Race and video games
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race Race, RACE or "The Race" may refer to: * Race (biology), an informal taxonomic classification within a species, generally within a sub-species * Race (human categorization), classification of humans into groups based on physical traits, and/or s ...
and
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
has received substantial academic and journalistic attention. Games offer opportunities for players to explore, practice, and re-enforce cultural and social identities. Because of the multifaceted cultural implications of video games, there may be issues of race involved in the player base, the creative process, or within the game's universe. Video games predominantly created and played by one racial group can unintentionally perpetuate racial stereotypes and limit players' choices to preconceived notions of racial bias, and issues of representation and harassment may arise in the industry and the player community.


Race and video game players


Demographics of video game players

While research has shown the stereotypical image of a "gamer" to be a white male, the reality of the situation is much more diverse. Gaming's popularity among communities of color changed significantly over a short period of time: while a 2009 study found that 73.9% of white parents said their children play video games, compared to 26.1% of nonwhite parents, a 2015 result showed that 83% of black teens and 69% of Hispanic teens played video games while white teens remained at 71%. Among adults, another 2015 study found that over half of black and Hispanic adults play video games (though only 11% of black and 19% of Hispanic adults identified as "gamers"). By some calculations, people of color will be the majority of players before 2030.


Experiences of gamers of color

Adrienne Shaw Adrienne Shaw (born 1983) is an American game studies scholar and Associate Professor at Temple University in the Klein College of Media and Communication. She is known for her work on queer theory and LGBTQ representation in video games. She is ...
describes how the gamer identities of players intersect with identities of gender, race, and sexuality. Her research looked at the ways that identity shaped the player's own perception of whether or not they may be considered a "gamer" as its own identity and suggested that their rise in popularity among players of color is rooted in its mainstreaming, not any change in the games or development processes to attract diverse audiences. In online play, gamers of color may experience racial harassment once identified as such, including based on voice chat. This is particularly well-documented for women of color, whose issues are compounded by their intersecting identities. A 2020 survey conducted by the Anti-Defamation League reported that over half of online gamers experienced discrimination, including at least 30% of both black and Hispanic/Latino respondents.


People of color in the games industry

According to gaming convention organizer Avinelle Wing'','' "the industry has an even bigger problem with race than it does with gender.” A report published in 2016 by the
International Game Developers Association The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorpo ...
found that people of color were both underrepresented in senior management roles as well as underpaid in comparison to white developers. The IGDA's 2021 report showed minimal improvement in diversity among employees, with three-quarters of employees in the industry identifying as white. Many have pointed out that this lack of
diversity Diversity, diversify, or diverse may refer to: Business *Diversity (business), the inclusion of people of different identities (ethnicity, gender, age) in the workforce *Diversity marketing, marketing communication targeting diverse customers * ...
within the industry has contributed to a lack of representation within video games themselves. Dennis Mathews, a game designer at Revelation Interaction Studios, suggests that the exclusion of non-white game developers leads to stereotyping within video game development and marketing. Developer
prejudices Prejudice can be an affective feeling towards a person based on their perceived group membership. The word is often used to refer to a preconceived (usually unfavourable) evaluation or classification of another person based on that person's perc ...
impact who counts as a game's target audience, leading many developers to pigeonhole or ignore non-white gamers. Publishers may additionally be subject to their own biases, thereby affecting which games are funded and distributed. The
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, a popular annual video game conference frequented by both industry and players, runs an "Advocacy Track" to "address new and existing issues within the realm of social advocacy. Topics covered range from diversity to censorship to quality of life." While initially started in 2013 to address issues around gender and gaming, the "Advocacy Track" features panels explicitly interested in improving diversity in gaming more broadly, including concerns around race and representation.


Racial representations in video games

Through interactive gameplay, players learn about race through the types of characters that are portrayed in the virtual reality. Some scholars argue that the way racial groups are portrayed in video games may affect the way video game players perceive defining characteristics of a racial group. The presence or absence of racial groups affects how players belonging to those racial groups see themselves in terms of the development of their own identity and self-esteem. The idea of portraying different races is not something entirely new in the history of video games. Early games, including some MMORPGs like ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'', featured multiple playable (fictional) races that the player could choose from at the beginning of the game. Compared to the research on
gender stereotyping A gender role, also known as a sex role, is a social role encompassing a range of behaviors and attitudes that are generally considered acceptable, appropriate, or desirable for a person based on that person's sex. Gender roles are usually cent ...
, fewer studies have examined racial stereotyping in video games. Light skin tones are seen as the default skin color for many games. A 2015 survey found that 35% of blacks, 36% of Hispanics, and 24% of whites surveyed believe that minorities are portrayed poorly in video games.


Black representation

The portrayal of racial minorities in video games has been demonstrated to have a tendency to follow certain racial stereotypes. In a 2001 study by Children Now, 83% of African-American males were portrayed as competitors in sports-oriented games, while 86% of African-American females were either "props, bystanders, or participants in games, but never competitors." Other research from the era found similar proportions of black characters appearing in sports games. Research by Anna Everett and Craig Watkins in 2007 claimed that since then, the number of black and Latino characters has increased with the rising popularity of "urban/street games," while their portrayal remained consistently narrow, but 2009 research showed that black characters made up just over 10% of characters, primarily adhering to one of these two archetypes. In the action/shooter genre of urban/street games, both blacks and Latinos are typically portrayed as "brutally violent, casually criminal, and sexually promiscuous," while in sports, blacks are typically portrayed as "verbally aggressive and extraordinarily muscular and athletic." African Americans are represented as aggressive or athletic characters more often than as protagonists or heroes. In a study that examined the top 10 most-highly rated games for each year from 2007 to 2012, black characters represented just 3% of main protagonists, in line with Kishonna Gray's suggestion that representations of black people in sports games skew statistics and mask the lack of diversity in other games.
Adam Clayton Powell III Adam Clayton Powell III (born July 17, 1946) is an American journalist, media executive, and scholar who is the executive director of the USC Election Cybersecurity Initiative. He was USC's vice provost for globalization from 2007 through 2010. ...
argued that the high proportion of black male characters in sports video games have enabled (predominantly white male) gamers to practice what refers to as "high-tech blackface", which David J. Leonard describes as a digital form of minstrelsy that allows white players to effectively 'try on' blackness without being forced to acknowledge or confront the degrading racist histories surrounding minstrelsy. White players who play violent video games as a black avatar show increases in both racial bias and violent tendencies in the player, and black players have been found to self-enforce black stereotypes in game environments.


Latino and Hispanic representation

The 2001 Children Now study claimed that of the 1,716 video game characters analyzed, all Latino characters "appeared in a sports-oriented game, usually baseball." When only the most popular games were studied in 2009, less than 3 percent of characters were recognizably
Hispanic The term ''Hispanic'' ( es, hispano) refers to people, cultures, or countries related to Spain, the Spanish language, or Hispanidad. The term commonly applies to countries with a cultural and historical link to Spain and to viceroyalties forme ...
, all non-player characters. Ross Orlando's 2012 examination concurred, finding only 1 percent of characters to be Latino. Some games' protagonists have since broken this trend, like '' Just Cause'''s Rico Rodriguez and ''
Tom Clancy's Rainbow Six ''Tom Clancy's Rainbow Six'' (often shortened to ''Rainbow Six'') is a tactical first-person shooter video game franchise by Ubisoft, based on the novel ''Rainbow Six'' by American author Tom Clancy. Critically and commercially successful, the ...
's'' 'Ding' Chavez, who are both Hispanic. Criticism remains that Latino characters are defined by their race, often highlighted by their accents or injected Spanish words in their dialogue, and that Latino characters adhere to classic stereotypes of male violence and female promiscuity.


Asian representation

The potential for video games as a site for promulgating reductive, racist tropes has prompted many to point out the use of
yellowface Portrayals of East Asians in American film and theatre has been a subject of controversy. These portrayals have frequently reflected an ethnocentric perception of East Asians rather than realistic and authentic depictions of East Asian cultures, c ...
, the adoption of an Asian character by white players, to degrade and marginalize Asian characters in a variety of games as well. Lisa Nakamura coined the term "identity tourism" to address this phenomenon, often fetishizing Asian women and stereotyping Asian men as samurais or other warrior types. Anthony Sze-Fai Shiu argues that the differences between ''
Duke Nukem 3D ''Duke Nukem 3D'' is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published by 3D Realms. ''Duke Nukem 3D'' features the adventures ...
'' and its spiritual sequel ''
Shadow Warrior ''Shadow Warrior'' is a series of first-person shooter video games that focuses on the exploits of Lo Wang, a modern ninja warrior who fights through hordes of demons. The original series is made up of one game, '' Shadow Warrior'' (1997), and t ...
'' (two games which are similar in gameplay but feature a white protagonist in one and a nonspecific Asian character in the other) are contingent on the idea of a white protagonist as subjective, where the Asian character is immutably attached to his race and stereotypical culture. Orlando's 2012 study found only 3 percent of protagonists to be Asian; even among Japanese-made games, three-quarters of protagonists were white. Orlando believes this is because of the Japanese gaming industry's aim at the large North America and Europe markets.


Controversies

There have been a number of controversies surrounding race and video games, including public debates about ''
Resident Evil 5 ''Resident Evil 5'' is a third-person shooter video game developed and published by Capcom. It is a major installment in the ''Resident Evil'' series, and was announced in 2005—the same year its predecessor ''Resident Evil 4'' was released. ' ...
'', '' Sid Meier's Civilization IV: Colonization'', ''
Left 4 Dead 2 ''Left 4 Dead 2'' is a 2009 first-person shooter game developed and published by Valve. The sequel to Turtle Rock Studios's ''Left 4 Dead'' (2008) and the second game in the ''Left 4 Dead'' series, it was released for Microsoft Windows and Xbox ...
'', ''
BioShock Infinite ''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the BioShock (series), ''BioShock'' series, ''Infinite'' was released worldwide for the Microsoft Window ...
'', '' Homefront'', ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'', '' Grand Theft Auto: Vice City'', and ''
Genshin Impact ''Genshin Impact'' is an action role-playing game developed and published by miHoYo. It was released for Android, iOS, PlayStation 4, and Windows in 2020, on PlayStation 5 in 2021, and is set for release on Nintendo Switch. The game feature ...
''. Video games may influence the learning of young players about
race Race, RACE or "The Race" may refer to: * Race (biology), an informal taxonomic classification within a species, generally within a sub-species * Race (human categorization), classification of humans into groups based on physical traits, and/or s ...
and
urban culture Urban culture is the culture of towns and cities. The defining theme is the presence of a great number of very different people in a very limited space - most of them are strangers to each other but still try to be polite to each other more times ...
. The portrayal of race in some video games such as the ''Grand Theft Auto'' series, ''
Custer's Revenge ''Custer's Revenge'' (also known as ''Mystique Presents Swedish Erotica: Custer's Revenge'') is an adult action game published by American Multiple Industries for the Atari 2600, first released in November 1982. The game gained notoriety owing to ...
'', '' 50 Cent: Bulletproof'', and '' Def Jam: Fight for NY'' has been controversial. The 2002 game '' Grand Theft Auto: Vice City'' was criticized as promoting racist hate crimes. The game takes place in 1986, in "Vice City", a fictionalized
Miami Miami ( ), officially the City of Miami, known as "the 305", "The Magic City", and "Gateway to the Americas", is a coastal metropolis and the county seat of Miami-Dade County in South Florida, United States. With a population of 442,241 at ...
. It involves a gang war between Haitian and
Cuba Cuba ( , ), officially the Republic of Cuba ( es, República de Cuba, links=no ), is an island country comprising the island of Cuba, as well as Isla de la Juventud and several minor archipelagos. Cuba is located where the northern Caribbea ...
n refugees which involves the player's character. However, it is possible to play the game without excessive killing. The 2009 game ''
Resident Evil 5 ''Resident Evil 5'' is a third-person shooter video game developed and published by Capcom. It is a major installment in the ''Resident Evil'' series, and was announced in 2005—the same year its predecessor ''Resident Evil 4'' was released. ' ...
'' is set in Africa, and as such has the player kill numerous African antagonists. In response to criticism, promoters of ''Resident Evil 5'' argued that to censor the portrayal of black antagonists was discrimination in itself. In 2008, the release of ''
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, game designer, designer, and video game producer, producer of several strategy video games and simulation video games, including the ''Civilization (series), Civiliz ...
's Civilization IV: Colonization'' was controversial for giving players the ability to colonize the Americas. For some critics, like Ben Fritz, the game was 'offensive' since it allowed players to do "horrific things ... or whitewash some of the worst events of human history." Fritz wrote, "the idea that 2K and Firaxis and Sid Meier himself would make and release a game in the year 2008 that is not only about colonization, but celebrates it by having the player control the people doing the colonizing is truly mind boggling."
Firaxis Games Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs and Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They were ...
' president Steve Martin responded by pointing out how "the game does not endorse any particular position or strategy—players can and should make their own moral judgments." There was significant backlash against Fritz on online forums and blogs, with some players defending in-game colonization as simply a realistic depiction of history. Rebecca Mir and Trevor Owens write that the game must necessarily depict the reality of colonization, and that if there is to be criticism, it should be that the violence of the experience is sanitized for players. Ken White responded to Fritz's post, writing "Empire-building games always involve conflict — often violent — with other people, and the more sophisticated ones almost always depict stronger groups overcoming weaker groups. Many involve religious or cultural conversion of some sort. Many permit digital genocide, with your little nation of abstractions defeating another little nation of abstractions mercilessly.... While the graphics, gameplay detail, and level of abstraction vary widely, they all come down to build, manage, conquer, and destroy." Media theorist
Alexander Galloway Lieutenant-General Sir Alexander Galloway, (3 November 1895 – 28 January 1977) was a senior British Army officer. During the Second World War, he was particularly highly regarded as a staff officer and, as such, had an influential role in the ...
, in his book, ''Gaming: Essays on Algorithmic Culture'', argues about how these kinds of games are always an "ideological interpretation of history" that attempt to convert the breadth of history into a specific, preordained experience.


Effects and applications

Video games have also had an effect on the ability of racial minorities to express their identities online in semi-protected environments. The extensive ability to modify users' avatars in some multiplayer games, such as ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
'', allows players to alter their outer appearance in game to match their real life appearance as closely as they choose.


See also

*
List of black video game characters This is a list of black video game characters. The 2009 study "The virtual census: representations of gender, race and age in video games" published by the University of Southern California showed that black characters appear in video games in prop ...
* Indigenous people in video gaming * Brittney Morris's 2019 novel SLAY portrays a Black teen who creates a
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent open world, although there are ...
for Black gamers to escape racial harassment in mainstream games. *
Jynx Jynx, known in Japan as , is a Pokémon species in Nintendo and Game Freak's ''Pokémon'' franchise. Created by Ken Sugimori, Jynx first appeared in the video games ''Pokémon Red'' and ''Blue'' and subsequent sequels, later appearing in variou ...
: A Pokémon accused by some of representing a blackface caricature


References

{{Video game controversy Video game culture Race (human categorization)