Shu Takumi
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is a Japanese
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
, director, and
writer A writer is a person who uses written words in different writing styles and techniques to communicate ideas. Writers produce different forms of literary art and creative writing such as novels, short stories, books, poetry, travelogues, p ...
at
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
. He is best known for his work on the ''
Ace Attorney ''Ace Attorney'' is a series of visual novel adventure video games developed by Capcom. With storytelling fashioned after legal dramas, the first entry in the series, ''Phoenix Wright: Ace Attorney'', was released in 2001; since then, five f ...
'' series, serving as director and scenario writer for the original trilogy. In addition, he provided the Japanese voice of
Phoenix Wright Phoenix "Nick" Wright, known as in the original Japanese language versions, is the fictional titular defense attorney and the main protagonist in ''Ace Attorney'', a visual novel adventure video game series created by Japanese company Capcom. Ph ...
for the first four games. He then served as director and scenario writer for '' Ghost Trick: Phantom Detective'' in 2010.


Career

Shu Takumi joined Capcom in 1994 along with
Hideki Kamiya is a Japanese video game designer and director who is the vice-president of PlatinumGames. He began his career in 1994 with Capcom, where he directed ''Resident Evil 2'' (1998), ''Devil May Cry'' (2001), ''Viewtiful Joe'' (2003), and ''Ōkami' ...
. His first game was ''Gakkou no Kowai Uwasa: Hanako-san ga Kita!!'' ( 学校のコワイうわさ 花子さんがきた!!), a 1995 video game adaptation of an anime of the same name. He was designated as a planner, and because the director was busy with multiple projects, Takumi had some freedom in his role. In the years that followed, Takumi came up with an idea for a detective game, though nothing came out of it at first.Ash
Takumi Special InterviewCourt Records Forums
Retrieved 2015-09-09.
Takumi was later picked up by
Shinji Mikami is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''Resident Evil'' series in 1996 and the f ...
to work on ''
Dino Crisis is a survival horror and action-adventure video game series created by Shinji Mikami and developed and published by Capcom. The plot focuses on recurring outbreaks of deadly dinosaurs in closed environments, such as a laboratory on an island. ...
''. However, in early 1997, the ''Dino Crisis'' team was temporarily redirected to help work on the ill-fated original version of ''
Resident Evil 2 ''Resident Evil 2'' is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zom ...
''. Takumi was then made director of the ''Dino Crisis'' project before being demoted to planner, being responsible for the first half of the game. He was then made director of ''
Dino Crisis 2 is an action-adventure video game for the PlayStation developed by Capcom Production Studio 4 and published by Capcom. It is the second installment in the ''Dino Crisis'' series. After the events of the previous game, unsafe research into time ...
'', and was able to maintain his position throughout the game's development. After the release of ''Dino Crisis 2'', Mikami gave Takumi an opportunity to make whatever game he wanted with a small team of seven. He conceived of a detective-themed adventure game that would allow the player to input his or her deductions in some way. He thought of two ways to achieve this, one being a "joint reasoning" system in which the player would correct the deductions of a detective, and a court system in which the player, as a lawyer, would point out contradictions between witness testimony and evidence. His team began work on '' Phoenix Wright: Ace Attorney'', a realization of the latter concept. ''Phoenix Wright: Ace Attorney'' was originally intended for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
, but after being shown a demo of ''
Mega Man Battle Network is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the ''Mega Man'' series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity whe ...
'' on a prototype
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
, development moved enthusiastically to the then-upcoming handheld. Despite being such a small project with only two programmers and two graphical asset developers, with Takumi taking on the roles of planner, director and scenario writer, the team managed to finish the game in ten months. The producer,
Atsushi Inaba is a Japanese video game producer and businessman. He was the former CEO and producer of the Capcom subsidiary Clover Studio, who developed the games ''Viewtiful Joe'', ''Ōkami'', and ''God Hand''. He is currently the head producer at the develo ...
, liked the game so much that he requested that it be made into a trilogy. Thus, '' Phoenix Wright: Ace Attorney − Justice for All'' and '' Phoenix Wright: Ace Attorney − Trials and Tribulations'' were produced in 2002 and 2004, respectively, followed by
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
ports of the three games, which were released internationally. The 2007 game '' Apollo Justice: Ace Attorney'' was the last entry in the main series made under Takumi, who went on to create the standalone title '' Ghost Trick: Phantom Detective''. After the release of the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
, Takumi came back as scenario writer for the crossover game '' Professor Layton vs. Phoenix Wright: Ace Attorney''. Takumi was not involved in the development of '' Phoenix Wright: Ace Attorney - Dual Destinies'' due to concentrating his efforts on said crossover game at the time. He worked on a spinoff series of the ''Ace Attorney'' games taking place in Victorian London and incorporating the "joint reasoning" system that he had conceived all those years before, including '' The Great Ace Attorney: Adventures'' and '' The Great Ace Attorney 2: Resolve'', which were released in 2015 and 2017 respectively. Takumi also acted as a script supervisor for the 2016-2018 ''Ace Attorney'' anime series. After working almost exclusively on the ''Ace Attorney'' series for two decades, Takumi contributed to the 2020 mobile game ''Monster Hunter Riders'' as a questline writer.


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External links

* {{DEFAULTSORT:Takumi, Shu Ace Attorney Capcom people Japanese video game designers Japanese video game directors Japanese video game producers Living people Year of birth missing (living people) Video game writers