Silent Storm engine
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Nival Interactive Nival is a Russian video game developer and publisher founded by Sergey Orlovskiy in 1996. It is headquartered in Limassol, Cyprus, with development offices in St. Petersburg and Moscow, Russia. History The company was founded by Sergey Orlovskiy ...
developed a proprietary
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
for its
turn-based tactics Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally sm ...
video game ''
Silent Storm ''Silent Storm'' is a 2003 turn-based tactics video game developed by Nival Interactive and published by JoWood. The game is set in a fictionalized World War II Europe with science fiction elements. An advanced game engine, the Silent Storm engi ...
''. The engine was reused for '' Silent Storm: Sentinels'', '' Night Watch'', ''
Hammer & Sickle ''Hammer & Sickle'' () is a tactical role-playing game for the PC, co-developed by the Russia-based companies Novik&Co and Nival Interactive and published by CDV in 2005. The game is set in the same universe (and runs on the same game engine) ...
'' and '' Day Watch''. A modified version of this engine was used for ''
Heroes of Might and Magic V ''Heroes of Might and Magic V'' is the fifth installment of the ''Heroes of Might and Magic'' fantasy turn-based strategy video game series. The game was released by Ubisoft in Europe on May 16, and then in the United States and Canada on May 2 ...
''.
Akella Akella (russian: Акелла) was a Russian software company specializing in the development, publishing and distribution of video games and multimedia products. The founders of Akella met in 1993 and decided to start a company together, and ...
used the engine for ''
Jagged Alliance 3 ''Jagged Alliance 3'' is a tactical role-playing video game developed by Haemimont Games and published by THQ Nordic. The game was released for Windows on July 14, 2023. The game was also released for PlayStation 4, PlayStation 5, Xbox One an ...
'' in 2007 before that version of the game was cancelled in 2010.


Features

The engine features an advanced physics model—nearly all structures are destructible, and
ragdoll physics Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do ...
is employed for bodies with variation according to the precise velocity and impact of projectiles. Three-dimensional mapping allows for obstruction calculations and cover effects from any direction. Bullets ricochet, and their
stopping power Stopping power is the ability of a weapon – typically a ranged weapon such as a firearm – to cause a target (human or animal) to be incapacitated or immobilized. Stopping power contrasts with lethality in that it pertains only to a weapon's ...
depends on the strength of the weapon. Also modeled are materials' effectiveness at stopping ordnance and visibility based on lighting conditions. All these effects are, however, exaggerated for a more cinematic experience (e.g., a hail of non-fatal bullets only makes the target shake, but a single fatal bullet can send the target flying), which has been praised by some reviewers as a feature. Reviewer Greg Kasavin commented that "
pray and spray This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
" tactics are quite viable, as the game uses silhouettes to mark enemies' estimated positions when they happen to lie out of eyesight but within earshot. Mechanics common to
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s are also featured, such as the ability for characters to be customized over time. The player's units gain
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s over time for completing actions, which can later be spent on purchasing new skills and abilities. The engine also uses an
action point ''Action Point'' is a 2018 American comedy film directed by Tim Kirkby and starring Johnny Knoxville and Chris Pontius, both of whom had worked together on '' Jackass''. Knoxville was inspired to make the film after seeing Matt Robertson's 201 ...
system, whereby players can select from various actions, such as firing modes, stances and forms of movement. A sequel, ''Silent Storm: Sentinels'', introduced weapon degradation to the series.


Reception

The engine has been praised for its ability—commonly found in RTSs—to allow users to select and issue orders to multiple units at once, and for allowing players to select which items to pick up from a list. Also praised were the quality of its
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture ...
and weapon and environmental sounds, though these sentiments were tempered as the engine began to age. Reviewers also appreciated the destructibility of the environment, role-playing elements and "squad-based tactical combat". Criticisms include the engine not taking into account the relative position of objects in 3-dimensional space when making selections using the mouse. For instance, when selecting and issuing actions to a group of soldiers, the selection may include soldiers that occupy different elevations, making the orders nonsensical. The engine has also been criticized for slow performance, even on top-end (at the time) computers. Finally, the engine has been criticized for the length of time required for the
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
to complete its turns, a lack of any
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
support and the uncooperativeness of its camera controls.


References

{{Video game engines , state=autocollapse 2003 software Lua (programming language)-scriptable game engines Video game engines