T. L. Taylor
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T. L. Taylor (born 1967) is an
American American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, pe ...
sociologist and professor. Taylor specialises in researching the culture of gaming and online communities, in particular, esports, live-streaming, and
MMOG A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent open world, although there are ...
s such as ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Amer ...
'' and ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
''.


Education

She received her Ph.D. (2000) in sociology from
Brandeis University , mottoeng = "Truth even unto its innermost parts" , established = , type = Private research university , accreditation = NECHE , president = Ronald D. Liebowitz , ...
. Her dissertation, ''Living Digitally: Embodiment in Virtual Environments'', explored design and embodiment in MUDs and graphical
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
s.


Work

Taylor was a founding faculty member of the Center for Computer Games Research at the
IT University of Copenhagen , latin_name = , image = Logo IT University of Copenhagen.jpg , motto = Dedicated to the digital world , established = 1999 , type = Public , endowment ...
where she was a professor from 2003-2012. Before that she was an assistant professor at North Carolina State University. She is currently a Professor in Comparative Media Studies at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the ...
. She has been both a Visiting and Consulting Researcher with the Social Media group at Microsoft Research New England. She co-founded AnyKey.org with Morgan Romine in 2015 and served as its Director of Research from 2015-2020 then Advisory Committee chair from 2020-2021. AnyKey's aim is to support inclusion and diversity in the gaming and esport community. Taylor is on the editorial boards of the journals ''Games & Culture'', ''Social Media and Society, American Journal of Play, and ROMChip''. She is a member of Twitch's Safety Advisory Council and was a member of the Advisory Board for Riot's Scholastic Association of America from 2018-2020.


Research

Taylor has been noted as providing insight into the emerging world of live streaming, the growth of professional esports, and virtual worlds. Taylor also explores the relationship between the self-expression of players and designers' imperatives, as well as challenging the perceived dichotomy between online and offline experience. Her first book, ''Play Between Worlds'' (
MIT Press The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT publish ...
, 2006) focused on the massively multiplayer online game
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Amer ...
. It explored the social aspects of play,
powergaming Powergaming (or power gaming or optimization) is a style of interacting with games or game-like systems, particularly video games, boardgames, and, role-playing games, with the aim of maximizing progress towards a specific goal. Other players may co ...
, gender, and the creative practices of players (including intellectual property implications). Taylor's second book, ''Raising the Stakes'' (MIT Press, 2012), examined professional computer gaming. She visited the
World Cyber Games The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to ...
, as well as a number of other tournaments and did interviews with a variety of participants in professional competitive gaming. The book looks at a number of topics in esports, including their status as
sport Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
s, rulesets and competitive play, gender, and spectatorship and performance. Her most recent book is ''Watch Me Play'' (Princeton, 2018). Taylor analyzes the rise of game live streaming, focusing particularly on the platform
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle co ...
. Continuing her interests in the sociology of play, governance, and management, she discusses how live streaming has come to transform everyday gaming, as well as amplify the growth of esports. The book explores the affective and precarious labor of these broadcasters, the emphasis on media entertainment within esports, and the transformative work of live streaming. It won the American Sociological Association's Communication, Information Technologies, and Media Sociology section 2019 book award. In addition to her work on these subjects, she has also spoken and written on doing ethnographic work that spans both online and offline sites. She is the co-author (with
Tom Boellstorff Tom Boellstorff is an anthropologist based at the University of California, Irvine. In his career to date, his interests have included the anthropology of sexuality, the anthropology of globalization, digital anthropology, Southeast Asian studies ...
, Bonnie Nardi, and Celia Pearce) of ''Ethnography and Virtual Worlds: A Handbook of Method'' (Princeton, 2012), which works as a guide for researches to apply familiar
ethnographic Ethnography (from Greek ''ethnos'' "folk, people, nation" and ''grapho'' "I write") is a branch of anthropology and the systematic study of individual cultures. Ethnography explores cultural phenomena from the point of view of the subject ...
research methods towards understanding virtual worlds and participants interactions within them.


Selected publications

*Taylor, T.L. (2018). ''Watch Me Play: Twitch and the Rise of Game Live Streaming.'' Princeton, NJ: Princeton University Press
Book home page
* * *Taylor, T.L. (2009). "The Assemblage of Play".
Games and Culture
'. * * *Taylor, T.L. (2003). "Intentional Bodies: Virtual Environments and the Designers Who Shape Them"

*Taylor, T.L. (2002). "Living Digitally: Embodiment in Virtual Worlds". In ''The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments'', R. Schroeder (ed), London: Springer-Verlag. *Taylor, T.L. (1999). "Life in virtual worlds: Plural Existence, Multimodalities, and other Online Research Challenges"
''American Behavioral Scientist''


References


External links

* {{DEFAULTSORT:Taylor, T.L. American mass media scholars American sociologists 1960s births Living people MUD scholars American women social scientists Video game researchers Brandeis University alumni Massachusetts Institute of Technology faculty Academic staff of the IT University of Copenhagen People from Cambridge, Massachusetts People from Copenhagen