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''The Settlers'' (german: Die Siedler) is a city-building and
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
video game series created by Volker Wertich. The original game was released on the Commodore Amiga in 1993, with subsequent games released primarily on
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few o ...
and
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
: ''
The Settlers II ''The Settlers II'' (german: Die Siedler II), originally released as ''The Settlers II: Veni, Vidi, Vici'', is a city-building game with real-time strategy elements, developed and published by Blue Byte Software. Released in Germany for DOS i ...
'' (1996), '' The Settlers III'' (1998), ''
The Settlers IV ''The Settlers IV'' (german: Die Siedler IV), released as ''The Settlers: Fourth Edition'' in North America, is a real-time strategy video game with City-building game, city-building elements, developed by Blue Byte and published by Ubi Soft. Re ...
'' (2001), '' The Settlers: Heritage of Kings'' (2004), '' The Settlers: Rise of an Empire'' (2007), and '' The Settlers 7: Paths to a Kingdom'' (2010). There are also several spin-offs; ''
The Settlers II (10th Anniversary) ''The Settlers II (10th Anniversary)'' (german: Die Siedler II: Die nächste Generation) is a city-building game with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Released for Microsoft Windows in September ...
'' (2006) is a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
of ''The Settlers II'', '' The Settlers DS'' (2007) is a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
of ''The Settlers II'' for
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
, '' Die Siedler: Aufbruch der Kulturen'' (2008) is a German-only
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product ...
to ''10th Anniversary'', '' The Settlers HD'' (2009) is a handheld remake of ''The Settlers IV'', and '' The Settlers Online'' (2010) is a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
online
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. With the exception of ''The Settlers HD'', Blue Byte has developed every game in the series, as well as publishing the first three titles. From ''The Settlers IV'' onwards,
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
has published all titles. An eighth game in the main series, ''The Settlers: Kingdoms of Anteria'', was scheduled for release in 2014, but after the game's
closed beta A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
was abruptly shut down by Ubisoft in light of negative feedback, the game was removed from the release schedule. It was ultimately repackaged and released in 2016 as ''
Champions of Anteria ''Champions of Anteria'' is an action role-playing game, action role-playing video game developed by Blue Byte and published by Ubisoft for Microsoft Windows. It was released in August 2016. In October, Blue Byte released two Downloadable conten ...
'', an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player ...
unrelated to ''The Settlers'' series. A franchise reboot, initially named simply ''The Settlers'', was scheduled for release in 2019, but was postponed and all preorders were refunded. In January 2022, Ubisoft announced that the game would be released in March of that year. In March then, it was again postponed. In November, Ubisoft revealed the game was now called '' The Settlers: New Allies'', and was slated for a February 2023 release. Narratively, each game is a stand-alone story with no connection to the other titles in the series (although ''Rise of an Empire'' is an indirect sequel to ''Heritage of Kings''). From a
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
perspective, although each game tends to feature its own set of innovations and nuances, broadly speaking, they are all built on a simulation of a
supply and demand In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris paribus, holding all else equal, in a perfect competition, competitive market, the unit price for a ...
economic system in which the player must maintain the various chains of production, building up their military strength and the robustness of their economy so as to defeat their opponents and achieve certain predetermined objectives. Some games foreground city-building and complex daisy-chain economic processes whereas others focus on real-time strategy and building a diverse military force. Common
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sh ...
include
resource Resource refers to all the materials available in our environment which are technologically accessible, economically feasible and culturally sustainable and help us to satisfy our needs and wants. Resources can broadly be classified upon thei ...
acquisition, economic micromanagement, managing taxation, maintaining a high
standard of living Standard of living is the level of income, comforts and services available, generally applied to a society or location, rather than to an individual. Standard of living is relevant because it is considered to contribute to an individual's quality ...
, trade, and
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
s. Critically, reactions to the games have been mixed, ranging from universal praise for ''The Settlers II'' to universal condemnation for ''The Settlers DS''. The series has sold very well, with global sales in excess of 10 million units as of September 2014. It has sold especially well in Europe. The games have also done well at various game award shows, and the series features two recipients of the "Best Game" award at the annual ''
German Developer Innovation Prize German(s) may refer to: * Germany (of or related to) ** Germania (historical use) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizens of Germany, see also German nationality law ** ...
''.


Games


Main series

* '' The Settlers'' (german: Die Siedler) was developed and published by Blue Byte, and released for the
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
in 1993. A
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few o ...
was developed by Blue Byte and Massive Development and released in 1994. Blue Byte published the port in Europe, whilst Strategic Simulations handled North American publication, where the game was released as ''Serf City: Life is Feudal''. In 2018,
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
re-released the game for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
as ''The Settlers: History Edition''. * ''
The Settlers II ''The Settlers II'' (german: Die Siedler II), originally released as ''The Settlers II: Veni, Vidi, Vici'', is a city-building game with real-time strategy elements, developed and published by Blue Byte Software. Released in Germany for DOS i ...
'' (german: Die Siedler II), originally named ''The Settlers II: Veni, Vidi, Vici'', was released for MS-DOS in 1996. Later that year, Blue Byte released an
expansion Expansion may refer to: Arts, entertainment and media * ''L'Expansion'', a French monthly business magazine * ''Expansion'' (album), by American jazz pianist Dave Burrell, released in 2004 * ''Expansions'' (McCoy Tyner album), 1970 * ''Expansio ...
, ''The Settlers II Mission CD''. In 1997, they released ''The Settlers II: Gold Edition'', containing the original game and the ''Mission CD'' expansion. A
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port of the ''Gold Edition'' was also released in North America in 1997. In 2009, the ''Gold Edition'' was released on GOG.com. In 2018, Ubisoft re-released the ''Gold Edition'' for Microsoft Windows as ''The Settlers II: History Edition''. * '' The Settlers III'' (german: Die Siedler III) was released for Microsoft Windows in 1998. In 1999, Blue Byte released two expansions - ''The Settlers III Mission CD'' and ''The Settlers III: Quest of the Amazons'' (german: Die Siedler III: Das Geheimnis der Amazonen). In 2000, they released ''The Settlers III: Gold Edition'', containing the original game and both expansions. In 2013, the ''Gold Edition'' was released on GOG.com under its North American title, ''The Settlers III: Ultimate Collection''. In 2018, Ubisoft re-released the ''Gold Edition'' as ''The Settlers III: History Edition''. * ''
The Settlers IV ''The Settlers IV'' (german: Die Siedler IV), released as ''The Settlers: Fourth Edition'' in North America, is a real-time strategy video game with City-building game, city-building elements, developed by Blue Byte and published by Ubi Soft. Re ...
'' (german: Die Siedler IV), named ''The Settlers: Fourth Edition'' in North America, was released for Microsoft Windows in 2001 and was the first game in the series published by Ubisoft. Later that year, Blue Byte released two expansions - ''The Settlers IV Mission CD'' and ''The Settlers IV: The Trojans and the Elixir of Power'' (german: Die Siedler IV: Die Trojaner und das Elixier der Macht). In 2002, they released ''The Settlers IV: Gold Edition'', containing the original game and both expansions. A third expansion was released to the German-only market in 2002, ''Die Siedler IV: Die Neue Welt'' ( en, The Settlers IV: The New World, italics=yes) and a fourth came in 2003, ''Die Siedler IV: Community Pack''. In 2013, the ''Gold Edition'' was released on GOG.com. In 2018, Ubisoft re-released the ''Gold Edition'' as ''The Settlers IV: History Edition''. * '' The Settlers: Heritage of Kings'' (german: Die Siedler: Das Erbe der Könige), named ''Heritage of Kings: The Settlers'' in North America, was released for Microsoft Windows in 2004. In 2005, Blue Byte released two expansions - ''The Settlers: Heritage of Kings - Expansion Disc'' (german: Die Siedler: Das Erbe der Könige - Nebelreich) and ''The Settlers: Heritage of Kings - Legends Expansion Disc'' (german: Die Siedler: Das Erbe der Könige - Legenden). Later that year, they released ''The Settlers: Heritage of Kings - Gold Edition'', containing the original game and the first expansion. In 2009, the original game was released on GOG.com. In 2018, Ubisoft re-released the ''Gold Edition'' as ''The Settlers: Heritage of Kings - History Edition''. * '' The Settlers: Rise of an Empire'' (german: Die Siedler: Aufstieg eines Königreichs) was released for Microsoft Windows in 2007. In 2008, Blue Byte released an expansion, ''The Settlers: Rise of an Empire - The Eastern Realm'' (german: Die Siedler: Aufstieg eines Königreichs - Reich des Ostens). Later that year, they released ''The Settlers: Rise of an Empire - Gold Edition'', containing the original game and the ''Eastern Realm'' expansion. In 2015, the ''Gold Edition'' was released on GOG.com. In 2018, Ubisoft re-released the ''Gold Edition'' as ''The Settlers: Rise of an Empire - History Edition''. * '' The Settlers 7: Paths to a Kingdom'' (german: Die Siedler 7) was released for Microsoft Windows and
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in 2010. Later that year, Blue Byte released three DLC packs - ''Uncharted Land'' (german: DLC Pack 1), ''Conquest - The Empire'' (german: DLC Pack 2), and ''Rise of the Rebellion'' (german: DLC Pack 3). In 2011, ''The Settlers 7: Paths to a Kingdom - Deluxe Gold Edition'' was released, containing the original game, the three DLC packs, and an unlock code for an upcoming fourth pack. That pack, ''The Two Kings'' (german: Die zwei Könige), was released later in the year. In 2018, Ubisoft re-released the ''Deluxe Gold Edition'' as ''The Settlers 7: Paths to a Kingdom - History Edition''. * '' The Settlers: Kingdoms of Anteria'' (german: Die Siedler: Königreiche von Anteria) was scheduled for release in 2014. However, Ubisoft abruptly cancelled a
closed beta A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
after the game received primarily negative feedback. Nothing more was heard about the title until 2016, when Blue Byte announced they had redesigned it as an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player ...
and it was no longer part of ''The Settlers'' series. The renamed ''Champions of Anteria'' was released for Microsoft Windows later that year. * '' The Settlers: New Allies'' (german: Die Siedler: Neue Allianzen), initially called simply ''The Settlers'', was originally slated for release in 2019. It was then rescheduled for the third quarter of 2020, but in July, it was postponed indefinitely and preorders were refunded. In January 2022, Ubisoft announced that the game was nearing completion and was scheduled for release in March. However, the game's closed beta received highly negative feedback. Acting on this feedback, Ubisoft announced in early March that the game was postponed until "a later date." In November 2022, they revealed the game had a new title (''The Settlers: New Allies'') and was slated for release in February 2023. They also revealed that for the first time in the series' history, a ''Settlers'' game would be a multi-platform title, with plans to release the game on the
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,
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,
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,
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,
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, GeForce Now, and
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.


Spin-offs

* ''
The Settlers II (10th Anniversary) ''The Settlers II (10th Anniversary)'' (german: Die Siedler II: Die nächste Generation) is a city-building game with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Released for Microsoft Windows in September ...
'' (german: Die Siedler II: Die nächste Generation) is a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
of ''The Settlers II'', released for Microsoft Windows in 2006. In 2007, Blue Byte released an expansion to the German-only market, ''Die Siedler II: Die nächste Generation - Wikinger'' ( en, The Settlers II: The Next Generation - Vikings, italics=yes). In 2013, the original game was released on GOG.com. * '' The Settlers DS'' is a port of ''The Settlers II: Gold Edition'' for
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
, released in 2007. * '' Die Siedler: Aufbruch der Kulturen'' ( en, The Settlers: Awakening of Cultures, italics=yes), is a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product ...
to ''Die nächste Generation'', released in Germany in 2008. * '' The Settlers HD'' was developed and published by
Gameloft Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games ma ...
, working in conjunction with Blue Byte, under license by Ubisoft. It is a remake of ''The Settlers IV'', and was released for iOS in 2009, for
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and
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in 2010, and for
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and Android in 2011. * '' The Settlers Online'', named ''The Settlers Online: Castle Empire'' in North America, is a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
online
browser game A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on ...
for
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, whi ...
, macOS, and Microsoft Windows. It was released in 2010.


Gameplay overview

The core elements of ''The Settlers'' gameplay are city-building and
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
. Both the original ''
Settlers A settler is a person who has migrated to an area and established a permanent residence there, often to colonize the area. A settler who migrates to an area previously uninhabited or sparsely inhabited may be described as a pioneer. Settle ...
'' and ''
The Settlers II ''The Settlers II'' (german: Die Siedler II), originally released as ''The Settlers II: Veni, Vidi, Vici'', is a city-building game with real-time strategy elements, developed and published by Blue Byte Software. Released in Germany for DOS i ...
'' are city-building games with real-time strategy elements, and have similar gameplay and
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sh ...
. Unlike the first two games, '' The Settlers III'' and ''
The Settlers IV ''The Settlers IV'' (german: Die Siedler IV), released as ''The Settlers: Fourth Edition'' in North America, is a real-time strategy video game with City-building game, city-building elements, developed by Blue Byte and published by Ubi Soft. Re ...
'' foreground real-time strategy elements over city-building, with more focus on combat than their predecessors. '' The Settlers: Heritage of Kings'' is unique in the franchise insofar as it focuses almost exclusively on real-time strategy and combat. After ''Heritage of Kings'' received a negative reaction from fans, the next game, '' The Settlers: Rise of an Empire'', returned to foregrounding city-building over real-time strategy. This was true to an even greater degree in the following game, '' The Settlers 7: Paths to a Kingdom'', whose gameplay was based on the most popular title in the series; ''The Settlers II''. In the first five games, the primary goal on each map, broadly speaking, is to build a settlement with a functioning
economy An economy is an area of the production, distribution and trade, as well as consumption of goods and services. In general, it is defined as a social domain that emphasize the practices, discourses, and material expressions associated with th ...
, producing sufficient military units so as to conquer rival territories. To achieve this end, the player must, to one degree or another, engage in economic micromanagement, construct buildings, and generate
resource Resource refers to all the materials available in our environment which are technologically accessible, economically feasible and culturally sustainable and help us to satisfy our needs and wants. Resources can broadly be classified upon thei ...
s. In ''Rise of an Empire'' and ''Paths to a Kingdom'', the importance of military conquest is scaled back, with many maps requiring players to accomplish certain predetermined tasks tied to the economic strength of their city. Whilst the first four games feature broadly similar
supply and demand In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris paribus, holding all else equal, in a perfect competition, competitive market, the unit price for a ...
-based gameplay, starting with ''Heritage of Kings'', Blue Byte began to alter the game mechanics from title to title. So, with ''Heritage of Kings'', there is little focus on micromanagement, daisy-chain economic processes, or construction, and more on
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
s, combat, taxation, and workers' motivation. ''Rise of an Empire'' features a significantly simpler
economic model In economics, a model is a theoretical construct representing economic processes by a set of variables and a set of logical and/or quantitative relationships between them. The economic model is a simplified, often mathematical, framework desi ...
than any previous title in the series, with the complexity of the various
supply chain In commerce, a supply chain is a network of facilities that procure raw materials, transform them into intermediate goods and then final products to customers through a distribution system. It refers to the network of organizations, people, activ ...
s significantly streamlined. ''Paths to a Kingdom'' features a more robust economy and focuses on micromanagement, daisy-chain economic processes, city organisation, upgrading buildings, technology trees, and trade requirements. Additionally, for the first time in the series, the gameplay in ''Paths to a Kingdom'' is flexible enough to allow players to develop their settlement based upon one (or more) of three basic options - military, technology or trade.


Settlements and settlers

The gameplay of every ''Settlers'' title revolves around
serfs Serfdom was the status of many peasants under feudalism, specifically relating to manorialism, and similar systems. It was a condition of debt bondage and indentured servitude with similarities to and differences from slavery, which developed ...
(the titular "settlers"). In all games except ''Heritage of Kings'', serfs transport materials, tools and
produce Produce is a generalized term for many farm-produced crops, including fruits and vegetables ( grains, oats, etc. are also sometimes considered ''produce''). More specifically, the term ''produce'' often implies that the products are fres ...
, and populate and perform the requisite task of each building. In ''Heritage'', serfs are differentiated from workers - serfs are the only units capable of constructing new buildings, repairing damage to pre-existing buildings, gathering wood, and extracting resources by hand, whereas workers occupy buildings. In no game except ''Heritage'' does the player directly control any individual settler - instead, the player issues general orders, with the AI handling the delegation to specific settlers. In ''Heritage of Kings'', the player ''can'' directly control serfs, such as ordering them to chop down trees in a particular location, or scout unexplored territory. Workers, however, cannot be controlled. In ''The Settlers'', ''The Settlers II'', ''Rise of an Empire'', and ''Paths to a Kingdom'', as the player constructs buildings and thus requires settlers to occupy them, the settlers are automatically generated as needed. In ''The Settlers'' and ''The Settlers II'', as the settlement continues to grow in size, the quota of settlers will eventually be reached, and the player will need to build a warehouse to generate more settlers. In ''Rise of an Empire'' and ''Paths to a Kingdom'', once the settlement's quota has been reached, new settlers can only generate once the player has increased living space, either by building new residences or upgrading existing ones. In both ''The Settlers III'' and ''The Settlers IV'', new settlers aren't generated as needed; instead, a set number is added to the player's pool upon the construction of residences. In ''Heritage of Kings'', the player manually recruits serfs as needed. Once the serfs have constructed a building which requires workers, those workers will automatically emerge from the village centre and occupy the building. Once the settlement's quota has been reached, the player must either upgrade the centre or build an additional one. In the first two games, an important game mechanic is the construction of a road network so as to allow for an efficient
transportation system A transport network, or transportation network, is a network or graph in geographic space, describing an infrastructure that permits and constrains movement or flow. Examples include but are not limited to road networks, railways, air routes, ...
, as any settlers transporting goods must use roads. To maximize distribution, the player must set as many flags as possible on each road. Flags can only be set a certain distance apart, and serve as
transport hub A transport hub is a place where passengers and cargo are exchanged between vehicles and/or between transport modes. Public transport hubs include railway stations, rapid transit stations, bus stops, tram stops, airports and ferry slips. F ...
s; a settler will carry an item to a flag and set it down, at which point the next settler along will pick up the item and continue, freeing the first settler to return and pick up another item at the previous flag. A major change came in ''The Settlers III'', where roads were no longer necessary, and settlers could walk freely around the player's territory, with the AI handling
pathfinding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the s ...
. Aside from ''
The Settlers II (10th Anniversary) ''The Settlers II (10th Anniversary)'' (german: Die Siedler II: Die nächste Generation) is a city-building game with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Released for Microsoft Windows in September ...
'', roads were not a requirement again until ''Paths to a Kingdom'' (players could build roads in ''Rise of an Empire'', but they were optional).


Economy

The first four titles in the series feature a broadly similar economic system built on a foundation of basic supply-and-demand, and in all four games, the player can control the economy in various rudimentary ways. For example, the player can adjust the distribution of goods by selecting which percentage of a given resource is transported to a given building. In a similar manner, the player can select what tools are made when, which is important insofar as all buildings require raw materials and a worker with the right tool. The economic systems in the ''Heritage of Kings'', ''Rise of an Empire'', and ''Paths to a Kingdom'' differ substantially from the first four games, and from one another. In ''Heritage'', for example, the player must manage taxation. Serfs do not need lodgings, nor do they consume produce, but they also do not pay taxes. Workers, on the other hand, need both lodgings and sustenance (provided by farms), and the closer the lodgings and farm are to their workplace, the more productive they will be. A major change to the mechanics in ''Heritage of Kings'' is that unlike the previous four games, serfs no longer transport resources. Instead, resources are automatically deposited into the player's storehouse, and the various refinery workers collect the materials for processing themselves. In the case of construction, the necessary resources are automatically transferred to the build site without having to be physically transported. Another new feature is the ability to upgrade buildings, which can increase efficiency or capacity, grant access to new abilities, or allow access to new technologies. ''Rise of an Empire'' features a considerably streamlined economic model when compared to all previous titles, with the most basic production chains of any game in the series (usually involving only two buildings). A settler in a resource building will walk to the nearest source of raw materials, gather them, and return to his building. When the building is full, one of the settlers living there will take the resources to the storehouse. A settler in a produce building will then walk to the storehouse and bring the raw materials back to his building, using them to make finished goods, which are then sold from that same building. New to ''Rise of an Empire'' are needs and wants. Settlers in resource buildings have only one need (food), and no wants. Settlers in produce buildings have wants under two headings (prosperity and decoration), and as the city grows, they acquire increasingly diversified needs. If the player doesn't ensure a settler's needs are met, that settler will eventually go on strike. In ''Paths to a Kingdom'', how the player interacts with buildings is substantially different from any previous title in the series. Work yards cannot be built directly, but must be attached to a base building. Each base building can have three work yards attached (depending on the availability of space), and each base has specific yards which cannot be attached to other buildings. The rate of work yards can be modified by controlling the distribution of food. Although some work yards don't require food, the player is free to send both "plain food" (fish and bread) and "fancy food" (sausages) to the base buildings, with plain food doubling production and fancy food tripling it. Work yards which do require food can be supplied with fancy food, which will double production.


Military

In the first four titles, the player's territory can only be expanded by building a military complex near the territory border and having at least one soldier stationed within, or by conquering an enemy complex. In ''The Settlers'' and ''The Settlers II'', soldiers are automatically created from the pool of existing settlers as needed. In ''The Settlers III'' and ''The Settlers IV'', the player must manually recruit soldiers by building a barracks, with each individual soldier requiring their requisite weapon to transition from settler to soldier. In ''Heritage of Kings'', military recruitment is substantially different than previous titles. When the player recruits a soldier, that soldier is automatically a captain, and, provided there are sufficient resources, a set number of soldiers are simultaneously recruited and assigned to that captain. Once a captain has soldiers assigned, and at least one of those soldiers remains alive, he is invulnerable in battle. When all soldiers within his group have been killed, a captain can return to the vicinity of the barracks, where the player can recruit replacement units without the need to recruit another captain. In ''Rise of an Empire'', similarly to the first four titles, the player's territory can only be expanded by building an outpost in unoccupied territory. Soldiers can only be recruited in groups of six at a time, meaning the player cannot recruit any soldiers unless they have enough resources to recruit at least six. In ''Paths to a Kingdom'', the player's territory can be expanded in three different ways; military, technology, or trade. For neutral sectors, military expansion sees the player defeat the sector's occupants, technological expansion involves sending clerics to proselytise the occupants, and trade involves bribing the occupying soldiers. To conquer sectors occupied by enemy soldiers, the player ''must'' use the military option. For the military path, all soldiers must be assigned to a general, with each general having a specific set of skills, based around melee combat, ranged combat, attacking fortifications, or a combination of all three. Players issue orders to generals, and all soldiers under that general's command automatically follow him, with combat handled automatically by the AI. For the technology path, the player must recruit clerics, who are the only settlers capable of moving through neutral and enemy sectors. To research new technologies, the player must send the requisite number of clerics to the necessary monastery, where they will begin research. For the trade path, players must recruit traders. To unlock a trade, the player must send the requisite number of traders to the corresponding outpost, with the trade then becoming available at the marketplace.


Development


Origins and early successes (1991-1996)

The original ''
Settlers A settler is a person who has migrated to an area and established a permanent residence there, often to colonize the area. A settler who migrates to an area previously uninhabited or sparsely inhabited may be described as a pioneer. Settle ...
'' game was conceived, designed, and programmed by Blue Byte's Volker Wertich, who was inspired by titles such as '' Little Computer People'', '' Populous'' and '' SimCity''. Originally, he intended the game to be similar to existing
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
s, with early development working to that end. However, after almost a year of work, he scrapped his initial concept entirely and began work on creating a game which could simulate a complex
economic system An economic system, or economic order, is a system of production, resource allocation and distribution of goods and services within a society or a given geographic area. It includes the combination of the various institutions, agencies, entit ...
and which would feature
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
built around a simulation of real-world
supply and demand In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris paribus, holding all else equal, in a perfect competition, competitive market, the unit price for a ...
. The major innovation he introduced in ''The Settlers'' was how the game handled
raw material A raw material, also known as a feedstock, unprocessed material, or primary commodity, is a basic material that is used to produce goods, finished goods, energy, or intermediate materials that are feedstock for future finished products. As feeds ...
s. In most other titles at the time, raw materials were made available without the player having to do much in the way of producing them. In ''The Settlers'', the player would be responsible for the raw materials upon which the economic system was built by way of constructing and maintaining each link in the chain-of-production. Designing a game which could handle such complexity proved far from simple, requiring over two years of development and programming, with much of this time spent "teaching the computer the basic facets of running an economic system." Wertich worked on the programming of the game for a year, writing 70,000 lines of raw
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
, before any work began on the
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, ...
. His biggest challenge was getting the computer to understand and accurately simulate supply and demand, which, once the necessary buildings have been constructed, is handled almost entirely outside the privy of the player. The game's
project manager A project manager is a professional in the field of project management. Project managers have the responsibility of the planning, procurement and execution of a project, in any undertaking that has a defined scope, defined start and a defined ...
Stefan Piasecki explained: ''The Settlers'' was released in 1993 and became a surprise hit, selling far more units than Blue Byte had anticipated. With this in mind, they began developing ''
The Settlers II ''The Settlers II'' (german: Die Siedler II), originally released as ''The Settlers II: Veni, Vidi, Vici'', is a city-building game with real-time strategy elements, developed and published by Blue Byte Software. Released in Germany for DOS i ...
''. Wertich would not be involved, explaining, "after two years programming ''The Settlers'', I didn't really want to see those little men for a while". For the sequel, Blue Byte decided to leave the gameplay relatively unchanged from the original, although they did implement a more strategic battle system, whereby players can send out scouts and utilise a stationary offensive weapon. Most of the changes were aesthetic, including graphical enhancements such as more on-screen movement and more animations for the settlers themselves. They also introduced aesthetic differentiation between the distinct races. Additionally, unlike in the first game, there is a story-driven
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
campaign. When developing this single-player story, the team initially took the concept too far, designing
maps A map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although ...
which placed tight limits on what the player could and couldn't do, and featured scripted events which would happen at certain predesignated time. They realised, however, that this went too much against the principles of the
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sh ...
established in the first game, betraying the tone and style of the original. Upon this realisation, they changed the map designs accordingly.


Evolving the brand (1996-2001)

Released in 1996, ''The Settlers II'' proved even more successful than the original, earning better reviews and selling considerably more units. After this success, Blue Byte pressed on with what was by now a franchise, with Wertich leading the design team for '' The Settlers III''. This time around, his core design principle was to preserve the most popular elements of the gameplay from the first two titles, improve the graphics as much as possible, and both expand and improve upon the game mechanics. Early design decisions included the removal of the road network that was so intrinsic in the previous games; giving the different races different abilities,
economic model In economics, a model is a theoretical construct representing economic processes by a set of variables and a set of logical and/or quantitative relationships between them. The economic model is a simplified, often mathematical, framework desi ...
s, and buildings; making the game in high color; and integrating the 2D isometric graphics of the first two games with certain 3D graphical elements. An early problem faced by the game's artists, Torsten Hess and Thorsten Wallner, was that the settlers themselves couldn't be too complex, as small details would be lost given their 32-pixel height, yet they had to be detailed enough so as to seem at least somewhat realistic. To tackle this problem, Hess and Wallner elected to exaggerate the settlers' proportions, giving them disproportionately large weapons and tools, as correctly sized implements would be too small to be seen. The settlers were also made more rotund and given enlarged heads. As all the animations in the game had to be interchangeable for every settler (walking, bending etc.), Hess and Wallner first needed to work on the
skeletal animation Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the ''mesh'' or ''skin'') and a hierarc ...
, building an "extremely primitive skeletal settler which we could put under the visible structure of our figures". The drawback to this approach was that every individual action had to animated separately, frame-by-frame. Released in 1998, ''The Settlers III'' continued the series' run of commercial successes (although reviews were more mixed), and Blue Byte announced ''
The Settlers IV ''The Settlers IV'' (german: Die Siedler IV), released as ''The Settlers: Fourth Edition'' in North America, is a real-time strategy video game with City-building game, city-building elements, developed by Blue Byte and published by Ubi Soft. Re ...
'' at the ECTS in August 1999. However, Wertich was not working on the title, because, as he later explained, "Blue Byte wanted to have it ready for release by Christmas 2000, which, in my opinion, was not sufficient time to create a worthy title". At the E3 event in May 2000, Blue Byte cited negative feedback from fans who felt ''The Settlers III'' was too combat-orientated, and so ''The Settlers IV'' was intended as a return to the core gameplay of ''The Settlers'' and ''The Settlers II''. Blue Byte also revealed that for the first time in the series, the game would feature a non-playable race (the Dark Tribe), the importance of whom to the overall design was addressed by project manager and co-designer Hans-Jürgen Brändle: Speaking to '' IGN'' later in the year, Brändle reiterated the designers' hopes that the game would more fully integrate economic-based settling with combat than had the previous title: "We are mainly concentrating on getting the balance between settling and fighting just right. We're introducing new features, which will make the settling part more important but will also influence the strategic fighting part. This will mean you can't concentrate on just settling, or only fighting". In November 2000, Blue Byte announced the slated December release had been pushed back to early 2001. The game was released in Germany in February, but suffered from numerous bugs, leading to a negative reaction from fans and criticism of both the game and Blue Byte in the German gaming press. According to German magazine ''
PC Games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
'', 76% of players experienced technical difficulties with the release version of the game. Co-designer Thorsten Mutschall later admitted it had not been ready for release in February and should have been held back for additional
playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
ing and programming.


"Innovation leap" (2001-2004)

Despite the problems with its release, ''The Settlers IV'' sold well, and Blue Byte pressed on with the series. In June 2001, they revealed the next game, '' The Settlers: Heritage of Kings'', would be a milestone in several senses - it would be the first to use 3D graphics and it would be released simultaneously for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
and the
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
market. Ultimately, the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
and
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
versions never materialised. Speaking to ''PC Games'' in February 2002, the game's project manager and the series' new producer, Benedikt Grindel, explained that after ''The Settlers IV'' was criticised for being too similar to ''The Settlers III'', Blue Byte made the decision that the next game should represent a "real innovation leap". He also explained that for the first time, a ''Settlers'' game was being developed with an eye to the international market, particularly North America, as the series had traditionally sold poorly outside Europe. He later said that "we wanted to make a game that worked everywhere". Early in development, the designers decided the future of the series was not necessarily to be found in employing more races, more goods, more complex economic processes, and larger maps, but instead in streamlining the gameplay and building a set of "complex but not complicated" game mechanics. Blue Byte explained the design philosophy was to "focus more on the settlers – the characters – themselves and reduce the importance of the delivery of goods". In December 2004, with the game being criticised for not "feeling" like a ''Settlers'' title, Blue Byte addressed the differences between it and the previous games, stating that "it was important to us that ''The Settlers'' series developed, and that's why there are some changes when compared to ''The Settlers III'' and ''IV'', such as the new graphical style, the 3D presentation, a more event-driven storyline, and the introduction of heroes".


Return to roots (2004-2010)

Despite many fans' misgivings about the feel of ''Heritage of Kings'', it was a commercial success, outselling ''The Settlers IV''. For their next two titles, Blue Byte looked back rather than forward, releasing two new versions of ''The Settlers II''; a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
, ''
The Settlers II (10th Anniversary) ''The Settlers II (10th Anniversary)'' (german: Die Siedler II: Die nächste Generation) is a city-building game with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Released for Microsoft Windows in September ...
'', was released for Windows in 2006 and '' The Settlers DS'', a 1:1
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
for
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
, was released in 2007. Speaking prior to the release of ''10th Anniversary'',
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
's business development director, Ralf Wirsing, attempted to put the overall franchise into context: In an October 2006 press release, Ubisoft explained that for the next entry in the main series, '' The Settlers: Rise of an Empire'', the designers had been working to identify "the ''Settler''
gene In biology, the word gene (from , ; "...Wilhelm Johannsen coined the word gene to describe the Mendelian units of heredity..." meaning ''generation'' or ''birth'' or ''gender'') can have several different meanings. The Mendelian gene is a b ...
"; that quintessential component or components which make the ''Settlers'' series unique. Grindel explained that the design philosophy behind the game was "to understand the ''Settlers'' series in its entirety", whilst co-designer Andreas Suika said that "we're taking something from all the ''Settlers'' parts, and making the best ''Settlers'' there can be". At Ubisoft's Ubidays event in July 2007, Grindel reiterated: "We really wanted to grab the essence of what people like about the different games, to make one ''Settlers'' game that really summarises what the series is about". Blue Byte made sure to address the reaction to ''Heritage of Kings'', assuring fans that ''Rise'' would be a very different type of game. Suika stated, "if you look at ''Heritage of Kings'', and develop the series consistently from that point, we would have a pure RTS with no economy. And we don't want that. There are many people who say there was too much fighting in ''Settlers 5'', and we agree. We want to reduce this in favour of economic-based gameplay". On the same subject, Grindel opined, "we strayed too far from the basic concept of ''The Settlers''". Hoping to rectify this with ''Rise of an Empire'', he explained that, for the first time in the series, combat is "not the ultimate goal of each map". The next release in the series was '' Die Siedler: Aufbruch der Kulturen'', a 2008 German-only
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product ...
to ''10th Anniversary'' featuring very similar gameplay. Speaking prior to its release, Ronald Kaulbach, Ubisoft's International Brand Manager spoke about that project: Developed by
Gameloft Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games ma ...
, the next entry in the franchise was '' The Settlers HD'', a 2009 handheld remake of ''The Settlers IV'', released for multiple operating systems. The next game was the seventh entry in the main series, '' The Settlers 7: Paths to a Kingdom''. In the early stages of development, Blue Byte looked at the two previous games, ''Heritage of Kings'' and ''Rise of an Empire'', both of which had been unpopular with fans, to see why they didn't work as ''Settlers'' titles. Whilst ''Heritage'' had gone too far in the direction of real-time strategy, with far more emphasis on combat than city-building, ''Rise'' had restored the centrality of city-building, but also featured a significantly simpler economic model than any previous title in the series, with little focus on the daisy-chain economic processes upon which the first four ''Settlers'' titles were built. In the lead-up to the release of ''Paths to a Kingdom'', Grindel admitted, "with ''Settlers 5'' and ''6'', we lost many loyal fans, despite having a larger base target group." With this in mind, the designers looked both forward and backwards - introducing new game mechanics such as a Victory Points system and greatly improving the graphics, but also going back to, for example, ''The Settlers II'' for the centrality of building a good road network and ''The Settlers III'' for the complexity of the production chains. Lead designer Andreas Nitsche explained that the importance of the Victory Point system would mean combat is no longer more important than economic micromanagement: "It's always been a pity that behind every fish that was caught, every iron ingot that was cast, there was only one motivation - to fight the enemy. This situation has been changed by the Victory Point system. Now there are many ways to use your economy to win, not just totally annihilating the enemy; now, economic competition for technologies, trading posts, or land can lead to victory". Blue Byte also hired
Bruce Shelley Bruce Campbell Shelley is a board and video game designer. He is primarily associated as the co-designer of the video games ''Railroad Tycoon'' and ''Civilization'' with Sid Meier, and later the ''Age of Empires'' series. Shelley had worked with ...
, co-designer of '' Railroad Tycoon'' and ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'', and lead designer on the first three ''
Age of Empires ''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was '' Age of Empires'', released in 1997. Nine total games within the se ...
'' games, as a design consultant on ''Paths to a Kingdom'', specifically with an eye to making the game more appealing to a North American market and correcting some of the perceived problems with ''Heritage of Kings'' and ''Rise of an Empire''.


''Anteria'' and ''New Allies'' (2010-2023)

''The Settlers: Kingdoms of Anteria'' was announced in June 2014, with Blue Byte citing it as "the most innovative ''Settlers'' game we have ever created". In August, Ubisoft released the first screenshots and revealed that the game would be a combination of city-building and
action role-playing An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
. At
Gamescom Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associ ...
that month, lead designer Guido Schmidt touted the game's economic system, which he explained was the most complex in the franchise's history, with some of the more advanced economic processes involving up to 19 buildings. Discussing the differentiation between combat missions and city-building, he said the designers were acting on feedback from fans, who disliked being under pressure whilst they tried to build up their city, as that city could be attacked at any time. With this in mind, Blue Byte decided to completely divorce combat from city-building, structuring the combat more in the vein of a
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games a ...
er than the kind of real-time strategy combat seen in previous titles. A German closed beta began in August and an international beta in September. However, by late October, it had become apparent that the beta was generating predominantly negative feedback from both fans and journalists. Many found the combat gameplay too similar to '' Diablo'', and criticised the repetitiveness of the missions, chaotic fights, a non-rotatable camera, and poor AI. There was also an especially strong feeling that the game didn't feel like a ''Settlers'' title. In January 2015, Ubisoft abruptly ended the beta several months early. In a statement on the game's official forums, they said that "this step is unusual but necessary so that we can fully concentrate on modifications, new content, and solutions to known problems. Many upcoming changes are based on the huge amount of valuable feedback that has been collected to date". Little more was heard about the game until April 2016, when Blue Byte published an open letter on their forums, explaining that ''Kingdoms of Anteria'' would be released in August, albeit no longer as a ''Settlers'' title, with the new name of ''Champions of Anteria'', and with redesigned gameplay. At Gamescom in 2018, Ubisoft announced the eighth title in the main series. Initially, named simply ''The Settlers'', it was intended as a reboot of sorts, and was originally slated for release in 2019, then rescheduled for the third quarter of 2020, but in July, the game's release was postponed indefinitely and preorders were refunded. In January 2022, Ubisoft revealed that the game was nearing completion and was scheduled for release in March of that year. However, the game's closed beta received highly negative feedback. Acting on this feedback, Ubisoft announced in early March that the game was postposed until "a later date." In November 2022, they revealed the game had a new title (''The Settlers: New Allies'') and was slated for release in February 2023. They also revealed that for the first time in the series' history, a ''Settlers'' game would be a multi-platform title, with plans to release the game on the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 i ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
,
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 202 ...
, GeForce Now, and
Amazon Luna Amazon Luna is a cloud gaming platform developed and operated by Amazon. Luna was announced on September 24, 2020, with early access available to subscribers by invitation beginning on October 20, 2020. In its early access state, Amazon Luna ...
.


Reception

''The Settlers'' games have received reviews ranging from very positive to very negative. The original game received positive reviews, with critics especially praising the complexity of the economic system and the interrelatedness of the various buildings. ''
Amiga User International ''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspe ...
'' called it "a true masterpiece". ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''V ...
''s Tony Dillon argued that "there are so many variations on the basic game, that you will wonder if you could ever play the same game twice". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
''s Robert L. Hayes, Jr. called it "the most realistic medieval economic model ever built into a computer system", although he found combat "dull and predictable". ''The Settlers II'' received very positive reviews, with critics especially praising the gameplay, the economic system, and the graphics. ''
PC Games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
'' Petra Maueröder called it "world class". '' PC Player''s Jörg Langer wrote "there is no more constructive, more relaxing strategy game". On the other hand, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Trent Ward called combat "snore-inducing." ''The Settlers III'' received mixed reviews. Whilst the economic system was praised, most critics felt the game was too similar to previous ''Settlers'' titles. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ...
''s James Flynn called the economic system "perfectly designed". ''PC Games'' Petra Maueröder wrote "the depth of the game is immense", although she was critical of the single-player campaign and poor pathfinding. ''
GameRevolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshot ...
''s Mark Cooke lauded the "level of complexity". On the other hand, ''GameSpot''s Ron Dulin argued that it played almost identically to ''The Settlers II'', citing "surface changes
hich Ij ( fa, ايج, also Romanized as Īj; also known as Hich and Īch) is a village in Golabar Rural District, in the Central District of Ijrud County, Zanjan Province, Iran Iran, officially the Islamic Republic of Iran, and also ...
make only a moderate improvement". '' Next Generation'' called the game "a disappointment, lacking the creativity needed to compete in today's overcrowded RTS market". ''The Settlers IV'' received mixed reviews, with most critics feeling it was too similar to ''The Settlers III'', and many opining that Blue Byte had failed to steer the gameplay away from an over-reliance on combat. Although the graphics and animations were generally praised, the AI, mission variety, and combat were criticised. ''PC Player''s Damian Knaus was critical of the lack of any "real innovations". ''PC Games'' Rüdiger Steidle wrote that "Blue Byte has not altered the concept at all". '' IGN''s Dan Adams criticised the similarities to ''The Settlers III'', writing, "it's hard to tell this is really a new game". ''GameSpot''s Ron Dulin called it "just the same old game with the same old problems". ''Heritage of Kings'' received mixed reviews, with many critics arguing the graphical changes, streamlining of micromanagement, and foregrounding of combat stripped the game of the unique ''Settlers'' identity. ''PC Games'' Petra Fröhlich argued it was a ''Settlers'' game in name only, noting "economic cycles are virtually non-existent". ''
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''s Kieron Gillen called it "''brutally'' average". ''Computer Gaming World''s Erik Wolpaw felt the game featured nothing to distinguish it from late '90s real-time strategy titles. ''The Settlers II (10th Anniversary)'' received mixed reviews. Whilst the graphics and sound effects were generally praised, and the designers were lauded for retaining so much of the original game's mechanics, some critics felt it was too reverential to the original, and, as a result, seemed dated. ''Gameswelt''s André Linken lamented the designers' "unwillingness to restructure" the repetitive mission goals of the original, although ''VideoGamer.com''s Paul Devlin called it a "lovingly crafted remake". ''The Settlers DS'' received a very negative reaction, with critics citing unresponsive controls, a poorly implemented HUD, and, especially, game-breaking bugs. ''IGN''s Jack Devries criticised it as "not even a functional game". ''GameSpot''s Kevin VanOrd called it "a buggy mess". ''
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''s Mark Walbank found the number of bugs "staggering". ''Eurogamer''s Dan Whitehead called it "one of the most clumsy and broken games to verreceive a commercial release". ''Rise of an Empire'' received mixed reviews, with many critics finding the streamlined gameplay too simplistic, and the overall game lacking depth. Although the graphics were praised, the mission design, AI, and single-player storyline were criticised. ''PC Games'' Petra Fröhlich argued that it didn't seem to matter what the player does, as "even the worst settlement somehow runs fine".
''
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''s Allen Rausch found it "decidedly mediocre." ''IGN''s Dan Adams called the economic model "simple to the extreme". On the other hand, ''GameSpot''s Brett Todd called it "the most fulfilling game in the series". ''The Settlers HD'' received positive reviews, and was lauded for replicating the original game on a portable device, and for successfully adapting the controls to a
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
. The most common criticism concerned the lack of free play and multiplayer modes. ''AppSpy''s Andrew Nesvadba said the iOS version "is everything great about strategy games". Arron Hirst of ''148Apps'' called it "both immersive and addicting". ''Pocket Gamer''s Tracy Erickson praised the "deep economic strategy gameplay". ''Pocket Gamer''s Brendan Caldwell called the Android version "an almost resounding victory" and praised "a depth not often enjoyed by Android titles". ''Paths to a Kingdom'' received positive reviews, with many critics citing it as the best ''Settlers'' game since ''The Settlers II''. Especially lauded were the graphics, Victory Points system, mission variety, and map design. ''PC Games'' Christian Schlütter called it "the best ''Settlers'' game in a long time". ''Eurogamer''s Quintin Smith found it "ungodly compelling". ''GameSpot''s Kevin VanOrd cited it as "the series' most charming to date".


Sales

The games in ''The Settlers'' series have generally sold well, especially in their native Germany. By June 1996, the original game had sold over 215,000 units worldwide across both Amiga and MS-DOS, well beyond Blue Byte's expectations. By May 1998, it had sold over 400,000 units. ''The Settlers II'' sold even better, and by May 1998, it had sold over 600,000 units worldwide. By April 1999, ''The Settlers III''s global sales had surpassed 600,000 units, of which nearly 400,000 were sold in Germany. By June 2000, it had sold over 700,000 units worldwide. ''The Settlers IV'' was 2001's highest selling German-developed game, and by August 2002, it had sold over 300,000 units domestically. By July 2006, ''Heritage of Kings'' had sold over 500,000 units worldwide, with 350,000 sold in Germany. ''Rise of an Empire'' was the highest selling German-developed game of 2007. By March 2001, the series as a whole had sold just under 3 million units in total. By June 2002, that number had increased to 3.5 million; by March 2004, it had reached 5 million; by August 2008, it exceeded 6 million; by September 2009, it reached 8 million; and by September 2014, it had topped 10 million units.


Awards


References


External links

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