Mr. Do's Castle
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''Mr. Do's Castle'' is a
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
released in arcades by
Universal Universal is the adjective for universe. Universal may also refer to: Companies * NBCUniversal, a media and entertainment company ** Universal Animation Studios, an American Animation studio, and a subsidiary of NBCUniversal ** Universal TV, a t ...
in September 1983. In Japan, the game is titled ''Mr. Do! versus Unicorns''. Marketed as a sequel to the original ''
Mr. Do! is a 1982 maze game developed by Universal. It is the first arcade video game to be released as a conversion kit for other arcade machines; Taito published the conversion kit in Japan. The game was inspired by Namco's ''Dig Dug'' released earlier ...
'' released one year earlier, the game bears a far closer resemblance to Universal's ''
Space Panic is a 1980 arcade game designed by Universal. Predating Nintendo's ''Donkey Kong'', and lacking a jump mechanic, ''Space Panic'' was the first game involving climbing ladders between walkable platforms. The genre was initially labeled as "climbi ...
'' from 1980. It began as a game called ''Knights vs. Unicorns'', but the U.S. division of Universal persuaded the Japanese arm to modify the graphics into a ''Mr. Do!'' game following the first game's popularity.


Gameplay

The object of ''Mr. Do's Castle'' is to score as many points as possible by collecting cherries and/or defeating unicorn-like monsters. The game takes place in a castle filled with platforms and ladders —reminiscent of ''
Space Panic is a 1980 arcade game designed by Universal. Predating Nintendo's ''Donkey Kong'', and lacking a jump mechanic, ''Space Panic'' was the first game involving climbing ladders between walkable platforms. The genre was initially labeled as "climbi ...
'' (1980)—some of which can be flipped from one platform to another, much like a kickstand on a bicycle. The player controls Mr. Do as he collects cherries by using a hammer to knock out blocks that contain them from the various platforms. Empty holes left by the knocked-out blocks serve as traps for the monsters —if a monster falls into a hole, the player can then defeat it by causing a block above the monster to fall on top of it (and additional points are scored if such a monster falls multiple levels en route to its destruction). If the player takes too long to complete a level, the monsters transform into faster, more difficult forms —at first green in color, later blue —that rapidly multiply once they turn blue. The game advances to the next level when all cherries on the level have been collected or all enemies have been defeated. The player loses a life if Mr. Do is caught by a monster, and the game ends when the player runs out of lives. As in ''Mr. Do!'', the player can earn an extra life by collecting all of the letters from the word "EXTRA". Regular monsters can be changed into monsters bearing the EXTRA letters by collecting all three keys distributed around the playfield and then picking up a magic shield from the top floor. Monsters in this state are easier to defeat than normal; a simple hammer strike will do the job. After a brief interval, they change back into their normal forms. The game also offers a bonus credit for collecting a rare diamond that appears on the playfield at random intervals. The cherry blocks are absent from ''Mr. Do Vs. Unicorns'' and early revisions of ''Mr. Do's Castle''. Instead, blocks that are not keys or skulls at the start of a stage will be fill blocks (those left behind when unicorns fall into holes and are left alone for a time). Because of this, there are only three ways to complete a level in this version, versus the four ways to complete levels in ''Mr. Do's Castle''. In addition, in these early revisions, the fill blocks change colors every two stages.


Ports

''Mr. Do's Castle'' was ported to the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
,
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
,
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
,
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200' ...
,
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, and
X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, RAM ...
. The Atari, Commodore, and ColecoVision were published by Parker Bros.


Reception

In Japan, ''Game Machine'' listed ''Mr. Do's Castle'' on their October 1, 1983 issue as being the second most-successful new table arcade unit of the month. Gene Lewin of ''
Play Meter ''Play Meter'' (initially ''Coin Industry Play Meter'') was an American trade magazine focusing on the coin-op amusement arcade industry, including jukebox and arcade game machines. It was founded in December 1974 by publisher and editor Ralph C. ...
'' magazine reviewed the arcade game, scoring it 9 out of 10.


Legacy

''Mr. Do's Castle'' was followed up by, '' Mr. Do's Wild Ride'' and ''
Do! Run Run ''Do! Run Run'', also known as ''Super Pierrot'' (スーパーピエロ ''Sūpā Piero''), is the fourth and final incarnation of ''Mr. Do!'', the Universal video game mascot. Returning to his Mr. Do! roots, the clown has a bouncing powerball wi ...
.'' Both were released in 1984.


References


External links

* * *
''Mr. Do's Castle''
for the Atari 2600 at Atari Mania {{Mr. Do 1983 video games Arcade video games Atari 2600 games Atari 5200 games Atari 8-bit family games ColecoVision games Commodore 64 games Mr. Do! MSX games Platform games X68000 games Video game sequels Video games about clowns Video games developed in Japan Video games set in castles Universal Entertainment games Multiplayer and single-player video games