Arnie Swekel
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Arnie Swekel
Arnie Swekel is an artist whose work has appeared in role-playing games. Background Swekel was born May 2, 1964, and grew up in River Rouge, Michigan. After graduating high school he briefly attended The Center for Creative Studies (now called College for Creative Studies) in Detroit but left after only one semester. Swekel's interest in art continued unabated, however and, while largely self-taught, began his career as a professional artist at age 27. Swekel currently works as a principal artist at the computer game company Raven Software and lives in the Madison Wisconsin area with his wife and three children. Works Arnie Swekel has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1992, as well as cover art for ''Return to White Plume Mountain'' (1999), ''Psionics Handbook'' (2001), ''Manual of the Planes'' (2001), and ''Epic Level Handbook'' (2002). He has also produced artwork for many other games including ''Pendrag ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Pendragon (role-playing Game)
''Pendragon'', or ''King Arthur Pendragon'', is a Tabletop role-playing game (RPG) in which players take the role of knights performing chivalric deeds in the tradition of Arthurian legend. It was originally written by Greg Stafford and published by Chaosium, then was acquired by Green Knight Publishing, who in turn passed on the rights to White Wolf Publishing in 2004. White Wolf sold the game to Stewart Wieck in 2009. Wieck formed Nocturnal Media, who updated and reissued the 5th edition originally published by White Wolf. In 2018, it returned to Chaosium. After it was published in 1985, ''Pendragon'' won several industry awards, and reviewers highly recommended it; in following years, it was included in several "Best of" industry lists. Setting Like several other RPGs from Chaosium (most notably '' Call of Cthulhu''), ''Pendragon'' has a literary basis, in this case the fifteenth-century Arthurian romance, ''Le Morte d'Arthur''. It studiously avoids fantasy RPG cliches in f ...
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Living People
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College For Creative Studies Alumni
A college (Latin: ''collegium'') is an educational institution or a constituent part of one. A college may be a degree-awarding tertiary educational institution, a part of a collegiate or federal university, an institution offering vocational education, or a secondary school. In most of the world, a college may be a high school or secondary school, a college of further education, a training institution that awards trade qualifications, a higher-education provider that does not have university status (often without its own degree-awarding powers), or a constituent part of a university. In the United States, a college may offer undergraduate programs – either as an independent institution or as the undergraduate program of a university – or it may be a residential college of a university or a community college, referring to (primarily public) higher education institutions that aim to provide affordable and accessible education, usually limited to two-year as ...
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The Gathering
The Gathering may refer to: Film and television * ''The Gathering'' (1977 film), an American television film directed by Randal Kleiser * The Gathering (1998 film), an American thriller film directed by Danny Carrales * ''The Gathering'' (2003 film), a British thriller/horror film directed by Brian Gilbert * ''The Gathering'' (miniseries), a 2007 American thriller starring Peter Fonda * ''The Gathering'' (audio drama), a 2006 audio drama based on the television programme ''Doctor Who'' * The Gathering, a contest among immortals in the Highlander franchise * '' Babylon 5: The Gathering'', the 1993 pilot movie for ''Babylon 5'' TV episodes * "The Gathering" (''Gargoyles'') * "The Gathering" (''Ghost Whisperer'') * "The Gathering" (''Highlander: The Series''), pilot * "The Gathering" (''Outlander'') * "The Gathering" (''Star Wars: The Clone Wars'') * "The Gathering" (''Torchwood'') Literature * ''The Gathering'' (Armstrong novel), a 2011 novel by Kelley Armstrong * ...
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Kenzer And Company
Kenzer & Company (KenzerCo) is a Waukegan, Illinois based publisher of comic books, role-playing games, board games, card games, and miniature games. They are known for the ''Kingdoms of Kalamar'' campaign setting and for their own ''HackMaster'' and '' Aces & Eights: Shattered Frontier'' role-playing games (RPGs). Perhaps their best known product is the ''Knights of the Dinner Table'' (''KoDT'') magazine, which is a monthly publication that is part comic book and part RPG magazine. KenzerCo's line of comics now includes spinoffs such as ''Knights of the Dinner Table Illustrated'' and ''Spacehack'', licensed comics in the ''Dungeons & Dragons'' line, and the fantasy literature magazine ''Black Gate''. Other products include the ''Fairy Meat'' miniatures game, the ''Fuzzy Knights'' web strips, the ''Monty Python and the Holy Grail'' card game and board games such as ''Dwarven Dig'', ''Elemental'', and ''The Great Space Race''. Notable employees * Barbara Blackburn - Assistant Edi ...
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Kingdoms Of Kalamar
The Kingdoms of Kalamar is a fantasy role-playing game campaign setting created by Kenzer and Company, originally released in 1994. In 2000, shortly after Wizards of the Coast announced the 3rd edition of ''Dungeons & Dragons'', Wizards and Kenzer jointly announced that Kenzer had acquired a rights to produce the Kalamar setting as a ''Dungeons & Dragons'' official licensed product. The setting has a loyal following and has received praise for its consistency and realism. Kenzer and Company has also made the Kingdoms of Kalamar the official setting of its own role-playing fantasy game, ''HackMaster''. History 1990s The original ''The Kingdoms of Kalamar'' material was clearly intended for use with ''Dungeons & Dragons'', while carefully avoiding any direct trademark or copyright infringement. The setting appeared in two books, "''Kingdoms of Kalamar, Vol 1: Sourcebook of the Sovereign Lands''", and "''Vol 2: Mythos of the Divine and Worldly''", both in 1994. While distribu ...
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Chaosium
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur'', and '' 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th century Europe. Many of Chaosium’s product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Robin Laws, Penelope Love, Mark Morrison, Steve Perrin, Sandy Petersen, Ken Rolston, Ken St. Andre, Jonathan Tweet, John Wick, and Lynn Willis, among others. ...
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Epic Level Handbook
The ''Epic Level Handbook'' is a rule-book by Wizards of the Coast for the 3rd edition of ''Dungeons & Dragons''. The book was published in 2001, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play. Contents The ''Epic Level Handbook'' contains rules for characters to attain levels above 20, the highest level covered by the rules in the ''Player's Handbook'' and ''Dungeon Master's Guide'', the core rule-books for the game. It provides epic-level progression information for all the core classes, the prestige classes from the ''Dungeon Master's Guide'', and the psionic classes from the '' Psionics Handbook''. It also provides new epic-level prestige classes, magical items, variant rules, monsters and "Epic Spells", all of which follow somewhat different rules than the standard game. The variant rules for this book are contained on pages 1 ...
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College For Creative Studies
College for Creative Studies (CCS) is a private art school in Detroit, Michigan. It enrolls more than 1,400 students and focuses on arts education. The college is also active in offering art education to children through its Community Arts Partnerships program and its Henry Ford Academy: School for Creative Studies. Academics The college is authorized by the Michigan Education Department to grant bachelor's and master's degrees, and by the National Association of Schools of Art and Design and the Higher Learning Commission. The college offers Bachelor of Fine Arts degrees in 13 majors and the Master of Fine Arts (MFA) degree. Notable faculty * Susan Aaron-Taylor - section chairperson of the Fiber Design Department and Professor of the Crafts Department * John Carroll Notable alumni *Jelani Aliyu - automobile designer, General Motors' senior program designer and director general of the Nigerian Automotive Design and Development Council * Kevin Beasley - artist *Harry Bertoia - ...
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Manual Of The Planes
The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edition) was published in 1987 by TSR, Inc. For 2nd Edition, concern over inclusion of angels and demons led TSR to forgo the release, though they compensated years later with the Planescape campaign setting. A third edition version of the ''Manual of the Planes'' was published in 2001 by Wizards of the Coast, while a new version for 4th Edition debuted in 2008. ''Advanced Dungeons & Dragons'' first edition The original ''Manual of the Planes'' was written by Jeff Grubb, with a cover by Jeff Easley and interior illustrations by Stephen Fabian with Easley, and was published by TSR in 1987 as a 128-page hardcover. Easley's cover featured an illustration of a creature named in the book as an "ethereal dreadnought", although the book had no ...
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Psionics Handbook
The ''Psionics Handbook'' is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the ''D&D'' game. Contents This book adapts the psionics concept for 3rd edition of ''D&D''. The first chapter describes the two main branches of psionic characters, Psions and Psychic Warriors. The second and third chapters describe new skills and gifts available to these characters. The fourth and fifth chapters explore powers and defenses available. The sixth chapter describes various character classes available. The final chapter describes psi-powered items. Publication history The previous iteration of the sourcebook, ''Complete Psionics Handbook'' (1991), was released for ''AD&D''. Following the release of the 3rd edition of ''D&D'' by Wizards of the Coast, ''Psionics Handbook'' was one of the first supplements for the new edition a ...
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