Tomb Raider Underworld
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''Tomb Raider: Underworld'' is an
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
video game developed by
Crystal Dynamics Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy L ...
and published by Eidos Interactive for
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,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
,
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, Wii and Nintendo DS in November 2008. Later versions were released for
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in December 2008, PlayStation 2 in 2009, and OS X in 2012. Various companies ported or developed the different versions. The ninth overall entry in the ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, ...
'' series and third in the ''Legend'' trilogy, ''Underworld'' follows archaeologist-adventurer
Lara Croft Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around th ...
as she searches for Mjolnir, an artefact key to entering the realm of
Helheim Hel (Old Norse: ) is an afterlife location in Norse mythology and paganism. It is ruled over by a being of the same name, Hel. In late Icelandic sources, varying descriptions of Hel are given and various figures are described as being buried ...
, while confronting adversaries from her past. Gameplay features Lara navigating levels set across the world through platforming, fighting enemies and solving puzzles to progress. Production of ''Underworld'' began in 2006 following the release of '' Tomb Raider: Legend'', and was developed in parallel with '' Anniversary'' (2007). The scenario was co-written by director Eric Lindstrom and series co-creator
Toby Gard Toby is a popular, usually male, name in many English speaking countries. The name is from the Middle English vernacular form of Tobias. Tobias itself is the Greek transliteration of the Hebrew טוביה ''Toviah'', which translates to ''Good i ...
; Gard left Crystal Dynamics the following year. The gameplay was redesigned around a principle of Lara's abilities, with her actions created using motion capture for the first time. A new game engine was created for the project, with the team having troubles transitioning onto next-generation hardware and staff shortages due to production of ''Anniversary''. Announced in January 2008 for next-generation hardware, it was delayed into November and also announced for then-current generation hardware. 360-exclusive
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
was released in 2009. The game' received mostly positive reviews from critics, with praise for the environments, story, puzzles, exploration, graphics and the less
linear Linearity is the property of a mathematical relationship ('' function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear ...
style of gameplay, although criticism was directed at its camera and combat system. It sold below expectations, though ultimately went on to sell over three million copies worldwide. It was the final ''Tomb Raider'' published by Eidos Interactive prior to its 2009 acquisition and rebranding by Square Enix. Following ''Underworld'', Crystal Dynamics rebooted the series a second time, with the subsequent game releasing in 2013.


Gameplay

''Tomb Raider: Underworld'' is a single-player action-adventure game where the player controls the protagonist,
Lara Croft Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around th ...
, from a third-person perspective, through a variety of locations around the world. Lara can jump, climb and shimmy along ledges and vertical poles or ladders, crawl through small spaces, and swing on ropes and horizontal poles. Some areas have climbable surfaces she can scale, and some ledges allow her to stand on them and shimmey along. Other abilities include wall jumping between two adjascent surfaces, interacting with objects and switches, using a grappling hook to latch onto special rings for both puzzle solving and environmental traversal, and swim and dive underwater for a limited time. Different button combinations can create more moves such as a roll and swan dive. Puzzles revolve around Lara finding keys to mechanisms in the environment, or manipulating different mechanisms to trigger larger elements within and around the environment. There are also traps which need to be avoided, some of them involved in the puzzle design. During some levels, Lara has access to an all-terrain bike which is used in both navigation and puzzle solving. During combat, Lara automatically locks on to enemies and fires with her equipped gun, with the player able to switch to another target within range and move freely to avoid enemy attacks. When using two weapons, she is able to target up to two enemies at once. Through most of the game Lara has access to seven weapons, selectable from the main menu; her default twin pistols with infinite ammunition, and a shotgun, submachine guns, assault rifle, speargun, tranquillizer gun, and sticky grenades all with limited ammunition. During the last two levels, Lara also has access to the magical artefact Mjolnir, which instantly kills most enemies. Lara's health is represented by a coloured figure, with the game resetting to a checkpoint if she dies; medipacks and artefact collectables heal her, and hard-to-reach relics collected through the game raise her health cap. The difficulty setting can be tailored, with puzzle, combat and platforming difficulties each having sliders influencing their respective challenge in-game. There is also an option on Lara's PDA to receive tips about navigation or solving puzzles. A sonar map is accessible through the PDA, showing a generated 3D representation of Lara's environment. The PlayStation 2 and Wii versions are generally similar to other versions, but with smaller environments and puzzle structure due to hardware limitations; the Wii version also incorporates dedicated combat controls and puzzles revoling around the motion controls. The Nintendo DS (DS) is a two-dimensional (2D) side-scrolling platformer, with Lara navigating self-contained areas while progressing through each level. There are two mobile versions with differing gameplay styles; one is a 2D side-scrolling platformer similar to earlier mobile ''Tomb Raider'' games, while the other uses 3D graphics and incorporates platforming and combat elements similar to the home console versions though Lara is restricted to moving forward or backward and some movements are automatic triggered using button prompts.


Plot

The story begins ''
in medias res A narrative work beginning ''in medias res'' (, "into the middle of things") opens in the midst of the plot (cf. ''ab ovo'', ''ab initio''). Often, exposition is bypassed and filled in gradually, through dialogue, flashbacks or description of pa ...
'';
Lara Croft Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around th ...
navigates her home Croft Manor after an explosion, then is shot at by her tech assistant Zip. One week earlier, Lara is investigating a sunken island in the
Mediterranean Sea The Mediterranean Sea is a sea connected to the Atlantic Ocean, surrounded by the Mediterranean Basin and almost completely enclosed by land: on the north by Western and Southern Europe and Anatolia, on the south by North Africa, and on the ...
as part of her search for
Avalon Avalon (; la, Insula Avallonis; cy, Ynys Afallon, Ynys Afallach; kw, Enys Avalow; literally meaning "the isle of fruit r appletrees"; also written ''Avallon'' or ''Avilion'' among various other spellings) is a mythical island featured in the ...
, hoping it will lead her to an explanation for the disappearance of her mother Amelia and salvage her father Richard's academic reputation despite the scepticism of Zip and her research assistant Alister. The island houses ruins dubbed "
Niflheim In Norse cosmology, Niflheim or Niflheimr (Old Norse: ; "World of Mist", literally "Home of Mist") is a location which sometimes overlaps with the notions of Niflhel and Hel. The name ''Niflheimr'' appears only in two extant sources: ''Gylfaginn ...
", one of the many Norse underworlds, and Lara discovers one of the gauntlets attributed to the god
Thor Thor (; from non, Þórr ) is a prominent god in Germanic paganism. In Norse mythology, he is a hammer-wielding god associated with lightning, thunder, storms, sacred groves and trees, strength, the protection of humankind, hallowing, an ...
to wield Mjolnir. While ambushed by mercenaries sent by rival Amanda Evert, Lara recovers the gauntlet, which has shaped itself to her hand. On Amanda's ship she also meets an imprisoned Jacqueline Natla, former ruler of
Atlantis Atlantis ( grc, Ἀτλαντὶς νῆσος, , island of Atlas) is a fictional island mentioned in an allegory on the hubris of nations in Plato's works '' Timaeus'' and '' Critias'', wherein it represents the antagonist naval power that b ...
presumed dead after their last encounter. Natla reveals that Amelia was sent to " Helhiem"−another name for Avalon−and directs Lara to ruins in
Thailand Thailand ( ), historically known as Siam () and officially the Kingdom of Thailand, is a country in Southeast Asia, located at the centre of the Indochinese Peninsula, spanning , with a population of almost 70 million. The country is b ...
, hinting that her father also searched for Mjolnir before she is taken by Amanda as the ship sinks due to an explosion caused by the mercenary leader who ambushed Lara. In Thailand, Lara navigates the ruins of " Bhogavati" and finds more ancient ruins that housed a gauntlet; Richard was sent there by Natla, but removed the gauntlet and destroyed a map showing the location of Thor's relics. From the use of his initials referencing her grandfather, Lara deduces that Richard hid the gauntlet in Croft Manor. Finding Richard's study in Croft Manor's catacombs, Lara finds the gauntlet and a tape-recorded message from Richard, revealing Helheim contained a powerful weapon and that he destroyed the map after recording it to prevent its use. She also encounters a pair of Thralls, undead guardians of Thor's relics created from
eitr Eitr is a term for atter, or poison, in Old Norse. In Nordic mythology, it is the origin of the first jötunn, Ymir, who was conceived from eitr dripped from the icy rivers called the Élivágar. Eitr is also produced by poisonous snakes such as ...
. Croft Manor is bombed, and Lara learns from Zip that the bomber, who looked identical to her, stole the magical stone Amanda used during ''
Legend A legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived, both by teller and listeners, to have taken place in human history. Narratives in this genre may demonstrate human values, and possess ...
''. Lara then encounters a Doppelgänger—a being modelled to look like Lara—who shoots Alister and flees; despite Zip's protests, Lara continues her quest so she can use Mjolnir to kill Natla. In the ruins of "
Xibalba (), roughly translated as "place of fright", is the name of the underworld (or quc, Mitnal) in Maya mythology, ruled by the Maya death gods and their helpers. In 16th-century Verapaz, the entrance to Xibalba was traditionally held to be a ...
" in
Mexico Mexico (Spanish: México), officially the United Mexican States, is a country in the southern portion of North America. It is bordered to the north by the United States; to the south and west by the Pacific Ocean; to the southeast by Guatema ...
, Lara finds both Thor's belt−which powers the gauntlets and is protected by more Thralls−and ancient carvings detailing the myth of
Jörmungandr In Norse mythology, Jörmungandr ( non, Jǫrmungandr, lit=the Vast gand, see Etymology), also known as the Midgard Serpent or World Serpent ( non, Miðgarðsormr), is an unfathomably large sea serpent or worm who dwells in the world sea, encir ...
, who will flood the world before fighting Thor, with both dying. In the ruin of "
Valhalla In Norse mythology Valhalla (;) is the anglicised name for non, Valhǫll ("hall of the slain").Orchard (1997:171–172) It is described as a majestic hall located in Asgard and presided over by the god Odin. Half of those who die in combat e ...
" on
Jan Mayen Jan Mayen () is a Norwegian volcanic island in the Arctic Ocean with no permanent population. It is long (southwest-northeast) and in area, partly covered by glaciers (an area of around the Beerenberg volcano). It has two parts: larger ...
, Lara recovers Mjolnir, then confronts Natla. Natla provides Lara with the coordinates of Helheim, but points out that only she knows the ritual to prepare its gates, so Lara reluctantly strikes a bargain and frees her from her cell. Amanda attempts to stop her, but the Doppelgänger attacks and apparently kills Amanda. Lara dives to the ruins of Helheim under the Arctic Sea, and with Natla's preparation opens its entrance with Mjolnir. Lara then discovers Amelia is turned into a Thrall and is forced to shoot her. Natla appears and reveals that she killed Richard after his betrayal in Thailand, then sets the Doppelgänger on Lara before leaving to awaken Jörmungandr, revealed as a metaphor for the Earth's faultlines; Natla intends to activate an ancient device above the faultlines' weakpoint and trigger apocalyptic volcanic activity. Amanda appears and apparently throws the Doppelgänger to its death, allying with Lara to stop Natla's plan. Lara finds the device and destabilises it, then throws Mjolnir at Natla, knocking her into a lake of eitr. Lara and Amanda then use the chamber's dais travel device, escaping to the Nepalese monastery where Amelia first disappeared. Amanda tries to restart their fight, but backs down and leaves when Lara refuses; before she leaves, Lara bids goodbye to her mother. The
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
episodes "Beneath the Ashes" and "Lara's Shadow" are set after these events. The Doppelgänger, revealed to have survived, finds a disfigured Natla and is compelled through the magical command "Okh Eshivar" to take her to the Doppelgänger's birthplace in an ancient ruin. After the Doppelgänger restores the ruin's healing technology, Natla orders the Doppelgänger to kill Lara then itself. At Croft Manor, Lara finds notes on a Thrall-creating stone carved with the "Okh Eshivar" command. After a Thrall attacks from a cavern, she descends deeper into the catacombs and finds the stone. The Doppelgänger and attacks, and Lara says "Okh Eshivar" bringing the Doppelgänger under her control. After Lara questions the Doppelgänger's nature and the Doppelgänger states that they are both driven by something beyond their control−compulsion for the Doppelgänger and obsession for Lara−Lara frees the Doppelgänger from all commands and sends it back to Natla as a means of avenging Alister. Back at the ruin, the Doppelgänger destroys the device, then watches as a trapped Natla is drowned in a rising pool of eitr.


Development

Planning for ''Underworld'' began during the final production stages of ''Legend'' in 2006, with the team feeling they had a strong-enough fan response and set of gameplay concepts to begin planning ahead. There were also features that could not be included in ''Legend'' which were envisioned as being possible in a sequel. Eric Lindstrom, who had previously worked as a scenario writer on ''Legend'', acted as creative director. Alex Jones, later acting as a co-producer for '' DmC: Devil May Cry'' (2013), acted as the project's senior producer. The other staff included Harley White-Wiedow as lead designer, lead programmer Rob Pavey, and Patrick Sirk acted as art director. Production lasted roughly two and a half years. Development was troubled by multiple factors. Production of ''Underworld'' ran parallel to ''Anniversary'', with ''Anniversary'' developed by a separate time based on the ''Legend'' game engine. Due to this, ''Underworld'' suffered due to staff shortages. For ''Underworld'', a new engine was created that was later dubbed the CDC engine. They had trouble adapting to the new technology, as the engine had to be built from stratch rather than carrying over the earlier code from ''Legend''. Other troubles included the original lead level designer dying in the middle of production, and another core staff member needing to leave to have her baby. The ship escape Lara experiences in the opening level, intended to feel like an action movie, was almost cut from the game several times due to its technical challenges. Lindstrom later called the game's successful development "a miracle" due to the difficulties of transitioning onto next-generation hardware and the staff limitations. While proud of their achievement, he regretted not being able to have a more polished product by release, attributing this failing mainly to over-ambition from himself and other team members. The gameplay was built around the question "What could Lara do?": while carrying over the established platforming and action, the team wanted to remove as many arbitrary barriers as possible, allowing Lara to traverse the environment in a more natural manner. They also wanted to steer away from the corridor-style levels of their earlier games and have an open area with some freedom of choice for players, and better incorporate Lara's toolset such as the grappling line into puzzles. Some gameplay elements planned for ''Underworld'' were first shown off in ''Anniversary'', with Lindstrom working with that game's director Jason Botta to test them out on the fan base before ''Underworld'' released. The separated elements of its difficulty settings were implemented to give players more control over their gameplay experience. For the enemy
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
(AI), Crystal Dynamics licensed the NavPower middleware from BabelFlux, allowing for more variety in its AI behaviour. Adrenaline Moments were designed as an alternative to the previously used quick time events which were falling out of fashion in the gaming world. Adrenaline Moments allowed the team to create similar cinematic moments without removing player interaction. Designing the feature, which had slow motion elements, presented a challenge as the team did not want it compared to the bullet time used in other media. After hand-animation was used for ''Legend'' and ''Anniversary'', for ''Underworld'' Lara's animations were created using motion capture, chosen by the team to allow for a more fluid and natural style of movement compared to her earlier games. Her motion capture animations were then blended together using hand animation to create smooth transitions between different gameplay stances.
Keeley Hawes Claire Julia Hawes (born 10 February 1976), known professionally as Keeley Hawes, is an English actress. After beginning her career in a number of literary adaptations, including ''Our Mutual Friend'' (1998) and '' Tipping the Velvet'' (2002), Ha ...
returned from ''Legend'' and ''Anniversary'' to voice Lara. Her motion capture was performed by Olympic gymnast Heidi Moneymaker and stuntwoman Helena Barrett. To portray her at trade shows, Eidos hired model
Alison Carroll Alison Laura Carroll (born 21 May 1985) is an English gymnast, model and actress. She was the live-action model of the video game character Lara Croft from 2008 to 2010. Biography Carroll was born on 21 May 1985, in Croydon, London. She tr ...
. Carroll was the last live model for Lara.


Scenario and world design

''Underworld'' forms part of a trilogy together with ''Legend'' and ''Anniversary''. The scenario was co-written by Lindstrom and Lara's credited co-creator
Toby Gard Toby is a popular, usually male, name in many English speaking countries. The name is from the Middle English vernacular form of Tobias. Tobias itself is the Greek transliteration of the Hebrew טוביה ''Toviah'', which translates to ''Good i ...
; the script was written by Lindstrom. Gard was credited on the game as cinematic director. Additional writing work was done by the Freeman Group, led by screenwriter David Freeman. ''Underworld'' was Gard's last project at Crystal Dynamics before leaving in 2009, and is his last ''Tomb Raider'' game to date. In an interview that year, he felt his influence on Lara had growing less since ''Legend'' due to the increasing size of the team and the input of the director and publisher, feeling it was the right time to leave Lara behind for other game projects. The story delivery was intended to balance the dialogue-heavy approach of ''Legend'' and more solitary atmosphere of ''Anniversary'', in addition to the atmosphere being darker and having environmental weather and effects tying into the story. This was partly in response to negative feedback from players of ''Legend'' about Alister and Zip talking too much during gameplay. The game's title "''Underworld''" had multiple meanings; she was visiting multiple underworld locations across different cultures as part of her adventure, reaching a darker part of her "internal journey", and the tone of the adventure and locations was more sombre than earlier games. The storyline of ''Underworld'' was made "epic" and dramatic, with the team wanting to raise the stakes. While a single location with multiple ruins to explore was considered, the team wanted a world-spanning adventure that would take in multiple ruins themed around underworld legends worldwide, informing the game and story design from that point on. Norse mythology was chosen as the unifying thread for the story, with additional mythologies building on that. Lindstrom made the initial decision of which mythology the game would use during pre-production talks with Gard, with the two then making the story as brief and entertaining as possible. The story also referenced similar myths appearing worldwide, something that had fascinated Gard for years. A central theme of the narrative was Lara's determination to uncover the truth behind Mjolnir, despite the risks of unleashing something of world-destroying power, calling into question the reasons behind and justification for her adventuring. While there was a trend for series to darken their tones to sometimes mixed reactions, Gard explained the tonal shift as a natural progression of the ''Legend'' trilogy. The storyline originally featured a colleague of Lara's father and his niece, who would be possessed by an artefact dubbed the Eye of Odin. The characters and artefact were cut from the game as it made the narrative too complicated, with the team wanting to focus on Natla's plan and associated roles of Amanda and the Doppelgänger. Speaking about Lara's historically exaggerated figure, Lindstrom noted that they focused on making both Lara and the environments "larger than life", focusing on spectacle and making the character "credible" over being realistic. The enemies were split into three categories; normal wildlife that could be found in each region she visits,
cryptids Cryptids are animals that cryptozoologists believe may exist somewhere in the wild, but are not believed to exist by mainstream science. Cryptozoology is a pseudoscience, which primarily looks at anecdotal stories, and other claims rejected by ...
that were undiscovered and potentially influenced by the magic of the ruins such as the
Nāga The Nagas (IAST: ''nāga''; Devanāgarī: नाग) are a divine, or semi-divine, race of half-human, half-serpent beings that reside in the netherworld (Patala), and can occasionally take human or part-human form, or are so depicted in art. ...
in Thailand and giant spiders in Mexico, and purely magical beings like the Thralls. The Thralls drew on two aspects of Thor's folklore, his human servants
Þjálfi and Röskva In Norse mythology, Þjálfi (Old Norse: ) and Röskva (O.N.: ) are two siblings, male and female respectively, who are servants of the god Thor. Þjálfi receives a single mention in the ''Poetic Edda'', compiled in the 13th century from earlie ...
, and his goats
Tanngrisnir and Tanngnjóstr Tanngrisnir (Old Norse: , literal meaning "teeth thin", or "one that has gaps between the teeth") and Tanngnjóstr (, "teeth grinder" or "one that grinds teeth") are the goats who pull the chariot of the god Thor in Norse mythology. They are atte ...
which would resurrect after being butchered and eaten if their bones were left intact. When creating the environments, team members went on research trips to
Mexico Mexico (Spanish: México), officially the United Mexican States, is a country in the southern portion of North America. It is bordered to the north by the United States; to the south and west by the Pacific Ocean; to the southeast by Guatema ...
,
Belize Belize (; bzj, Bileez) is a Caribbean and Central American country on the northeastern coast of Central America. It is bordered by Mexico to the north, the Caribbean Sea to the east, and Guatemala to the west and south. It also shares a wate ...
and
Cambodia Cambodia (; also Kampuchea ; km, កម្ពុជា, UNGEGN: ), officially the Kingdom of Cambodia, is a country located in the southern portion of the Indochinese Peninsula in Southeast Asia, spanning an area of , bordered by Thailan ...
, taking thousands of reference photographs. Thailand, which was featured prominently in the game's marketing, was based direction on ruins from Cambodia and the team included plant life native to the area to create a realistic feel to the level. Thailand was always envisioned as the game's "deep, lush exotic jungle experience", with the amount of vegetation and detail causing problems with the frame rate when it was turned into in-game assets. Croft Manor was built using the versions from ''Legend'' as a reference, lessening work for the team and providing an easy tutorial area, though it needed the largest memory allocation of any environment. For the Southern Mexico area, which was described as the
testbed A testbed (also spelled test bed) is a platform for conducting rigorous, transparent, and replicable testing of scientific theories, computational tools, and new technologies. The term is used across many disciplines to describe experimental rese ...
scenario for the game as a whole, the team based it on a number of areas including
Uxmal Uxmal (Yucatec Maya: ''Óoxmáal'' ) is an ancient Maya city of the classical period located in present-day Mexico. It is considered one of the most important archaeological sites of Maya culture, along with Palenque, Chichen Itza and Calakmul ...
with the aim of featuring a grounded scenario of Lara exploring a lost Mayan temple complex. The area around Jan Mayan and Helheim was trimmed down from the initial concept, which would have included navigating an ice labyrinth with the all-terrain bike. Crystal Dynamics licensed Turtle, a middleware lighting software, from Illuminate Labs. Sirk stated that its use allowed for greater dynamic lighting for both the in-game environments and their concept art. An important factor in showing off the locals was the in-game camera, which at key points was designed to focus on specific areas and angles to evoke a sense of scale and wonder.


Music

The music was principally composed by Colin O'Malley, with ''Legend'' and ''Anniversary'' composer Troels Brun Folmann creating the main theme and supervising the soundtrack. O'Malley and Folmann had met on an earlier project creating a sample library, which they used when creating the soundtrack. The music for ''Underworld'' was purely orchestral and ambient in style, with some pieces that only played once to accompany specific sequences rather than looping, a style emulating ''Tomb Raider'' titles from the Core Design era. This direction was influenced by Lindstrom's vision for the overall style, with Folmann bringing in O'Malley based on these requirements due to his ability to work on emotional and orchestral tracks.


Release

An entry designed for next-generation consoles was confirmed by Ian Livingston of Eidos Interactive in 2006 after the release of ''Legend''. The "''Underworld''" subtitle was trademarked in November 2007. The game was officially revealed and previewed to the press in January, initially confirmed for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
(PS3),
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
personal computers (PC). Prior to any official release date being announced, Eidos parent company
SCi Games SCi Entertainment Group plc (formerly The Sales Curve Limited and SCi (Sales Curve Interactive) Limited) was a British video game publisher based in London. The company was founded in 1988 by Jane Cavanagh and floated on the stock exchange in 1 ...
announced a delay alongside versions for PlayStation 2 (PS2), Wii and Nintendo DS. Its official title was revealed in February with a planned release "later" in 2008. During marketing in mid-2008, Eidos hired
Luton Hoo Luton Hoo is an English country house and estate near Luton in Bedfordshire and Harpenden in Hertfordshire. Most of the estate lies within the civil parish of Hyde, Bedfordshire. The Saxon word Hoo means the spur of a hill, and is more common ...
and turned some interiors into a version of Croft Manor. A
game demo A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable s ...
was released for PC on 31 October through the game's website. ''Underworld'' was the last entry to be published by Eidos, who were bought and absorbed by Square Enix the following year. Crystal Dynamics decided to create a second series reboot, released in 2013 under the title ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, ...
'', additionally working on the spin-off title ''
Lara Croft and the Guardian of Light ''Lara Croft and the Guardian of Light'' is an action-adventure game developed by Crystal Dynamics and published by Square Enix's Square Enix Europe, European subsidiary for Microsoft Windows, PlayStation 3, Xbox 360, Android and iOS. It is part ...
''. While sharing the same story, many different versions of ''Underworld'' were developed for different platforms. Crystal Dynamics handled development for the 360 version.
Nixxes Software Nixxes Software B.V. is a Dutch video game developer based at the World Trade Center in Utrecht. It was founded by former demoscene developer Jurjen Katsman in 1999 to port the game '' Legacy of Kain: Soul Reaver'' to the Dreamcast. In July 20 ...
, in addition to providing general development tools, handled the PC and PS3 versions. Buzz Monkey Software provided programming and animation support for the 360 and PS3 versions, and handled the ports to PS2 and Wii. Development of the Wii version was influenced by reviews and feedback of the Wii port of ''Anniversary'', with the more positively received touch-based puzzles increasing in number. The gameplay was expanded in some areas with new zones, while the shooting controls were carried over from ''Anniversary''. The DS version was developed by Santa Cruz Games. The DS version was built around the platform's limitations; most levels were presented as a 2D plain, and while Lara's model used 3D graphics much of the environment was built using 2D art. The side-scrolling genre was chosen to best fit ''Tomb Raider'' gameplay onto the platform. Lara's model used hand animation rather than motion capture and the levels were broken into small sections to allow for quick play sessions on the move, but the lighting used similar technology to the other versions. In both Nintendo hardware versions, care was taken to carry over as much of the established gameplay as possible. A version of the game was also developed for mobile devices, licensed out by Eidos to
EA Mobile EA Mobile Inc. is an American video game development studio of the publisher Electronic Arts (EA) for mobile platforms. The studio's primary business is producing games for mobile phones. It has also produced other entertainment-related softwa ...
and developed by Distinctive Developments. The music and sound design was handled by High Score Studio.
Feral Interactive Feral Interactive is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different p ...
created a port of the game for OS X. The PS3, 360, PC and DS versions were released in North America on 18 November, in Europe on 21 November, and in Australia on 4 December. A notable part of the European release was Eidos requesting that reviews scoring the game lower than an 8 or similar should not be released for a few days. In Australia, the game was distributed by the local branch of Atari. The PC version was released under the
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brand. The Wii version notably shipped with a bug where a key puzzle element which opened the path forward in the second level failed to appear, prompting Eidos to give advice on avoiding it to players and seek a solution for future printings. The mobile versions were released on 3 December 2008 by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. The PS2 version was released worldwide in 2009; in Europe on 23 January, 12 February in Australia, and 3 March in North America. A Japanese release through
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was confirmed for 2009, initially for PS3, 360, Wii, PS2 and DS. It was released for PS3 and 360 on 29 January, and for PS2 and Wii on 23 April. The DS version went unreleased in the region. The OS X port was released digitally on 12 June 2012 by Feral Interactive. Exclusive to
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in Australia and New Zealand was the ''Tomb Raider: Underworld Ultimate Fan Pack'', which was available on 360, PS3 and PC. The pack contained the retail version of the game, a Lara Croft calendar, a Lara Croft figurine, a ''Tomb Raider'' T-shirt, a trucker cap and a
messenger bag A messenger bag (also called a courier bag) is a type of sack, usually made of cloth (natural or synthetic). It is worn over one shoulder with a strap that goes across the chest resting the bag on the lower back. While messenger bags are som ...
. Exclusive to Game in the United Kingdom was the limited edition of ''Tomb Raider: Underworld'', which was available on 360, PS3 and PC. The edition included a bonus disc, which contained behind-the-scenes documentary, promotional artwork, an exclusive soundtrack, videos and trailers. Themed merchandise was created based on the game, including figurines and books containing artwork from the games up to that point. The PS3 version of ''Underworld'' was bundled with ports of ''Legend'' and ''Anniversary'' in a collection dubbed ''The Tomb Raider Trilogy''. The collection was published worldwide in March 2011.


Downloadable content

Prior to release, Crystal Dynamics and Eidos were approached by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
to create exclusive DLC for the
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, with Lindstom describing the content as being entirely new rather than material held back from the main game. According to a later statement, Lindstrom said that some features were cut from the main game due to time constraints and were incorporated into the DLC, which he was pleased about. The design goal for "Beneath the Ashes" was to expand upon the gameplay concepts of the main game in a new environment, while "Lara's Shadow" gave the team an opportunity to create new gameplay mechanics for the Doppleganger. While the narratives built on established plot points, they were intended as standalone experiences that would not fit into the main campaign. For the DLC, Eidos collaborated with fashion designers in
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to create outfits for Lara, one of them voted on by fans. Originally planned for release on 24 February 2009, the first episode "Beneath the Ashes" was delayed due to an unspecified technical issue. "Beneath the Ashes" was released on 24 February, while "Lara's Shadow" was released on 10 March.


Reception

''Tomb Raider: Underworld'' received generally positive reviews from critics. The
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, PC and
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versions of the game were generally highly praised, with many critics comparing ''Underworld'' to older titles in the series, such as GamesRadar and ''
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''. In reviews, the environments have been widely praised, many reviewers also praised Lara's motion captured movements and the much less linear style of gameplay, while some criticisms aimed at its "haywire" camera angles and "dodgy" combat system.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
described the game as enjoyable for the puzzles, exploration and graphics. They went on to praise that quick time events were replaced with adrenaline moments and noted improvements in combat, such as the ability to aim at two enemies at once and new sticky bombs. Similarly, ''
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'' described ''Underworld'' as a "rare game that manages to provide a real adventure to go along with its action", praising its frenetic pace and Lara's new abilities. However, GamesRadar marked the game down for "dodgy combat", but the exploration was highly praised. ''
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'' and GamesRadar also praised the game's platforming elements. Despite mentions of camera issues and weaker combat, critics described it as "as good as Tomb Raider has ever been" and "the Tomb Raider we've been waiting for!" The Wii and PlayStation 2 versions received mostly mixed to negative reviews. IGN commented the Wii version "is not a bad game" but they were critical of its puzzles, minimal combat and the game's length.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
called ''Underworld'' as an enjoyable adventure, but was critical of bugs, camera issues, and the extras for Wii version. The PlayStation 2 version was called "an embarrassment to the franchise" by IGN. They went on to say that the version was such a poor conversion that it shouldn't have been released, criticising the game's bugs, linear gameplay and minimal combat. ''Tomb Raider: Underworld'' received a BAFTA nomination in 2009. For ''Underworlds story, Lindstrom and Gard received a nomination for the
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's Videogame Writing Award. During the
12th Annual Interactive Achievement Awards The ''12th Annual Interactive Achievement Awards'' is the 12th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts ...
, the Academy of Interactive Arts & Sciences nominated ''Tomb Raider: Underworld'' for " Outstanding Achievement in Character Performance" and " Outstanding Achievement in Visual Engineering".


Sales

In early 2009, Eidos said that ''Tomb Raider: Underworld'' sales failed to meet expectations, selling 1.5 million copies worldwide as of 31 December 2008. They later announced in February that the game had sold around 2.6 million copies worldwide. Also, on 8 May,
Ian Livingstone Sir Ian Livingstone (born 29 December 1949) is an English fantasy author and entrepreneur. Along with Steve Jackson, he is the co-founder of a series of role-playing gamebooks, ''Fighting Fantasy'', and the author of many books within that s ...
, President of Eidos Interactive, said that ''Underworld'' has met their target expectations. The same month, ''Tomb Raider: Underworld'' was released as part of both the Xbox Classics and PS3 Platinum Range. In December 2011, ''Tomb Raider: Underworld'' was given away for free to subscribers of the
PlayStation Plus PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
service. As of September 2021, the game has sold an estimated 3.8 million copies.


Notes


References


External links

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