The Need for Speed
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''Road & Track Presents: The Need for Speed'' is a
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
developed by
EA Canada EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and ...
, originally known as Pioneer Productions, and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
, released for the 3DO in 1994, and ported to
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
in 1995. Another version of the game, ''The Need for Speed: Special Edition'', was released in 1996 for the Microsoft Windows, PlayStation, and Sega Saturn platforms. The original 3DO version offers eight sports cars, including several exotic models and Japanese imports, and tasks the player with racing in three realistic point-to-point tracks either with or without a computer opponent. Subsequent ports of the game normally include an additional ninth car and have more tracks, including closed circuits. Checkpoints, traffic vehicles, and police pursuits commonly appear in the races. The game was noted for its realism and audio and video commentaries.
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
collaborated with automotive magazine '' Road & Track'' to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine-style" images of each car's interior and exterior and short video clips highlighting the vehicles set to music. ''The Need for Speed'' was a commercial success. Video game publications praised the incorporation of realism into the gameplay and graphics, as well as the inclusion of full motion videos. It is the first installment released in the ''Need for Speed'' series, which has influenced several racing games. It was also sold in Japan as ''Overdrivin' DX''.


Gameplay

The premise of ''The Need for Speed'' involves racing in sports cars, including several exotic models and Japanese imports. The original 3DO version includes three point-to-point tracks, each divided into three stages; subsequent ports feature both the point-to-point tracks and new closed circuits. The Saturn and PlayStation versions include an additional three tracks. Traffic vehicles appear in races, and may be avoided by the player. Police pursuits are also a key gameplay mechanic, with the player ticketed or arrested if a police car succeeds in catching up with them. Players are arrested if they receive a third police ticket (or a second ticket in the Sega Saturn version). In the special edition, completing the tournaments (or entering a cheat) unlocks the "rally" mode, where car dynamics are changed to make for a faster 'arcade' experience, as well as the "Warrior PTO E/2", a fictional jet-powered sports car. Except for the aforementioned Warrior, each car in the game comes with detailed specifications, history, audio commentaries and real-life videos, which would also be featured in subsequent games in the series, though this was omitted in later games. A replay feature allowed the player to view a saved race. Multiple camera views, playback speed and video navigation are offered. Multiplayer consists of a two-player head-to-head racing mode, which requires computers connected via
modem A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by Modulation#Digital modulati ...
. There are a total of six courses in the game (three in the 3DO version): City, Coastal, Alpine, Rusty Springs, Autumn Valley and Vertigo. Each is a distinctive environment. City, Coastal and Alpine have three sections each, while the others are circuit races. There is an extra track in the game, named Lost Vegas, which can be unlocked by winning all of the tracks above in tournament mode. A flag in the bottom right corner of the track's image indicates a victory in the menu to help the player keep track of the progress.


Development and release

''The Need for Speed'' was noted for its realism and audio and video commentaries. Electronic Arts collaborated with automotive magazine ''Road & Track'' to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine-style" images of each car's interior and exterior and short video clips highlighting the vehicles set to music. ''The Need for Speed'' was released in 1994 for the 3DO.


Ports

In 1996, an edition of ''The Need for Speed'', ''The Need for Speed: Special Edition'', was released only on PC CD-ROM, containing MS-DOS and
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturi ...
versions. It includes two new tracks ("Transtropolis" and "Burnt Sienna") and various enhancements to the game engine. The Windows 95 version supports DirectX 2 and
IPX Internetwork Packet Exchange (IPX) is the network layer protocol in the IPX/SPX protocol suite. IPX is derived from Xerox Network Systems' IDP. It also has the ability to act as a transport layer protocol. The IPX/SPX protocol suite was very p ...
networking. ''The Need for Speed: Special Edition'' is the only game in the ''Need for Speed'' series to support MS-DOS, as subsequent releases only support
Windows 9x Windows 9x is a generic term referring to a series of Microsoft Windows computer operating systems produced from 1995 to 2000, which were based on the Windows 95 kernel and its underlying foundation of MS-DOS, both of which were updated in su ...
. In June 1995,
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
struck a deal with EA in order to bring several titles from their catalog (including ''The Need for Speed'') to the
Atari Jaguar CD The Atari Jaguar CD is a CD-ROM peripheral for the Jaguar video game console. Atari announced a CD-ROM drive for the Jaguar before the console's November 1993 launch. Codenamed Jaguar II during development, the Jaguar CD was released on Septemb ...
. These ports, along with ''The Need for Speed'', went unreleased.


Japanese versions

In 1994,
Electronic Arts Victor was a joint-venture between Electronic Arts and Victor Entertainment. They made sports games for the Family Computer, Super Famicom, and the Mega Drive. This brand name is unknown outside Japan and the emulation community (since the brand only a ...
translated the 3DO version of ''The Need for Speed'' into Japanese, and released it in Japan as '. The PlayStation port of the game was exported to that country as ' in 1996. Two additional Nissan-sponsored versions of the game were announced at that year's
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. ...
: ' (released in 1996 for the Sega Saturn) and ' (released in 1997 for the PlayStation). The former's car lineup consists only of Nissan vehicles, whilst the latter exclusively features
Skyline A skyline is the outline or shape viewed near the horizon. It can be created by a city’s overall structure, or by human intervention in a rural setting, or in nature that is formed where the sky meets buildings or the land. City skyline ...
models.


Reception

The game reached number 5 in the UK sales chart. The PC version reached the top ten in many software retailers charts for several months following its release. ''The Need For Speed'' was met with positive reviews. The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' scored the 3DO version an 8.0 average, with two of them giving the game a 9.0 or higher. They praised the game's realistic graphics and sounds, addictive gameplay, and exceptionally clever use of full motion video. '' GamePro'' gave it a rave review as well, commenting that the selection of cars "will leave car buffs drooling" and the realistic graphics and handling of each vehicle "infuse the game with taut realism and fascinating variety." They expressed disappointment over the lack of two-player mode, but felt that the exceptionally challenging enemy AI largely makes up for it. '' Next Generation'' reviewed the 3DO version of the game, and stated that "while everything is in place for a truly great game, the unfortunate and total ''need'' of speed prevents ''The Need for Speed'' from ever being more than a pleasant Sunday drive." British magazine ''PC Power'' gave the Windows version a score of 95%, praising car handling, graphics and overall presentation, but criticizing hardware requirements and sound. Jim Varner of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
gave the game a "Great" rating of 8.3/10 citing "With its marvellous attention to detail, exotic course design, and straightforward gameplay, this game is a true winner. Simply put, The Need for Speed is the next best thing to owning a $200,000 sports car!". The two sports reviewers of ''Electronic Gaming Monthly'' applauded the PlayStation version for its fast racing and excellent controls. Air Hendrix argued in '' GamePro'' that "With all these improvements, he PlayStation versionis practically a sequel to the 3DO game, and it plays like one." He made particular mention of the additional courses, the handbrake, the improved displays, and the faster speed of the game. A '' Next Generation'' critic likewise found it faster and more responsive than the 3DO version, and held it to be one of the PlayStation's best racing games to date. Other magazines were more critical, with PSM criticising the "obtrusive graphics", and saying that it "isn't an immediately enjoyable game – the idiosyncracies only serve to annoy." ''Maximum'' complained that the driving lacks intensity and that cars are too resistant to crashes, though they acknowledged that the graphics are moderately impressive. Air Hendrix rated the Saturn version as "comparable with – and occasionally better than – the impressive PlayStation version", highlighting the controls in particular as superior to previous versions of the game. He concluded, "The gameplay demands both precision driving and cajones, and although mastery takes time to achieve, Need's ultimately more satisfying than Daytona or
Sega Rally ''Sega Rally'' is a series of racing video games published by Sega and developed by several studios including Sega AM3, Sega and Sega Racing Studio. The series released its first title, ''Sega Rally Championship'' in 1994. Initially, ''Sega Rall ...
." Rob Allsetter of ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'', however, said that while ''The Need for Speed'' is good on its own terms, it looks dated compared to the two games Air Hendrix referenced. He also disliked the game's elements of realism, arguing that racing games are more fun when they indulge in wild fantasy. A ''Next Generation'' critic said it was "Certainly as fast, but not as crisp as the PlayStation version", but nonetheless "A better racer than most." ''The Need for Speed'' was a runner-up for ''Computer Gaming World''s 1995 "Action Game of the Year" award, which ultimately went to '' Crusader: No Remorse''. The editors wrote, "''The Need for Speed'', Electronic Arts' incredibly fast and enthralling driving game, almost caught the checkered flag. Multiple courses with distinctive feels, brilliant SVGA graphics, and some of the hottest iron on the road made this 3DO conversion a worthy entry into the PC action game arena."" In 1996, GamesMaster ranked The Need for Speed 87th on their "Top 100 Games of All Time." In the same issue, they also rated the 3DO version 6th in its "The GamesMaster 3DO Top 10."


See also

* '' Grand Prix Unlimited'', another ''Road & Track'' licensed game


Notes and references


Footnotes


Citations


External links

* {{DEFAULTSORT:Need for Speed, The 1994 video games 3DO Interactive Multiplayer games Cancelled Atari Jaguar games DOS games Electronic Arts games * 01 PlayStation (console) games Sega Saturn games Video games developed in Canada Video games scored by Jeff van Dyck Video games with digitized sprites Windows games Video games set in the United States Video games set in Europe Video games set in the Las Vegas Valley Video games with alternative versions