Stellaris (video game)
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''Stellaris'' is a 4X
grand strategy Grand strategy or high strategy is a state's strategy of how means can be used to advance and achieve national interests. Issues of grand strategy typically include the choice of primary versus secondary theaters in war, distribution of resource ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Paradox Development Studio Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series ''Europa U ...
and published by
Paradox Interactive Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independen ...
. In ''Stellaris'', players take control of an interstellar civilization on the galactic stage and are tasked with
exploring Exploration refers to the historical practice of discovering remote lands. It is studied by geographers and historians. Two major eras of exploration occurred in human history: one of convergence, and one of divergence. The first, covering most ...
, colonizing, and managing their region of the galaxy, encountering other civilizations that they can then engage in
diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
,
trade Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market. An early form of trade, barter, saw the direct excha ...
, or
warfare War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regul ...
with. A large part of the game involves dealing with both scripted and emergent events, through which new empires alter the balance of power, powerful crises threaten the galaxy, or event chains tell the story of forgotten empires. It was released worldwide for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
,
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, w ...
on May 9, 2016 and for PlayStation 4 and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
as ''Stellaris: Console Edition'' on February 26, 2019.


Gameplay

''Stellaris'' is a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
grand strategy game set in one of several available galaxy types in the distant future. Players play as a government of a species in early stages of interstellar space exploration, right after the invention of
faster-than-light Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero ...
(FTL) space travel technology, ready to claim a place as one of "the species of the stars." Depending on several factors, such as the ethics of the civilization and the player's desires, the ultimate goal of the empire can range from galactic conquest, hoarding of resources and technological supremacy, to peaceful coexistence with or absolute destruction of all other sapient life. The player controls ships, including science, construction and military vessels. Combat includes space combat and ground combat and is more centered towards the bigger picture, preparation, and strategy. There are also diplomatic options such as alliances and trade agreements with other races. The game begins either by picking one of the premade empires or using a player-customized empire/species. The process of creating involves several different choices. The first of these choices involves picking a mixture of positive and negative characteristics ("Traits") that make up their species. Next, the player customizes the empire of their species. In this phase, the player chooses the ethics and civics of their empire (with Ethics and Civics points, respectively) which the ideology the empire has adopted. Ethics give various buffs, restrict certain features (a Spiritualist empire cannot use robots, a Materialistic empire cannot outlaw robots) and governments from being picked (an Authoritarian empire is unable to be a democratic government and vice versa), and change the way information is presented to the player. Players also choose an origin, a kind of backstory for their empire. Origins can include originating from a world ravaged by nuclear warfare or starting with a secondary playable race, such as robots or a strong but unintelligent worker race. These secondary species are created in a similar process to the one previously described. All ethics, other than the later added Gestalt Consciousness, have normal and
fanatic FANatic is an American TV show created by Ed Connolly and produced by Executive Producers Deborah Norton and Ed Connolly of Norton Connolly Productions, that was shown on the MTV MTV (Originally an initialism of Music Television) is an Am ...
versions which represent the alignment of the empire. Fanatic versions of ethics give greater bonuses than their normal variants, but usually have even higher restrictions and always take up two ethics points instead of the normal one point per ethic. The ethic named Gestalt Consciousness makes the empire a hive mind or robotic empire, takes up all ethics points and gives new civics only available to hive mind and robotic empires. Megacorporations, a government type added in the Megacorp DLC, aren't restricted ethics-wise like a hive mind is, but they can only choose civics unique to them. Both ethics (other than Gestalt Consciousness) and most civics can be changed throughout the game. The player can customize the flag, name, homeworld, appearance of cities and space constructs, and ruler of their empire. In most cases, the player's empire begins with a single inhabited planet, several mining and/or research stations, a construction ship, a science ship, three small warships, and a starbase. Early gameplay consists of exploring and colonizing increasing swaths of space, while mid-game activities may include engaging with warfare and/or diplomacy with other empires, but can also be filled with a vast amount of micro-management. The economy of a player's empire throughout the game is primarily based on five main resources: energy credits, minerals, food, consumer goods, and alloys, each having a primary purpose to contribute to the player's economy. There are also Strategic resources that are used to make advanced buildings, weapons, defenses, and can also be used to endorse edicts. Edicts also can cost Influence which can be obtained by supporting factions with in your empire or by participating in diplomacy with other empires in your galaxy. Advancement in Stellaris is achieved through technologies and traditions which progressively scale in cost for the player to achieve, but provide better features for the player as the game continues. Edicts are used to boost and passively upgrade empires, costing Strategic resources, energy, and influence. There are also mid-game crises which can occur, such as a crusade by a marauder empire. Later in the game, larger crisis events occur that have galaxy-wide implications—for example, an awakening of dormant
sentient Sentience is the capacity to experience feelings and sensations. The word was first coined by philosophers in the 1630s for the concept of an ability to feel, derived from Latin '' sentientem'' (a feeling), to distinguish it from the ability to ...
AI or an invasion by extra-dimensional or extra-galactic forces, these being either randomly chosen or selected by the player at the start of the game. Paradox hoped that this feature would address a common late-game problem in 4X style games; whereby one faction is so powerful that their eventual victory is inevitable, resulting in frustrating gameplay. In the Nemesis DLC, the player can choose to become the crisis with the goal of destroying the galaxy.


Development and release

''Stellaris'' was developed by Paradox Development Studios and published by
Paradox Interactive Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independen ...
. The game uses the same Clausewitz Engine that the studio has used since '' Europa Universalis III'' in 2007 albeit with some modifications, such as the usage of
physically based rendering Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the flow of light in the real world. Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the b ...
(PBR). The game was presented at
Gamescom Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associ ...
in August 2015. Director Henrik Fahraeus describes his influences as "one third '' Star Control 2'', one third '' Master of Orion 2'' and one third
Europa Universalis IV ''Europa Universalis IV'' is a 2013 grand strategy video game in the '' Europa Universalis'' series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to '' Europa Universalis III'' (2007). The game was re ...
", to "create a strategy game with particular focus on exploration and expansion". The team also referenced ''Star Control II'' with several character concepts and personalities, including alien races who resemble birds, mushrooms, and gas clouds. Stellaris was released to the public on May 9, 2016. After launch, the developers confirmed that there would be a number of expansion packs, as well as free updates to address bugs and introduce new gameplay features. The updates were named after famous science fiction writers, including Arthur C. Clarke, Isaac Asimov,
Robert A. Heinlein Robert Anson Heinlein (; July 7, 1907 – May 8, 1988) was an American science fiction author, aeronautical engineer, and naval officer. Sometimes called the "dean of science fiction writers", he was among the first to emphasize scientific accu ...
,
Iain Banks Iain Banks (16 February 1954 – 9 June 2013) was a Scottish author, writing mainstream fiction as Iain Banks and science fiction as Iain M. Banks, adding the initial of his adopted middle name Menzies (). After the success of ''The Wasp Factor ...
,
Douglas Adams Douglas Noel Adams (11 March 1952 – 11 May 2001) was an English author and screenwriter, best known for ''The Hitchhiker's Guide to the Galaxy''. Originally a 1978 The Hitchhiker's Guide to the Galaxy (radio series), BBC radio comedy, ''The H ...
,
Ray Bradbury Ray Douglas Bradbury (; August 22, 1920June 5, 2012) was an American author and screenwriter. One of the most celebrated 20th-century American writers, he worked in a variety of modes, including fantasy, science fiction, horror, mystery fictio ...
,
Karel Čapek Karel Čapek (; 9 January 1890 – 25 December 1938) was a Czech writer, playwright and critic. He has become best known for his science fiction, including his novel '' War with the Newts'' (1936) and play '' R.U.R.'' (''Rossum's Universal ...
,
Pierre Boulle Pierre François Marie Louis Boulle (20 February 1912 – 30 January 1994) was a French novelist best known for two works, '' The Bridge over the River Kwai'' (1952) and ''Planet of the Apes'' (1963), that were both made into award-winning films. ...
, C. J. Cherryh,
Larry Niven Laurence van Cott Niven (; born April 30, 1938) is an American science fiction writer. His best-known works are '' Ringworld'' (1970), which received Hugo, Locus, Ditmar, and Nebula awards, and, with Jerry Pournelle, '' The Mote in God's E ...
, Ursula K. Le Guin,
Gene Wolfe Gene Rodman Wolfe (May 7, 1931 – April 14, 2019) was an American science fiction and fantasy writer. He was noted for his dense, allusive prose as well as the strong influence of his Catholic faith. He was a prolific short story writer and nove ...
,
Tanith Lee Tanith Lee (19 September 1947 – 24 May 2015) was a British science fiction and fantasy writer. She wrote more than 90 novels and 300 short stories, and was the winner of multiple World Fantasy Society Derleth Awards, the World Fantasy Lifetime ...
, and
Mary Shelley Mary Wollstonecraft Shelley (; ; 30 August 1797 – 1 February 1851) was an English novelist who wrote the Gothic novel '' Frankenstein; or, The Modern Prometheus'' (1818), which is considered an early example of science fiction. She also ...
, until 2022, when they began to take the names of constellations starting with 3.3, " Libra". The game is also accompanied by free patches, which may adjust existing mechanics or add new ones in the same theme as the expansions. The first major patch arrived on May 24, shortly after the game's release, featuring numerous improvements to the AI, as well as an additional playable race. The 2.0 patch (Cherryh), released in February 2018, revamps a significant amount of game mechanics, even for players who have not purchased the corresponding "Apocalypse" DLC. The 2.1 (Niven) update, released alongside the "Distant Stars" DLC in May, revamped the base game play loop and added more quality-of-life features. The 2.2 (Le Guin) update was released in December, along with the "Megacorp" DLC, and revamped how planets are organized. The 3.0 (Dick) update was released in April 2021, coinciding with the release of the "Nemesis" DLC. Minor releases have continued through 2022 with 3.5 being released September 2022. There have also been plenty of story packs and species packs that have been released, each adding a new in game events, origins, empire types, species, traits, civic, and ascension perks. Plantoids Species Pack dropped August 4 2016 being the first, and the latest being the Toxoids Species Pack releasing September 20 2022.
Paradox A paradox is a logically self-contradictory statement or a statement that runs contrary to one's expectation. It is a statement that, despite apparently valid reasoning from true premises, leads to a seemingly self-contradictory or a logically u ...
ported the game to consoles. The PlayStation 4 and Xbox One versions of ''Stellaris'' were released on February 26, 2019, as ''Stellaris: Console Edition''. A version of the game optimized for Xbox Series X/S released on March 25, 2021.


Downloadable Content

A number of DLCs have been released for the game. All are optional and may be applied to the base game in any combination. The largest DLCs come in the form of expansions, which significantly alter the mechanics and features of the game. There are also story packs (which add new events and minor mechanics) and species packs (which add new species, with accompanying audio, visuals and mechanics).


Reception


Pre-release

In a preview of the game at '' Rock, Paper, Shotgun'', Adam Smith wrote that ''Stellaris'' "could be Paradox's finest hour, and a landmark in the development of both 4X and grand strategy design".


Critical response

''Stellaris'' received "generally favorable" reviews, according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events. The more mixed reviews also noted that the mid-game could be less satisfying, thanks to an overly simple diplomatic system and a somewhat passive AI.


Sales

Less than 24 hours after release,
Paradox Interactive Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independen ...
announced that ''Stellaris'' had sold over 200,000 units, breaking the revenue record for any of Paradox Interactive's previous titles during the same time period. It almost matched the sales record currently held by '' Cities: Skylines''. It became Paradox Development Studio's fastest selling game. On 21 June 2016, the game had sold over 500,000 units. On 12 May 2020, the publisher announced a new record for total players online, with the game's sales exceeding 3 million units.


See also

* List of grand strategy video games * List of Paradox Interactive games *
List of PC games The following list of PC games contains an alphabetized and segmented table of video games that are playable on the PC, but not necessarily exclusively on the PC. It includes games for multiple PC operating systems, such as Windows, Linux, DOS, Un ...


References


External links

*
Official wiki
* {{Paradox Interactive games 2016 video games 4X video games Grand strategy video games Linux games MacOS games Paradox Interactive games PlayStation 4 games Science fiction video games Space opera video games Video games with Steam Workshop support Video games about extraterrestrial life Video games about space warfare Video games developed in Sweden Video games set in the 22nd century Video games set on fictional planets Video games using procedural generation Video games with downloadable content Windows games Xbox Cloud Gaming games Xbox One games Artificial wormholes in fiction Xenoarchaeology in fiction