The Second Encounter
   HOME

TheInfoList



OR:

''Serious Sam: The Second Encounter'' is a 2002 first-person shooter game developed by Croteam and published by
Gathering of Developers Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally b ...
. It is the successor to '' Serious Sam: The First Encounter'' and the second game in the '' Serious Sam'' series. Taking place immediately after ''The First Encounter'', it follows the soldier Sam "Serious" Stone, whose spaceship crashes back to Earth on his way from ancient Egypt to Sirius, requiring him to seek the Holy Grail to continue his journey. As Sam, the player traverses linear levels, either enclosed or set on open plains, and battles increasingly large waves of enemies with an expanding arsenal. The gameplay builds on that of ''The First Encounter'' while adding additional weapons, more enemy types, and platforming elements, and additionally contains the ''Seriously Warped Deathmatch''
mod Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US ...
by A Few Screws Loose. Development began immediately after Croteam had completed the first game. Working in an improved version of
Serious Engine Croteam is a Croatian video game developer based in Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for ''Serious Sam'', a ...
with an expanded team, the studio set out to create three environments that moved away from the ancient Egyptian setting of the original. A lower number of levels was compensated by making individual levels larger and more interactive, while three weapons were added to the original arsenal for their gameplay impact. Initially intended as a mission pack, ''The Second Encounter'' was ultimately turned into a standalone product, regarded as the second episode after ''The First Encounter''. After a delay from November 2001, Gathering of Developers released the game in February 2002. The game received positive reviews, with praise for its improvements over ''The First Encounter'' but criticism for its lack of innovation. The level variety and presentation were well received, as were the music and inclusion of
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s. The bosses raised mixed opinions. Like its predecessor, the game was highlighted for its price–performance ratio. It was '' GameSpot''s "Game of the Month" for February 2002 and "Best Budget Game on PC" of the year. ''The Second Encounter'' and its predecessor have been combined into one in several packages, including an Xbox port released by
Gotham Games Gotham Games, Inc. was an American video game publisher based in New York City. Founded in July 2002 and headed by Jamie Leece, the company was shut down in December 2003. History Gotham Games was launched as a publishing label and subsidia ...
in November 2002. Instead of a third episode, ''The Second Encounter'' was followed up by a sequel, ''
Serious Sam 2 ''Serious Sam 2'' is a first-person shooter video game released for Microsoft Windows and Xbox and the sequel to the 2001 video game ''Serious Sam''. It was developed by Croteam and was released on 11 October 2005. The game was initially publish ...
'', in October 2005. With the publisher
Devolver Digital Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilso ...
, Croteam developed a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
, ''Serious Sam HD: The Second Encounter'', that was first released in April 2010 and later brought to Xbox 360,
Stadia Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadi ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, and Xbox One. A virtual reality port of that remake, ''Serious Sam VR: The Second Encounter'', was released in April 2017.


Gameplay

''Serious Sam: The Second Encounter'' is a first-person shooter that expands upon the gameplay of its predecessor, '' Serious Sam: The First Encounter''. As Sam "Serious" Stone, the player traverses twelve mostly linear
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
across three thematic settings. In each level, the player faces large waves of enemies. Some spaces are arenas that need to be cleared of enemies before the player can proceed. ''The Second Encounter'' adds seven enemy variants to the cast of the original game, which similarly exhibit the behaviour of approaching or shooting at the player directly. Unlike ''The First Encounter'', the game features several stages with dynamic environments, such as rooms with multi-directional gravity, multiple arena floors, or slippery ice sections. ''The Second Encounter'' also introduces platforming elements, and makes traps appear more frequently. The end of each thematic setting features a
boss battle In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
. ''The Second Encounter'' expands Sam's arsenal from ''The First Encounter'' to include a chainsaw, a
flamethrower A flamethrower is a ranged incendiary device designed to project a controllable jet of fire. First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during World War I, and more widely in World ...
, and a
sniper rifle A sniper rifle is a high-precision, long-range rifle. Requirements include accuracy, reliability, mobility, concealment and optics for anti-personnel, anti-materiel and surveillance uses of the military sniper. The modern sniper rifle is a por ...
with a
scope Scope or scopes may refer to: People with the surname * Jamie Scope (born 1986), English footballer * John T. Scopes (1900–1970), central figure in the Scopes Trial regarding the teaching of evolution Arts, media, and entertainment * Cinem ...
. The scarcely available Serious Bomb kills all enemies within the blast range. The game further adds four
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s with temporary effects: Serious Speed (which increases the player's movement speed), Serious Damage (which strengthens Sam's weapons), Invulnerability, and Invisibility. In multiplayer, ''The Second Encounter'' supports cooperative play on all single-player maps for up to sixteen players. For the
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
modes, the game increased the number of levels to eight. The game further includes the ''Seriously Warped Deathmatch''
mod Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US ...
, which comprises twenty deathmatch levels, additional weapons, and modes like capture the flag.


Plot

''Serious Sam: The Second Encounter'' begins with recounting the events of ''The First Encounter'': In the 22nd century, alien forces commanded by Mental were attacking humanity, whose leaders sent the soldier Sam "Serious" Stone (voiced by John Dick) back in time to ancient Egypt using an artefact called the Time-Lock. Sam's mission was to uncover information about the builders of the Time-Lock, the ancient alien civilisation of the Sirians. He fought his way through Egypt and discovered a Sirian spaceship, the SSS ''Centerprice''. At the
Great Pyramid The Great Pyramid of Giza is the biggest Egyptian pyramid and the tomb of Fourth Dynasty pharaoh Khufu. Built in the early 26th century BC during a period of around 27 years, the pyramid is the oldest of the Seven Wonders of the Ancient World, ...
, he defeated Ugh-Zan III, entered the spaceship, and took off towards Sirius. Following the first game's events, a group of onlookers attempts to catch up to the ''Centerprice'' and inadvertently collides with it, causing the ship to fall back to Earth and crash into the
Sierra Madre de Chiapas The Sierra Madre de Chiapas is a major mountain range in Central America. It crosses El Salvador, Guatemala, Mexico and Honduras. The Sierra Madre de Chiapas is part of the American Cordillera, a chain of mountain ranges that consists of an almos ...
, near the
Maya city Maya cities were the centres of population of the pre-Columbian Maya civilization of Mesoamerica. They served the specialised roles of administration, commerce, manufacturing and religion that characterised ancient cities worldwide.Sharer & Trax ...
of Palenque. Using information obtained from the ''Centerprice'', Sam's Neurotronically Implanted Combat Situation Analyzer (NETRICSA) informs him that the Sirians had prepared a backup vehicle in case the spaceship was destroyed. Sam must therefore find the Holy Grail, which is located 400 years away. As the Sirians had built a Time-Lock for each ancient civilisation, NETRICSA guides him to that of the Mayans in Teotihuacan. After passing through the legendary Xibalba underneath the city, he arrives at the Pyramid of the Sun and defeats the wind god Kukulkan, who was guarding the Time-Lock. This transports Sam to a ziggurat in
Babylonia Babylonia (; Akkadian: , ''māt Akkadī'') was an ancient Akkadian-speaking state and cultural area based in the city of Babylon in central-southern Mesopotamia (present-day Iraq and parts of Syria). It emerged as an Amorite-ruled state c. ...
. He heads into Persepolis to find the temple of Gilgamesh, the palace of King Tilmun, and ultimately the Tower of Babel. Collecting the three Tablets of Wisdom in the surrounding gardens grants him entry to the tower, where he kills the Exotech Larva, Mental's purpose-designed guard for the Babylonian Time-Lock. Sam arrives in the medieval Polish town of Krwawitze in 1138. NETRICSA informs him of the powerful Arc-Al-Magi guild of wizards and guides him to their Book of Wisdom, which reveals the location of the Holy Grail. The book leads Sam to the former Arc-Al-Magi hideout, where a magic portal in the fabled Lava Caves takes him to the Ice Castle with the Holy Grail. Inside, however, he finds the grail to have been removed. NETRICSA believes the Arc-Al-Magi were attacked by Mental's forces and hid the Holy Grail at their Church of Sacred Blood. Sam passes through the Corridor of Death to reach the cathedral, where he overcomes Mordekai the Summoner, one of Mental's longest servants, to obtain the Holy Grail. Finally, he uses the backup rocket ship to continue his journey to Sirius.


Development and release

The Croatian development studio Croteam began working on ''Serious Sam: The Second Encounter'' immediately after completing ''The First Encounter''. The original game was successful enough for the company to purchase new
computer hardware Computer hardware includes the physical parts of a computer, such as the computer case, case, central processing unit (CPU), Random-access memory, random access memory (RAM), Computer monitor, monitor, Computer mouse, mouse, Computer keyboard, ...
to use for further development. Early on, Croteam hired the
level designer In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
Ivan Mika and the
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
Nikola Mosettig, bringing its headcount to twelve. Later recruitments included the programmer Darko Martinović and the business assistant Helena Hunski, and more were brought in as Croteam moved into larger offices during development. ''The Second Encounter'' was initially handled as a mission pack until Croteam's chief executive officer, Roman Ribarić, and
Gathering of Developers Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally b ...
(the Take-Two Interactive subsidiary that had published ''The First Encounter'') agreed to make it a standalone product. Although marketed as a sequel, Ribarić stated ''The Second Encounter'' was "neither a mission pack nor a sequel; it is simply the next episode". The team built the game on an upgraded version of
Serious Engine Croteam is a Croatian video game developer based in Zagreb. The company was established by Davor Hunski, Damir Perović, Roman Ribarić and Dean Sekulić, four former classmates, in late August 1992. Croteam is best known for ''Serious Sam'', a ...
, which it had developed for ''The First Encounter''. Improvements to the engine's tools were developed with suggestions from their fan community, which provided daily feedback through emails and forums. New features included skeletal animation, Ogg Vorbis audio compression, enhanced destruction effects, a procedural particle system, and support for
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
. While Mosettig was working on the particle system, he accidentally duplicated one line of
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication ...
that caused everything to be rendered twice. When he noticed this and removed the line, the game's
performance A performance is an act of staging or presenting a play, concert, or other form of entertainment. It is also defined as the action or process of carrying out or accomplishing an action, task, or function. Management science In the work place ...
improved significantly and the
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
doubled. ''The Second Encounter'' moved away from the ancient Egyptian setting of ''The First Encounter''. Ribarić believed creating three new environments would help maintain the interest of those who played the first game. Within the new settings, Mika designed his first level around Teotihuacan. The resulting level had to be split into three, accounting for a quarter of the entire game. Although the game has fewer levels than ''The First Encounter'', Croteam aimed to make individual levels larger and added more interactive elements to add variety to the gameplay. As the original arsenal "had enough weapons", the few new ones were added solely for their profound impact on the gameplay. Some planned weapons, including a mortar strapped to Sam's back, were scrapped. By mid-September 2001, the game was "almost complete" in an
alpha Alpha (uppercase , lowercase ; grc, ἄλφα, ''álpha'', or ell, άλφα, álfa) is the first letter of the Greek alphabet. In the system of Greek numerals, it has a value of one. Alpha is derived from the Phoenician letter aleph , whic ...
state, with Croteam targeting a release in December 2001. At Ribarić's request, the four-person mod team A Few Screws Loose (composed of Nick "Xavier" Macron, Chris "LanThief" Kreager, Ben "Vinz" Frech, and Sean "mwadaibe" Center) worked with Croteam to produce an updated version of their ''Seriously Warped Deathmatch'' mod to be packaged with the game. Gathering of Developers formally announced ''The Second Encounter'' in September 2001 and scheduled it for release in November. The game entered alpha testing in early October and was content-complete in
beta Beta (, ; uppercase , lowercase , or cursive ; grc, βῆτα, bē̂ta or ell, βήτα, víta) is the second letter of the Greek alphabet. In the system of Greek numerals, it has a value of 2. In Modern Greek, it represents the voiced labiod ...
three weeks later. While a second stage of beta testing took place at
TalonSoft TalonSoft, Inc. was an American video game developer and publisher based in Baltimore. History TalonSoft was founded in March 1995, by video game producers Jim Rose and John Davidson. On December 24, 1998, Take-Two Interactive announced that ...
at the end of the month, Croteam had begun working on the game's voice acting and manual. In early November, ''The Second Encounter'' was delayed to early 2002 while Croteam sought to resolve
bugs Bugs may refer to: * Plural of bug Arts, entertainment and media Fictional characters * Bugs Bunny, a character * Bugs Meany, a character in the ''Encyclopedia Brown'' books Films * ''Bugs'' (2003 film), a science-fiction-horror film * ''Bugs ...
. By 10 December, it was a "gold candidate" awaiting approval for release from Take-Two. Croteam had completed a demo for the game by this time, releasing it the following day. It was also hosted on several mirror sites. When reviewing the tentative box art from Gathering of Developers, Croteam requested several changes, most of which were not implemented due to time constraints. Take-Two announced that ''The Second Encounter'' had
gone gold A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
on 4 January 2002. Gathering of Developers released it on 5 February 2002. Some retailers in the United Kingdom had broken the
street date In business, a street date is the date a particular product is to be released for sale to the general public. Typically, retailers receive shipments of stock prior to its street date release, so that the product can be placed on display shelves fo ...
two weeks early. To promote the game, it was exhibited at thirty iGaming
LAN gaming centre A LAN Gaming Center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer computer games. Use of these computers or game consoles costs a fee, usually per hour or ...
s during the week after the release, with some of them providing a preview on 3 February. The publisher also launched the "Disco Inferno" contest that gave away a GeForce 4 Ti 4600 graphics card to the designer of the best "disco cathedral" deathmatch map.


Reception

''Serious Sam: The Second Encounter'' received "generally favorable reviews", according to the review aggregator website Metacritic, which calculated a weighted average rating of 85/100 based on twenty-two critic reviews. Several outlets directly compared the game to ''The First Encounter''. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Ivan Sulic said the predecessor had been expanded upon "in all the right ways" when regarded as an expansion rather than a sequel. Brett Todd of ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' likened it to how '' The Godfather Part II'' improved upon '' The Godfather'', while Elliott Chin of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' considered it to be to ''The First Encounter'' what '' Doom II'' was to '' Doom''. Jeremy Williams of '' PC Gamer'' opined that ''The Second Encounter'' was "better than the original in almost every respect". However, Chin believed the sparse addition of weapons and enemies caused the game to feel tedious after some time. Sal Accardo of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'' considered the game's lengthy arena sections to be particularly tiresome. On '' Extended Play'', Adam Sessler weighed this as the game's biggest shortcoming and felt that it, combined with "uninteresting" platforming, made the game less enjoyable than ''The First Encounter''. Mike Anderiesz wrote for '' The Guardian'' that the game's structure had become predictable since ''The First Encounter'', akin to a "one-trick pony". In contrast, Greg Kasavin argued the action gameplay "is some of the best you'll find in any shooter to date", with level designs and production values excelling those of ''The First Encounter''. ''GameZone''s Chuck "Ovaldog" said the new weapons, enemies, and power-ups had the game "come to life". Todd observed that enemy waves had become more varied, while the added traps interactive environment segments broke the monotony. Gary Downs from ''
Games Domain Games Domain was a video game website founded by Dave Stanworth and based in Birmingham, UK. In the late 1990s, it was at one time mirrored in seven countries and had a tumultuous history of being purchased by different corporations over its 11-y ...
'' felt the new weapons corrected a gameplay imbalance he had observed in ''The First Encounter''. While Accardo considered the game's bosses less impressive than that of ''The First Encounter'', Williams said he found them entertaining. Uros Jojic of ''Voodoo Extreme'' noted an increased difficulty. Downs and Sulic lauded the game's foliage, texture detail, lighting, and environments. This was echoed by Mark Hoogland of '' AllGame'', who praised the level designs for their variety and presentation, as well as the strategy one had to master to beat each enemy wave. Todd similarly commended the setting variations, as well as their aptly designed environments and soundtrack. Kasavin also expressed that the "excellent, effective score" ideally fits the theme and pacing. While he bemoaned the game's bad puns, '' Eurogamer''s John Bye enjoyed the self-deprecating humour. In a 2016 report, the Ministry of Youth and Sports of Turkey accused the game of Islamophobia for depicting fights near scenery resembling the tomb of Ali. Unlike its predecessor, ''The Second Encounter'' was priced at in the United Kingdom and did not face an increased list price after reviewers had recommended it for its price–performance ratio. Consequently, the game was recommended for its budget price. According to NPD Techworld, the game was the eighth-best-selling game of its week of release, and the third-best the following week.


Accolades

'' GameSpot'' named ''The Second Encounter'' its "Game of the Month" for February 2002 and the year's "Best Budget Game on PC". The game was used for benchmarks of
graphics card A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer moni ...
s.


Legacy


Port and sequel

An Xbox game that bundles both games was in development by January 2002, with Serious Engine already adapted for the platform. At the time, Croteam was negotiating with Take-Two to have the game released by the end of the year. In July 2002, Take-Two established the label
Gotham Games Gotham Games, Inc. was an American video game publisher based in New York City. Founded in July 2002 and headed by Jamie Leece, the company was shut down in December 2003. History Gotham Games was launched as a publishing label and subsidia ...
, with ''Serious Sam'' for the Xbox to be among its first products. The game features thirty-five levels and improved graphical elements like reworked weapon models. Additionally, this version amends the points system to have the player earn lives as well as higher scores through combos. It was released on 12 November 2002. On Windows, the two games were bundled in 2003 as ''Serious Sam: Gold Edition'', based on the Xbox version with an additional episode by modder Trisk. Beyond ''The Second Encounter'', Croteam had planned to release a third episode alongside a movie, with its
script Script may refer to: Writing systems * Script, a distinctive writing system, based on a repertoire of specific elements or symbols, or that repertoire * Script (styles of handwriting) ** Script typeface, a typeface with characteristics of handw ...
waiting for approval by October 2001. Instead, ''
Serious Sam 2 ''Serious Sam 2'' is a first-person shooter video game released for Microsoft Windows and Xbox and the sequel to the 2001 video game ''Serious Sam''. It was developed by Croteam and was released on 11 October 2005. The game was initially publish ...
'', described as a "true sequel" to ''The First Encounter'' and ''The Second Encounter'', was announced in September 2002 and released in October 2005.


Remake

In June 2009, the publisher Majesco Entertainment announced a high-definition
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of ''The First Encounter'', ''Serious Sam HD: The First Encounter'', for Windows and the Xbox 360. For this version, Croteam worked with nascent publisher
Devolver Digital Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilso ...
, founded by Gathering of Developers co-founders Mike Wilson and Harry Miller. As Devolver Digital had not been licensed as a publisher for the Xbox 360 yet, it published the Windows version and worked with Majesco on the Xbox 360 release. Days after the remake was released for Windows on 24 November 2009, Devolver Digital announced a remake of ''The Second Encounter''. It was released for Windows on 28 April 2010, followed by the Xbox 360 version, released by Majesco Entertainment, on 22 September. In May 2012, Devolver Digital announced and released the ''Legend of the Beast'' downloadable content for the remake, containing three maps each for the campaign, survival mode, and deathmatch mode. Alongside its release, Devolver Digital began offering the game's multiplayer modes for free. The remakes were bundled with their originals as ''Serious Sam HD: Gold Edition'' on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
from 23 September 2010, and they were distributed physically for the Xbox 360 as part of ''The Serious Sam Collection'', released by Mastertronic Group in July 2013. ''Serious Sam HD: The First Encounter'', ''Serious Sam HD: The Second Encounter'' (including ''Legend of the Beast''), and '' Serious Sam 3: BFE'' became part of ''Serious Sam Collection'', which was announced in February 2020 and released for the
Stadia Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadi ...
streaming service on 3 March 2020. ''Serious Sam Collection'' was brought to the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, and Xbox One on 17 November 2020. Around 2016, a small team within Croteam began developing a virtual reality version of the first game's remake, ''Serious Sam VR: The First Encounter'', based on its prior work on '' Serious Sam VR: The Last Hope''. On 4 April 2017, a few days after that version's launch, Croteam also released ''Serious Sam VR: The Second Encounter''. Both versions of the remake are part of ''Serious Sam Fusion 2017'', which acts as a hub to launch each game from.


Other

The fan collective Alligator Pit developed ''Serious Sam Classics: Revolution'', an updated collection of ''The First Encounter'' and ''The Second Encounter'' with additional content, under the oversight of Croteam. The project was expected to be released between the PlayStation 3 version of ''Serious Sam 3: BFE'' in 2014 and '' Serious Sam 4''. Devolver Digital released ''Serious Sam Classics: Revolution'' into Steam Early Access in April 2014 but its development halted after late 2016 when the members of Alligator Pit became preoccupied with other matters. Croteam eventually took over development and released the finished game in August 2019, giving it for free to existing owners of either of the original games.


Notes


References


External links

* {{Authority control 2002 video games Babylon in fiction Croteam games Devolver Digital games First-person shooters Gathering of Developers games Indie games Linux games Mesoamerica in fiction Multiplayer and single-player video games Nintendo Switch games PlayStation 4 games Serious Sam Split-screen multiplayer games Stadia games Video game sequels Video games about time travel Video games developed in Croatia Video games set in Poland Virtual reality games Windows games Xbox 360 games Xbox games Xbox One games