Psionics Handbook
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The ''Psionics Handbook'' is a sourcebook published by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
in 2001 for the 3rd edition of the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing game. It contains a multitude of rules and options for integrating psionic powers into the ''D&D'' game.


Contents

This book adapts the psionics concept for 3rd edition of ''D&D''. The first chapter describes the two main branches of psionic characters, Psions and Psychic Warriors. The second and third chapters describe new skills and gifts available to these characters. The fourth and fifth chapters explore powers and defenses available. The sixth chapter describes various character classes available. The final chapter describes psi-powered items.


Publication history

The previous iteration of the sourcebook, ''
Complete Psionics Handbook ''The Complete Psionics Handbook'' is a supplemental rulebook for the Editions of Dungeons & Dragons#Advanced Dungeons & Dragons 2nd edition, 2nd edition of the ''Dungeons & Dragons'' fantasy role-playing game, published in 1991 by TSR, Inc. C ...
'' (1991), was released for ''AD&D''. Following the release of the 3rd edition of ''D&D'' by Wizards of the Coast, ''Psionics Handbook'' was one of the first supplements for the new edition and was published in March 2001. The sourcebook was designed by Bruce R. Cordell, with cover art is by
Arnie Swekel Arnie Swekel is an artist whose work has appeared in role-playing games. Background Swekel was born May 2, 1964, and grew up in River Rouge, Michigan. After graduating high school he briefly attended The Center for Creative Studies (now called Coll ...
, interior illustrations by Lars Grant-West, Heather Hudson, David Martin,
Wayne Reynolds Wayne Reynolds is a British artist whose work has appeared in comics and role-playing games. Early life and education Wayne Reynolds was born in Leeds, UK. He attended art college in Dewsbury and Middlesbrough. Games Wayne Reynolds has continu ...
, Arniel Swekel, and
Sam Wood Samuel Grosvenor Wood (July 10, 1883 – September 22, 1949) was an American film director and producer who is best known for having directed such Hollywood hits as '' A Night at the Opera'', '' A Day at the Races'', '' Goodbye, Mr. Chips'', '' ...
. A revised edition, '' Expanded Psionics Handbook'' (2004), was later released for 3.5 ''D&D''.


Reception

''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' commented that "The ''Psionics Handbook'' is almost ''GURPS'' like in its approach to Psionics, in that its total coverage that can be added whole, piecemeal, or ignored" and noted that the method by which the psion specializes in one of the fields of psionic abilities "works so well that it's amazing that Wizards didn't do this for the wizard classes". ''Psionics Handbook'' was also #3 on '' CBR'''s 2021 "D&D: 10 Best Supplemental Handbooks" list — the article states that "sometimes, generic magic isn't enough to state how insane a character should be. Instead, the idea is to be higher-minded and only utilize the power of their minds. Consequently, the ''Psionics Handbook'' is the perfect tool for those who are looking for something a little different". In comparing the sourcebook to the revised edition, Kevin Kulp, for the Dungeon Masters Guild, wrote that "the change in psionics rules was almost universally welcomed by psionics fans, who felt that the previous rules had not allowed them enough flexibility or power. The previous ''Psionics Handbook'' suffered somewhat from having powers linked to key ability scores for each psionic discipline. Players found that this fostered 'MAD' ('Multiple Ability Dependency'), requiring psionic characters to have many high ability scores in order to be effective. In striving toward balance, the original 3e ''Psionics Handbook'' may have erred on the side of creating weak player characters".


Other recognition

A copy of ''Psionics Handbook'' is held in the collection of the
Strong National Museum of Play The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret ...
(object 110.2543).


References


External links

*http://index.rpg.net/display-entry.phtml?mainid=174 Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 2001 {{D&D-stub