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''Super Mario Land'' is a 1989 side-scrolling
platform video game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed and published by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
as a
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for its
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
. It is the first ''Mario'' platform game to have been released for a handheld console. In gameplay similar to that of the 1985 ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'', but resized for the smaller device's screen, the player advances
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike the other ''Mario'' games, ''Super Mario Land'' is set in Sarasaland, a new environment depicted in line art, and Mario pursues the debuting
Princess Daisy is a fictional character in the ''Mario'' series of video games. She debuted in 1989's ''Super Mario Land'' as the ruler of Sarasaland. Described as a tomboy, she used to be rumored to be Luigi's love interest, similarly to Princess Peach ...
. The game has two ''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *''Scra ...
''-style
shooter Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, bow, crossbow, slingshot, or blowpipe). Even the acts of launching flame, artillery, darts, harpoons, grenades, rockets, and guided missiles can ...
levels. At Nintendo CEO
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
's request, Game Boy creator
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
's
Nintendo R&D1 commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed b ...
developed a ''Mario'' game to sell the new console. It is the first handheld console ''Mario'' game and the first to be made without Mario creator and Yokoi protégé
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
. Accordingly, the development team shrunk gameplay elements for the device and used some elements inconsistently from the series. ''Super Mario Land'' was expected to showcase the console until
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing card ...
bundled ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
''. The game launched alongside the Game Boy first in Japan in April 1989, and later worldwide. ''Super Mario Land'' was rereleased for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
via
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
in 2011, which features some presentation tweaks. The game was lauded by critics, who were satisfied with the franchise's transition to the Game Boy, but noted its short length; both contemporaneous and retrospective reviewers particularly praised its soundtrack. The handheld console became an immediate success and more than 18 million copies of ''Super Mario Land'' were sold, more than ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
''. The game received two sequels, including '' Super Mario Land 2: 6 Golden Coins'' (1992) and '' Wario Land: Super Mario Land 3'' (1994), the latter of which would later be spun-off into its own sub-series, ''
Wario Land ''Wario Land: Super Mario Land 3'' is a 1994 platform game developed by Nintendo for the Game Boy. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syr ...
''. ''Super Mario Land'' has been included in several top Game Boy game lists and debuted Princess Daisy as a recurring ''Mario'' series character.


Gameplay

As a side-scrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
and the first in the ''Super Mario Land'' series, ''Super Mario Land'' is similar in gameplay to the ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' series. As
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
, the player advances to the end of the level by moving to the right and jumping across platforms to avoid enemies and pitfalls, the screen only scrolls to the right, as the player advances, but will not scroll back to the left, and sections of a level that have passed off screen cannot be revisited. Mario travels to Sarasaland to save
Princess Daisy is a fictional character in the ''Mario'' series of video games. She debuted in 1989's ''Super Mario Land'' as the ruler of Sarasaland. Described as a tomboy, she used to be rumored to be Luigi's love interest, similarly to Princess Peach ...
from Tatanga, an evil spaceman. Two of the game's twelve levels are "forced-scrolling" ''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *''Scra ...
''-style shooters where Mario helms a submarine or airplane and fires projectiles towards oncoming enemies, destructible blocks and bosses. Levels end with a platforming challenge to reach an alternative exit located above the regular exit, the former leading to a
bonus Bonus commonly means: * Bonus, a Commonwealth term for a distribution of profits to a with-profits insurance policy * Bonus payment, an extra payment received as a reward for doing one's job well or as an incentive Bonus may also refer to: Plac ...
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than t ...
styled after a
Ghost Leg Ghost Leg (), known in Japan as or in Korea as Sadaritagi (사다리타기, literally "ladder climbing"), is a method of lottery designed to create random pairings between two sets of any number of things, as long as the number of elements in eac ...
lottery that awards 1 to 3
extra lives In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, res ...
or a Superball Flower power-up. Unlike the other ''Mario'' games, which take place in the
Mushroom Kingdom The is a fictional principality in Nintendo's ''Mario'' series. It is the setting of most main-series ''Mario'' games with an inconsistent presentation. There is no established canon regarding the topography of the ''Mario'' universe, and many ...
, ''Super Mario Land'' is set in Sarasaland and drawn in
line art Line art or line drawing is any image that consists of distinct straight lines or curves placed against a background (usually plain), without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objec ...
. Mario pursues Princess Daisy, in her debut, rather than the series standard
damsel in distress The damsel in distress is a recurring narrative device in which one or more men must rescue a woman who has either been kidnapped or placed in general peril. Kinship, love, or lust (or a combination of those) gives the male protagonist the motiv ...
,
Princess Peach is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original '' Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides ...
. When jumped on,
Koopa Koopa Troopas, known in Japan as , are fictional footsoldiers of the turtle-like Koopa race from the ''Mario'' media franchise. They are commonly referred to generically as Koopas, a race that includes Bowser, King of the Koopas, the Koopaling ...
shells explode after a small delay, Mario throws bouncing balls rather than fireballs (referred to as "Superballs" in the manual), 1-Up Mushroom power-ups are depicted as hearts, and the level-end flagpoles are replaced with a platforming challenge. Compared to ''Super Mario Bros.'', which contains 32 levels subdivided into 8 "worlds" with 4 levels each, ''Super Mario Land'' is smaller, with 12 levels subdivided into 4 "worlds" with 3 levels each. There are five unique bosses, one at the end of each of the four worlds, and a fifth and final boss being Tatanga, who appears when the fourth boss is defeated. The first three bosses may be destroyed with projectiles, or the player may move past them to the exit without destroying them first; the last level has no regular exit, and the two bosses at the end of that level must be destroyed with projectiles to complete the level and the game. Some elements recur from the previous ''Mario'' games, such as blocks suspended in midair, moving platforms that must be used to traverse pitfalls, pipes that lead to other areas, collectible coins that grant an extra life when 100 are collected, and
Goomba Goombas , known in Japan as , are a fictional mushroom-like species from Nintendo's ''Mario'' franchise. They first appeared in the NES video game ''Super Mario Bros.'' as the first enemy players encounter. They have appeared outside video ga ...
enemies. After the player has completed the game they may play through again on a harder mode, in which the levels are the same apart from enemies being more numerous; if the player completes the harder mode, the game allows the player to start another play on any level in the game.


Development

''Super Mario Land'' was developed by
Nintendo R&D1 commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed b ...
and published by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
in 1989 as a launch game for its
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
handheld console. Nintendo CEO
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
believed that fun games promote console sales, so when the company created the Game Boy, he wanted a fun game featuring Nintendo's mascot, Mario. The task came to Nintendo R&D1, a development team led by Game Boy inventor
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
. Yokoi had previously created the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
series and worked with his protégé,
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
, on the game that invented Mario, ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
''. ''Super Mario Land'' is the fourth ''Super Mario'' game, the first portable Mario game, and the first in the series to be made without Miyamoto. Absent Miyamoto's direction, the development team used elements new and inconsistent with the series as ''Super Mario Land'' shrunk elements of the series to fit the portable device's small screen. Yokoi, the head of R&D1, served as producer, and
Satoru Okada Satoru Okada (岡田 智 ''Okada Satoru'', born January 10, 1947) is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the origina ...
served as director. They had previously developed ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic ...
'' (1986) and ''
Kid Icarus ''Kid Icarus'' is a platform video game developed and published by Nintendo for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe in ...
'' (1986) together, and the two subsequently designed the Game Boy—Yokoi on its industrial design, and Okada on its engineering. Their ''Super Mario Land'' was planned as the portable console's showcase title until Henk Rogers brought ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'' to
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing card ...
and convinced
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Arakaw ...
that the addictive computer game would help Nintendo reach the largest audience. The company subsequently chose to bundle ''Tetris'' with every Game Boy purchase. The Game Boy was released in Japan in April 1989, North America in July, and Europe in September 1990, and ''Super Mario Land'' became a launch game. Its official first release was on April 21, 1989, in Japan, and its North American release followed in August. About 22 years later, ''Super Mario Land'' was released for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
via
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
on June 6, 2011, as one of its opening games. Its new features include an increased size (about 60 percent zoom) and an optional "shades of green" color palette to match the effect of the original Game Boy's monochrome.


Reception


Sales

Following the Game Boy's "overnight success", ''Super Mario Land'' became the second best-selling 1989 release in North America (below Nintendo's Tetris''). ''Super Mario Land'' went on to sell more than 18 million copies worldwide—more than that of ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
'' (1988). In the United States, the game topped
Babbage's GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates 4,5 ...
Game Boy sales charts for two months in 1992, from August to September.


Contemporary reviews

Many critics saw ''Super Mario Land'' as a "smaller" and shorter version of ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' At the time of its release in 1989, reviewers were excited to have a portable ''Mario'' game. Paul Rand of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' called the game "an
arcade machine An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
in your pocket" and the graphics "remarkable" for their size. French games magazine ''
Player One ''Player One: What Is to Become of Us'' is a novel written by Douglas Coupland for the 2010 Massey Lectures. Each of the book's five chapters was delivered as a one-hour lecture in a different Canadian city: Vancouver on October 12, Regina on O ...
'' said that ''Super Mario Land'' adequately compromised where necessary to bring Mario to a portable device. ''Electronic Gaming Monthly''s Steve Harris considered the game "fantastic" and "very fun to play", though short. Ed Semrad and Donn Nauert of the same outlet both declared ''Super Mario Land'' "easily the best Game Boy cart" of the time. Tony Mott of ''Superplay'' said the game proved that Nintendo's Game Boy "had playability to match" its competitors. Matt Regan of ''Mean Machines'' agreed: "Playability to the nth degree!". British magazines ''Mean Machines'' and ''
The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', '' Zzap!64'', '' Amtix!'' and other magazines. History The magazine ran head to head wi ...
'' both commented on the many secrets to find. ''Player One'' too complimented the music. ''Player One'' further pronounced ''Super Mario Land'' a "masterpiece", "the pinnacle of portable video gaming".


Retrospective reviews

IGN's Lucas Thomas wrote that the protagonist, enemies, and overall game were shorter, and noted that Mario himself was just 12 pixels in height on the Game Boy's small screen. With this in mind, Thomas was concerned about player "eyestrain" in rereleases of the game. Still, IGN's Levi Buchanan thought the game made no compromises in its size reduction. ''Complex''s Gus Turner wrote that the graphics were "simple", and ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' said the game was "ridiculously short". ''Eurogamer'' reported that the game could be finished in under an hour. ''Complex''s Gus Turner wrote that the game had the fun, intuitiveness, and difficulty associated with the series. ''Eurogamer''s Chris Schilling called
Hirokazu Tanaka , also known as Chip Tanaka, is a Japanese musician, composer, sound designer, and executive who pioneered chiptune music. He is best known as one of Nintendo's in-house composers during the 8- and 16-bit era of video games. Tanaka also had a role ...
's soundtrack "surely one of the all-time greats", and ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' said it was among the "greatest videogame music ever composed". ''Eurogamer'' and ''Complex'' too complimented the music.


Legacy

The game began a ''Super Mario Land'' series of portable Mario games. '' Super Mario Land 2: 6 Golden Coins'' added a non-linear overworld and introduced villain
Wario is a fictional character in Nintendo's ''Mario'' series, designed as an arch-rival to Mario. He first appeared in the 1992 Game Boy game '' Super Mario Land 2: 6 Golden Coins'' as the main antagonist and final boss. His name is a portmanteau ...
, an evil version of Mario. The subsequent '' Wario Land: Super Mario Land 3'' began the ''Wario'' franchise. After 19 years, the 2011 game '' Super Mario 3D Land'' for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
became Mario's first game in
stereoscopic 3D Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
. Audrey Drake of IGN argued that both ''Wario Land'' and ''Super Mario 3D Land'' are not "legitimate sequels", and wrote that the latter seems more like "''Super Mario Bros. 3'' with '' Mario Galaxy'' influences" than a successor to ''Super Mario Land 2''. The ''Superball Flower'' appears in ''
Super Mario Maker 2 is a 2019 side-scrolling platform game and level creation system developed and published by Nintendo for the Nintendo Switch. It is the sequel to ''Super Mario Maker'' and was released worldwide on June 28, 2019. The gameplay is largely retai ...
'' as an unlockable power-up item, usable only in the ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' style. ''Super Mario Land'' is remembered for its miniaturized ''Super Mario'' elements and "twist on just about every Mario mainstay imaginable". Many of its new elements do not recur later in the series, making ''Super Mario Land'' strange compared to the rest of the series, or what IGN's Thomas described as a "singular oddball". IGN's Marc Nix said retrospectively that ''Super Mario Land'' was the only uninspired ''Mario'' game, with "funky voids of white" and UFOs instead of the "strikingly original" Mushroom Kingdom. ''Mean Machines'' was also put off by the alien theme, easy difficulty, and dot matrix screen blur. IGN's Travis Fahs wrote that the game was comparatively not as "ambitious" as ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
''. ''Mean Machines'' said it was not "a true ''Mario'' game", not worth its originally high review score, and "in retrospect, not really a classic". Glen Fox of ''Nintendo Life'' agreed, writing that it was an impressive achievement at the time but did not age as well as other ''Mario'' games. ''Eurogamer''s Schilling wrote that Mario felt different—lighter, with more friction—and that the game felt "radical and distinctive" for the risks it took. IGN's Thomas cited "out of place" gameplay elements like the shooter levels, exploding Koopa shells, non-extinguishing fireballs, and non-Princess Peach plot as departures from the series. Thomas attributed this to ''Mario'' creator Miyamoto's lack of involvement in the game's development, which he described as "famously hands-off". Schilling of ''Eurogamer'' instead blamed the Game Boy's technical limitations. But he too was perplexed by the new sphinx, seahorse, and Moai head enemies, and considered the exploding Koopa shells a "cruel trick" disdainful of the series' core gameplay. ''Super Mario Land''s shooter levels, new to the series, were not revisited in subsequent ''Super Mario'' games except the ''Maker'' games. Subsequent series games such as ''Super Mario Land 2'' both dropped the original's tiny scale and chose the classic
fire flower (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
fireballs over the first installment's bouncing balls. The game was included in multiple rankings of top Game Boy games, and ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' listed it at 73 in its top 100 Nintendo games. After her debut in ''Super Mario Land'', Princess Daisy appears in later ''Mario'' series sports and
racing games Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
.


Popular music

The song " Supermarioland" (1992) by British group Ambassadors of Funk was inspired by the game and became a novelty hit, appearing in the UK top ten charts. Simon Harris, the mastermind behind Ambassadors of Funk, said that he initially had no intention to create ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
'' themed compositions, but after his friend introduced him to Nintendo's Game Boy console, he became fond of the theme music from ''Super Mario Land'', composed by
Hirokazu Tanaka , also known as Chip Tanaka, is a Japanese musician, composer, sound designer, and executive who pioneered chiptune music. He is best known as one of Nintendo's in-house composers during the 8- and 16-bit era of video games. Tanaka also had a role ...
. He realised that the songs on the game's
score Score or scorer may refer to: *Test score, the result of an exam or test Business * Score Digital, now part of Bauer Radio * Score Entertainment, a former American trading card design and manufacturing company * Score Media, a former Canadian ...
had a similar tempo to
house music House is a music genre characterized by a repetitive Four on the floor (music), four-on-the-floor beat and a typical tempo of 120 beats per minute. It was created by Disc jockey, DJs and music producers from Chicago metropolitan area, Chicago' ...
, so he was able to incorporate the samples into "Supermarioland" easily, recruiting Einstein to provide the rap vocals. After Harris created the track, he contacted Nintendo to clear the music samples, and the company, liking what Harris had done, also requested that he and Einstein record an album of ''Super Mario'' material. Nintendo UK quickly began to promote and market "Supermarioland", even providing an actor for the music video, but
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing card ...
was difficult to contact, and the track was never released in the United States. Mario's designer,
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
, approved the project, and the album, titled ''Super Mario Compact Disco'', was released in Japan in August 1993, featuring tracks from other Mario games such as ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
'' and ''
Super Mario Kart ''Super Mario Kart'' is a kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. The first game in the ''Mario Kart'' series, it was released in Japan and North America in 1992, and in Europe th ...
''.


Notes


References


External links

* {{Authority control Mario video games 1989 video games Alien invasions in video games Game Boy games Nintendo Research & Development 1 games Side-scrolling platform games Single-player video games Video games developed in Japan Video games scored by Hirokazu Tanaka Video games directed by Satoru Okada Video games produced by Gunpei Yokoi Virtual Console games Virtual Console games for Nintendo 3DS Video games with title protagonists