Marathon (video game)
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''Marathon'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed and published by
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
, and released in December 1994 for the
Apple Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the ''Marathon''. ''Marathon'' is the first game in a series of three games collectively known as the ''
Marathon Trilogy The ''Marathon Trilogy'' is a science fiction first-person shooter video game series from Bungie, primarily released for the Mac OS. The name of the series is derived from the giant interstellar colony ship that provides the main setting for th ...
'', which also includes its two sequels, '' Marathon 2: Durandal'' and '' Marathon Infinity'', released in 1995 and 1996 respectively. In 1996, Bungie released ''Super Marathon'', a port of ''Marathon'' and ''Marathon 2'' to the short-lived Apple Bandai Pippin video game console. Bungie released the source code of ''Marathon 2'' in 1999, which enabled the development of an open-source enhanced version of the Marathon 2 engine called Aleph One. The game's assets itself were released by Bungie as freeware in 2005.


Gameplay

Gameplay takes place in a real-time, 3D-rendered world of ceilings and floors of various heights and widths, all viewed from a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
. All surfaces in the game are
texture mapped Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
and have dynamic lighting. The player assumes the role of a nameless security officer aboard a large colony ship called the ''Marathon'', constructed from Mars' moon Deimos. The player controls the movement of their character primarily through use of the keyboard. Using assignable keys, they can move forward and backward, turn left or right, sidestep left or right, look up, down or forward, and glance left or right. ''Marathon'' also features free look, allowing the player to use the mouse to fire weapons and rotate their character's view. ''Marathon'' was one of the earliest computer games to employ free look and give the player the ability to look up or down. The game interface includes an overhead map, a
motion sensor A motion detector is an electrical device that utilizes a sensor to detect nearby motion. Such a device is often integrated as a component of a system that automatically performs a task or alerts a user of motion in an area. They form a vital co ...
indicating the positions and movements of both enemies and allied characters through red triangles and green squares respectively, and bars displaying the player's current shield and oxygen levels. The player progresses through the levels in sequence, killing enemy creatures and avoiding numerous obstacles while trying to survive. While levels are completed in a fixed order, many are non-linear and require extensive exploration to complete. Obstacles include dark and narrow passages, ceilings that crush the player, pits of harmful molten material or coolant, locked doors or platforms that must be activated by remote switches, and
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
that may involve precise timing and speed to complete successfully. Some levels have low-gravity, oxygen-free environments and/or magnetic fields that interfere with the player's motion sensor. Rather than restoring lost health by picking up power-ups as in many first-person shooters, the player instead replenishes their shields and oxygen through activating recharge stations placed in walls; if either drops below zero, they die. Upon dying, the player revives at the last save point. The player can only save their game by locating and then activating a pattern buffer device. These devices are placed infrequently throughout the game's levels and some even lack them entirely. Unique among first-person shooters of its time, ''Marathon'' has a detailed, complex plot that is fundamental to gameplay and player advancement. Computer terminals placed in the openings of walls in the game serve as the primary means by which this plot is relayed. The player accesses these terminals to interface with the artificial intelligences of the ''Marathon'', who provide information regarding the player's current objective. In most cases, the player must use specific terminals to advance to the next level of the game (via teleportation). While some levels simply require the player to reach the endpoint, on others the player must first accomplish specific tasks before they can move on, such as retrieving a specific item, flipping a switch, exploring all or part of a level, exterminating all alien creatures, or securing areas populated by human characters. Some terminals that do not need to be accessed to complete the game but still may contain additional plot information, such as engineering documents, crew diaries, or conversations between the ship's artificial intelligences. Some levels have secret terminals that are often difficult to locate, a few of which contain
easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
messages from the game's designers.


Engine

Marathon's engine, like the Jedi engine featured in '' Star Wars: Dark Forces'', was very slightly superior to the ''Doom'' engine, but not nearly as advanced as the Build engine. Like the Build engine, it was capable of a limited form of rooms over rooms and even impossible spaces, as long as the player couldn't see both rooms at the same time. However, it lacked mirrors, sloped floors and ceilings, destructible environments, and many of the other advanced features offered by the Build engine.


Multiplayer

In addition to its main single player scenario, ''Marathon'' also features a multiplayer deathmatch mode that can accommodate eight players on the same
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger ...
. One user (the "gatherer") initiates a game invitation to the computers of other players ("joiners"). Competing together in teams or individually, players score points by killing opponents and lose points by being killed by opponents; the player or team with the best kill-to-death ratio wins the match. Matches conclude after either a particular number of minutes or kills, as configured ahead of time by the gatherer when initiating the match. ''Marathons game files contain ten levels for the multiplayer mode. In addition to being inaccessible by single players, these levels also distinguish themselves from the main game environments by their designs, intended to facilitate smooth multiplayer gameplay: smaller overall level sizes, spacious areas, faster doors and platforms, fewer aliens, heavier weaponry, multiple predetermined player spawn points, strategic placement of power-ups, and an absence of pattern buffers and terminals. When a player is killed in multiplayer, they can respawn immediately at a random spawn point unless the gatherer has enabled penalties for being killed or committing suicide, which require the player to wait for a period of ten seconds or fifteen seconds respectively before reviving themselves. ''Marathons multiplayer was one of its most anticipated features prior to release and won ''Marathon'' the Macworld Game Hall of Fame Award for the best network game of 1995. Lead designer Jason Jones stated that the development of ''Marathon'' was probably delayed by a month due to time spent playing multiplayer deathmatches. The code for multiplayer was written almost entirely by Alain Roy who reportedly received a Quadra 660AV in compensation for his efforts. According to Jones, the network code is
packet Packet may refer to: * A small container or pouch ** Packet (container), a small single use container ** Cigarette packet ** Sugar packet * Network packet, a formatted unit of data carried by a packet-mode computer network * Packet radio, a fo ...
-based and uses the Datagram Delivery Protocol to transfer information between each machine.


Storyline

''Marathon'' primarily takes place in 2794 aboard the ''UESC Marathon'', a large Earth colony ship constructed from the
Martian Mars, the fourth planet from the Sun, has appeared as a setting in works of fiction since at least the mid-1600s. It became the most popular celestial object in fiction in the late 1800s as the Moon was evidently lifeless. At the time, the pr ...
moon Deimos. The ''Marathons mission is to travel to the
Tau Ceti Tau Ceti, Latinized from τ Ceti, is a single star in the constellation Cetus that is spectrally similar to the Sun, although it has only about 78% of the Sun's mass. At a distance of just under from the Solar System, it is a rela ...
system and build a colony on its fourth planet. The player's character is an unnamed security officer assigned to the ''Marathon''. The narrative is presented to the player using messages on computer terminals scattered throughout the game's levels. These messages include crew logs, historical documents, and other records, but principally include conversations that the player character has with three artificial intelligences (AIs) that run ''UESC Marathon'': Leela, Durandal, and Tycho. At the start of the game, the player character is aboard a shuttle returning from the colony to ''Marathon'' when an alien ship attacks the system. The officer makes his way to ''Marathon'' to find that the aliens used an electromagnetic pulse to disable much of the ship. Of the three AIs, only Leela is functional, and she guides the officer in a counter-strike against the aliens and to restore the other AIs and key systems. Leela learns that Durandal (one of the shipboard AIs) had been in contact with the aliens prior to their engagement with Marathon. The alien race, known as the S'pht, are being forced to fight by the Pfhor, an insectoid-like race. Leela soon discovers that Durandal had become "rampant" before the attack, and is able to think freely for himself. Leela aids the officer to disable Durandal's access to vital ''Marathon'' systems while sending a warning message to Earth, but in turn Durandal has the Pfhor send more forces to attack the ''Marathon'', ultimately kidnapping the security officer. Leela intercedes to free the officer, but warns him that the S'pht attack has nearly destroyed her systems. The officer races to complete a bomb in the ship's engineering rooms, hoping it will force the Pfhor and S'pht to leave, but it is too late as Leela is "killed" by the S'pht, and Durandal takes over, forcing the officer to continue to follow his orders to stay alive. Durandal has the officer repair the ship's transporters, allowing him to go aboard the alien Pfhor vessel. Inside, while fighting off the Pfhor, the officer discovers a large cybernetic organism that the Pfhor use to control the S'pht. The officer destroys the organism, and guided by Durandal, the S'pht revolt against the Pfhor, first on their ship, and then aboard the ''Marathon''. With most of the Pfhor threat gone, Durandal announces his intention to transfer himself to the Pfhor ship, which the S'pht have control of, and leave with them. As a parting gift, Durandal reveals that Leela was never fully destroyed, and the S'pht release their grasp on her before departing. As the alien ship departs the system, the officer works with Leela to clear the last remaining Pfhor aboard ''Marathon'' before assessing the full damage that has been done.


Reception

''Marathon'' was a commercial success. At the time, Alex Seropian of Bungie said that "the customer demand for ''Marathon'' is ten-fold than it was for ''Pathways''," leading to supply shortages. The game reached sales above 100,000 units before the release of ''Marathon 2''. It ultimately surpassed 150,000 sales by October 1995. As with all Bungie titles before '' Halo: Combat Evolved'', its lifetime sales fell below 200,000 units by 2002. '' Next Generation'' reviewed the Macintosh version of the game, rating it four stars out of five, and said that "this comes highly recommended". '' MacUser'' named ''Marathon'' the best action game of 1995, ahead of ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a first-person shooter game by id Software. It was released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike the original ''Doom'', which was initially only available ...
''. In 1996, '' Computer Gaming World'' named ''Marathon'' the 64th best game ever. The editors wrote: "This 3D action-fest was a big reason all the Mac users kept saying 'DOOM what?'"


Legacy

Gaming historians have referred to ''Marathon'' as the Macintosh's answer to the PC's '' Doom'', i.e. a first person shooter
killer app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
. In 2012, ''
Time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, ...
'' named it one of the 100 best video games ever released. In 1996, Bungie completed a port of ''Marathon'' to Apple's short-lived
Pippin Pippin or Pepin may refer to: Arts and entertainment * Pippin (comics), ''Pippin'' (comics), a children's comic produced from 1966 to 1986 * Pippin (musical), ''Pippin'' (musical), a Broadway musical by Stephen Schwartz loosely based on the life ...
video game console. The port was released as part of ''Super Marathon'', a compilation of ''Marathon'' and '' Marathon 2: Durandal'' which was published and distributed by
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
rather than Bungie themselves. ''Super Marathon'' bears the distinction of being the first console game developed by Bungie, predating '' Oni'' and '' Halo: Combat Evolved''. In 1999, Bungie released the source code of ''Marathon 2'', which enabled the development of an open-source enhanced version of the Marathon 2 engine called Aleph One. Though initially only ''M1A1'' (a " total conversion" to ''M2s engine) could be used to play the first ''Marathon'', Aleph One eventually gained native ''M1'' asset support. Aleph One allows ''Marathon'' to be played on modern versions of Windows, macOS, Linux, and other platforms. It also extends multiplayer to work over the Internet via TCP/IP. In 2000, Bungie was bought by Microsoft, financially fueling the ''Halo'' franchise. The concepts of an AI working with an armed player character continued from the roots laid out in the Marathon series. In 2005, Bungie released the assets for the game trilogy as freeware. An Aleph One-based port of ''Marathon'' for Apple's iPhone and
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating ...
was released for free (with in-game purchases) on the iTunes App Store in July 2011.


References


External links


Marathon Trilogy Box Set
a site with downloadable copies of the original Macintosh ''Marathon'' games.
''Marathon'' Open Source Project
home of the open-source Aleph One engine, which also hosts copies of the Marathon games bundled with Aleph One for modern computers. {{DEFAULTSORT:Marathon (Video Game) 1994 video games Alien invasions in video games Apple Bandai Pippin games Bungie games Classic Mac OS games Cooperative video games Drones in fiction Fiction set around Tau Ceti Fictional spacecraft First-person shooters First-person shooter multiplayer online games Freeware games IOS games Linux games MacOS games Malware in fiction Marathon Trilogy Marathon engine games Military science fiction video games Multiplayer and single-player video games Science fiction video games Sprite-based first-person shooters Video games about artificial intelligence Video games about cyborgs Video games about extraterrestrial life Video games about slavery Video games developed in the United States Video games set in outer space Video games set in the 28th century Video games with 2.5D graphics Windows games