Tic tac toe
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Tic-tac-toe (
American English American English, sometimes called United States English or U.S. English, is the set of varieties of the English language native to the United States. English is the most widely spoken language in the United States and in most circumstances i ...
), noughts and crosses ( Commonwealth English), or Xs and Os (
Canadian Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of ...
or Irish English) is a
paper-and-pencil game Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebrea ...
for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. It is a
solved game A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This concept is usually applied to abstract strategy games, and especially to games with full inform ...
, with a forced draw assuming best play from both players.


Gameplay

Tic-tac-toe is played on a three-by-three grid by two players, who alternately place the marks X and O in one of the nine spaces in the grid. In the following example, the first player (''X'') wins the game in seven steps: There is no universally-agreed rule as to who plays first, but in this article the convention that X plays first is used. Players soon discover that the best play from both parties leads to a
draw Draw, drawing, draws, or drawn may refer to: Common uses * Draw (terrain), a terrain feature formed by two parallel ridges or spurs with low ground in between them * Drawing (manufacturing), a process where metal, glass, or plastic or anything ...
. Hence, tic-tac-toe is often played by young children who may not have discovered the optimal strategy. Because of the simplicity of tic-tac-toe, it is often used as a pedagogical tool for teaching the concepts of good
sportsmanship Sportsmanship is an aspiration or ethos that a sport, or activity will be enjoyed for its own sake. This is with proper consideration for fairness, ethics, respect, and a sense of fellowship with one's competitors. A "sore loser" refers to o ...
and the branch of
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
that deals with the searching of
game tree In the context of Combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game. Such games include well-known ones such as chess, ch ...
s. It is straightforward to write a
computer program A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program ...
to play tic-tac-toe perfectly or to enumerate the 765 essentially different positions (the state space complexity) or the 26,830 possible games up to rotations and reflections (the game tree complexity) on this space. If played optimally by both players, the game always ends in a draw, making tic-tac-toe a futile game. The game can be generalized to an ''m'',''n'',''k''-game, in which two players alternate placing stones of their own color on an ''m''-by-''n'' board with the goal of getting ''k'' of their own color in a row. Tic-tac-toe is the 3,3,3-game. Harary's generalized tic-tac-toe is an even broader generalization of tic-tac-toe. It can also be generalized as an ''n''''d'' game, specifically one in which ''n'' equals 3 and ''d'' equals 2. It can be generalised even further by playing on an arbitrary
incidence structure In mathematics, an incidence structure is an abstract system consisting of two types of objects and a single relationship between these types of objects. Consider the points and lines of the Euclidean plane as the two types of objects and ignore al ...
, where rows are lines and cells are points. Tic-tac-toe's incidence structure consists of nine points, three horizontal lines, three vertical lines, and two diagonal lines, with each line consisting of at least three points.


History

Games played on three-in-a-row boards can be traced back to ancient Egypt, where such game boards have been found on roofing tiles dating from around 1300 BC. An early variation of tic-tac-toe was played in the
Roman Empire The Roman Empire ( la, Imperium Romanum ; grc-gre, Βασιλεία τῶν Ῥωμαίων, Basileía tôn Rhōmaíōn) was the post- Republican period of ancient Rome. As a polity, it included large territorial holdings around the Mediter ...
, around the first century BC. It was called ''terni lapilli'' (''three pebbles at a time'') and instead of having any number of pieces, each player had only three; thus, they had to move them around to empty spaces to keep playing. The game's grid markings have been found chalked all over Rome. Another closely related ancient game is three men's morris which is also played on a simple grid and requires three pieces in a row to finish, and Picaria, a game of the
Puebloans The Puebloans or Pueblo peoples, are Native Americans in the Southwestern United States who share common agricultural, material, and religious practices. Currently 100 pueblos are actively inhabited, among which Taos, San Ildefonso, Acoma, Z ...
. The different names of the game are more recent. The first print reference to "noughts and crosses" (
nought 0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usuall ...
being an alternative word for 'zero'), the British name, appeared in 1858, in an issue of '' Notes and Queries''. The first print reference to a game called "tick-tack-toe" occurred in 1884, but referred to "a children's game played on a slate, consisting of trying with the eyes shut to bring the pencil down on one of the numbers of a set, the number hit being scored". "Tic-tac-toe" may also derive from "tick-tack", the name of an old version of
backgammon Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Pe ...
first described in 1558. The US renaming of "noughts and crosses" to "tic-tac-toe" occurred in the 20th century. In 1952, '' OXO'' (or ''Noughts and Crosses''), developed by British computer scientist Sandy Douglas for the EDSAC computer at the
University of Cambridge The University of Cambridge is a public collegiate research university in Cambridge, England. Founded in 1209 and granted a royal charter by Henry III in 1231, Cambridge is the world's third oldest surviving university and one of its most pr ...
, became one of the first known
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s. The computer player could play perfect games of tic-tac-toe against a human opponent. In 1975, tic-tac-toe was also used by
MIT The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the m ...
students to demonstrate the computational power of Tinkertoy elements. The Tinkertoy computer, made out of (almost) only Tinkertoys, is able to play tic-tac-toe perfectly. It is currently on display at the Museum of Science, Boston.


Combinatorics

When considering only the state of the board, and after taking into account board symmetries (i.e. rotations and reflections), there are only 138 terminal board positions. A combinatorics study of the game shows that when "X" makes the first move every time, the game outcomes are as follows: *91 distinct positions are won by (X) *44 distinct positions are won by (O) *3 distinct positions are drawn (often called a "cat's game")


Strategy

A player can play a
perfect game Perfect game may refer to: Sports * Perfect game (baseball), a complete-game win by a pitcher allowing no baserunners * Perfect game (bowling), a 300 game, 12 consecutive strikes in the same game * Perfect Game Collegiate Baseball League, New York ...
of tic-tac-toe (to win or at least draw) if, each time it is their turn to play, they choose the first available move from the following list, as used in Newell and Simon's 1972 tic-tac-toe program. #Win: If the player has two in a row, they can place a third to get three in a row. #Block: If the opponent has two in a row, the player must play the third themselves to block the opponent. #Fork: Cause a scenario where the player has two ways to win (two non-blocked lines of 2). #Blocking an opponent's fork: If there is only one possible fork for the opponent, the player should block it. Otherwise, the player should block all forks in any way that simultaneously allows them to make two in a row. Otherwise, the player should make a two in a row to force the opponent into defending, as long as it does not result in them producing a fork. For example, if "X" has two opposite corners and "O" has the center, "O" must not play a corner move to win. (Playing a corner move in this scenario produces a fork for "X" to win.) #Center: A player marks the center. (If it is the first move of the game, playing a corner move gives the second player more opportunities to make a mistake and may therefore be the better choice; however, it makes no difference between perfect players.) #Opposite corner: If the opponent is in the corner, the player plays the opposite corner. #Empty corner: The player plays in a corner square. #Empty side: The player plays in a middle square on any of the four sides. The first player, who shall be designated "X", has three possible strategically distinct positions to mark during the first turn. Superficially, it might seem that there are nine possible positions, corresponding to the nine squares in the grid. However, by rotating the board, we will find that, in the first turn, every corner mark is strategically equivalent to every other corner mark. The same is true of every edge (side middle) mark. From a strategic point of view, there are therefore only three possible first marks: corner, edge, or center. Player X can win or force a draw from any of these starting marks; however, playing the corner gives the opponent the smallest choice of squares which must be played to avoid losing. This might suggest that the corner is the best opening move for X, however another study shows that if the players are not perfect, an opening move in the center is best for X. The second player, who shall be designated "O", must respond to X's opening mark in such a way as to avoid the forced win. Player O must always respond to a corner opening with a center mark, and to a center opening with a corner mark. An edge opening must be answered either with a center mark, a corner mark next to the X, or an edge mark opposite the X. Any other responses will allow X to force the win. Once the opening is completed, O's task is to follow the above list of priorities in order to force the draw, or else to gain a win if X makes a weak play. More detailed, to guarantee a draw, O should adopt the following strategies: * If X plays a corner opening move, O should take center, and then an edge, forcing X to block in the next move. This will stop any forks from happening. When both X and O are perfect players and X chooses to start by marking a corner, O takes the center, and X takes the corner opposite the original. In that case, O is free to choose any edge as its second move. However, if X is not a perfect player and has played a corner and then an edge, O should not play the opposite edge as its second move, because then X is not forced to block in the next move and can fork. * If X plays edge opening move, O should take center or one of the corners adjacent to X, and then follow the above list of priorities, mainly paying attention to block forks. * If X plays the center opening move, O should take a corner, and then follow the above list of priorities, mainly paying attention to block forks. When X plays corner first, and O is not a perfect player, the following may happen: * If O responds with a center mark (best move for them), a perfect X player will take the corner opposite the original. Then O should play an edge. However, if O plays a corner as its second move, a perfect X player will mark the remaining corner, blocking O's 3-in-a-row and making their own fork. * If O responds with a corner mark, X is guaranteed to win, by simply taking any of the other two corners and then the last, a fork. (since when X takes the third corner, O can only take the position between the two Xs. Then X can take the only remaining corner to win) * If O responds with an edge mark, X is guaranteed to win, by taking center, then O can only take the corner opposite the corner which X plays first. Finally, X can take a corner to create a fork, and then X will win on the next move.


Further details

Consider a board with the nine positions numbered as follows: When X plays 1 as their opening move, then O should take 5. Then X takes 9 (in this situation, O should not take 3 or 7, O should take 2, 4, 6 or 8): * X1 → O5 → X9 → O2 → X8 → O7 → X3 → O6 → X4, this game will be a draw. or 6 (in this situation, O should not take 4 or 7, O should take 2, 3, 8 or 9. In fact, taking 9 is the best move, since a non-perfect player X may take 4, then O can take 7 to win). * X1 → O5 → X6 → O2 → X8, then O should not take 3, or X can take 7 to win, and O should not take 4, or X can take 9 to win, O should take 7 or 9. ** X1 → O5 → X6 → O2 → X8 → O7 → X3 → O9 → X4, this game will be a draw. ** X1 → O5 → X6 → O2 → X8 → O9 → X4 (7) → O7 (4) → X3, this game will be a draw. * X1 → O5 → X6 → O3 → X7 → O4 → X8 (9) → O9 (8) → X2, this game will be a draw. * X1 → O5 → X6 → O8 → X2 → O3 → X7 → O4 → X9, this game will be a draw. * X1 → O5 → X6 → O9, then X should not take 4, or O can take 7 to win, X should take 2, 3, 7 or 8. ** X1 → O5 → X6 → O9 → X2 → O3 → X7 → O4 → X8, this game will be a draw. ** X1 → O5 → X6 → O9 → X3 → O2 → X8 → O4 (7) → X7 (4), this game will be a draw. ** X1 → O5 → X6 → O9 → X7 → O4 → X2 (3) → O3 (2) → X8, this game will be a draw. ** X1 → O5 → X6 → O9 → X8 → O2 (3, 4, 7) → X4/7 (4/7, 2/3, 2/3) → O7/4 (7/4, 3/2, 3/2) → X3 (2, 7, 4), this game will be a draw. In both of these situations (X takes 9 or 6 as the second move), X has a property to win. If X is not a perfect player, X may take 2 or 3 as a second move. Then this game will be a draw, X cannot win. * X1 → O5 → X2 → O3 → X7 → O4 → X6 → O8 (9) → X9 (8), this game will be a draw. * X1 → O5 → X3 → O2 → X8 → O4 (6) → X6 (4) → O9 (7) → X7 (9), this game will be a draw. If X plays 1 opening move, and O is not a perfect player, the following may happen: Although O takes the only good position (5) as the first move, O takes a bad position as the second move: * X1 → O5 → X9 → O3 → X7, then X can take 4 or 8 to win. * X1 → O5 → X6 → O4 → X3, then X can take 7 or 9 to win. * X1 → O5 → X6 → O7 → X3, then X can take 2 or 9 to win. Although O takes good positions in the first two moves, O takes a bad position in the third move: * X1 → O5 → X6 → O2 → X8 → O3 → X7, then X can take 4 or 9 to win. * X1 → O5 → X6 → O2 → X8 → O4 → X9, then X can take 3 or 7 to win. O takes a bad position as first move (except of 5, all other positions are bad): * X1 → O3 → X7 → O4 → X9, then X can take 5 or 8 to win. * X1 → O9 → X3 → O2 → X7, then X can take 4 or 5 to win. * X1 → O2 → X5 → O9 → X7, then X can take 3 or 4 to win. * X1 → O6 → X5 → O9 → X3, then X can take 2 or 7 to win.


Variations

Many board games share the element of trying to be the first to get ''n''-in-a-row, including three men's morris,
nine men's morris Nine men's Morris is a strategy board game for two players dating at least to the Roman Empire. The game is also known as nine-man morris, mill, mills, the mill game, merels, merrills, merelles, marelles, morelles, and ninepenny marl in English. ...
,
pente Pente is an abstract strategy board game for two or more players, created in 1977 by Gary Gabrel. A member of the m,n,k game family, Pente stands out for its custodial capture mechanic, which allows players to "sandwich" pairs of stones and cap ...
,
gomoku ''Gomoku'', also called ''Five in a Row'', is an abstract strategy board game. It is traditionally played with Go pieces (black and white stones) on a Go board. It is played using a 15×15 board while in the past a 19×19 board was standard. Be ...
,
Qubic 3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4x4x4. Players take turns pla ...
,
Connect Four Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take tur ...
, Quarto,
Gobblet ''Gobblet'' is a board game for two players designed by Thierry Denoual and published in 2001 by Gigamic and Blue Orange Games. Gobblet was a finalist The final of a competition is the match or round in which the winner of the entire event is dec ...
, Order and Chaos, Toss Across, and Mojo. Tic-tac-toe is an instance of an
m,n,k-game An ''m'',''n'',''k''-game is an abstract board game in which two players take turns in placing a stone of their color on an ''m''-by-''n'' board, the winner being the player who first gets ''k'' stones of their own color in a row, horizontally, ...
, where two players alternate taking turns on an ''m''×''n'' board until one of them gets ''k'' in a row. Harary's generalized tic-tac-toe is an even broader generalization. The game can be generalised even further by playing on an arbitrary
hypergraph In mathematics, a hypergraph is a generalization of a graph in which an edge can join any number of vertices. In contrast, in an ordinary graph, an edge connects exactly two vertices. Formally, an undirected hypergraph H is a pair H = (X,E) w ...
, where rows are hyperedges and cells are vertices. Other variations of tic-tac-toe include: * 3-dimensional tic-tac-toe on a 3×3×3 board. In this game, the first player has an easy win by playing in the centre if 2 people are playing. One can play on a board of 4x4 squares, winning in several ways. Winning can include: 4 in a straight line, 4 in a diagonal line, 4 in a diamond, or 4 to make a square. Another variant,
Qubic 3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4x4x4. Players take turns pla ...
, is played on a 4×4×4 board; it was solved by Oren Patashnik in 1980 (the first player can force a win). Higher dimensional variations are also possible. * In misère tic-tac-toe, the player wins if the opponent gets ''n'' in a row. A 3×3 game is a draw. More generally, the first player can draw or win on any board (of any dimension) whose side length is odd, by playing first in the central cell and then mirroring the opponent's moves. * In "wild" tic-tac-toe, players can choose to place either X or O on each move. * Number Scrabble or Pick15 is isomorphic to tic-tac-toe but on the surface appears completely different. Two players in turn say a number between one and nine. A particular number may not be repeated. The game is won by the player who has said three numbers whose sum is 15. If all the numbers are used and no one gets three numbers that add up to 15 then the game is a draw. Plotting these numbers on a 3×3 magic square shows that the game exactly corresponds with tic-tac-toe, since three numbers will be arranged in a straight line if and only if they total 15. * Another isomorphic game uses a list of nine carefully chosen words, for instance "try", "be", "on", "any", "boat", "or", "mare", "by", and "ten". Each player picks one word in turn and to win, a player must select three words with the same letter. The words may be plotted on a tic-tac-toe grid in such a way that a three-in-a-row line wins. * Numerical Tic Tac Toe is a variation invented by the mathematician
Ronald Graham Ronald Lewis Graham (October 31, 1935July 6, 2020) was an American mathematician credited by the American Mathematical Society as "one of the principal architects of the rapid development worldwide of discrete mathematics in recent years". He ...
. The numbers 1 to 9 are used in this game. The first player plays with the odd numbers, the second player plays with the even numbers. All numbers can be used only once. The player who puts down 15 points in a line wins (sum of 3 numbers). * In the 1970s, there was a two player game made by Tri-ang Toys & Games called ''Check Lines'', in which the board consisted of eleven holes arranged in a geometrical pattern of twelve straight lines each containing three of the holes. Each player had exactly five tokens and played in turn placing one token in any of the holes. The winner was the first player whose tokens were arranged in two lines of three (which by definition were intersecting lines). If neither player had won by the tenth turn, subsequent turns consisted of moving one of one's own tokens to the remaining empty hole, with the constraint that this move could only be from an adjacent hole. * There is also a variant of the game with the classic 3×3 field, in which it is necessary to make two rows to win, while the opposing algorithm only needs one. * Quantum tic tac toe allows players to place a quantum superposition of numbers on the board, i.e. the players' moves are "superpositions" of plays in the original classical game. This variation was invented by Allan Goff of Novatia Labs.


English names

The game has various English names, including: *Tick-tack-toe, tic-tac-toe, tick-tat-toe, or tit-tat-toe (
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territori ...
,
Canada Canada is a country in North America. Its ten provinces and three territories extend from the Atlantic Ocean to the Pacific Ocean and northward into the Arctic Ocean, covering over , making it the world's second-largest country by tot ...
) *Noughts and crosses or naughts and crosses (
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the European mainland, continental mainland. It comprises England, Scotlan ...
,
Republic of Ireland Ireland ( ga, Éire ), also known as the Republic of Ireland (), is a country in north-western Europe consisting of 26 of the 32 Counties of Ireland, counties of the island of Ireland. The capital and largest city is Dublin, on the eastern ...
, Australia,
New Zealand New Zealand ( mi, Aotearoa ) is an island country in the southwestern Pacific Ocean. It consists of two main landmasses—the North Island () and the South Island ()—and over 700 smaller islands. It is the sixth-largest island count ...
,
South Africa South Africa, officially the Republic of South Africa (RSA), is the Southern Africa, southernmost country in Africa. It is bounded to the south by of coastline that stretch along the Atlantic Ocean, South Atlantic and Indian Oceans; to the ...
,
Zimbabwe Zimbabwe (), officially the Republic of Zimbabwe, is a landlocked country located in Southeast Africa, between the Zambezi and Limpopo Rivers, bordered by South Africa to the south, Botswana to the south-west, Zambia to the north, and ...
,
India India, officially the Republic of India (Hindi: ), is a country in South Asia. It is the seventh-largest country by area, the second-most populous country, and the most populous democracy in the world. Bounded by the Indian Ocean on the so ...
) Sometimes, tic-tac-toe (where players keep adding "pieces") and three men's morris (where pieces start to move after a certain number have been placed) are confused with each other.


In popular culture

* George Cooper wrote the words and John Rogers Thomas wrote the music for a song "Tit, Tac, Toe" in 1876. *Episode 452 of '' This American Life'' recounts the true story of a legal defense team that sought to overturn the state of Florida's decision to execute a mentally-ill murderer by eliciting a tic-tac-toe-playing
chicken The chicken (''Gallus gallus domesticus'') is a domesticated junglefowl species, with attributes of wild species such as the grey and the Ceylon junglefowl that are originally from Southeastern Asia. Rooster or cock is a term for an adu ...
as evidence. Arcade games with tic-tac-toe-playing chickens were popular in the mid-1970s; the animals were trained using operant conditioning, with the moves being chosen by computer and indicated to the chicken with a light invisible to the human player. *In the 1983 science-fiction film ''
WarGames ''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follow ...
'', global thermonuclear war is described as similar to tic-tac-toe, in that if all sides engage in full-scale use of their arsenals with the most effective strategies possible, no side will actually win. Various
game show A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or demonstrative and are typically directed by a host, ...
s have been based on tic-tac-toe and its variants: * On ''
Hollywood Squares ''Hollywood Squares'' (originally ''The Hollywood Squares'') is an American game show in which two contestants compete in a game of tic-tac-toe to win cash and prizes. The show Television pilot, piloted on NBC in 1965 and the regular series debut ...
'', nine celebrities filled the cells of the tic-tac-toe grid; players put symbols on the board by correctly agreeing or disagreeing with a celebrity's answer to a question. Variations of the show include '' Storybook Squares'' and '' Hip Hop Squares''. The British version was ''
Celebrity Squares ''Celebrity Squares'' is a British comedy game show based on the American comedy game show '' Hollywood Squares''. It first ran from 20 July 1975 to 7 July 1979 and was hosted by Bob Monkhouse, then—also hosted by Monkhouse—from 8 Ja ...
''. Australia had various versions under the names of ''Celebrity Squares'', '' Personality Squares'' and '' All Star Squares''. * In ''
Tic-Tac-Dough ''Tic-Tac-Dough'' is an American television game show based on the paper-and-pencil game of tic-tac-toe. Contestants answer questions in various categories to put up their respective symbol, ''X'' or ''O'', on the board. Three versions were produc ...
'', players put symbols up on the board by answering questions in various categories, which shuffle after both players have taken both turns. * In ''
Beat the Teacher ''Beat the Teacher'' is a British children's game show that aired on BBC1 from 24 September 1984 to 27 October 1988. It was first hosted by Howard Stableford in 1984, then hosted by Paul Jones from 1985 to 1986 and finally Bruno Brookes from ...
'', contestants answer questions to win a turn to influence a tic-tac-toe grid. * On ''
The Price Is Right ''The Price Is Right'' is a television game show franchise created by Bob Stewart, originally produced by Mark Goodson and Bill Todman; currently it is produced and owned by Fremantle. The franchise centers on television game shows, but also inc ...
'', several national variants feature a pricing game called "Secret X", in which players must guess prices of two small prizes to win Xs (in addition to one free X) to place on a blank board. They must place the Xs in position to guess the location of the titular "secret X" hidden in the center column of the board and form a tic-tac-toe line horizontally (across) or diagonally (no vertical lines allowed). There are no Os in this variant of the game. * On ''
Minute to Win It ''Minute to Win It'' is an international game show franchise where contestants take part in a series of 60-second challenges that use objects that are commonly available around the house. The first version of ''Minute to Win It'' to air was t ...
'', the game Ping Tac Toe has one contestant playing the game with nine water-filled glasses and white and orange ping-pong balls, trying to get three in a row of either color. They must alternate colors after each successful landing and must be careful not to block themself.


See also

* Hales–Jewett theorem *''
m,n,k-game An ''m'',''n'',''k''-game is an abstract board game in which two players take turns in placing a stone of their color on an ''m''-by-''n'' board, the winner being the player who first gets ''k'' stones of their own color in a row, horizontally, ...
'' * Number Scrabble


References


External links

* * * * – Discussion about the term "cat's game" for a drawn game of tic-tac-toe {{Game theory, state=collapsed Abstract strategy games Discrete geometry Positional games Paper-and-pencil games Solved games