Jutland (board game)
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''Jutland'' is a naval board wargame published by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company ...
in 1967 that simulates the Battle of Jutland in the
North Sea The North Sea lies between Great Britain, Norway, Denmark, Germany, the Netherlands and Belgium. An epeiric sea, epeiric sea on the European continental shelf, it connects to the Atlantic Ocean through the English Channel in the south and the ...
during
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
. Upon its release, ''Jutland'' was commended for its gameplay and mechanics, but criticism surrounded the complex rules and playing time.


Background

During World War I, Britain's naval forces had successfully blockaded German access to the North Sea and the Atlantic. The German
High Seas Fleet The High Seas Fleet (''Hochseeflotte'') was the battle fleet of the German Imperial Navy and saw action during the First World War. The formation was created in February 1907, when the Home Fleet (''Heimatflotte'') was renamed as the High Seas ...
was not powerful enough to face the British
Grand Fleet The Grand Fleet was the main battlefleet of the Royal Navy during the First World War. It was established in August 1914 and disbanded in April 1919. Its main base was Scapa Flow in the Orkney Islands. History Formed in August 1914 from the F ...
, but in late May 1916, German Vice-Admiral
Reinhard Scheer Carl Friedrich Heinrich Reinhard Scheer (30 September 1863 – 26 November 1928) was an Admiral in the Imperial German Navy (''Kaiserliche Marine''). Scheer joined the navy in 1879 as an officer cadet and progressed through the ranks, commandin ...
took the fleet to sea, hoping to lure a portion of the British fleet within range of the entire German fleet and destroy it. Instead, although the Germans sank a number of British battlecruisers, the entire German fleet itself was lured within range of the British fleet, resulting in the only major fleet-to-fleet action of the war. Although British forces lost more ships that the Germans during the battle, the German fleet withdrew back to their bases and never seriously threatened the British blockade again.


Description

''Jutland'' is a 2-player game, one player controlling the British Grand Fleet, and the other player controlling the German High Seas Fleet. The game does not use a
hex grid A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a h ...
map, but rather uses measurements made by rulers or tape measures, similar to miniatures wargames. This requires a flat surface of at least 4 ft x 5 ft (1.3 m x 1.5 m).


Components

The 1967 game box contains: * "Battle Manual" rulebook * "Easy-to-Follow" instructions * 102 die cut counters * various cards and player aids * pad of British Hit Records and Fleet Search maps * pad of German Hit Records and Fleet Search maps * six-sided die


Gameplay

The game operates at both a strategic level during the search phase, and a tactical level once the fleets have engaged. At the strategic level, the players use pencil marks on a
hex grid A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a h ...
map of the North Sea to search for the other fleet. Once the fleets have found each other, the game switches to the tactical level, which has no map board. Instead, fleets of die-cut counters are placed at scale distances from each other, much like a miniatures wargame. Ships move at scale speeds using special rulers provided in the game box, and firing ranges are determined by rulers or tape measures. The game provides custom rulers for determining movement.


Victory conditions

* The British win as soon as German losses in capital ships are more than three times those of the British; or if all German capital ships retreat back to port and the British do not lose more capital ships that the Germans. * The Germans win as soon as they sink just as many British capital ships as they themselves lose; or if the British fail to drive all German capital ships back to port within 30 hours of being spotted by the British. * A draw occurs if neither side meets their victory conditions, or neither side returns to port before they reach their refuelling time limit.


Publication history

''Jutland'' was
Jim Dunnigan James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. After high s ...
's first wargame. In 1966, he was editor of a wargame
zine A zine ( ; short for '' magazine'' or '' fanzine'') is a small-circulation self-published work of original or appropriated texts and images, usually reproduced via a copy machine. Zines are the product of either a single person or of a very s ...
titled ''Kampff'', as well as a contributor to Avalon Hill's house publication '' The General''. In one of his contributions, Dunnigan levelled major criticisms of lack of historical accuracy at Avalon Hill's 1965 release, ''Battle of the Bulge''. Thomas Shaw, at the time in charge of Avalon Hill, asked Dunnigan to design and submit his own wargame. The result was ''Jutland'', published by Avalon Hill in 1967. Although ''Jutland'' initially sold well, the editors of ''The General'' were deluged with questions about the new game system. Enthusiasm for the complex game quickly died down, and Avalon Hill discontinued it. Dean E. Miller attributed this to the game's complexity, which, in the early days of board wargaming, was "just too tough for the mass market." In 1969, after designing other games for Avalon Hill including ''
1914 This year saw the beginning of what became known as World War I, after Archduke Franz Ferdinand of Austria, heir to the Austrian throne was Assassination of Archduke Franz Ferdinand, assassinated by Serbian nationalist Gavrilo Princip. It als ...
'', Jim Dunnigan went on to found
Simulations Publications Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovat ...
(SPI), which would become the major wargame publisher of the 1970s and Avalon Hill's chief rival. Avalon Hill tried to revive ''Jutland'' by revising the rules to address some of the complexities, and released the second edition in 1974. Once again, the game initially sold well, but dropped into obscurity by the end of the 1970s. ''Jutland'''s rules were reimplemented in ''Lensman'' (1969), the first sci-fi theme wargame.


Reception

In Issue 4 of the UK magazine ''Games & Puzzles'', (August 1972), game designer Don Turnbull noted that "''Jutland'' players tend to wear out the knees of their trousers crawling round the dining room floor." For those who shared a home with parents or a spouse, he warned "The game is interesting and exciting, but can be lengthy and yet another source of annoyance in the happy home." He concluded, "It is, of course, a must for naval enthusiasts." Several issues later, Turnbull added, "There's a lot to be said for ''Jutland'' — it is most interesting as a team game, with four or five commanders per side, each commanding a task force." In ''A Player's Guide to Table Games'', John Jackson noted that a large surface was needed ("a basketball court is perfect") and warned "You may object to crawling around on the floor, and the carefully plotted formations are particularly vulnerable to dogs, cats, children and other natural hazards." Nevertheless he concluded, "for all that, even the advanced rules are logical and easy to understand, and it's ''fun''." In his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and game ...
'', Nicholas Palmer thought the rules revisions of the second edition improved a number of small points. He thought the hidden movement of the search procedure was "well done", but noted the "many complex rules
hat A hat is a head covering which is worn for various reasons, including protection against weather conditions, ceremonial reasons such as university graduation, religious reasons, safety, or as a fashion accessory. Hats which incorporate mecha ...
govern the tactical combat and engagement procedure." He concluded by warning that the games were long, saying, "Six hours plus: plenty of time for naval buffs to get their teeth into, but a bit different from normal wargames." In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer Jon Freeman called ''Jutland'' "a novelty" but admitted "it has taken its share of flak since." He thought the game had flaws, especially that "the strategic half of the game ..is anticlimactic at best; the game doesn't get going until the ships are placed on the maneuvering surface." He did warn that the game "requires a great deal of time and room; formations are subject to disruptions by pets, children, or a misplaced foot." However, Freeman concluded by giving an Overall Evaluation of "Good", saying, "It's fun, and the 'feel' of naval warfare is unmatched by any other game of the modern period." In the July 2000 edition of ''The Boardgamer'', Alan Arvold said that in 1967 ''Jutland'' was responsible for "turning the wargaming hobby on its ear. Here was a game with no game board, unheard of at the time." However, Arvold thought the 1974 second edition was a weaker game, suggesting that the rules revisions "really took more out of it than it left in." Henry Lowood called ''Jutland'' "a scholarly treatise in the form of a game." He ascribed the game's complexity to game designer Jim Dunnigan's penchant for historical accuracy at the cost of playability, saying, "Dunnigan's commitment to historical simulation trumped easy game play."


Other recognition

A copy of ''Jutland'' (1967 edition) is held in the collection of the U.S. Navy Department Library.


Reviews

*'' Moves'' #24, p11-12https://strategyandtacticspress.com/library-files/Moves%20Issue24.pdf


References


External links


Game listing
at boardgamegeek.com {{Avalon Hill Avalon Hill games Board games introduced in 1967 Jim Dunnigan games Naval board wargames Naval games Tactical wargames World War I board wargames