The Hobbit (1982 video game)
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''The Hobbit'' is an illustrated text adventure computer game released in 1982 for the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
home computer and based on the 1937 book ''
The Hobbit ''The Hobbit, or There and Back Again'' is a children's fantasy novel by English author J. R. R. Tolkien. It was published in 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the ''N ...
'', by J. R. R. Tolkien. It was developed at
Beam Software Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be pub ...
by Philip Mitchell and Veronika Megler and published by Melbourne House. It was later converted to most home computers available at the time including the Commodore 64,
BBC Micro The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphas ...
, and
Oric Oric was the name used by UK-based Tangerine Computer Systems for a series of 6502-based home computers sold in the 1980s, primarily in Europe. With the success of the ZX Spectrum from Sinclair Research, Tangerine's backers suggested a ho ...
computers. By arrangement with the book publishers, a copy of the book was included with each game sold. The
parser Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from Lat ...
was very advanced for the time and used a subset of English called ''Inglish''.Ruminations On "The Hobbit" Fandom
When it was released, most adventure games used simple verb-noun parsers (allowing for simple phrases like "get lamp"), but Inglish allowed the player to type advanced sentences such as "ask
Gandalf Gandalf is a protagonist in J. R. R. Tolkien's novels '' The Hobbit'' and ''The Lord of the Rings''. He is a wizard, one of the ''Istari'' order, and the leader of the Fellowship of the Ring. Tolkien took the name "Gandalf" from the Old Nor ...
about the curious map then take sword and kill troll with it". The parser was complex and intuitive, introducing pronouns, adverbs ("viciously attack the goblin"), punctuation and prepositions and allowing the player to interact with the game world in ways not previously possible.


Gameplay

Many locations are illustrated by an image, based on originals designed by Kent Rees. On the tape version, to save space, each image was stored in a compressed format by storing outline information and then
flood fill Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill c ...
ing the enclosed areas on the screen."The Hobbit: Phil Garratt, after a brief sojourn in Middle Earth, takes time off to tell us what he found there"
Garratt, Phil (1983) ''ZX Computing'' issue 8304, page 76
The slow CPU speed meant that it would take up to several seconds for each scene to draw. The disk-based versions of the game used pre-rendered, higher-quality images. The game has an innovative text-based physics system, developed by Veronika Megler. Objects, including the characters in the game, have a calculated size, weight, and solidity. Objects can be placed inside other objects, attached together with rope and damaged or broken. If the main character is sitting in a barrel and this barrel is then picked up and thrown through a trapdoor, the player would go through. Unlike other works of interactive fiction, the game is also in real time, insofar as a period of idleness causes the "WAIT" command to be automatically invoked and the possibility of events occurring as a result. This can be suppressed by entering the "PAUSE" command, which stops all events until a key is pressed. The game has a cast of
non-player characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
(NPCs) entirely independent of the player and bound to precisely the same game rules. They have loyalties, strengths, and personalities that affect their behaviour and cannot always be predicted. The character of
Gandalf Gandalf is a protagonist in J. R. R. Tolkien's novels '' The Hobbit'' and ''The Lord of the Rings''. He is a wizard, one of the ''Istari'' order, and the leader of the Fellowship of the Ring. Tolkien took the name "Gandalf" from the Old Nor ...
, for example, would roam freely around the game world (some fifty locations), picking up objects, getting into fights and being captured. The volatility of the characters, coupled with the rich physics and impossible-to-predict fighting system, enabled the game to be played in many different ways, though this would also lead to problems (such as an important character being killed early on). There are numerous possible solutions and with hindsight, the game might be regarded as one of the first examples of
emergent gameplay Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing too ...
. This also resulted, however, in many bugs; for example, during development Megler found that the animal NPCs killed each other before the player arrived. The game's documentation warned that "Due to the immense size and complexity of this game it is impossible to guarantee that it will ever be completely error-free". Melbourne House issued a version 1.1 with some fixes, but with another bug that resulted in the game being
unwinnable A no-win situation, also called a lose-lose situation, is one where a person has choices, but no choice leads to a net gain. For example, if an executioner offers the condemned the choice of death by being hanged, shot, or poisoned, all choices lea ...
, forcing it to release version 1.2, and the company never fixed all bugs.


Development

Beam acquired the licence for computer rights to ''The Hobbit'' in 1980.


Reception

''
Info Info is shorthand for "information". It may also refer to: Computing * .info, a generic top-level domain * info:, a URI scheme for information assets with identifiers in public namespaces * info (Unix), a command used to view documentation produc ...
'' in 1985 rated ''The Hobbit'' on the Commodore 64 three-plus stars out of five, stating that the graphics were "pleasant but no show-stoppers", and that the game's parser and puzzles were "typical of most adventures today". The magazine concluded that "Tolkien fans will most likely be pleased with this title". ''The Hobbit'' was a bestseller in the UK on the ZX Spectrum in 1983 and on both the C64 and BBC by the end of the year. The game won the 1983 Golden Joystick Award for best strategy game."The Golden Joystick Award"
C&VG issue 29, page 15
The game was also a huge commercial success, selling over 100,000 copies in its first two years at a retail price of £14.95.Mike Gerrard: ''Adventuring into an Unknown World''. In: The Guardian, 1984-08-30, section Micro Guardian/Futures, page 13. The game sold over 500,000 units in Europe. The use of images on many of the locations as opposed to mostly text-only adventure games of the time, the flexibility of the ''Inglish'' parser, the innovative independence of the non-player characters, the popularity of Tolkien's work, all attributed to the game's phenomenal success. In 1989, '' Macworld'' reviewed the Macintosh versions of ''The Hobbit'', ''
The Fellowship of the Ring ''The Fellowship of the Ring'' is the first of three volumes of the epic novel ''The Lord of the Rings'' by the English author J. R. R. Tolkien. It is followed by '' The Two Towers'' and ''The Return of the King''. It takes place in the ficti ...
'' and '' The Shadows of Mordor'' simultaneously, criticising ''The Hobbit'', calling it "particularly clumsy" as it is "handicapped by a 400-word input vocabulary" as opposed to the latter two games' 800 words. ''Macworld'' called ''The Fellowship of the Ring'' "particularly intricate" and recommended it as an entry point to the series as opposed to ''The Hobbit''. They praised ''The Hobbit's'' graphics, but stated that in the later titles the art adds little to the games' overall appeal. Furthermore, ''Macworld'' criticised the dated and rigid nature of the text-adventure format (although conceding that "the programming was undertaken almost a decade ago"), but acknowledged that the three games were "literate and faithful in spirit to original books".


Legacy

To help players a book called ''A Guide to Playing The Hobbit'' by David Elkan was published in 1984. Developer Beam Software followed up ''The Hobbit'' with 1985's '' Lord of the Rings: Game One'', 1987's '' Shadows of Mordor: Game Two of Lord of the Rings'', and 1989's ''The Crack of Doom''. They would also reuse Inglish in '' Sherlock''. In 1986 a parody of the game was released by CRL, '' The Boggit''. A phrase from the game which has entered
popular culture Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a ...
is "Thorin sits down and starts singing about gold". Also, the game is mentioned in Nick Montfort's, ''Twisty Little Passages'', a book exploring the history and form of the interactive fiction genre. '' Discworld Noir'' references ''The Hobbit'': when the protagonist, Lewton, discovers that someone concealed themselves in a wine barrel, he wonders why that brings to mind the phrases "You wait – time passes" and "Thorin sits down and starts singing about gold".


References


External links

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Tolkien computer games
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Interview of Veronika Megler about 'The Hobbit' development


* {{DEFAULTSORT:Hobbit, The 1980s interactive fiction Interactive fiction based on works 1982 video games Amstrad CPC games Apple II games BBC Micro and Acorn Electron games Classic Mac OS games Commodore 64 games Dragon 32 games Golden Joystick Award winners MSX games Oric games Works based on The Hobbit Video games about dragons Video games based on Middle-earth Video games developed in Australia ZX Spectrum games