Martin O'Donnell
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Martin O'Donnell (born May 1, 1955) is an American composer known for his work on video game developer
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
's series, such as '' Myth'', ''
Oni An is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. Oni are mostly known for their fierce and evil nature manifested in their propensity for murder and cannibalism. Notwithstanding their evil reputation, oni possess ...
'', ''
Halo Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franch ...
'', and ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
''. O'Donnell collaborated with his musical colleague
Michael Salvatori Michael C. Salvatori (born 1954) is an American composer best known for his collaboration with colleague Martin O'Donnell for the soundtracks to the ''Halo'' video game series. Salvatori became acquainted with O'Donnell in college; when O'Donnel ...
for many of the scores; he has also directed voice talent and
sound design Sound design is the art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. It is employed in a variety of disciplines including ...
for the ''Halo'' trilogy. O'Donnell was Bungie's audio lead until April 11, 2014. O'Donnell began his career in music writing television and radio jingles such as the Flintstones Vitamins jingle and scoring for radio stations and films. O'Donnell moved to composing
video game music Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led t ...
when his company, TotalAudio, did the sound design for the 1997 title ''
Riven ''Riven'' is a Adventure game#Puzzle adventure, puzzle adventure video game. It is the sequel to ''Myst'' and second in the Myst (series), ''Myst'' series of games. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a ...
''. After producing the music for '' Myth II'', Bungie contracted O'Donnell to work on their other projects, including ''Oni'' and the project that would become '' Halo: Combat Evolved''. O'Donnell ended up joining the Bungie staff only ten days before the studio was bought by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
, and would be the audio director for all Bungie projects until he was fired. O'Donnell's score to the ''Halo'' trilogy has received critical acclaim, earning him several awards, and the commercial soundtrack release of the music to ''Halo 2'' was the best-selling video game soundtrack of all time in the United States. He went on to compose the scores for ''
Halo 3 ''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in ...
'' (2007), '' Halo 3: ODST'' (2009), and '' Halo: Reach'' (2010). His final work for Bungie was composing music for the 2014 video game ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
'' that went unused. He successfully sued Bungie for firing him from the company due to unpaid wages. Subsequently, he co-founded Highwire Games and composed the score for their debut
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game ''
Golem A golem ( ; he, , gōlem) is an animated, Anthropomorphism, anthropomorphic being in Jewish folklore, which is entirely created from inanimate matter (usually clay or mud). The most famous golem narrative involves Judah Loew ben Bezalel, the l ...
'', which was released in late 2019. On May 14, 2022, O'Donnell published a video onto his YouTube channel titled "Farewell", in which he states that he is "moving on to a new chapter", signing off with "the rest is silence".


Early life and career

O'Donnell describes his upbringing as "typical"; he received piano lessons and wanted to start a rock band when he reached junior high school. His father made films while his mother taught piano. Despite his interest in progressive and
fusion Fusion, or synthesis, is the process of combining two or more distinct entities into a new whole. Fusion may also refer to: Science and technology Physics *Nuclear fusion, multiple atomic nuclei combining to form one or more different atomic nucl ...
rock, O'Donnell studied the classical component of music and composition at
Wheaton College Conservatory of Music The Conservatory of Music at Wheaton College is a music conservatory located in Wheaton, Illinois. It is both a department and professional school of Wheaton College. It currently has 21 full-time faculty members and approximately 200 undergraduate ...
and received his Masters of Music Degree in composition with honors from the
University of Southern California , mottoeng = "Let whoever earns the palm bear it" , religious_affiliation = Nonsectarian—historically Methodist , established = , accreditation = WSCUC , type = Private research university , academic_affiliations = , endowment = $8.1 ...
in the early 1980s. After getting his degree, O'Donnell moved to Chicago, where he expected that he would teach at the
American Conservatory of Music The American Conservatory of Music (ACM) was a major American school of music founded in Chicago in 1886 by John James Hattstaedt (1851–1931). The conservatory was incorporated as an Illinois non-profit corporation. It developed the Conservator ...
. The job fell through, and instead he worked as a grip in the film and television business.—interview segment from 0:22:15–1:02:00. O'Donnell began his musical career in the field after one of his colleagues who knew of his music background approached him to write for his film. O'Donnell talked to his friend
Michael Salvatori Michael C. Salvatori (born 1954) is an American composer best known for his collaboration with colleague Martin O'Donnell for the soundtracks to the ''Halo'' video game series. Salvatori became acquainted with O'Donnell in college; when O'Donnel ...
, who had his own recording studio, and offered to split the profits from the job with him; the two became constant partners. After completing a film score and a few commercials, the two decided to quit their day jobs and produce music in Chicago; they founded a production company, TotalAudio. O'Donnell composed the music for jingles for
Mr. Clean Mr. Clean (or Mr. Proper) is a brand name and mascot, owned by the American company Procter & Gamble, used for an all-purpose cleaner and later also for a melamine foam abrasive sponge. The all-purpose cleaner was originally formulated by Linwo ...
and Flintstones Vitamins. After fifteen years of composing for TV and radio commercials, he decided that he wanted to work on game soundtracks and move on from commercial-sounding music. "I was hoping to find some other medium that would be new and cutting-edge and sort of the Wild West," he recalled.


Video games

In 1993, Dick Staub, a Chicago radio personality and friend of O'Donnell's, asked if his eighteen-year-old son Josh could visit O'Donnell's studio, as he was interested in computer games and audio. O'Donnell agreed, and in talking with Josh learned that he had friends in
Spokane, Washington Spokane ( ) is the largest city and county seat of Spokane County, Washington, United States. It is in eastern Washington, along the Spokane River, adjacent to the Selkirk Mountains, and west of the Rocky Mountain foothills, south of the Cana ...
who were making a game O'Donnell had never heard of called ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's charact ...
''. In hearing the theme music to the game, O'Donnell realized that the game industry was making great strides in creating "legitimate music" that contained dramatic elements. O'Donnell became acquainted with the game's developers, including brothers
Rand The RAND Corporation (from the phrase "research and development") is an American nonprofit global policy think tank created in 1948 by Douglas Aircraft Company to offer research and analysis to the United States Armed Forces. It is finan ...
and
Robyn Miller Robyn Charles Miller (born August 6, 1966) is the co-founder of Cyan Worlds (originally Cyan) with brother Rand Miller. He served as co-designer of the popular computer game ''Myst'', which held the title of best-selling computer game from it ...
, and was hired four years later as a sound designer for ''Myst''s sequel, ''
Riven ''Riven'' is a Adventure game#Puzzle adventure, puzzle adventure video game. It is the sequel to ''Myst'' and second in the Myst (series), ''Myst'' series of games. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a ...
''. Among the games ''Riven''s developers would play in their downtime was a title called '' Marathon'', created by Chicago-based
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
. On returning to Chicago O'Donnell emailed a Bungie staffer and pursued them for a job. TotalAudio produced the music for
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
's '' Myth: The Fallen Lords'' the same year. The company later composed the music for Valkyrie Studio's '' Septerra Core: Legacy of the Creator'', during which O'Donnell met Steve Downes, whom he would later recommend as the voice actor for the Master Chief. O'Donnell described the work for ''Septerra Core'' as his most difficult assignment; during the production the TotalAudio studio burned to the ground and O'Donnell had to be hoisted through a window in order to save some 20 hours of recordings. Soon after producing the music for '' Myth II'', Bungie contracted O'Donnell for several of Bungie's other projects, including the third-person game ''
Oni An is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. Oni are mostly known for their fierce and evil nature manifested in their propensity for murder and cannibalism. Notwithstanding their evil reputation, oni possess ...
''. In 1999, Bungie wanted to re-negotiate the contracts for ''Oni'', and the negotiations resulted in O'Donnell joining the Bungie team, only ten days before the company was bought by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
. O'Donnell was one of only a handful of Bungie employees who remained working at the company since then, until his termination as of April 2014. While O'Donnell worked at Bungie, Salvatori handled the business side of TotalAudio.


''Halo'' series

After producing the music for ''
Oni An is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. Oni are mostly known for their fierce and evil nature manifested in their propensity for murder and cannibalism. Notwithstanding their evil reputation, oni possess ...
'', O'Donnell was tasked with composing the music for Bungie's next project, which would be unveiled at
E3 2000 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
. After talking with
Joseph Staten Joseph Staten is an American writer best known for his work at video game studio Bungie. At Bungie, Staten served as director of cinematics for the studio's games, including the ''Halo'' series; he would write mission scripts and movie dialogue ...
, O'Donnell decided the music needed to be "big, exciting, and unusual with a classical orchestra touch to give it some weight and stature. We also wanted it to have some sort of 'ancient' feel to it." O'Donnell came up with the idea of opening the piece with
gregorian chant Gregorian chant is the central tradition of Western plainsong, plainchant, a form of monophony, monophonic, unaccompanied sacred song in Latin (and occasionally Greek (language), Greek) of the Roman Catholic Church. Gregorian chant developed ma ...
and jotted down the melody in his car.
Direct link.
/ref> Because he did not know how long the presentation would be, O'Donnell created "smushy" opening and closing sections that could be expanded or cut as time required to back up a rhythmic middle section. The music was recorded and sent to New York the same night the piece was finished; the resulting music became the basis for the ''Halo'' series' "highly recognizable" signature sound, and what has been called one of the best-known video game themes. The use of the chant in the main theme has been credited with contributing to popular interest in the genre. ''Halo''s music used an interactive engine to change music in response to player's actions; this non-linear method has since become widespread. The scores for ''Halo'' and its sequel ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'' garnered awards such as The Game Developers Choice Award and Best Original Video Game Soundtrack from ''
Rolling Stone ''Rolling Stone'' is an American monthly magazine that focuses on music, politics, and popular culture. It was founded in San Francisco, California, in 1967 by Jann Wenner, and the music critic Ralph J. Gleason. It was first known for its ...
''. The music for ''
Halo 3 ''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in ...
'' contained refinements and revisions to previous themes heard in the series, as O'Donnell stressed the importance of using previous motifs in the final installment of the trilogy; the composer wanted to "blow out" the epic sounds from the first game. O'Donnell also introduced a distinctive piano theme which had never been heard before, and first made its appearance in the ''Halo 3'' announcement teaser. In an interview, O'Donnell stated that he has always approached music from the keyboard, and that at the Electronic Entertainment Expo—where the trailer would first be shown—he had a feeling that, "no ther announcementwould start with a piano." O'Donnell planned on composing the music "at the last minute", saying he had no intention of producing a large amount of music that would never be used. "It drives everyone crazy but it worked for me in the past and it works for the game in the best way. Writing music before the end just doesn't work for me," he said. For '' Halo 3: ODST'', a planned expansion to ''Halo 3'' that became a full game, O'Donnell and Salvatori abandoned all previous ''Halo'' themes and started anew. Due to ''ODSTs shift to a new protagonist, O'Donnell created new music that was evocative of past ''Halo'' but branched in a different direction. Since Bungie was aiming for a smaller, detective story feel, O'Donnell felt that a jazz-influenced approach worked best in echoing the film noir atmosphere. In creating music for '' Halo: Reach'', a prequel to ''Combat Evolved'', O'Donnell wanted to create music with a "grittier" feel because of the dark nature of the story. ''Reach'' was Bungie's last ''Halo'' project. O'Donnell called the prospect of writing new music both a challenge and a relief to step away from the iconic themes of ''Halo''. In 2015, music from the ''Halo'' series was voted by listeners into the Classic FM Hall of Fame for the first time, reaching position 244.


''Destiny'' and post-Bungie

In 2013, O'Donnell began composition of an eight-movement symphonic suite entitled ''Music of the Spheres''. Collaborating with
Paul McCartney Sir James Paul McCartney (born 18 June 1942) is an English singer, songwriter and musician who gained worldwide fame with the Beatles, for whom he played bass guitar and shared primary songwriting and lead vocal duties with John Lennon. One ...
as well as Michael Salvatori and C. Paul Johnson, the symphony contained music to be implemented in the 2014 video game, ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
,'' as well as any future installments of the franchise. On April 11, 2014, O'Donnell announced via
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he had been fired from Bungie "without cause". In June 2014, he filed a lawsuit against Bungie president Harold Ryan, claiming he was terminated without cause and that Ryan withheld pay for vacation and sabbatical time. In a response filed in Washington's Superior Court, Ryan denied wrongdoing. The suit was settled in June 2014, with a final arbitration ruling decided September 4, 2015, in which the court stated that " ..ungie breached the duty of good faith and fair dealing when it caused the closure of O'Donnell's stock and denied him any participation in the Profit Participation Plan". At the 2015 D.I.C.E. awards, ''Destiny'' was awarded ''Outstanding Achievement in Original Music Composition'' and ''Outstanding Achievement in Sound Design.'' In 2015, O'Donnell founded video game development studio Highwire Games. He worked on the soundtrack to their debut game ''
Golem A golem ( ; he, , gōlem) is an animated, Anthropomorphism, anthropomorphic being in Jewish folklore, which is entirely created from inanimate matter (usually clay or mud). The most famous golem narrative involves Judah Loew ben Bezalel, the l ...
'', a VR game which was released on November 15, 2019. A musical prequel album to the game, ''Echoes of the First Dreamer (The Musical Prequel to Golem)'' was released by video game music label Materia Collective.


Selected music projects for video games


Collections

O'Donnell's music has been packaged into several soundtrack collections. For ''Halo''s music, O'Donnell created "frozen" arrangements that represented an approximation of a play-through of the games. The ''
Halo Original Soundtrack The ''Halo Original Soundtrack'' is a soundtrack for the video game '' Halo: Combat Evolved''. Composed and produced by Martin O'Donnell and Michael Salvatori for Bungie, the soundtrack was released on June 11, 2002. Most of the music from ''Hal ...
'' sold over 40,000 copies, and was followed by two different releases of the music to ''Halo 2''. The two volumes of the '' Halo 2 Original Soundtrack'' were produced by Nile Rodgers, with the first album being released in sync with the video game in 2004 and became the best-selling game soundtrack of all time in the United States. The second album was released more than a year after the soundtrack had been mixed and mastered. The '' Halo 3 Original Soundtrack'' was released in November 2007, and featured a fan contribution that was the select winner from a pool of entries judged by O'Donnell, Rodgers, and others. All of O'Donnell's work on the series was repackaged as ''Halo Trilogy—The Complete Original Soundtracks'' in December 2008, alongside preview tracks written by ''
Halo Wars ''Halo Wars'' is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and i ...
'' composer Stephen Rippy. The music to ''Halo 3: ODST'' was released as a two-disc set to coincide with the game's release on September 22, 2009. ''Reach''s soundtrack was available in digital formats the same day as the game's release on September 14, 2010; the physical two-disc soundtrack was released September 28, 2010. On September 26, 2014 O'Donnell's soundtrack to Bungie's first installment of the Destiny franchise was released, shortly before his termination from the company.


Composition

O'Donnell has used an
Apple Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
computer for composition. In an interview O'Donnell wished that his software would easily upgrade to newer revisions; "for the last twenty years of technology, every time a 'new' version of something comes out, the old version gets trashed and I find myself unable to do something that I used to depend on," he said. O'Donnell was involved in the implementation of his music as well as the composition, and was Bungie's Audio lead. He composed at Bungie from a sound-proofed room in the corner of Bungie's office, dubbed the "Ivory Tower". O'Donnell said in an interview that he feels that one problem with games is those that play music non-stop, which he feels detracts from the overall impact. Composers are forced to either write ambient music, he says, or very light music that is not emotionally driven, which he said is a detriment. O'Donnell prefers to write music towards the end of the development cycle, because he would rather score the final timing for things like cinematics and gameplay changes. O'Donnell credits part of the success of the ''Halo'' theme to his background writing jingles. For that music, O'Donnell had to make sure he could write music that would "get in people's heads" after 15 to 30 seconds. O'Donnell pushed Bungie to spend money on hiring singers and musicians to record the theme before Macworld as a way to present a strong showing. Among the video game composers O'Donnell admires are
Jeremy Soule Jeremy Soule (; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including ''The Elder Scrolls'', ' ...
, Jason Hayes, Koji Kondo, and
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton ...
, but he notes that he is older than most fellow game composers and that he was not directly influenced by them. Instead classical music by
Beethoven Ludwig van Beethoven (baptised 17 December 177026 March 1827) was a German composer and pianist. Beethoven remains one of the most admired composers in the history of Western music; his works rank amongst the most performed of the classic ...
,
Brahms Johannes Brahms (; 7 May 1833 – 3 April 1897) was a German composer, pianist, and conductor of the mid-Romantic period. Born in Hamburg into a Lutheran family, he spent much of his professional life in Vienna. He is sometimes grouped with ...
, and
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and progressive rock groups like Jethro Tull and
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
informed O'Donnell's taste and works. In addition to composition, O'Donnell also arranges his work. He created a special arrangement that was used for a ''Halo 3'' segment of
Video Games Live Video Games Live (VGL) is a concert series created by Tommy Tallarico and originally founded by Tallarico and Jack Wall. The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized light ...
in
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, after which O'Donnell appeared. He has also appeared with and without Salvatori at other shows featuring his music, including later Video Games Live tours and Play! A Video Game Symphony.


Personal life

O'Donnell has been married for more than 30 years to his wife, Marcie, and has two daughters, Alison and Christine. His children were part of a singing choir for the
Flintstones Chewable Vitamins Flintstones Chewable Vitamins are a supplemental multivitamin for children shaped like the characters of the animated sitcom ''The Flintstones''. They were introduced in 1968 by Miles Laboratories and taste sweet like candy. Miles Laboratories wa ...
commercial jingle O'Donnell composed. His father did voice work for ''Myth'' as the "Surly Dwarf", as well as "The Prophet of Objection" in ''Halo 2''. O'Donnell is a self-described political conservative, and Bungie coworkers described him as the most right-leaning employee at the company. Despite his extensive work with Bungie, O'Donnell remained co-owner and president of TotalAudio.


References


External links

* * {{DEFAULTSORT:Odonnell, Martin 1955 births American voice directors Bungie Living people Place of birth missing (living people) American sound designers USC Thornton School of Music alumni Video game composers Wheaton College (Illinois) alumni