Nidhogg (video game)
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''Nidhogg'' is a side-scrolling two-player
fighting Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
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developed and published by
Messhof Mark Essen, better known as Messhof, is an American video game designer and artist best known for '' Nidhogg'', its sequel, and '' Flywrench''. Career In college, Messhof made games with GameMaker and Microsoft Paint software. An early game, ...
. Players duel with swords in a pixelated environment. The game was commissioned for the
New York University New York University (NYU) is a private research university in New York City. Chartered in 1831 by the New York State Legislature, NYU was founded by a group of New Yorkers led by then- Secretary of the Treasury Albert Gallatin. In 1832, th ...
Game Center's annual multiplayer show, and was revised and demoed at private events over the next four years before its final release. It won
Indiecade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011. ...
2013's Game Design award and the 2011
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
's
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. It was released for Microsoft Windows on January 13, 2014, and later
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to OS X, PlayStation 4, and PlayStation Vita. Critics praised the feel of the
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
and its
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, but considered its single-player mode unsatisfying. Messhof released a sequel in 2017 with a higher resolution art style and additional weapons and arenas.


Gameplay

''Nidhogg'' is a fast-paced two-player dueling game where two players sword fight in a side-scrolling environment. Players can run, jump, slide, throw their swords, and fistfight. The player-character's sword can be held at three different heights: low, medium, and high, and changing the sword's position to hit the opponent's sword will disarm the opponent. Players can also dive kick, wall jump, climb ledges, and crawl. The player continually pushes towards one side of the screen, such that they are permitted a few seconds to run towards their opponent's side while their opponent
respawn In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game ...
s after dying. The player to reach the end of their opponent's side first wins and is eaten by the mythological Norse serpent Níðhöggr. ''Nidhogg'' has four different levels and single-player,
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, and
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
two-player modes. The game also has a tournament mode and game variants including "
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swords". It can be played via a shared keyboard, and its art style has a pixelated aesthetic similar to games of the 1980s, with vivid colors and simple graphics.


Development

Inspired by the 1984 fighting game '' Great Swordsman'', the game was made by indie developer Mark Essen over the course of four years, using
GameMaker Studio GameMaker (originally Animo, Game Maker ''(until 2011)'' and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of ''GameMaker'' released ...
. It was commissioned for the
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Game Center's first No Quarter annual multiplayer show and first exhibited in April 2010 as ''Raging
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''. The game was delayed as Messhof planned a formal release and later renamed ''Nidhogg'', after the mythological Norse serpent who appears in-game. Messhof worked as the game's only programmer and his time was divided between development and his other freelance and personal projects, graduate school, and a job teaching at
University of Southern California , mottoeng = "Let whoever earns the palm bear it" , religious_affiliation = Nonsectarian—historically Methodist , established = , accreditation = WSCUC , type = Private research university , academic_affiliations = , endowment = $8.1 ...
. The game languished until Kristina "Kristy" Norindr assisted Essen in founding Messhof LLC, a legally incorporated indie studio, joining as a co-founder and working in a business development role. She led the search for the game's musician. Their list of desired styles always included Daedelus, who they were able to contact through a mutual friend who attended high school with the musician. Daedelus designed some of the procedural elements that trigger the music sequences. Messhof described their process as wanting to "enhance the action" while letting players control the game's tension. He felt lucky to have Daedelus as his composer. Messhof also asked a former student to help him complete the game's
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, which he deemed to be "totally essential" for the game's future as an
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. He read about "programming and fighting game structure" over the course of development, which he credited as important towards the game's progress. It was his first attempt at networked multiplayer. The core concept did not change over the course of development, though the other content did. Messhof limited the game's exposure during this time as he wanted the game to be respected in the fighting game genre and wanted to make sure it was ready first. Messhof himself, however, did not have much experience in this genre. He said that he "spent a lot of time" on the gameplay's feel and designed it to play slowly, where players wait for their opponent to move first, similar to '' Bushido Blade''. He also spent time adding divekicks and cartwheels while improving the melee attacks and spectator experience. Some moves, such as a
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-style "ground pound" and the '' Karate Kid'' crane kick, were attempted and removed. In testing, he would observe players and their strategies before attempting to write an
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to use similar strategies. Messhof considers the single-player to be training for the online multiplayer, and the online multiplayer training for live matches. He described his process as making "the most fun game" to play with his friends. ''Gamasutra''s Mike Rose wrote that the game became "the equivalent of a video game fable" for its appearance at video game shows but lack of public release. It won several awards within a year of its first showing and appeared at "hyper-local indie group" meetups such as the Hand Eye Society of Toronto and Juegos Rancheros. A playable demo of the game was displayed at the 2013
Evolution Championship Series The Evolution Championship Series, commonly known as Evo, is an annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestant ...
, with upgrades from previous demos of the game. The next year, the game was selected for the July 2014
Evolution Championship Series The Evolution Championship Series, commonly known as Evo, is an annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestant ...
fighting game tournament's Indie Showcase. Messhof said that the game works best in live, public settings. ''Nidhogg'' was released on January 13, 2014, for Microsoft Windows via Steam. The release includes
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competition and an eight-person tournament mode. A
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for OS X was later released on May 19, 2014, and ports for PlayStation 4 and PlayStation Vita, developed by
Code Mystics Code Mystics is a Canadian video game developer specializing in both the emulation and remastering of older video games for modern systems, and porting of indie titles. History Code Mystics was founded in 2009 by Jeff Vavasour. Prior to this, Va ...
, on October 14, 2014. The Fencer later went on to appear as a playable character in the indie fighting game '' Divekick''.


Reception

''Nidhogg'' received "generally favorable" reviews, according to video game review score aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. It won
Indiecade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011. ...
2013's Game Design award and the 2011
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
's Nuovo Award, where it was also nominated for Excellence in Design and the Seumas McNally Grand Prize. It was '' IGN''s January 2014 Game of the Month, and '' Rock, Paper, Shotgun'' awarded the game their first physical trophy. Reviewers praised the feel of the gameplay and its
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, and thought the single-player mode to be unsatisfying. Some critics found technical issues with the online multiplayer code, while others only had issues finding other players.
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marked the game as part of a "multiplayer renaissance" alongside ''
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'' and '' Samurai Gunn''. ''
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''s Russ Frushtick described the game as a tug-of-war closer to the
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than to ''
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''. He commended the game's originality. Kyle Hilliard of ''
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'' did not think the pixelated graphics were sufficiently "distinct" from similar games. He praised the soundtrack but wanted more tracks. ''
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''s Quintin Smith praised the game's balance, writing that "every single fight is hold-your-breath tense", that even the shortest fights "take on an air of majesty", and that kills feel fair. He described the game as multiplayer "theatre" for the impact the game has on those watching and playing it. ''Destructoid'' summarised the game as "''Nidhogg'' stands as one of the true kings of competitive gameplay, and that doesn't need to be patched one bit", while ''GamesMaster'' said "A peculiar, thrilling and essential addition to your PC games collection. Best played with friends/enemies." ''Rock, Paper, Shotgun''s Alec Meer described the game as a combination of "precision and reckless abandon". '' IGN''s Keza MacDonald called it the "most exhilarating competitive game he hadplayed in years". ''
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'' put the game alongside '' Street Fighter II'', '' Super Smash Bros.'', and '' GoldenEye 007'' as games "written into history indelibly for their competitive multiplayer". The game later inspired indie games such as ''TowerFall'' and ''Samurai Gunn''. Sean Hollister of ''
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'' described ''Nidhogg'' as "perfect". Regarding the overall proposition, ''GamesTM'' said "It's a small package but there's a wealth of value to be found in the creative gameplay that'll spur you through many hours of gaming", while ''PC Gamer'' said "A brilliant marriage of mechanics, level design and music that will be played and talked about for years to come", a sentiment echoed by ''VideoGamer'', who said "''Nidhogg'' is a game to be enjoyed with friends while in the same room together, and it may be the best title you play that way this year."


Sequel

In August 2017, Messhof released a sequel, '' Nidhogg 2'', for
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, PlayStation 4, and
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platforms. The sequel adds to its predecessor's core
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
and adds a colorful, higher resolution art style, additional weapons, and ten arenas.


Notes


References


External links

* {{Good article 2014 video games Articles containing video clips Code Mystics games GameMaker Studio games Independent Games Festival winners Indie games IndieCade winners MacOS games Multiplayer and single-player video games Platform fighters PlayStation 4 games PlayStation Network games PlayStation Vita games Retro-style video games Side-scrolling video games Video games developed in the United States Windows games