Grand Prix Unlimited
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Grand Prix Unlimited
''Grand Prix Unlimited'' is a 1992 Formula One video game published by Accolade. The game was licensed by ''Road & Track'' magazine. Gameplay ''Grand Prix Unlimited'' is a game in which five car setups are featured - Williams-Renault, McLaren-Honda, Ferrari, Tyrrell and Benetton-Ford - with 21 Formula One circuit tracks. The player can choose a practice session or a single race, or to compete in the World Championship. The game includes named drivers and a course designer to customize races for the player. The game also allow the player to modify the car's attributes, as well as the weather conditions on the track. The game has five levels of difficulty. Reception Wallace Poulter reviewed the game for ''Computer Gaming World'', and stated that "''Road & Track Presents Grand Prix Unlimited'' is an extremely frustrating product. There is a gem of a design waiting to be discovered yet this excellent design work has been compromised by the implementation." Clayton Walnum for '' ...
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Accolade (company)
Accolade, Inc. (later Infogrames North America, Inc.) was an American video game developer and publisher based in San Jose, California. The company was founded as Accolade in 1984 by Alan Miller and Bob Whitehead, who had previously co-founded Activision in 1979. The company became known for numerous sports game series, including ''HardBall!, Jack Nicklaus'' and ''Test Drive''. By the early 1990s, Accolade saw critical acclaim for '' Star Control'' (1990), as well as strong sales for ''Bubsy'' (1993). However, Sega sued Accolade for creating unauthorized Sega Genesis games by reverse-engineering the console's boot-protection. Accolade won the case on appeal, overturning an injunction from the lower court that had interrupted their sales and development. The founders soon left the company. The new chief executive, Peter Harris, attracted new investment from Time Warner. The following year, Accolade president Jim Barrett replaced him. He focused on existing franchises hoping ...
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Difficulty Level
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Accolade (company) Games
The accolade (also known as dubbing or adoubement) ( la, benedictio militis) was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages. From about 1852, the term ''accolade'' was used much more generally to mean "praise" or "award" or "honour". Etymology ''Accolade'' was first used in 1611 and is French, from Occitan language, Occitan ''acolada''. This, in turn, came from the Latin ''ad'' ("to") + ''collum'' ("neck") and in Occitan originally meant "Hug, embrace". ''Accolade'' is akin to "dubbing" or "wikt:dub, to dub" since the tap on the shoulder with the knighting sword is accepted to be the point at which the title is awarded. History Ceremony The accolade is a ceremony to confer knighthood. It may take many forms, including the tapping of the flat side of a knighting sword on the shoulders of a candidate (who is himself sometimes referred to as an accolade during the ceremony) or an embrace about the neck. There is some ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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The Need For Speed
''Road & Track Presents: The Need for Speed'' is a racing video game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts, released for the 3DO in 1994, and ported to MS-DOS in 1995. Another version of the game, ''The Need for Speed: Special Edition'', was released in 1996 for the Microsoft Windows, PlayStation, and Sega Saturn platforms. The original 3DO version offers eight sports cars, including several exotic models and Japanese imports, and tasks the player with racing in three realistic point-to-point tracks either with or without a computer opponent. Subsequent ports of the game normally include an additional ninth car and have more tracks, including closed circuits. Checkpoints, traffic vehicles, and police pursuits commonly appear in the races. The game was noted for its realism and audio and video commentaries. Electronic Arts collaborated with automotive magazine '' Road & Track'' to match vehicle behaviour, including ...
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PC Games (Germany)
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. In 2018, the global PC games market was valued at about $27.7 billion. Home computer games became popular following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games, before enjoying a resurgence in the mid-2000s through digital distribution on services such as Steam and GOG.com. Newzoo reports that the ''PC gaming sector'' is the third-largest category (and estimated in decline) across all platforms , with the ' ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The platforms t ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Benetton Formula
Benetton Formula Ltd., commonly referred to simply as Benetton, was a Formula One constructor that participated from to . The team was owned by the Benetton family who run a worldwide chain of clothing stores of the same name. In 2000, the team was purchased by Renault, but competed as Benetton for the 2000 and 2001 seasons. In , the team became Renault. The Benetton Formula team was chaired by Alessandro Benetton from 1988 to 1998. Origins The Benetton Group entered Formula One as a sponsor company for constructor Tyrrell in , then Alfa Romeo in and and finally Toleman in 1985. Toleman had struggled in 1985, missing the first three races of the season and being forced to only enter one car for the following six races, as a result of a dispute with tyre suppliers. Teo Fabi had taken a pole position for Toleman at the German Grand Prix, however the team would score no points during the season, with poor reliability causing a Toleman car to see the chequered flag only twice ...
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SouthtownStar
The ''Daily Southtown'' (formerly ''SouthtownStar'') is a newspaper of the Chicago, Illinois, United States metropolitan area that covers the south suburbs and the South Side neighborhoods of the city – a wide region known as the Chicago Southland. Its popular slogan is "People Up North Just Don't Get It" (a pun). It is published by the ''Chicago Tribune'' Media Group. History Founded on September 11, 1906, the ''Southtown'' celebrated its 100th year as a paper in 2006. Originally called the ''Englewood Economist'', it was retitled the ''Southtown Economist'' in 1924 and began publishing twice weekly. The newspaper relocated from Chicago's Englewood community to the west end of the city in Garfield Ridge in 1968. The company started publishing a six-day a week edition called the ''Daily Southtown'' on February 26, 1978. While the launch of the new publication was already being planned, the launch date was moved up when the Chicago Daily News announced it would publis ...
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Tyrrell Racing
The Tyrrell Racing Organisation was an auto racing team and Formula One constructor founded by Ken Tyrrell (1924–2001) which started racing in 1958 and started building its own cars in 1970. The team experienced its greatest success in the early 1970s, when it won three Drivers' Championships and one Constructors' Championship with Jackie Stewart. The team never reached such heights again, although it continued to win races through the 1970s and into the early 1980s, taking the final win for the Ford Cosworth DFV engine at Detroit in 1983. The team was bought by British American Tobacco in 1997 and completed its final season as Tyrrell in 1998. Tyrrell's legacy continues in Formula One as the Mercedes-AMG F1 team, who is Tyrrell's descendant through various sales and rebrandings via BAR, Honda and Brawn GP. Lower formulae (1958–1967) Tyrrell Racing first came into being in 1958, running Formula Three cars for Ken Tyrrell and local stars. Realising he was not racing dri ...
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