Twitch gameplay (reaction time)
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Twitch gameplay is a type of
video Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) syst ...
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
scenario In the performing arts, a scenario (, ; ; ) is a synoptical collage of an event or series of actions and events. In the ''commedia dell'arte'', it was an outline of entrances, exits, and action describing the plot of a play, and was literally pi ...
that tests a player's
response time Response time may refer to: *The time lag between an electronic input and the output signal which depends upon the value of passive components used. * Responsiveness, how quickly an interactive system responds to user input * Response time (biolog ...
. Action games such as shooters,
sports Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
,
multiplayer online battle arena Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that ...
, and fighting games often contain elements of twitch gameplay. For example,
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s such as ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to preve ...
'' and Call of Duty require quick reaction times for the players to shoot enemies, and fighting games such as ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' and '' Mortal Kombat'' require quick reaction times to attack or counter an opponent. Other
video game genres A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or ...
may also involve twitch gameplay. For example, the
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'' gradually speeds up as the player makes progress. Twitch gameplay keeps players actively engaged with quick feedback to their actions, as opposed to turn-based gaming that involves waiting for the outcome of a chosen course of action. Twitch can be used to expand tactical options and play by testing the skill of the player in various areas (usually reflexive responses) and generally add difficulty (relating to the intensity of "twitching" required). Fast chess,
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
played with short time limits between moves, is an example of adding a twitch gameplay element to a
turn-based game In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress con ...
. Conversely, checkpoints and extra lives are common
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
in twitch gaming that attempt to reduce the penalty for errors in play, adding an element of turn-based gameplay. Traditionally, however, the term "twitch game" has been applied to simple
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
,
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
, and computer games that lack an element of strategy and are based solely upon a player's reaction time.


History

"Twitch" refers to the motion the player makes, a sudden movement or reaction to an event on the screen. An early use of the term was by Vern Raburn of Microsoft in 1981. Most early computer, arcade, and console games are considered to be "twitch games." They mostly involved ''"see and react"'' situations. For instance, ''Kaboom!'' had players rapidly catching bombs that a mad bomber threw from a rooftop. Most classic arcade games such as ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', '' Pac-Man'', '' Defender'' and '' Robotron'' were also twitch-based. As games and their control inputs evolved, the games started to favor strategy over reaction, early turn-based games being the most prevalent examples. Such games required players to plan each move and anticipate the opponent's moves ahead of time. Not unlike chess, early strategy games focused on setting pieces and then moving them one turn at a time while the opponent did the same. Many of these games were based on
tabletop games Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. Classification according to equipment used Tabletop game ...
. The introduction of the internet, and its suitability as a playable medium, facilitated many of the features of today's mainstream games. However, that is not to say that all games with a base in strategy do not include room for twitch gameplay. Soon after turn-based strategy games were introduced,
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
games were introduced to the video gaming market, beginning with ''
Herzog Zwei (, German for "'' Duke Two''") is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing ''Dune II''. It was released first i ...
'' and then ''
Dune II A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
'' and eventually leading to popular titles such as ''
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game '' Dune ...
'', ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of five core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chao ...
'', and '' StarCraft''. While strategy was still the primary objective, these games played out in real time. Players were required to have fast reactions to enemies' movements and attacks. Early first-person shooters were very much like early games in general; fast reactions were required and little strategy or thought went into the gameplay. Even the youngest players were able to understand the concept, which may have been the reason such games became instantly popular among a large demographic. Many of the earliest first person games were considered cookie cutter copies of each other; ''Doom'', ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
'', and many others looked, played, and felt the same, especially since many shooters were built off the ''Doom'' engine. Enemy AI was predictable and levels were simple mazes with secrets and side rooms. While some games included the ability to look up and down, it was rarely required of the player.


Gameplay today

Games have become more complex as technology has improved. Today, nearly every genre of video game contains some level of "twitch", though
turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
games have remained roughly untouched by the phenomenon. First-person shooters remain the predominant genre to emphasize twitch gameplay. Some games include elements that take players back in nostalgic gameplay in the form of quick time events or QTEs. These events decide the fate of the player by displaying a keystroke or keystrokes(often referred to as combos or combinations) that the player must input quickly. While the concept is not new, the term is often attributed to
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
, director of the game ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
''. ''Shenmue'' was an adventure game at its core and it introduced QTEs as a way to keep players interested during extended cut scenes. Other games have since adopted this method (e.g. ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government specia ...
''). "Just Chatting Twitch"
"boostroyal.com". Retrieved 2020-9-19


Twitch in shooters

Early
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s were
two-dimensional In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as ...
, such as the
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', though some had the guise of being
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
, such as the
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certai ...
''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but tec ...
''. Players operated on a single level with enemies, and with the introduction of
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
environments along with enhanced graphics and network capability, shooters continued to be a major influence in the gaming world. The overall tactics and strategies remained the same. Games such as ''Quake'' encouraged fast-paced destruction. Automatic weapons and rocket launchers ensured quick gameplay. It was still a "twitch game," but over time, gameplay success was determined by more than merely having the fastest reactions. As games evolved, additional layers of strategy were demanded. Over time, strategy won over twitch, especially in team- and objective-based games. A primary example of this would be the game ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to preve ...
'' – originally a modification of the popular game ''Half-Life'' that quickly became one of the most popular competitive first-person shooters to date. The base game included objective-based game types that limited the player to a single life per round. Players obtained in-game cash to purchase better weapons and armor. Twitch became a scenario-based event as players wanted to retain the weapons they had worked hard to purchase, knowing a death resulted in losing all the equipment they had obtained. Many players realized that teamwork and strategy would win over the " run and gun" tactic. Twitching became something that happened in moments of need versus all the time; for example, a player might have walked around a corner and found an enemy there, in which one would have to react immediately to kill the opponent. With further advancement in technology and improvement of the
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
of computer-controlled enemies, games became more and more about strategy in the shooter genre. A player had to be able to aim precisely to conserve ammo, and often flank large groups of enemies. Today's shooters still have scenarios where players will have a twitch reaction, but often even those scenarios can be avoided by taking one's time. Even highly skilled gamers still find themselves in twitch scenarios in shooters. Most are predominantly online, where the actions of the enemy team are unscripted and difficult to predict. Many skilled snipers in these games find themselves "twitching" when flanked; the instinctual reaction is for one to switch to a secondary weapon, which is most often an inaccurate handgun, and spray fire while attempting to find cover. The predominant reason that shooters do not limit the effectiveness of twitch scenarios is because the average gamer has little time to actually play the game, especially if they play in online lobbies, with the amount of time the average gamer has to play games limited to between two and four hours per day. A game that requires a large amount of skill may deter these gamers from playing at all. At the same time, due to the popularity of the internet, there is a large number of gamers who favor twitch (skill) over strategy. In recent years, videos have appeared across the internet displaying montages of twitch in-game kills. Most of these depict players with sniper rifles hardly aiming or not even aiming at all and getting such kills.


References


External links


Instructional Technology Research Online
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