Urza's Saga
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The Artifacts Cycle is a tetralogy of ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...
'' expansion sets centered on the exploits of Urza Planeswalker. It consists of the expansions ''Antiquities'' (March 1993, anvil), ''Urza's Saga'' (October 1998, pair of gears), ''Urza's Legacy'' (February 1999, hammer) and ''Urza's Destiny'' (June 1999, Erlenmeyer Flask). The latter three sets are sometimes referred to as an "Urza block" for tournament purposes, since there have been formats and time periods in which cards from the later three sets were legal but cards from Antiquities were not. However, the books "The Brothers' War", "Planeswalker", "Timestreams", and "Bloodlines" unambiguously confirm that, from a story and thematic point of view, "Artifacts cycle" is correct and it begins with the events depicted in ''Antiquities''.


Antiquities

''Antiquities'' is the second ''Magic: The Gathering''
expansion set An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or a ...
. It was the first set to have a
backstory A backstory, background story, back-story, or background is a set of events invented for a plot, presented as preceding and leading up to that plot. It is a literary device of a narrative history all chronologically earlier than the narrative o ...
unique to ''Magic'' that explores the mythos of the ''Magic'' universe. It is unique among all sets in that almost every card has the word "artifact" printed on it somewhere, either because it is an artifact or because it interacts with artifacts in some way.


Storyline

The storyline of ''Antiquities'' is originally told through the flavor text of the cards in the set. It is given in full in the 1998 novel " The Brothers' War" written by
Jeff Grubb Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ...
. In 1999 the prequel, "The Thran" by J. Robert King, appeared. It describes the events leading to the Thran-Phyrexian War and the conflict itself. The Thran are the civilization that created the powerstones that are the cause of the separation and ensuing conflict of Urza and Mishra. The story of ''Antiquities'' takes place on the plane of
Dominaria ''Dominaria'' is a '' Magic: The Gathering'' expansion set. It is not part of a block. In celebration of ''Magic: The Gatherings 25th anniversary, the story returned to the plane of Dominaria. The expansion was released on April 27, 2018. Marth ...
and centers on the two brothers Urza and
Mishra Mishra is a surname found among Hindu Brahmin, in the northern, eastern, western and central parts of India and in Nepal. Army personnel * Avijit Misra – Colonel in Indian Army * B. D. Mishra – former brigadier of the Indian Army, 19th Gov ...
. Urza is born on the first day of the year 0 AR and his brother, Mishra, on the final day of that year. Ten years later, when their father falls ill, they are sent as apprentices to their father's friend, the artifice
Tocasia
After several years at Tocasia's camp where the brothers made several inventions and discoveries, they explore the Caves of Koilos, a place filled with Thran artifacts. There the brothers each find one half of a powerstone that sealed the gate to the plane of Phyrexia, which is also located in the caves. Mutual desire for the other's piece of the powerstone eventually leads them to turn the power of their stones onto each other. Attempting to end the duel, Tocasia puts herself into the middle, leading to her inadvertent death. Afterwards, the brothers separate and leave the excavation site. In the following years, Urza and Mishra come into positions of substantial power in Yotia and among the Fallaji people respectively. After some hostilities, the empires eventually conduct open warfare against each other. The events during the conflict lead to both Urza and Mishra acquiring the leadership among their people. The conflict becomes an all-out war, but no side is able to gain the upper hand. In the final battle of the conflict, both armies fight to a standstill. Eventually, Urza activates the , an artifact that Urza's lieutenant Tawnos received from Mishra's lieutenant Ashnod. The activation of the artifact triggers a blast that destroys the site of the last battle, the island of Argoth, and thus ends the war by destroying both armies. In the aftermath of the conflict, the blast triggered by the Golgothian Sylex upsets the climate of Dominaria leading to an Ice Age. The last days of this conflict were expanded upon further in the 1998 expansion set '' Urza's Saga''.


Rarity

''Antiquities'' cards were sold in booster packs that contain eight cards, two from the uncommon sheet, and six from the common sheet. Of the cards in ''Antiquities'', 29 are U3, meaning that they appear three times on the uncommon print sheet. 4 are U2, and the remaining 26 uncommons are U1. These are usually dubbed the rares of the set. Also the card ', a U2, exists in two versions, one barely noticeably missing the circle behind the activation cost of the ability. For collector's purposes, Tawnos's Weaponry is thus sometimes counted as two U1 cards. Of the commons, 25 are C4. The remaining commons are 5 C2 and 11 C1. The C1 commons are usually dubbed as uncommons, as a C1 card is exactly as rare as a U3 card.


''Urza's Saga''


Set history (''Urza's Saga'')

''Urza's Saga'' has a storyline and thematic feel that suggest an artifact-based set, although the set was originally designed to be an enchantment-themed block. According to
Mark Rosewater Mark Rosewater (born May 25, 1967) is the head designer for ''Magic: The Gathering'', a position he has held since 2003. Biography Rosewater grew up in Pepper Pike, Ohio. In his youth, he worked as a professional magician. Rosewater has descr ...
the decision to make the storyline of the set a story about Urza was made only when the design of the set had advanced beyond the point where the mechanical focus of the set could be shifted. Rosewater considers it to contain some of the most powerful artifacts (and artifact-related cards) ever released, with many cards now banned in tournament formats.


Storyline (''Urza's Saga'')

The story of Urza's Saga is a prequel to the Mirage Cycle, and large parts of it take place concurrently with ''The Dark'', ''Fallen Empires'', ''Ice Age'', and ''Alliances'', explaining the origins and fates of many characters in those other sets. Parts of the storyline of Urza's Destiny formed a prequel to the Rath Cycle. Whereas other sets have all five colors of cards referencing the same story, ''Urza's Saga'' has each of the five colors showing a different part of the storyline. Green cards detail the conflict on Argoth, which would lead to the events of the ''
Ice Age An ice age is a long period of reduction in the temperature of Earth's surface and atmosphere, resulting in the presence or expansion of continental and polar ice sheets and alpine glaciers. Earth's climate alternates between ice ages and gre ...
'' expansion. Black cards reveal Urza's failed attack on the plane Phyrexia. White cards document Urza's period of recuperation in Serra's Realm. Blue cards explain Urza's founding of an academy on Tolaria and his temporal experiments. Red cards show Urza's alliance with Shiv. Shiv, Phyrexia, Tolaria, and Serra's Realm are some of the most iconic settings in ''Magic: The Gathering''. Most of the story of this set is written in the book ''Planeswalker'', though the battle of Argoth is from the end of ''The Brothers' War'' and the founding of Tolaria and alliance with Shiv are found in ''Time Streams''.


Mechanics (''Urza's Saga'')

''Urza's Saga'' introduced the mechanics of cycling and echo. Cycling cards allow a player to discard that card and pay a mana cost to draw a new card, effectually replacing the card with a new one.New Features of Urza's Saga
by ''MTG.com'', Official Rulings
In ''Urza's Saga'', the cost for cycling is always two colorless mana, but other costs were used when it appeared in subsequent sets. Echo is a mechanic that requires the player to pay the casting cost for a permanent again on his/her next turn, or it must be sacrificed. Urza's Saga contained a number of "free" blue spells that allowed the player to untap the same number of lands as the card's converted mana cost upon resolution, freeing land for other use. This mechanic was abused heavily with Tolarian Academy, which could produce more than one blue mana when tapped.


''Urza's Legacy''


Set history (''Urza's Legacy'')

''Urza's Legacy'' is the first set to feature premium cards also known as foil cards, inserted randomly into boosters and replacing the card normally found in that rarity slot.


Storyline (''Urza's Legacy'')

''Urza's Legacy'' continues the prequel storyline started in '' Urza's Saga'', following Urza's quest to fight Phyrexia's godlike master, Yawgmoth, and his plans to conquer his home world, Dominaria. After an attempt to manipulate time goes catastrophically wrong, Urza searches for more allies as he builds a skyship to lead the war against Phyrexia. While he is away, the people of his Tolarian Academy have to battle a Phyrexian infestation on the island itself. The story of this set is recounted in the book ''Time Streams''.


Mechanics (''Urza's Legacy'')

Cycling and echo were expanded upon in ''Urza's Legacy'', including with echo permanents that were non-creatures.


''Urza's Destiny''


Set history (''Urza's Destiny'')

''Urza's Destiny'' was the first Expert-level set to be printed under the then-new ''6th Edition'' rules changes; the most notable change seen on cards is the text of creatures. Whereas a card like would be given "Summon Elf" in previous sets, it would now be given "Creature - Elf".


Storyline (''Urza's Destiny'')

With the skyship ''Weatherlight'' completed, Urza now works on a
eugenics Eugenics ( ; ) is a fringe set of beliefs and practices that aim to improve the genetic quality of a human population. Historically, eugenicists have attempted to alter human gene pools by excluding people and groups judged to be inferior o ...
program to create a perfect crew for it, as well as engineering a race of soldiers to fight the Phyrexian invasion. One of his geneticists, Gatha, defects, and uses his knowledge to improve the Keldon race. Meanwhile, the Phyrexians create the plane of Rath as a staging ground for the invasion.


Mechanics (''Urza's Destiny'')

''Urza's Destiny'' continued to expand on some of the mechanics introduced in '' Urza's Saga''. It had a number of creatures and auras with abilities that trigger when put into a graveyard from the battlefield. There are also a number of permanents that can be sacrificed to draw a card, reminiscent of the cycling ability.


History and impact

Urza's Saga ushered in a new era of
combo Combo may refer to: Technology *Combo television unit, a television with either a VCR or a DVD player built into a single unit * Combo drive, a type of optical drive that can read CDs and DVDs *A guitar amplifier incorporating one or more loudsp ...
decks. The period of play after the release of ''Urza's Saga'' is often referred to as " Combo Winter" by both players and Wizards staff. Standard and "Urza Block Constructed" decks were so fast that they could often win before turn three. Several articles on the
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
website MagicTheGathering.com discuss various tournaments in which players would
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down to half their starting hand size just for the perfect initial hand. A ban on several of the set's most powerful cards followed. The joke of the era was that "the early game was the coin flip, the mid game was the mulligan, and the end game was the first turn." In all, The Artifacts cycle has had more cards banned from tournament play than any other cycle. Over the course of the cycle's history, 16 different cards have at one point been banned in at least one DCI sanctioned format, nine of which debuted in ''Urza's Saga'' (, , , , , , , , and ).


Notable cards

Notable cards from ''Urza's Saga'' included , , , , , and . is a notable card from ''Urza's Legacy'', in part because it was one of the cards banned the fastest. One notable card from ''Urza's Destiny'' is .


Reception

''Urza's Saga'' won the 1998 Origins Award as "Best Card Game Expansion or Supplement".


References


External links


Wizard's official page for ''Urza's Saga''

Wizard's official page for ''Urza's Legacy''Wizard's official page for ''Urza's Destiny''
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