Spore (computer game)
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''Spore'' is a 2008
life simulation Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
real-time strategy God game developed by Maxis and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. ''Spore'' allows a player to control the development of a
species In biology, a species is the basic unit of classification and a taxonomic rank of an organism, as well as a unit of biodiversity. A species is often defined as the largest group of organisms in which any two individuals of the appropriate s ...
from its beginnings as a microscopic organism, through development as an intelligent and
social Social organisms, including human(s), live collectively in interacting populations. This interaction is considered social whether they are aware of it or not, and whether the exchange is voluntary or not. Etymology The word "social" derives from ...
creature, to interstellar exploration as a
spacefaring Spaceflight (or space flight) is an application of astronautics to fly spacecraft into or through outer space, either with or without humans on board. Most spaceflight is uncrewed and conducted mainly with spacecraft such as satellites in or ...
culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download. ''Spore'' was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicles, and buildings. However, ''Spore'' was criticized for its gameplay which was seen as shallow by many reviewers; GameSpot remarked: "Individual gameplay elements are extremely simple". Controversy surrounded ''Spore'' due to the inclusion of SecuROM, and its
digital rights management Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. ...
software, which can potentially open the user's computer to security risks.


Gameplay

''Spore'' allows the player to develop a species from a microscopic organism to its evolution into a complex creature, its emergence as a social, intelligent being, to its mastery of the planet, and then finally to its ascension into space, where it interacts with alien species across the galaxy. Throughout the game, the player's perspective and species change dramatically. The game is broken up into distinct "stages". The outcome of one phase affects the initial conditions and leveling facing the player in the next. Each phase exhibits a distinct style of play, and has been described by the developers as ten times more complicated than its preceding phase. Phases often feature optional missions; when the player completes a mission, they are granted a bonus, such as a new ability or money. If all of a player's creations are eliminated at some point, the species will respawn at its nearest colony or the beginning of the phase. Unlike many other Maxis games, ''Spore'' has a primary win condition, which is obtained by reaching a supermassive black hole placed at the center of the galaxy and receiving a "Staff of Life". However, the player may continue to play after any goal has been achieved. The first four phases of the game, if the player uses the editors only minimally, will take up to 15 hours to complete, but can take as little as one or two hours. Note that there is no time limit for any stage: the player may stay in a single stage as long as they wish, and progress to the next stage when ready. At the end of each phase, the player's actions cause their creature to be assigned a characteristic, or consequence trait. Each phase has three consequence traits, usually based on how aggressively or peacefully the phase was played. Characteristics determine how the creature will start the next phase and give it abilities that can be used later in the game.


Stages

''Spore'' is a game that is separated into stages, each stage presenting a different type of experience with different goals to achieve. The five stages are the Cell Stage, the Creature Stage, the Tribal Stage, the Civilization Stage, and the Space Stage. Once the primary objective is completed, the player has the option to advance to the next stage, or continue playing the current stage.


Cell Stage

The Cell Stage (sometimes referred to as the
tide pool A tide pool or rock pool is a shallow pool of seawater that forms on the rocky intertidal shore. Many of these pools exist as separate bodies of water only at low tide. Many tide pool habitats are home to especially adaptable animals that ...
, cellular, or microbial stage) is the very first stage in the game, and begins with a cinematic explanation of how the player's cell got onto the planet through the scientific concept of panspermia, with a meteor crashing into the ocean of a planet and breaking apart, revealing a single-celled organism. The player guides this simple
microbe A microorganism, or microbe,, ''mikros'', "small") and ''organism'' from the el, ὀργανισμός, ''organismós'', "organism"). It is usually written as a single word but is sometimes hyphenated (''micro-organism''), especially in olde ...
around in a 3D environment on a single 2D plane, reminiscent of
Flow Flow may refer to: Science and technology * Fluid flow, the motion of a gas or liquid * Flow (geomorphology), a type of mass wasting or slope movement in geomorphology * Flow (mathematics), a group action of the real numbers on a set * Flow (psych ...
, where it must deal with
fluid dynamics In physics and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids— liquids and gases. It has several subdisciplines, including ''aerodynamics'' (the study of air and other gases in motion) an ...
and predators, while eating meat chunks or plants. The player may choose whether the creature is a herbivore or a carnivore prior to starting the stage. The player can find "meteor bits" (apparently from the aforementioned panspermic meteor) or kill other cells to find parts that upgrade their creature by adding abilities such as electricity, poison or other parts. Once the microbe has found a part, the player can call a mate to enter the editor, in which they can modify the shape, abilities and appearance of the microbe by spending "DNA points" earned by eating meat chunks or plants in the stage. The cell's eating habits in the Cell Stage directly influence its diet in the Creature Stage, and only mouths appropriate to the diet (Herbivore, Carnivore, or Omnivore) established in the Cell Stage will become available in the Creature Stage. Once the creature ''grows'' a brain and the player decides to progress to the next stage, the creature editor appears, prompting the user to add legs before the shift to land. The Creature editor differs in that it gives the player the ability to make major changes to the creature's body shape and length, and place parts in three-dimensional space instead of a top-down view as in the Cell editor.


Creature Stage

In the Creature Stage, the player creates their own land creature intended to live on a single continent. If the player attempts to swim to another island, an unidentified monster eats the player, and the player is warned not to come again. The biosphere contains a variety of animal species which carnivorous and omnivorous creatures can hunt for food, and fruit-bearing plants intended for herbivores and omnivores. The player creature's Hunger becomes a measured stat as well as its Health in this stage; depletion of the Hunger meter results in Health depletion and eventual death of the player creature unless food is eaten. In the Creature Stage, the player has a home nest where members of their own species are located. The nest is where the player respawns following death, and acts as a recovery point for lost HP. Other species' nests are spread throughout the continent. While interacting with them, the player can choose to be ''social'' or ''aggressive''; how the player interacts with other creatures will affect their opinion of the player's species. For instance, by mimicking their social behaviors (singing, dancing etc.), NPC creatures will eventually consider the player an ally, but if the player harms members of their species, they will flee or become aggressive upon sighting them. The player can heal in allied nests and add allied creatures to their packs. ''Epic'' creatures, which are rare, aggressive creatures more than twenty times the player's height, feature prominently in the Creature Stage. The player cannot use social interactions with an Epic creature. There are also ''Rogue'' creatures which may be befriended or attacked. Additionally, spaceships may appear in this stage and abduct a creature. Progress in the Creature Stage is determined by the player's decisions on whether to befriend or attack other species. These decisions will affect the abilities of the player's species in subsequent stages of the game. Successful socialization and hunting attempts will give DNA Points, which may be spent on many new body parts. The player will also be rewarded with multiple DNA points for allying with or causing the extinction of a species. Placing new parts in the Creature editor comes at the expense of DNA points; more expensive parts will further upgrade the player creature's abilities for either method of interaction, as well as secondary abilities such as flight, speed or boosted health. After the player is finished editing, a newly evolved generation of creatures will be present in the home nest as the player's creature hatches. As the player's creature befriends or hunts more creatures, its intelligence and size increases until it can form a tribe.


Tribal Stage

After the brain of the player's species evolves sufficiently, the species may enter the Tribal Stage. The species' design becomes permanent, and the player sheds control of an individual creature in favor of the entire tribe group, as the game focuses on the birth of
division of labor The division of labour is the separation of the tasks in any economic system or organisation so that participants may specialise (specialisation). Individuals, organizations, and nations are endowed with, or acquire specialised capabilities, and ...
for the species. The player is given a hut, a group of up to 12 fully evolved creatures,''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'', January 2008, p42-p46
as well as two of six possible Consequence Abilities, unlocked depending on the species' behavior in the previous phases. This is only possible if the player played the previous stages; if the player started directly from the ''Galaxy Screen'', they are locked. Gameplay during this stage is styled as an
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
. Rather than controlling one creature, the player now controls an entire tribe and can give them commands such as gathering food, attacking other tribes or simply moving to a certain location. The player may give the tribe tools such as
weapons A weapon, arm or armament is any implement or device that can be used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, s ...
, musical instruments, and healing or food-gathering implements. Food now replaces "DNA points" as the player's currency, and can be spent on structures and additional tribe members, or used to appease other tribes of different species. Tribe members also gain the option to wear clothes, the editing of which replaces the Creature Editor in the 'Tribal Outfitter'. Combat can be made more effective with weapons like stone axes, spears, and torches. For socializing, a player can obtain musical instruments: wooden horns, maracas and didgeridoos. Miscellaneous tools can be used for fishing and gathering food and for healing tribe members. All tools, however, require a specialized tool shack, which costs food to build. Tribe members can also gather food, an essential concept. Food can be stolen by wild creatures or by other tribes in the form of raids. The diet choice that the player made in prior stages, whether herbivore, omnivore, or carnivore, determines what food the tribe can gather and eat. Animals can be hunted for meat, and fish or seaweed can be speared for food. Fruit is gathered from trees and bushes, and players can also domesticate animals for eggs, which all diet types can eat. Any foreign animals in the player's pack in the Creature Stage are automatically added to the tribe as farm animals. Epic creatures may threaten nests or tribes. Allied tribes will occasionally bring the player gifts of food. Players can steal food from other tribes (though it angers them), and dead tribes may be pillaged for their food. There are five other tribes that appear along with the player's tribe. For every tribe befriended or destroyed, a piece of a totem pole is built, which may increase the population limit of the player's tribe or grant access to new tools and clothes. When all five tribes are allied or conquered, the player may move forward to the Civilization Stage.


Civilization Stage

The events of Tribal Stage have left the player's tribe the dominant species of the planet, but the species itself has now fragmented into many separate nations. The player retains control of a single nation with one city. The goal in the civilization phase is to gain control of the entire planet, and it is left to the player to decide whether to conquer it using military force, diplomacy, or religious influence. Two new editors (the building and vehicle editors) are used to create city buildings and vehicles. The player can place three types of buildings (House, Factory, and Entertainment) around the City Hall (which can also be customized) and may build up to 3 types of vehicles (sea, land and air) at each city. These vehicles serve military, economic or religious purposes. The main unit of currency is "Sporebucks", which is used to purchase vehicles and buildings. To earn income, players can capture spice geysers and set up spice derricks at their locations, conduct trade, or build factories. In constructing vehicles and buildings, as with most real-time strategy games, there is a capacity limit; building houses will increase the cap, and constructing various buildings adjacent to one another will provide a productivity bonus or deficit. The presence of other nations requires the player to continue expanding their empire using military force,
propaganda Propaganda is communication that is primarily used to influence or persuade an audience to further an agenda, which may not be objective and may be selectively presenting facts to encourage a particular synthesis or perception, or using loaded ...
, or simply buying out cities. Players can choose their method of global domination depending on the types of cities they own. Military states grow solely by attacking other cities. Nations with a religious trait construct special missionary units that convert other cities via religious propaganda. Likewise, economic states communicate solely by trade and have no weapons (except for defensive Turrets). If the player's nation captures a city of a different type, they can choose to have the city retain its original type if they wish, or convert it to match the type it was captured with. Players of all three ideological paths can eventually use a superweapon, which requires a large number of cities and Sporebucks, but gives the player a significant advantage over rival nations. Aside from enemy nations, Epic creatures may threaten individual cities.


Space Stage

The Space Stage provides new goals and paths as the player's species begins to spread through the galaxy. The game adopts the
principle of mediocrity The mediocrity principle is the philosophical notion that "if an item is drawn at random from one of several sets or categories, it's more likely to come from the most numerous category than from any one of the less numerous categories". The prin ...
, as there are numerous forms of life scattered throughout the galaxy. The player controls a single spaceship, built at the beginning of the Space Stage. The player can travel by clicking on other planets and moons and stars, though each jump costs energy. Later in the game, the player can purchase a
wormhole A wormhole (Einstein-Rosen bridge) is a hypothetical structure connecting disparate points in spacetime, and is based on a special Solutions of the Einstein field equations, solution of the Einstein field equations. A wormhole can be visualize ...
key which enables them to travel through
black holes A black hole is a region of spacetime where gravity is so strong that nothing, including light or other electromagnetic waves, has enough energy to escape it. The theory of general relativity predicts that a sufficiently compact mass can def ...
, offering instant transportation to a sister black hole. There are around 500,000 planets in the game's galaxy orbiting around 100,000 stars (including
Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surfa ...
and its star, Sol). Players can visit and explore all rocky planets with all their lifeforms and geologic structure. These planets can also be terraformed and
colonized Colonization, or colonisation, constitutes large-scale population movements wherein migrants maintain strong links with their, or their ancestors', former country – by such links, gain advantage over other inhabitants of the territory. When ...
. The colonization of new worlds makes the player's civilization more influential and increases its income. Players can make contact with other space-faring civilizations, or "empires", which sport many different personalities and worldviews, ranging from diplomatic and polite species willing to ally, to distrustful, fanatical empires more willing to wage war. Completing missions for an empire improves the player's relationship with them, as does trading and assisting in fending off attacks. When the player has become allied with an empire, they can ask certain favors of the empire. If the player becomes enemies with an empire, they will send a small fleet of ships to attack the player's ship as soon as they enter their territory. One of the main goals in the Space Stage is for the player to push their way toward a supermassive black hole at the galaxy's center, which introduces the game's final antagonists, the Grox, a unique species of cybernetic aliens with a powerful empire of 2400 systems surrounding the core. Getting to the center of the galaxy and entering starts a cinematic in which the player is introduced to Steve. After the cinematic dialogue with Steve ends the player is shot out of the black hole, and gets rewarded with the Staff of Life. Another major goal in the game is to eradicate the Grox, which yields an achievement.


Removed stages

Several other stages were mentioned at various points by the developers, including a Molecular Stage, an Aquatic Stage, a City Stage, and a Terraforming Stage. These stages were scrapped. ; Galactic Adventures If Galactic Adventures is installed, the player may be given missions which involve travelling to planets, beaming down and completing Maxis-created, planetside 'adventures'. With this expansion, the player can also outfit their Captain with weapons and accessories which assist in these adventures. The occupants of allied ships can also take part.


Editors/creators

User-generated content User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion f ...
is a major feature of ''Spore''; there are eighteen different editors (some unique to a phase). All have the same general UI and controls for positioning, scaling and colouring parts, whether for the creation of a creature, or for a building or vehicle. The Creature editor, for example, allows the player to take what looks like a lump of clay with a spine and mould it into a creature. Once the torso is shaped, the player can add parts such as legs, arms, feet, hands, noses, eyes, and mouths. Many of these parts affect the creature's abilities (speed, strength, diet, etc.), while some parts are purely decorative. Once the creature is formed, it can be painted using a large number of textures, overlays, colours, and patterns, which are procedurally applied depending on the topology of the creature. The only required feature is the mouth. All other parts are optional; for example, creatures without legs will slither on the ground like a slug or an inchworm, and creatures without arms will be unable to pick up objects. Although there is not a formal planet editor, in the Space Stage, players can freely terraform all rocky planets in the galaxy, adding mountains, valleys, lakes, etc. Players can also change these planets' biological
ecosystem An ecosystem (or ecological system) consists of all the organisms and the physical environment with which they interact. These biotic and abiotic components are linked together through nutrient cycles and energy flows. Energy enters the syste ...
s. There are two new editors seen in the new expansion
Spore Galactic Adventures ''Spore Galactic Adventures'' is an expansion pack for the multigenre Video game, game '' Spore (2008 video game), Spore'', developed by Maxis Emeryville and published by Electronic Arts. The US version of the game was released on June 23, 2009. ...
: these include the captain editor (also called the captain outfitter) and the adventure creator, which enables terraforming and placing objects freely on adventure planets.


Community

''Spore'' user community functionality includes a feature that is part of an agreement with
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
granting players the ability to upload a YouTube video of their creatures' activity directly from within the game, and EA's creation of "The ''Spore'' YouTube Channel", which will showcase the most popular videos created this way. In addition, some user-created content will be highlighted by Maxis at the official ''Spore'' site, and earn badges of recognition. One of ''Spore's'' most social features is the ''Sporecast'', an
RSS RSS ( RDF Site Summary or Really Simple Syndication) is a web feed that allows users and applications to access updates to websites in a standardized, computer-readable format. Subscribing to RSS feeds can allow a user to keep track of many di ...
feed that players can use to subscribe to the creations of any specific ''Spore'' player, allowing them to track their creations. There is a toggle which allows the player to restrict what downloadable content will be allowed; choices include: "no user generated content", "official Maxis-approved content", "downloadable friend content", and "all user-created content". Players can elect to ban content in-game, at any time, and Maxis monitors content for anything deemed inappropriate, issuing bans for infractions of content policy.


Spore API

''Spore'' has also released an API (application programming interface) to allow developers to access data about player activity, the content they produce and their interactions with each other. The ''Spore'' API is a collection of RESTful public web services that return data in .XML format. In April 2009, the results of the ''Spore'' API Contest was concluded with winners building interactive visualizations, games, mobile applications and content navigation tools. The API also includes a Developers forum for people wishing to use all the creations people have made to create applications.


Interplay

The game is referred to as a "massively
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
online game" and "asynchronous sharing."''Spore'' FAQ
, at official website.
Simultaneous
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
gaming is not a feature of ''Spore''. The content that the player can create is uploaded automatically to a central database, cataloged and rated for quality (based on how many users have downloaded the object or creature in question), and then re-distributed to populate other players' games. The data transmitted is very small — only a couple of
kilobyte The kilobyte is a multiple of the unit byte for digital information. The International System of Units (SI) defines the prefix ''kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantiti ...
s per item transmitted – due to procedural generation of material. Via the in-game "MySpore Page", players receive statistics of how their creatures are faring in other players' games, which has been referred to as the " alternate realities of the ''Spore''
metaverse In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usage, ...
." The game also reports how many other players have interacted with the player. For example, the game reports how many times other players have allied with the player's species. The personalities of user-created species are dependent on how the user played them. Players can share creations, chat, and roleplay in the Sporum, the game's
internet forum An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. They differ from chat rooms in that messages are often longer than one line of text, and are at least temporar ...
hosted by Maxis. Multiple sections allow forum users to share creations and tips for the game, as well as roleplay.


Sporepedia

The ''Sporepedia'' keeps track of nearly every gameplay experience, including the evolution of a creature by graphically displaying a timeline which shows how the creature incrementally changed over the eons; it also keeps track of the creature's achievements, both noteworthy and dubious, as a species. The ''Sporepedia'' also keeps track of all the creatures, planets, vehicles and other content the player encounters over the course of a game. Players can upload their creations to Spore.com to be viewed by the public at the ''Sporepedia'' website. As of May 2009, the list of creations has surpassed 100 million items.


Procedural generation

''Spore'' uses procedural generation extensively in relation to content pre-made by the developers. Wright mentioned in an interview given at E3 2006 that the information necessary to generate an entire creature would be only a couple of kilobytes, and went on to give the following analogy: "think of it as sharing the DNA template of a creature while the game, like a womb, builds the '
phenotype In genetics, the phenotype () is the set of observable characteristics or traits of an organism. The term covers the organism's morphology or physical form and structure, its developmental processes, its biochemical and physiological proper ...
s' of the animal, which represent a few uploaded and downloaded freely and quickly from the ''Sporepedia'' online server. This allows users to asynchronously upload their creations and download other players' content, which enriches the experience of the game as more of its players progress in the game."


Reception

IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
Australia awarded ''Spore'' a 9.2 out of 10 score, saying, "It 'Spore''will make you acknowledge just how far we've come, and just how far we have to go, and ''Spore'' will change the way you think about the universe we live in." ''PC Gamer'' UK awarded the game a 91%, saying "''Spore''s triumph is painfully ironic. By setting out to instill a sense of wonderment at creation and the majesty of the universe, it's shown us that it's actually a lot more interesting to sit here at our computers and explore the contents of each other's brains." In its 4.5 (of 5) -star review,
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
wrote "''Spore'' is a technological triumph that introduces a whole new way of tapping into a bottomless well of content." Most of the criticism of ''Spore'' came from the lack of depth in the first four phases, summarized by
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
's 9 of 10 review, which stated, "for all their mighty purpose, the first four phases of the game don't always play brilliantly, and they're too fleeting."
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
reasoned in its B+ graded review, "It's not a perfect game, but it's definitely one that any serious gamer should try."
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
in its 8.0 of 10 review called ''Spore'' "a legitimately great game that will deliver hours of quality entertainment", but criticized the "individual gameplay elements hatare extremely simple." Jason Ocampo's
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
8.8 of 10 review stated, "Maxis has made an impressive product that does so many incredible things" but added, "while ''Spore'' is an amazing product, it's just not quite an amazing game." ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
''review of ''Spore'' mostly centered on lack of depth and quality of gameplay in the later phases of the game, stating that "most of the basic core play dynamics in ''Spore'' are unfortunately rather thin." While a review in ''PC Gamer'' US stated that "it just isn't right to judge ''Spore'' in the context of so many of the other games we judge", '' Zero Punctuation'' was also critical of the game, claiming it did not live up to the legacy of '' The Sims'': "The chief failing of ''Spore'' is that it's trying to be five games, each one a shallow and cut down equivalent of another game, with the Civilization Stage even going so far as to be named after the game
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). Ci ...
''] it's bastardizing." Criticism has also emerged surrounding the stability of the game, with ''The Daily Telegraph'' stating: "The launch of ''Spore'', the keenly anticipated computer game from the creators of ''The Sims'', has been blighted by technical problems." In an interview published by
MTV MTV (Originally an initialism of Music Television) is an American cable channel that launched on August 1, 1981. Based in New York City, it serves as the flagship property of the MTV Entertainment Group, part of Paramount Media Networks, a di ...
, ''Spore'' designer Will Wright responded to early criticism that the phases of the game had been dumbed-down by explaining "We were very focused, if anything, on making a game for more casual players. ''Spore'' has more depth than, let’s say, ''The Sims'' did. But we looked at the Metacritic scores for ''Sims 2'', which was around ninety, and something like ''Half-Life'', which was ninety-seven, and we decided — quite a while back — that we would rather have the Metacritic and sales of ''Sims 2'' than the Metacritic and sales of ''Half-Life''". In its first three weeks on sale, the game sold 2 million copies, according to Electronic Arts. It received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom.


DRM controversy

''Spore'' uses a modified version of the controversial
digital rights management Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. ...
(DRM) software SecuROM as
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on ...
, which requires authentication upon installation and when online access is used. This system was announced after the originally planned system met opposition from the public, as it would have required authentication every ten days. Additionally, EA released the game under a policy by which the
product key A product key, also known as a software key, serial key or activation key, is a specific software-based key for a computer program. It certifies that the copy of the program is original. Product keys consist of a series of numbers and/or letters ...
of an individual copy of the game would only be authenticated on up to three computers; however, some users ran afoul of the limitations as the software would consider even a slight change of hardware to constitute a different computer, resulting in all authorizations being used up by those who often upgrade their computer. In response to customer complaints, this limit was raised to five computers. After the activation limit has been depleted, EA Customer Service will consider further activations on a case-by-case basis. A survey conducted by EA revealed that only 14% have activated on more than 1 PC and less than 1% of users have tried to activate ''Spore'' on more than 3 PCs. By September 14, 2008 (ten days after the game's initial Australian release), 2,016 of 2,216 ratings on
Amazon Amazon most often refers to: * Amazons, a tribe of female warriors in Greek mythology * Amazon rainforest, a rainforest covering most of the Amazon basin * Amazon River, in South America * Amazon (company), an American multinational technology c ...
gave the game one out of five stars, most citing EA's implementation of DRM for the low ratings. Electronic Arts cited ''SecuROM'' as a "standard for the industry" and Apple's
iPod The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes ...
song DRM policy as justification for the control method. Former Maxis developer Chris Harris labeled the DRM a "screw up" and a "totally avoidable disaster". The ''SecuROM'' software was not mentioned on the box, in the manual, or in the
software license agreement An end-user license agreement or EULA () is a legal contract between a software supplier and a customer or end-user, generally made available to the customer via a retailer acting as an intermediary. A EULA specifies in detail the rights and restr ...
. An EA spokesperson stated that "we don't disclose specifically which copy protection or digital rights management system we use ..because EA typically uses one license agreement for all of its downloadable games, and different EA downloadable games may use different copy protection and digital rights management.” A cracked version without the DRM was released two days before the initial Australian release, making ''Spore'' the most torrented game on BitTorrent in 2008. On September 22, 2008, a class action lawsuit was filed against EA, regarding the DRM in Spore, complaining about EA not disclosing the existence of SecuROM, and addressing how SecuROM runs with the nature of a rootkit, including how it remains on the hard drive even after ''Spore'' is uninstalled. On October 14, 2008, a similar class action lawsuit was filed against EA for the inclusion of DRM software in the free demo version of the Creature Creator. The DRM was also one of the major reasons why Spore is still one of the most pirated games to date, where within the first week of the game, over 500,000 people started downloading or downloaded it illegally from sites like
The Pirate Bay The Pirate Bay (sometimes abbreviated as TPB) is an online index of digital content of entertainment media and software. Founded in 2003 by Swedish think tank Piratbyrån, The Pirate Bay allows visitors to search, download, and contribute mag ...
. EA began selling ''Spore'' without SecuROM on December 22, 2008, through
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
. Furthermore, EA Games president Frank Gibeau announced that maximum install limit would be increased from 3 to 5 and that it would be possible to de-authorize and move installations to new machines, citing the need to adapt their policy to accommodate their legitimate customers. EA has stated, "By running the de-authorization tool, a machine 'slot' will be freed up on the online Product Authorization server and can then be re-used by another machine. You can de-authorize at any time, even without uninstalling Spore, and free up that machine authorization. If you re-launch ''Spore'' on the same machine, the game will attempt to re-authorize. If you have not reached the machine limitation, the game will authorize and the machine will be re-authorized using up one of the five available machines." However, the de-authorization tool to do this is not available on the Mac platform. In 2016, a DRM-free version of ''Spore'' was released on
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its ...
.


Scientific accuracy

The educational community has shown some interest in using ''Spore'' to teach students about evolution and biology. However, the game's player-driven evolution mechanism differs from the
theory of evolution Evolution is change in the heritable characteristics of biological populations over successive generations. These characteristics are the expressions of genes, which are passed on from parent to offspring during reproduction. Variation t ...
in some key ways: * The different species that appear in ''Spore'' each have different ancestors, not shared ones, and the player's creature's "evolutionary" path is linear instead of branched: one species can only evolve into one other species, as opposed to into many related species. * In ''Spore'', the player's creature evolves along a path towards intelligence, instead of evolving solely in response to random genetic changes and pressure from its environment. In real world evolution, there are many possible evolutionary pathways, and there is no endpoint except extinction. (However a change in environment most likely will cause the player to change their creature to help survive in a new environment e.g. growing long arms to reach fruits on trees.) * In the real world, an organism's environment shapes its evolution by allowing some individuals to reproduce more and causing other individuals to die. In ''Spore'', the only things shaping the way the creatures change over time are game statistics and "whatever the player thinks looks cool." * In ''Spore'', creatures have to collect new parts from other creatures or from skeletal remains in order to evolve those parts themselves. In reality, this does not occur, although in some cases organisms can appropriate the genes of other species. Bacteria and viruses can transfer genes from one species of macroscopic organism to another. However, this transfer is limited to single or occasionally multiple
allele An allele (, ; ; modern formation from Greek ἄλλος ''állos'', "other") is a variation of the same sequence of nucleotides at the same place on a long DNA molecule, as described in leading textbooks on genetics and evolution. ::"The chro ...
s; it never involves complex organs like mouths or limbs, as in ''Spore''. * In real evolution, microorganisms grew in size due to the rise of cyanobacteria, or photosynthesizing cells, rather than solely the consumption of additional food, as in ''Spore''. In October 2008, John Bohannon of ''
Science Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for ...
'' magazine assembled a team to review the game's portrayal of evolution and other scientific concepts. Evolutionary biologists T. Ryan Gregory of the University of Guelph and Niles Elredge of the American Museum of Natural History reviewed the Cell and Creature stages.
William Sims Bainbridge William Sims Bainbridge (born October 12, 1940) is an American sociologist who currently resides in Virginia. He is co-director of Cyber-Human Systems at the National Science Foundation (NSF).
, a sociologist from the U.S. National Science Foundation, reviewed the Tribe and Civilization stages.
NASA The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research. NASA was established in 1958, succeeding t ...
's Miles Smith reviewed the Space Stage. The ''Science'' team evaluated ''Spore'' on twenty-two subjects. The game's grades ranged from a single A in galactic structure and a B+ in
sociology Sociology is a social science that focuses on society, human social behavior, patterns of Interpersonal ties, social relationships, social interaction, and aspects of culture associated with everyday life. It uses various methods of Empirical ...
to Fs in
mutation In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, mi ...
,
sexual selection Sexual selection is a mode of natural selection in which members of one biological sex mate choice, choose mates of the other sex to mating, mate with (intersexual selection), and compete with members of the same sex for access to members of t ...
,
natural selection Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the heritable traits characteristic of a population over generations. Charle ...
,
genetics Genetics is the study of genes, genetic variation, and heredity in organisms.Hartl D, Jones E (2005) It is an important branch in biology because heredity is vital to organisms' evolution. Gregor Mendel, a Moravian Augustinian friar wor ...
, and
genetic drift Genetic drift, also known as allelic drift or the Wright effect, is the change in the frequency of an existing gene variant (allele) in a population due to random chance. Genetic drift may cause gene variants to disappear completely and there ...
. In addition, Yale evolutionary biologists Thomas Near and Thomas Prum found ''Spore'' fun to play and admired its ability to get people to think about evolutionary questions, but consider the game's evolutionary mechanism to be "severely messed up.". With this noted, study of how players make meaning with the game suggest that the game prompts more sophisticated thinking about evolution than the model the game presents. According to ''
Seed A seed is an embryonic plant enclosed in a protective outer covering, along with a food reserve. The formation of the seed is a part of the process of reproduction in seed plants, the spermatophytes, including the gymnosperm and angiospe ...
'' magazine, the original concept for ''Spore'' was more scientifically accurate than the version that was eventually released. It included more realistic artwork for the single-celled organisms and a rejection of
faster-than-light travel Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero ...
as impossible. However, these were removed to make the game more friendly to casual users. While ''Seed'' does not entirely reject ''Spore'' as a teaching tool, admiring its ability to show the user experimentation, observation, and scale, biological concepts did not fare so well: Will Wright argues that developers "put the player in the role of an intelligent designer" because of the lack of emotional engagement of early prototypes focusing on mutation. Intelligent design advocate Michael Behe of Lehigh University reviewed the game and said that ''Spore'' "has nothing to do with real science or real evolution—neither Darwinian nor intelligent design."


Expansions

''Spore Creepy & Cute Parts Pack'' is an expansion pack that was released in late 2008, it includes new parts and color schemes for creature creation. Among the new parts were additional mouths and eyes, as well as "
insect Insects (from Latin ') are pancrustacean hexapod invertebrates of the class Insecta. They are the largest group within the arthropod phylum. Insects have a chitinous exoskeleton, a three-part body ( head, thorax and abdomen), three pairs ...
legs." The pack also included new test-drive animations and backgrounds. ''
Spore Galactic Adventures ''Spore Galactic Adventures'' is an expansion pack for the multigenre Video game, game '' Spore (2008 video game), Spore'', developed by Maxis Emeryville and published by Electronic Arts. The US version of the game was released on June 23, 2009. ...
'' was released on June 23, 2009. It allows the player's creature to beam onto planets, rather than using a hologram. It also adds an "Adventure Creator" which allows for the creation of missions and goals to share with the ''Spore'' community. Creatures can add new abilities, including weaponry, tanks, and crew members, as well as a section of the adventure creator that involves editing a planet and using 60 new flora parts. '' Spore Bot Parts Pack'' is an expansion part of an EA promotion with
Dr Pepper Dr Pepper is a carbonated soft drink. It was created in the 1880s by pharmacist Charles Alderton in Waco, Texas, and first served around 1885. Dr Pepper was first nationally marketed in the United States in 1904. It is now also sold in Euro ...
in early 2010, 14 new robotic parts for ''Spore'' creatures were released in a new patch (1.06.0000) available only from the Dr. Pepper website. Codes found on certain bottles of Dr Pepper allow the player to redeem these parts, albeit only for the US, excluding Maine. It was only available for Windows PC, and was eventually extended to Canadian residents. The promotion ended in late 2011. The ''Spore Bot Parts Pack'' has caused controversy within the ''Spore'' community, because of many problems with the download and its exclusive nature.


Spinoffs

''
Spore Creature Creator The ''Spore Creature Creator'' is a software that allows players to create their own creatures with a standalone version of the Creature Editor from ''Spore''; the software was one of the first aspects of the game to receive focused development, a ...
'' is the creature creator element of ''Spore'' released prior to the full game, and was a demo for Spore. Two spinoffs were released for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, titled ''
Spore Creatures ''Spore Creatures'' is a 2008 science fiction adventure game developed by Griptonite Games and published by Electronic Arts. The game is a spin-off of '' Spore'' in which a player controls and evolves a creature of their creation to save another ...
'' and "
Spore Hero Arena ''Spore Hero Arena'' is a science fiction action-adventure game for the Nintendo DS and is a spin-off of ''Spore Hero'' which was released in North America on October 6, 2009, and worldwide on October 8. This game is the second Spore game for th ...
", both somewhat focusing on the Creature phase. The former is a 2.5D story-based
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
as the player controls a creature kidnapped by a UFO and forced to survive in a strange world, with elements of '' Nintendogs'', while the latter is a 3D role playing game heavily focusing on a fighting mechanic. A
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
spinoff of the game now known as '' Spore Hero'' has been mentioned by Will Wright several times, such as in his October 26, 2007 interview with ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Gu ...
''. Buechner confirmed it, revealing that plans for a Wii version were underway, and that the game would be built from the ground up and would take advantage of the Wii Remote, stating, "We're not porting it over. You know, we're still so early in design and prototyping that I don't know where we're going to end up, so I don't want to lead you down one path. But suffice to say that it's being developed with the Wii controls and technology in mind." Eventually, a spin-off under the title "Spore Hero" was announced, an adventure game built ground up for the Wii with a heavier focus on evolution. '' Spore Origins'' is the mobile phone/ iPhone/
iPod The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes ...
spinoff of ''Spore'', and as with the Nintendo DS version, focuses on a single phase of gameplay; in this case, the cell phase. The simplified game allows players to try to survive as a multicellular organism in a
tide pool A tide pool or rock pool is a shallow pool of seawater that forms on the rocky intertidal shore. Many of these pools exist as separate bodies of water only at low tide. Many tide pool habitats are home to especially adaptable animals that ...
, similar to ''
Flow Flow may refer to: Science and technology * Fluid flow, the motion of a gas or liquid * Flow (geomorphology), a type of mass wasting or slope movement in geomorphology * Flow (mathematics), a group action of the real numbers on a set * Flow (psych ...
''. The iPhone version takes advantage of the device's touch capabilities and 3-axis accelerometer. A sequel to ''Spore Origins'' was released, known as ''Spore Creatures'' (unrelated to
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
''
Spore Creatures ''Spore Creatures'' is a 2008 science fiction adventure game developed by Griptonite Games and published by Electronic Arts. The game is a spin-off of '' Spore'' in which a player controls and evolves a creature of their creation to save another ...
''). The game was a recreation of the Creature Stage, and was released for mobile phones. For a time,
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
versions of ''Spore'' were under consideration. Frank Gibeau, president of Electronic Arts' Games Label announced that the publisher might use the underlying technology of ''Spore'' to develop electric software titles, such as action, real-time strategy, and
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s for the PlayStation 3, Xbox 360, and Wii. ''
Darkspore ''Darkspore'' was a video game that borrowed creature editing technology from ''Spore''. It was described as "a fast-paced, science fiction action role-playing game in which the player battled across alien worlds to save the galaxy from the muta ...
'' was an action role-playing game that utilized the same creature-editing mechanics. It was released in April 2011 for Microsoft Windows. The game was shut down in March 2016. ''Spore Creature Keeper'' was a spin-off game developed by Maxis for Windows and OS X. Made for younger users, the gameplay was heavily based on ''The Sims''. Originally planned for a summer 2009 release, the game development was eventually cancelled. A spinoff for
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin M ...
was released, titled ''Spore Islands''. The gameplay was similar to games such as ''
Dragon City ''Dragon City'' is a free-to-play social network game developed and published by Social Point. Gameplay ''Dragon City'' tasks players to raise their dragons and design a city full of dragons on floating islands. Gold produced by dragons can ...
'', and reviews of the game were not high, with Gamezebo rating it 2/5 stars. A web-based 2D version of the ''
Spore Creature Creator The ''Spore Creature Creator'' is a software that allows players to create their own creatures with a standalone version of the Creature Editor from ''Spore''; the software was one of the first aspects of the game to receive focused development, a ...
'' for
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mo ...
was released.


Other media


Merchandising

There is an
iTunes iTunes () is a software program that acts as a media player, media library, mobile device management utility, and the client app for the iTunes Store. Developed by Apple Inc., it is used to purchase, play, download, and organize digital mul ...
-style "''Spore'' Store" built into the game, allowing players to purchase external ''Spore'' licensed merchandise, such as t-shirts, posters, and future ''Spore'' expansion packs. There are also plans for the creation of a type of ''Spore'' collectible card game based on the ''Sporepedia'' cards of the creatures, buildings, vehicles, and planets that have been created by the players. There are also indications of plans for the creation of customized creature figurines; some of those who designed their own creatures at E3 2006 later received 3D printing, 3D printed models of the creatures they created. On December 18, 2008, it was announced that players could now turn their creations into 3D sculptures using Z Corporations 3D printing technology. The ''Spore'' Store also allows people to put their creatures on items such as T-shirts, mugs, and stickers. The ''Spore'' team worked with a comic creation software company to offer comic book versions of players' "Spore stories". Comic books with stylized pictures of various creatures, some whose creation has been shown in various presentations, can be seen on the walls of the ''Spore'' team's office. The utility was revealed at the Comic-Con International: San Diego on July 24, 2008, as the ''Spore Comic Creator'', which would utilize MashOn.com and its e-card software. ''Spore: Galactic Edition'', a special edition of the game; includes a ''Making of Spore'' DVD video, ''How to Build a Better Being'' DVD video by National Geographic Channel, ''The Art of Spore'' hardback mini-book, a fold-out ''Spore'' poster and a 100-page Galactic Handbook published by Prima Games.


Canceled theatrical film

EA, 20th Century Fox, and AIG announced the development of a ''Spore'' film on October 1, 2009. The adaptation would be a CGI-animated film created by Blue Sky Studios and directed by Chris Wedge. However, the film remained in development hell for years. Following Acquisition of 21st Century Fox by Disney, Disney's purchase of Fox, Blue Sky Studios announced that they would be closing down, leaving the film ostensibly canceled.


Soundtrack

Cliff Martinez composed the main menu galaxy theme track, along with the related interstellar and solar music. Brian Eno together with Peter Chilvers (musician), Peter Chilvers created the generative music heard while editing planets in the Space Stage. Kent Jolly, with sample source from Eno, created the generative music for the Cell Stage game, cell editor, Creature Stage game, creature editor, Tribal Stage game, and Civilization Stage building editor. Aaron Mcleran, also with some sample source from Eno, created the generative music for the tribe editor, and all of the vehicle editors. Other composers included Jerry Martin (composer), Jerry Martin, Saul Stokes (Sporepedia music), and Marc Russo. The Civilization Stage user theme generation was designed by Kent Jolly, Aaron McLeran and Cyril Saint Girons, with sample source provided by Eno.Spore Credits at http://www.mobygames.com/game/windows/spore_/credits All of the audio in Spore was implemented using a modified version of Pure Data created by Miller Puckette.


Use in academia

''Spore'' has been used in academic studies to see how respondents display surrogation.


See also

* ''Black & White (video game), Black & White'' * ''Creatures (artificial life program), Creatures'' * ''Eco (video game), Eco'' * ''E.V.O.: Search for Eden'' * ''Evolution: The Game of Intelligent Life'' * ''Impossible Creatures'' * ''L.O.L.: Lack of Love'' * ''No Man's Sky'' * ''Seventh Cross: Evolution'' * ''SimEarth'' * ''SimLife'' * ''SpaceEngine'' * ''Universe Sandbox'' * ''3D Virtual Creature Evolution'' * ''Thrive (Video Game)''


References


External links

*
Sporepedia
at official ''Spore'' website * {{DEFAULTSORT:Spore (2008 Video Game) Spore (2008 video game), 2008 video games Biological simulation video games Electronic Arts games God games MacOS games Maxis Sim games Science fiction video games Single-player video games Single-player online games Video games about evolution Video games about microbes Video games with expansion packs Video games with underwater settings Video games using procedural generation Video games with user-generated gameplay content Video games scored by Cliff Martinez Video games set on fictional planets Windows games BAFTA winners (video games) Video games developed in the United States