Don Turnbull (game Designer)
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Don Turnbull (game Designer)
Don Turnbull was a journalist, editor, games designer, and an accomplished piano and pinball player. He was particularly instrumental in introducing ''Dungeons & Dragons'' into the UK, both as the managing director of TSR UK Ltd and as the editor of the ''Fiend Folio''. Early career In his early career Turnbull was as a high-school teacher of mathematics in the north of England. However, he was an early and enthusiastic follower of wargaming, subsequently winning awards as a designer. A feature which assisted his work as a game developer was the use of correspondence to run board games. ''Albion'' magazine In July 1969 he published the first issue of ''Albion'' magazine, one of the first European zines, supporting correspondence play of the board game ''Diplomacy''. Although it only had a few subscribers, ''Albion'' was influential and ran to fifty issues. In 1974 it won the Charles S. Roberts Award for ''Best Amateur Wargaming Magazine''. It was an informal publication that ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Grell (Dungeons & Dragons)
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within .... This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition, ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length ...
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Eye Of The Serpent
''Eye of the Serpent'' is an adventure module published in 1984 by TSR for the first edition of the ''Advanced Dungeons & Dragons'' fantasy roleplaying game. It is a first level scenario for one player and one gamemaster, but can also be used with a group of players. The single player can choose to be a ranger, druid or monk. Plot summary ''Eye of the Serpent'' is an adventure in which the player characters are brought by a roc to its nest in the mountain, and to escape they must climb down the mountain and traverse a hazardous valley to get home. If the scenario is played as a one-on-one scenario, the player character is accompanied by three non-player characters. Publication history UK5 ''Eye of the Serpent'' was written by Graeme Morris, with art by Tim Sell and was published by TSR in 1984 as a 32-page booklet with an outer folder. It is part of the UK-series of modules, written by British authors and developed by TSR's UK division. Reception Chris Hunter reviewed the m ...
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When A Star Falls
''When a Star Falls'' is an adventure module for the first edition of the Dungeons & Dragons fantasy role-playing game published by TSR, Inc. in 1984. It was written by Graeme Morris and is intended for 6–10 player characters between levels 3–5. Plot summary ''When a Star Falls'' is an adventure in which the player characters search for a fallen star, meeting challenges along the way which requires the PCs to deal with greedy derro, deceptive Sverfneblin and treacherous clerics. The characters need to give the fallen star to its rightful owner, and the star's secrets are revealed as they journey. The PCs have an encounter with a monster called a memory web on the moors south-east of the Tegefed mountains, and learn of a falling star that reached the earth. They are encouraged to find it and bring it to Shalfey, an Elder Sage of the Tower of the Heavens. Publication history ''UK4: When a Star Falls'' was written by Graeme Morris, and published by TSR in 1984 as a 32 ...
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The Gauntlet (module)
''The Gauntlet'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in the ''World of Greyhawk'' campaign setting. Plot summary ''The Gauntlet'' is an adventure in which the player characters are instructed by a magical glove to seek its evil mate, which is worn by an ogrillon residing in the Keep of Adlerweg. Publication history UK3 ''The Gauntlet'' is a 32-page book with an outer folder that was written by Graeme Morris and published by TSR, Inc. in 1984 for the first edition ''Advanced Dungeons & Dragons'' rules. The adventure is the second of two modules in the "Adlerweg" series, the sequel to UK2 '' The Sentinel''. Reception Chris Hunter reviewed ''The Gauntlet'' together with UK2 in ''Imagine'' magazine, giving it a positive review. Calling UK3 "even better than its predecessor", Hunter noted that the module contains "extremely well detailed" information on the defenses of Adlerweg Keep. His only concern was over an encounter featuring ...
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The Sentinel (module)
''The Sentinel'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in ''World of Greyhawk'' campaign setting. Plot summary ''The Sentinel'' is an adventure in which the player characters stop a skulk from terrorizing a village, and then seek a magical gauntlet. The characters try to find out what happened to Kusnir and why. Publication history UK2 ''The Sentinel'' is a 32-page book with an outer folder published by TSR, Inc. in 1983 for the first edition of ''Advanced Dungeons & Dragons'' rules. The adventure was written by Graeme Morris, and is the first of two modules in the "Adlerweg" adventure series; it was followed by UK3 '' The Gauntlet''. Reception Chris Hunter reviewed ''The Sentinel'' together with UK3 in ''Imagine'' magazine, giving it a positive review. Hunter initially did not like the section called "Outline of the Adventure", which seemed to dictate the sequence of the players' actions, but he later realized that things "fol ...
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Graeme Morris (game Designer)
Graeme Morris is a British RPG designer. Career Graeme Morris worked for TSR UK Ltd between 1981 and 1988. He designed adventures for ''Greyhawk'', ''Dragonlance'', ''Mystara'', generic ''AD&D'', "D&D" and ''Star Frontiers''. He also contributed to the design of the original ''Fiend Folio'' tome as the creator of the hoar fox. Morris contributed to the cartography, editing, and production for the U1-3 module series, ''The Sinister Secret of Saltmarsh'', ''Danger at Dunwater'', and ''The Final Enemy''. He also contributed to the UK1-7 modules with cartography, design, and development for UK1 '' Beyond the Crystal Cave''; concept, design and writing for UK2 '' The Sentinel'' and UK3 '' The Gauntlet''; author and story-line for UK4 ''When a Star Falls''; author and production for UK5 ''Eye of the Serpent''; as well as story-line for UK6 ''All That Glitters'' and UK7 ''Dark Clouds Gather''. The ''Creature Catalogue'' was compiled by Morris and he was the author for '' Ravager of Tim ...
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Beyond The Crystal Cave
''Beyond the Crystal Cave'' is a ''Dungeons & Dragons'' adventure module, module set in the ''World of Greyhawk'' campaign setting. It is unusual among ''Dungeons & Dragons'' modules in that it encourages a non-violent approach (mainly parleying and true role-playing tactics) to achieving the module's goals. It is set in an old English Natural environment, milieu on Sybarate Isle in the Hold of the Sea Princes. Plot summary ''Beyond the Crystal Cave'', is in adventure in which the player characters are hired to save a recently eloped couple from the Cave of Echoes after they fled there. The heroes must resolve the secret of the Crystal Cave to enter Porpherio's Garden, a magical place located on the island of Sybarate, where it is summer all year long. Experience points are gained by resolving with encounters intelligently without unneeded violence. Publication history ''Beyond the Crystal Cave'' was written by British designers Dave J. Browne, Tom Kirby, and Graeme Morris (game d ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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World Of Greyhawk Fantasy Game Setting
''The World of Greyhawk Fantasy Game Setting'' and the ''World of Greyhawk Fantasy World Setting'' are two closely related publications from TSR, Inc. that detail the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Both publications were authored by Gary Gygax, and they were the first stand-alone offerings to provide detailed, comprehensive information regarding a ''D&D'' campaign setting. Early development of Greyhawk In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as ''Dungeons & Dragons''. Gygax liked the idea of a castle and dungeon that players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. With almost continuous play during the years 1972–1975, Gygax, and later his co- Dungeon Master (co-DM), Rob Kunt ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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The Final Enemy
''The Final Enemy'' is an adventure module for the ''Advanced Dungeons & Dragons'' (AD&D) fantasy roleplaying game written by Dave Browne with Don Turnbull set in the ''World of Greyhawk'' campaign setting. Plot summary ''The Final Enemy'' is an underwater adventure in which the player characters attack the lair of a species of fish-like monstrous humanoids called sahuagin. After identifying the evil creatures, which have massed in force and organized as a threat to the village of Saltmarsh, the player characters have the opportunity to thwart the creatures' plans and ensure the safety of the little town. Publication history ''The Final Enemy'' was written by Dave J. Browne with Don Turnbull, with art by Keith Parkinson, and was published by TSR in 1983 as a 48-page booklet with an outer folder. It was designed and developed in the United Kingdom, and was intended for characters of 3rd–5th level. The module was the third and final module in the ''Saltmarsh'' series, ...
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