The Settlers II (10th Anniversary)
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The Settlers II (10th Anniversary)
''The Settlers II (10th Anniversary)'' (german: Die Siedler II: Die nächste Generation) is a city-building game with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Released for Microsoft Windows in September 2006, it is a remake of ''The Settlers II'' (1996). In March 2007, Blue Byte released a German-language expansion, ''Die Siedler II: Die nächste Generation - Wikinger'' ( en, The Settlers II: The Next Generation - Vikings, italics=yes), featuring new single-player campaign missions, new maps for both single-player and multiplayer modes, a random map generator, and minor gameplay tweaks. In September 2008, they released ''Die Siedler: Aufbruch der Kulturen'' ( en, The Settlers: Awakening of Cultures, italics=yes), a spiritual successor to ''Die nächste Generation''. In 2013, the original ''10th Anniversary'' game was released on GOG.com. In the game's single-player campaign, the player controls a group of Romans who are shipwrecked on an unc ...
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Blue Byte
Ubisoft Blue Byte GmbH (Blue Byte until 2017) is a German video game holding company owned by Ubisoft. It was founded in October 1988 by Thomas Hertzler and Lothar Schmitt as a developer and was best known for developing the '' Anno'' and ''The Settlers'' series. The studio was acquired by Ubisoft in 2001. Related Designs was merged into Blue Byte in 2013, and a third studio in Berlin was established in 2018. Since 2019, Ubisoft Blue Byte acts as the parent company of Ubisoft's three German studios, which became branded as Ubisoft Düsseldorf, Ubisoft Mainz and Ubisoft Berlin. By 2020, the "Blue Byte" name was phased out. History Foundation and first games (1988–1993) In 1988, Thomas Hertzler and Lothar Schmitt left Rainbow Arts, a German video game developer, and founded their own, Blue Byte, in October that year. To do so, Hertzler and Schmitt used a starting capital of 10,000 Deutsche Mark borrowed from Hertzler's parents and established an office in the attic of Hertz ...
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Spiritual Successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their source material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different continuity, and features distinct characters and settings. Such works may arise when licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. The term is also used more broadly to describe a pastiche work that intentionally evokes similarities to pay homage to other influential works, but is also distinct enou ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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PC Games
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. In 2018, the global PC games market was valued at about $27.7 billion. Home computer games became popular following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games, before enjoying a resurgence in the mid-2000s through digital distribution on services such as Steam and GOG.com. Newzoo reports that the ''PC gaming sector'' is the third-largest category (and estimated in decline) across all platforms , with th ...
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Point And Click
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means such a ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Video Game Design
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Sound Effect
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. Traditionally, in the twentieth century, they were created with foley. In motion picture and television production, a sound effect is a sound recorded and presented to make a specific storytelling or creative point ''without'' the use of dialogue or music. The term often refers to a process applied to a recording, without necessarily referring to the recording itself. In professional motion picture and television production, dialogue, music, and sound effects recordings are treated as separate elements. Dialogue and music recordings are never referred to as sound effects, even though the processes applied to such as reverberation or flanging effects, often are called "sound effects". This area and sound design have been slowly merged since the ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Vikings
Vikings ; non, víkingr is the modern name given to seafaring people originally from Scandinavia (present-day Denmark, Norway and Sweden), who from the late 8th to the late 11th centuries raided, pirated, traded and settled throughout parts of Europe.Roesdahl, pp. 9–22. They also voyaged as far as the Mediterranean, North Africa, Volga Bulgaria, the Middle East, and North America. In some of the countries they raided and settled in, this period is popularly known as the Viking Age, and the term "Viking" also commonly includes the inhabitants of the Scandinavian homelands as a collective whole. The Vikings had a profound impact on the early medieval history of Scandinavia, the British Isles, France, Estonia, and Kievan Rus'. Expert sailors and navigators aboard their characteristic longships, Vikings established Norse settlements and governments in the Viking activity in the British Isles, British Isles, the Faroe Islands, Settlement of Iceland, Icela ...
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Xia Dynasty
The Xia dynasty () is the first dynasty in traditional Chinese historiography. According to tradition, the Xia dynasty was established by the legendary Yu the Great, after Shun, the last of the Five Emperors, gave the throne to him. In traditional historiography, the Xia was later succeeded by the Shang dynasty. There are no contemporaneous records of the Xia, who are not mentioned in the oldest Chinese texts, since the earliest oracle bone inscriptions date from the late Shang period (13th century BC). The earliest mentions occur in the oldest chapters of the '' Book of Documents'', which report speeches from the early Western Zhou period and are accepted by most scholars as dating from that time. The speeches justify the Zhou conquest of the Shang as the passing of the Mandate of Heaven and liken it to the succession of the Xia by the Shang. That political philosophy was promoted by the Confucian school in the Eastern Zhou period. The succession of dynasties was incorporat ...
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