Grand Strategy Wargame
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Grand Strategy Wargame
A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. It is a genre that has considerable overlap with 4X games, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world. Scope of games Grand strategy games can be played on a computer or as a board game. They often include a map of the game world, which can range from a single continent to the entire globe. Players typically control a nation or empire and make decisions that affect its development, such as building infrastructure, recruiting and training military units, and negotiating with other players. Combat is often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames. Examples of grand strategy gam ...
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Wargame
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describe ...
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Rise And Decline Of The Third Reich
''Rise and Decline of the Third Reich'' or more commonly ''Third Reich'' is a grand strategy wargame covering the European theater of World War II, designed by John Prados and released in 1974 by Avalon Hill. Players take on the roles of major powers—Germany, Italy, United Kingdom, France, the Soviet Union, and the United States—from 1939 to 1946. The game was popular because of the balance between economics, politics, and land, sea, air and strategic warfare. Players can try alternate history strategies (''e.g.'', a German invasion of Spain or the United Kingdom). The game is complex and can take many hours to complete. Revised editions of the game were published in the 1980s. A further redesign of the game, ''Advanced Third Reich'', was published in 1992, followed by a Pacific theater counterpart, '' Empire of the Rising Sun'', in 1995. In 2003, yet another redesign of these two games was published by GMT Games as ''A World at War''. In 2001, Avalanche Press release ...
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Computer Wargames
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes. History Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as ''Empire'' in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, '' Computer Bismarck'', a turn-based game based on the last battle of the battleship ''Bismarck''. Wargame designer Gary Gr ...
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Wargame (video Games)
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes. History Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as ''Empire'' in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, '' Computer Bismarck'', a turn-based game based on the last battle of the battleship ''Bismarck''. Wargame designer Gary ...
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List Of Board Wargames
This is a list of board wargames by historical genre (and some subgenres) showing their publication history. All games can be presumed to have been published in English unless another language is noted. Historical *'' The Art of Siege'' ( Simulations Publications, Inc., 1979) *''Combined Arms'' ( Simulations Publications, Inc. – '' S&T'' #46, 1974) Ancient Early Middle Ages *'' Belisarius: The Byzantine Empire Strikes'' ( Decision Games – '' S&T'' #210, 2002) *'' Byzantium'' ( Warfrog, 2005) *'' Dark Ages: Tactical Warfare, 500-1300'' ( Simulations Publications, Inc., 1971) *'' Norseman: Viking Kingdoms of the North Sea'' (Simulations Canada, 1985) *''Viking'' ( Simulations Publications, Inc., 1975) *'' Viking Raiders'' ( Standard Games, 1987; Eurogames, ) *'' Vikingatid'' ( Trollspel, 1998 ) Middle Ages *'' Agincourt'' ( Simulations Publications, Inc., 1978) *'' The Black Prince: The Battle of Navarette, 1367'' ( Simulations Publications, Inc., 1979) *'' ...
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Government Simulation Game
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include Geopolitics, geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements. Background Games based on geopolitics and elections existed long before the emergence of personal computers and their ability to quickly process large amounts of statistical data. One of the earliest such games was ''The Game of Politics'', created by Oswald Lord in 1935 which remained in print until 1960. In 1954, the board game ''Diplomacy (game), Diplomacy'' was created, which differs from other wargames in that it features a "negotiation" phase during which players reach agreements with other players, and then exec ...
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List Of Grand Strategy Video Games
This is an index of grand strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting, and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings. Legend List See also * Grand strategy wargame {{Video game lists by genre Timelines of video games Grand strategy Grand strategy or high strategy is a state's strategy of how means can be used to advance and achieve national interests. Issues of grand strategy typically include the choice of primary versus secondary theaters in war, distribution of resource ... Grand strategy video games ...
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Counterfactual History
Counterfactual history (also virtual history) is a form of historiography that attempts to answer the '' What if?'' questions that arise from counterfactual conditions. As a method of intellectual enquiry, counterfactual history explores history and historical incidents by extrapolating a timeline in which key historical events either did not occur or had an outcome different from the actual historical outcome. Counterfactual history seeks by "conjecturing on what did not happen, or what might have happened, in order to understand what did happen." It has produced a literary genre which is variously called alternate history, speculative history, allohistory, and hypothetical history. Development An early book of counterfactual histories is ''If It Had Happened Otherwise'' (1931) which features "If Lee Had Not Won the Battle at Gettysburg", by Winston Churchill, about a fictional Confederate victory at the Battle of Gettysburg (1863). As a text of counterfactual histories writte ...
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Total War (video Game Series)
''Total War'' is a series of strategy games developed by British developer Creative Assembly for personal computers. They combine turn-based strategy and resource management with real-time tactical control of battles. Rather uniquely for real-time strategy games, flanking manoeuvers and formations factor heavily into gameplay. The first of the series, '' Shogun: Total War'', was released in June 2000. The most recent major game released was '' Total War: Warhammer III'' on February 17, 2022. As of October 2022, the series has sold over 40.4 million copies. Main games ''Shogun: Total War'' Released in June 2000, ''Shogun: Total War'' is the first game in the series. The game is set in feudal Japan. The single-player game includes interactive videos that represented possible decisions by the player, such as converting to Christianity. The original ''Shogun'' was not a mainstream product, but attracted a dedicated fan base. An expansion pack, ''The Mongol Invasion'', was r ...
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Europa Universalis
''Europa Universalis'' is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First. Development The game was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993. To facilitate the new game, a new proprietary software engine, known as the Europa Engine, was developed. The game went gold on January 23, 2001. Gameplay ''Europa Universalis'' lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1801, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a map divided into 3,633 provinces, and proceeds in a pausable real time format. The player starts the game on a two-dimensional map, which is divided into provinces and sea zones. Part of the presented world is invisible for the player (terra incognita) – it is however possible to explore individual provinces. The ...
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Hearts Of Iron
''Hearts of Iron'' is a grand strategy video game developed by Paradox Development Studio and published by Strategy First. Based on the Europa Engine, it was originally released in 2002 for Microsoft Windows. A Mac OS version was released by Virtual Programming the following year. In 2004, Atari, SA published ''Hearts of Iron: Platinum'', an updated version that sought to improve several aspects of the game. ''Hearts of Iron'' allows the player to take control of a nation in the world and guide it through World War II and the years immediately before and after it. ''Hearts of Iron'' is the first game in the eponymous series of grand strategy wargames. Three additional games have been released in the series: '' Hearts of Iron II'', ''Hearts of Iron III'', and ''Hearts of Iron IV''. Gameplay Players play as a nation in the world in the years leading up to, during, and immediately after World War II. There are three main alliances in the game: the Allies, the Axis, and the C ...
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Empires In Arms
''Empires in Arms'' is an out-of-print board game by Harry Rowland, published by the Australian Design Group in 1983. It was licensed to the Avalon Hill Game Company (now a subsidiary of Hasbro Inc.) in 1985. A computer version of the game was released by Matrix Games in late 2007. Gameplay ''Empires in Arms'' is a "grand strategy" wargame, focusing on warfare in the Napoleonic era of 1805–1815. Up to seven players can participate, each assuming control of a Great Power (France, Great Britain, Russia, Austria, Prussia, Spain and Turkey). Variants have been developed that cover other time periods and allow for additional players by elevating a neutral country to a playable power. Although classified as a war game, the object of the game is to achieve international prestige (measured by "victory points," as described below). Although successful military campaigns contribute to a player's prestige, there are other ways of gaining prestige, such as creating diplomatic allianc ...
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