Eternal Punishment
   HOME

TheInfoList



OR:

''Persona 2: Eternal Punishment'' is a 2000
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. It is chronologically the third installment in the ''
Persona A persona (plural personae or personas), depending on the context, is the public image of one's personality, the social role that one adopts, or simply a fictional Character (arts), character. The word derives from Latin, where it originally ref ...
'' series, a subseries of the ''
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' franchise. The game was later remade by Atlus for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
. This version, released in Japan in 2012, did not receive an overseas release. In response to this, the PlayStation version was released on
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
in 2013. ''Eternal Punishment'' takes place in the fictional Japanese city of Sumaru, and is a direct sequel to '' Persona 2: Innocent Sin''. Taking place a few months after ''Innocent Sin'', the game follows reporter Maya Amano as she investigates the Joker Curse, a malign phenomenon where people's wishes and rumors are coming true and causing chaos. During her investigations, she and others who join her gain the ability to summon Personas, personified aspects of their personalities. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor, either bad or good. Halfway through the production of ''Innocent Sin'', writer Tadashi Satomi felt that a fresh point of view was needed in addition to Tatsuya, laying the groundwork for ''Eternal Punishment''. The original producer (Kouji Okada), character designer (Kazuma Kaneko) and composers (Toshiko Tasaki, Kenichi Tsuchiya and Masaki Kurokawa) returned alongside Satomi, with Takeshi Tominaga acting as the director. The second game began development after ''Innocent Sin'' was completed, and while it reused most of the assets from ''Innocent Sin'', the gameplay and Rumor system were improved upon. The game's theme song, "Change Your Way", was written by English singer-songwriter Elisha La'Verne based on the game's premise. Reception of the game in Japan and the West has generally been positive, with reviewers appreciating improvements over ''Innocent Sin'', the plot, the gameplay systems, and the improved localization compared to the original ''
Persona A persona (plural personae or personas), depending on the context, is the public image of one's personality, the social role that one adopts, or simply a fictional Character (arts), character. The word derives from Latin, where it originally ref ...
''.


Gameplay

''Persona 2: Eternal Punishment'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
where the player takes control of a group of characters exploring the fictional city of Sumaru. The camera follows the party from an adjustable angled overhead perspective. The city in general is navigated using an overworld map. A key element to the story and gameplay is the Rumor system: after the characters hear a rumor, they can spread that rumor around the city using certain characters, and those rumors can grant the characters special items or other positive or negative effects. Battles consist of both story-related boss fights and random encounters with standard enemies. Battles are turn-based, with the player characters and enemies moving around a small battle arena to perform actions. Once the player has laid out their strategy in the battle menu, the characters perform their assigned actions until the battle ends with victory for one side or the player pauses the action to change strategies. Instead of the grid-based battle system from the original ''Persona'', party members and enemy units act in the same phase of a turn, rather than being restricted by their placement on the field. During battle, players cast spells using an assigned Persona: each spell drains a character's Spell Point meter. Each Persona has different elemental strengths and weaknesses, and different Personas can be used for defense, healing or elemental attacks. While a Persona is originally quite weak, if it is used enough, it will achieve a higher rank, with Rank 8 being the highest possible. As the Persona's rank is raised, that Persona is able to cast more powerful spells. In addition to individual actions, the player can align characters to trigger a Fusion Spell: when two or more party members use a certain sequence of spells, they will automatically team up to generate a powerful attack or help the party survive in battle. During battles, both characters and Personas earn experience points. The player has the option to activate an Auto-battle option, having combat play out without player interaction. During battle, the player can converse with enemies, though they are restricted to a single set of dialogue options instead of four as in the original ''Persona''. If the player succeeds in talking with the enemy using the right character, it both causes the enemy to leave the battlefield and gains a spell card (a Tarot card linked to one of the Arcanum or family of Personas), which can be used to create Personas in a location called the Velvet Room. In the Velvet Room, the player can summon a new Persona that belongs to a spell card's particular Persona family group. As a character gains experience levels, more powerful Personas from a spell card's group become available. In addition to pre-set spell cards, the player can also obtain blank skill cards by forming contracts with enemies through the right conversation. These blank skill cards can be tailored to fit a chosen Persona family.


Synopsis


Setting and characters

Set a few months after the ending of '' Persona 2: Innocent Sin'', ''Eternal Punishment'' takes place in 1999 in , a fictional seaside city in Japan with a population of 1.28 million, its own television stations, and a structure left over from its foundations during the
Warring States period The Warring States period () was an era in History of China#Ancient China, ancient Chinese history characterized by warfare, as well as bureaucratic and military reforms and consolidation. It followed the Spring and Autumn period and concluded ...
. Many of the characters come from two high schools in Sumaru: , a prestigious school that is the setting of ''Innocent Sin'', and the less-prestigious . All the protagonists wield Personas, manifestations of their personalities. The ability to wield Personas was granted to them by Philemon, a benevolent personification of humanity's Collective Unconscious. The events of ''Innocent Sin'' are said to stem from a contest between Philemon and his opposite Nyarlathotep to see if humans could find a higher purpose in life despite embracing contradictory emotions. During the events of ''Innocent Sin'', Nyarlathotep influenced events in his favor and all the world except Sumaru City was destroyed. In order to reset events, the party used the power of the Collective Unconscious to will the key event that caused the events of ''Innocent Sin'' out of existence in exchange for their memories of those events: this created an alternative timeline, with the ''Innocent Sin'' timeline existing as a separate "Other Side". A key element to the story of ''Eternal Punishment'' is
Kegare is the Japanese term for a state of pollution and defilement, important particularly in Shinto as a religious term. Typical causes of ''kegare'' are the contact with any form of death, childbirth (for both parents), disease, and menstruation, an ...
, a negative energy that can possess humans and trigger rises in crime and the perpetuation of more Kegare. The main protagonist of ''Eternal Punishment'' is Maya Amano, a reporter for teen magazine "Coolest" who was a playable character in ''Innocent Sin''. She is joined on her adventure by others, including people who were involved in the events of ''Innocent Sin'': Tatsuya Suou, a student at Seven Sisters and the main protagonist of ''Innocent Sin''; Ulala Serizawa, a school friend of Maya's and an aspiring fashion designer; Baofu, a former prosecuting attorney out for revenge against the Taiwanese Mafia; and Katsuya Suou, Tatsuya's older brother and a sergeant in the Sumaru City Police Department. Returning antagonists include Tatsuya Sudou, a madman who was involved in the incident that precipitated the events of ''Innocent Sin''; and Takahisa Kandori, a former servant of Nyarlathotep and the main antagonist of '' Revelations: Persona'' who is resurrected through the power of
Kotodama refers to the Japanese belief that mystical powers dwell in words and names. English translations include "soul of language", "spirit of language", "power of language", "power word", "magic word", and "sacred sound". The notion of ''kotodama'' ...
. Kandori in turn serves Tatsuzou Sudou, Tatsuya Sudou's father. Two other central characters from ''Revelations: Persona'', Kei Nanjō and Eriko Kirishima, act as supporting characters and optional playable characters. The other protagonists of ''Innocent Sin'' (Eikichi "Michel" Mishina, Lisa "Ginko" Silverman, Jun Kashihara) play minor supporting roles.


Plot

''Eternal Punishment'' begins when Maya is sent to write a story about the Joker phenomenon: according to rumor, if someone phones their own number, the Joker will kill on request. Going to Seven Sisters, she, Ulala, and Katsuya find the school principal murdered by the Joker. The Joker then attacks them, forcing each of them to summon their Personas. After the Joker knocks them out, Philemon contacts them and warns of a growing danger to the city. After waking, the three pursue the Joker into the school clock tower, where he attempts to force a student to remember the events of ''Innocent Sin''. They are saved by Tatsuya, who tells Maya to forget about him. After Katsuya is removed from the case by his superior Captain Shimazu, he teams up with Maya and Ulala to find the Joker. They eventually ally with Baofu, who believes that Tatsuya Sudou and his father Tatsuzou are involved with the Joker. Going to the mental institution where Sudou is held, they discover that Tatsuzou sent Taiwanese Mafia hitmen to kill Sudou. Once confronted, Sudou admits that he is the Joker, and reveals that he is attempting to trigger the reappearance of the Other Side. Pursuing him to the Sky Museum, the party runs into Tatsuya and saves Jun from Sudou after Sudou sets the building on fire. After escaping with the museum's visitors on a blimp, an injured Sudou makes a final attack that damages the blimp before Tatsuya kills him. When the party regroup, Tatsuya has vanished. Upon their return, the party continues to investigate Tatsuzou's activities, and find that negative feelings are turning other people into new "Jokers", who are in turn being kidnapped by Tatsuzou's agents. The party eventually learn that Tatsuzou and a secret organization he leads, the New World Order, are manipulating Sumaru's government, corporations, and media for his own ends. After this, they hear of two others, Kei and Eriko, investigating the New World Order and their links with the Joker curse and an increasingly prevalent fortune telling craze used to manipulate the spread of rumors: they are involved due to the possible involvement of Kandori, a former enemy of theirs, who is posing as Tatsuzou's secretary. Depending on the party's actions at this point, either Kei or Eriko will join their party as they go to investigate the holding area for the new Jokers. Upon arriving, they find Eikichi captured by Kandori while looking for a friend. While Kandori attempts to awaken Eikichi's memories of the Other Side, Tatsuya intervenes and enables the party and Eikichi to escape. The group then save Lisa and her girl group from their promoter, another Order member, with help from Tatsuya, who again vanishes afterwards. Through a friendly informant in the Police, they learn the New World Order's ultimate goal: to raise Sumaru City in the rumor-generated spaceship "Torifune", and trigger the destruction of the Earth's surface by sacred dragons by creating a concentration of Kegare to create a new world free of sin. The only way to stop the plan's fulfillment is defeating the Order. After failing to corner Tatsuzou and puzzled about Tatsuya's motives, the party finally persuade Tatsuya to reveal the truth. During the original confrontation with Nyarlathotep, Maya was killed, prompting the rest of the group (Tatsuya, Lisa, Jun and Eikichi) to reset events. Tatsuya refused to forget the events of the Other Side, creating a dangerous loophole: if all the other members of the original group could be forced to remember, the Other Side would be brought back into existence, destroying the present reality. After revealing this, Tatsuya is allowed to join the party in place of either Kei or Eriko. After returning to Sumaru proper, the city is raised by Tatsuzou as part of Torifune. Successfully infiltrating Torifune and defeating Tatsuzou and his "god" Gozen, the city returns to the surface, but the party are drawn into the Collective Unconscious by Nyarlathotep. Making their way into his domain, they discover Nyarlathotep has kidnapped Eikichi, Lisa and Jun in an effort to force their memories of the Other Side into reality. Defeating the Shadow Selves guarding them, the party saves each of them, then confront Nyarlathotep, who mocks Tatsuya for refusing to fulfill his part of Philemon's agreement. After Nyarlathotep is defeated, Tatsuya fulfills his side of the bargain, and after saying his final goodbyes separates his Other Side consciousness from his current self. With the city returned to normal, the party return to their normal lives. The final scene shows Maya about to walk across the street, until she spots This Side's Tatsuya on a motorcycle. Instead of talking to or befriending This Side's Tatsuya, she decides to move on with her life as she walks across the street before Tatsuya drives off. The game ends with Maya smiling as the credits begin to roll.


Development

The concept for ''Eternal Punishment'' emerged during the writing for ''Innocent Sin''. Script writer Tadashi Satomi felt that the draft gave him the impression of needing an alternative point of view to that of the main hero, forming the basis for ''Eternal Punishment''s plot. To foreshadow this, the team showed the main characters from ''Eternal Punishment'' through minor roles in ''Innocent Sin''. ''Eternal Punishment'' began full development after the release of ''Innocent Sin''. ''Innocent Sin'' and ''Eternal Punishment'' both used the same game engine and structure. Kouji Okada, ''Innocent Sin''s producer, returned in the same role. When developing ''Eternal Punishment'', the development team took what they learned from ''Innocent Sin'' and used it to improve the gameplay and the Rumor system. One of the biggest concerns when making ''Eternal Punishment'' was how much the development staff wanted to include, which went well beyond their original plans."Interview with Cozy Okada and Kazuma Kaneko" The overarching theme of ''Eternal Punishment'', as with ''Persona'' and ''Innocent Sin'', was exploration of the human psyche and the main characters discovering their true selves. While ''Innocent Sin'' focused on the protagonists as teenagers, ''Eternal Punishment'' looked at the protagonists as adults: for its central character theme, ''Eternal Punishment'' focused on how people realize their true selves as adults faced with reality. A theme carried over from ''Innocent Sin'' was the "power of
Kotodama refers to the Japanese belief that mystical powers dwell in words and names. English translations include "soul of language", "spirit of language", "power of language", "power word", "magic word", and "sacred sound". The notion of ''kotodama'' ...
", the Japanese belief that words can influence the physical and spiritual world, with this power manifesting through the spreading of rumors. Terms and concepts used in the games, including Persona, Shadows and the character Philemon, were drawn from
Jungian psychology Analytical psychology ( de , Analytische Psychologie, sometimes translated as analytic psychology and referred to as Jungian analysis) is a term coined by Carl Jung, a Swiss psychiatrist, to describe research into his new "empirical science" ...
and
archetypes The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that ot ...
. The character of Nyarlathotep, who had made a cameo appearance as a Persona in the original game, was inspired by the character of the same name from H. P. Lovecraft's
Cthulhu Mythos The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth August William Derleth (February 24, 1909 – July 4, 1971) was an ...
. Other antagonists and enemy creatures in the games were also drawn from the Cthulhu Mythos and played a key role in the narrative. The main characters were designed by
Kazuma Kaneko Kazuma Kaneko (金子 一馬, ''Kaneko Kazuma'', born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus. Kaneko is best known for his work in the ''Megami Tensei'' series of video games, actin ...
, while secondary characters were designed by Shigenori Soejima. The protagonists of ''Eternal Punishment'' were adults and so could not be given a single standardized outfit as the high school protagonists of ''Innocent Sin'' had been. While designing the outfits for ''Eternal Punishment'', Kaneko tried to keep an image of normal adults in mind, but in doing so was restricted when trying to portray the characters' heroism. In the end, he designed the characters to look normal while having a "different feeling" from other people. One of the characters that helped drive this style home was Ulala, who was a minor character in ''Innocent Sin'' and a main protagonist in ''Eternal Punishment''. The Joker character from ''Innocent Sin'' was carried over into ''Eternal Punishment'': the new Joker's actions were made increasingly murderous, creating a contrast between the two incarnations.


Port and localization

''Eternal Punishment'' was first announced in April at the 2000 Tokyo Game Show. During the show, Atlus held a talk spot hosted by Kouji Okada and Kazuma Kaneko, and featuring an appearance by Elisha La'Verne, the singer responsible for the game's theme song. Unlike ''Innocent Sin'', ''Eternal Punishment'' was chosen for release in the West. Its localization was significantly different from that of the original ''Persona'', released in 1996. ''Persona'' received numerous alterations for its overseas release, including altering character and location names. For ''Eternal Punishment'' and future titles, Atlus decided to remain as faithful as possible to the Japanese version. According to Atlus, the game marks a "halfway point" in their localization history: while more faithful to the Japanese version than the original ''Persona'', it still needed to take that previous localization into account for the naming of returning characters. Its release in the West was officially announced the following month at that year's
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
, with Atlus previously teasing it as a "secret RPG". The localization was released on December 22, 2000. ''Eternal Punishment'' received a limited reprint exclusive to
Amazon.com Amazon.com, Inc. ( ) is an American multinational technology company focusing on e-commerce, cloud computing, online advertising, digital streaming, and artificial intelligence. It has been referred to as "one of the most influential economi ...
in 2008 to celebrate the release of ''
Persona 4 released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was ...
''. ''Eternal Punishment'' was remade for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
. Like the remake of ''Innocent Sin'', it was directed by
Shoji Meguro is a Japanese composer, guitarist, and video game designer. He is best known for his work on the ''Persona'' series of video games by Atlus, of which he served as the sound director for until leaving the company in 2021. His musical style spans ...
. The original plan at Atlus was to have ''Innocent Sin'' and ''Eternal Punishment'' released as a single game, but both could not fit onto a single UMD. Even before the completion of ''Innocent Sin''s remake, when there were no plans for a remake of ''Eternal Punishment'', Meguro was keen to make one if the opportunity arose. For the remake, the team had two points of reference: the original version, and the remake of ''Innocent Sin''. The team carried over most of the features implemented ''Innocent Sin''s remake while further simplifying and streamlining the mechanics, aiming for a "culmination" to ''Persona 2'' as a whole. A large portion of the initial work was playing through the original version. A new opening animation was created by anime production company Madhouse. In addition to the gameplay modifications, a new scenario was added focusing on Tatsuya's activities before he joined the party. Satomi, after having written the script for a downloadable quest for ''Innocent Sin''s remake, was asked whether he would like to write a new scenario for the ''Eternal Punishment''s remake, and accepted willingly. During the writing process, Satomi suggested giving Maya dialogue, but this was vetoed as ''Persona'' protagonists were silent without exception. The scenario's new characters were designed by Masayuki Doi. The remake was announced in February 2012 by ''Famitsu''. For the packaging, Kaneko was asked to design a new piece of key art. The artwork features Maya and her initial Persona Maia. The remake was not released outside Japan due to "unusual circumstances". ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' included the game on its list of "RPGs Released Late In The PSP's Life Cycle", games that were likely never to see a release due to the flagging western PSP market. In response to the decision not to localize the remake, the original version was released on
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
in 2013. As part of the announcement,
PlayStation Blog is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
released a guide showing which characters had received name changes in the original localization. Intended to be playable on PSP,
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, a fault at release meant only the PS3 version was playable, which was fixed after players complained about it. An English fan translation of the remake was released in July 2022.


Music

The original music for ''Eternal Punishment'' was composed by Toshiko Tasaki, Kenichi Tsuchiya and Masaki Kurokawa, the composers for ''Innocent Sin''. As with ''Innocent Sin'', Tsuchiya found the writing process difficult for a number of reasons. Tsuchiya's favorite piece for the score, which was carried over from ''Innocent Sin'', was "Maya's Theme". The tune has remained popular with the ''Persona'' fan base: Tsuchiya has attributed its popularity to the enduring nature of the ''Persona'' series as a whole, and compared it to a fashionable item of the time that now requires a "certain courage" to wear in later times. The game's theme song, "Change your Way", was written and sung by British singer-songwriter Elisha La'Verne, and the music was composed by T.Kura.Atlus. "''Persona 2: Eternal Punishment'' liner notes." (in Japanese) King Records. 2012-07-27 KICA-1513~
Scans
Retrieved on 2015-05-26.
La'Verne wrote the song with the premise of ''Eternal Punishment'' in mind, and so she wanted the song to sound positive. For inspiration, she drew on her experiences of walking round London and seeing homeless people who appeared unable to improve their status: the song's theme is that there is always a way out of a bad situation and you can change that situation for the better. The title also stemmed from this concept."Interview with Elisha La'Verne" Together with ''Innocent Sin'', ''Eternal Punishment'' is one of the first entries in the ''
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' series to feature voice acting. For the PSP version, the music was remixed by Toshiki Konishi, Ryota Kozuka and Atsushi Kitajoh, who also worked on the remixed music for ''Innocent Sin''s port. The team, while remixing the music, did not want to destroy the original's foundation. The ruling concept, as defined by Konishi, was "not too far and not too close to the original". For the opening animation, Meguro requested Konishi to personally remix the game's original opening theme. It was the first time he had been put in charge of an opening theme, and it proved troublesome for him, as he needed to rerecord the vocals and make sure he did justice to the original version. For Kitajoh, one of the most notable arrangements he did was for "Maya's Theme": Meguro, who had previously remixed this track for ''Persona 3: FES'', asked for a remix with a faster tempo and hard rock elements incorporated. The new scenario also used remixed music from the original game instead of new tracks.


Reception

During its first week of release in Japan, ''Eternal Punishment'' reached the top of Japanese sales charts, selling 106,563 copies. The following week, the game was still in the top five, selling a further 16,333 and bringing sales to 122,896. By the end of the year, it ranked at #60 in Japan's best-selling titles of the year, with final sales totaling 200,103 units. The PSP remake debuted at #3 in Japanese sales charts, selling 24,547 copies. The following week, it sold a further 4,885, but had dropped to #20. By October 2012, as stated in Index Holding's announced sales data, the game had sold just 60,000 copies, putting it well behind other
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
titles such as '' Etrian Odyssey IV: Legends of the Titan'' for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
and ''
Persona 4 Golden released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was ...
'' for the Vita. ''Famitsu'' praised the improvements made to the gameplay over ''Innocent Sin'', calling the experience "thrilling" and citing the story as generally enjoyable. One comment was that the game's aesthetics did not deviate much from those of ''Innocent Sin''. The magazine's later review of the remake was also fairly positive, finding the atmosphere somber and the battles entertaining, stating that the reviewers appreciated being able to play both parts of ''Persona 2'' on PSP.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's David Smith, while noting the game's slower pace than other contemporary RPGs, he generally enjoyed the plot's mature themes and the Rumor and Persona systems. Summing up, he said: "Its unique visual style, its unusual characters, and its absorbing gameplay systems make it a game to kill plenty of hours with this winter." RPGFan's Ken Chu, despite finding the camera's movement speed awkward and disliking some aspects of the graphics, found the characters "reasonably strong" and generally praised the gameplay. He rounded off the review by saying that, because of its difficulty, it may put off more casual RPG players, but that other players " erestrongly recommended to check it out."
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Jeff Gerstmann generally shared these points of praise with other reviewers, despite finding some aspects of gameplay potentially unbalanced and the graphics unappealing, said that "if
layers Layer or layered may refer to: Arts, entertainment, and media * ''Layers'' (Kungs album) * ''Layers'' (Les McCann album) * ''Layers'' (Royce da 5'9" album) *"Layers", the title track of Royce da 5'9"'s sixth studio album *Layer, a female Maveric ...
can manage to get over these flaws, you'll find an RPG that dares to be different, but not at the sake of an interesting story and exciting gameplay." A common point of praise with reviewers was the improved localization when compared to that of ''Persona'', although opinions on the voice acting varied and faults in the grammar were mentioned. Jeff Lundrigan of ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' stated, "It ain't flashy, but this is as thought-provoking, deep, and engrossing an RPG as you'll find." It was a runner-up for ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s annual "Best Role-Playing Game" award among
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s, losing to ''
Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono C ...
''.


Legacy

''Eternal Punishment'' was enough of a success to firmly establish the ''Persona'' franchise in the West, and was also to be the last main series ''Persona'' game to not carry the ''Shin Megami Tensei'' moniker in those regions until the release of ''
Persona 5 is a 2016 role-playing video game developed by Atlus. It takes place in modern-day Tokyo and follows a high school student known by the pseudonym Joker who transfers to a new school after being falsely accused of assault and put on probation. ...
'' in 2017. The next title in the series, ''
Persona 3 released outside Japan as ''Shin Megami Tensei: Persona 3'', is a 2006 role-playing video game developed by Atlus. It is the fourth main installment in the ''Persona'' series, which is part of the larger ''Megami Tensei'' franchise. Atlus orig ...
'' for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
, was released in 2006. The game, along with ''Innocent Sin'', received a spin-off manga titled , featuring new characters from Seven Sisters. Its 2011 reprint featured new content connecting the manga to ''Innocent Sin''. In 2009, Atlus and Bbmf developed and published a mobile version of the game titled . Similar to the mobile port of ''Innocent Sin'', it incorporates the gameplay functions of the console version while tailoring them to a mobile device. Maya Amano was later featured in an internal tech demo for the graphics engine used in '' Shin Megami Tensei: Nocturne''."Making of Shin Megami Tensei III: Nocturne"


Notes


References


External links


Official ''Persona 2: Eternal Punishment'' website
small> (PS, archived)
Official ''Persona 2: Eternal Punishment'' website
small> (PSP) {{Authority control 2000 video games Atlus games LGBT-related video games High school-themed video games Persona (series) PlayStation (console) games PlayStation Network games PlayStation Portable games Role-playing video games Video games developed in Japan Video games featuring female protagonists Video games about parallel universes Video game remakes Video game sequels Video games set in 1999 Video games set in Japan Single-player video games