ALFONSO JOHN ROMERO (born October 28, 1967) is an American director, designer , programmer , and developer in the video game industry . He is best known as a co-founder of id Software and designer for many of their games, including _ Wolfenstein 3D _, _ Dangerous Dave _, _ Hexen _, _Doom _ and _Quake _. His game designs and development tools , along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack , led to a mass popularization of the first person shooter , or FPS, in the 1990s. He is credited with coining the FPS multiplayer term "deathmatch ".
* 1 Biography
* 1.1 Apple II * 1.2 id Software * 1.3 Ion Storm * 1.4 Monkeystone Games * 1.5 Midway Games * 1.6 Slipgate Ironworks/Gazillion Entertainment * 1.7 Cyberathlete Professional League * 1.8 Retro Gamer collaboration * 1.9 Gamesauce * 1.10 Romero Games * 1.11 Night Work Games
* 2 Personal life * 3 Hair * 4 Recognition * 5 Games * 6 References * 7 Further reading * 8 External links
Among his early influences, he credited
Namco 's maze chase arcade
John Romero's first published game, _Scout Search_, appeared in the June 1984 issue of _inCider magazine_, a popular Apple II magazine during the 1980s. Romero's first company, Capitol Ideas Software , was listed as the developer for at least 12 of his earliest published games. Romero captured the December cover of the Apple II magazine _Nibble _ for three years in a row starting in 1987. He entered a programming contest in A+ magazine during its first year of publishing with his game _Cavern Crusader_. The first game Romero created that was eventually published was _Jumpster_ in Uptime (disk magazine) . Jumpster was created in 1983 and published in 1987, making Jumpster his earliest created, then published, game.
Romero's first industry job was at Origin Systems in 1987 after programming games for 8 years. He worked on the Apple II to Commodore 64 port of _ 2400 A.D. _, which was eventually scrapped due to slow sales of the Apple II version. Romero then moved onto _ Space Rogue _, a game by Paul Neurath . During this time, Romero was asked if he would be interested in joining Paul's soon-to-start company Blue Sky Productions, eventually renamed Looking Glass Technologies . Instead, Romero left Origin Systems to co-found a game company named Inside Out Software , where he ported _Might clear: right; margin: 0.5em 0 0.8em 1.4em; width:27%; padding: 10px; border: 1px solid #aaa; font-size: 88%; background-color: #F9F9F9;"> "You're not doing your work! You're not living up to your responsibilities. You're hurting the project. You're hurting the company. You've been poisonous to the company, and your contribution has been negative over the past couple years. You needed to do better but you didn't. Now you need to go! Here's a resignation and here's a termination! You're going to resign now!" John Carmack to Romero on the day of his termination on August 6, 1996
Romero worked at id Software from its inception in 1991 until 1996. He was involved in the creation of several milestone games, including _ Commander Keen _, _ Wolfenstein 3D _, _Doom _, _Doom II: Hell on Earth _ and _Quake _. He served as executive producer (and game designer) on _ Heretic _ and _ Hexen _. He designed most of the first episode of _Doom_, most of the levels in _Quake_, half the levels in the _ Commander Keen _, _Wolfenstein 3D: Spear of Destiny _. He wrote many of the tools used at id Software to create their games, including DoomEd (level editor), QuakeEd (level editor), DM (for deathmatch launching), DWANGO client (to connect the game to DWANGO's servers), TED5 (level editor for the _Commander Keen_ series, _Wolfenstein 3D: Spear of Destiny_), IGRAB (for grabbing assets and putting them in WAD files ), the installers for all the games up to and including _Quake_, the SETUP program used to configure the games, and several others.
During the production of _Quake_ Romero clashed with John Carmack over the future direction of id. Romero wanted the game to follow his demanding vision without compromise, but Carmack insisted that the project had to make steady progress toward completion and accused Romero of not working as much as the other developers. Although Romero relented on his vision and joined a months-long death march effort to finish the game, this did not resolve the tensions within the company, and Romero was forced to resign.
In level 30 of _Doom II_, "Icon of Sin", the boss is supposed to be a
giant demon head with a fragment missing from its forehead. When first
viewing the demon, a distorted and demonic message is played, which is
Main article: Daikatana
Romero later co-founded Ion Storm in Dallas, Texas with id co-worker Tom Hall , where he designed and produced _ Daikatana _. This ambitious shooter was announced in 1997 with a release date for the Christmas shopping season of that year. However, this release date slipped repeatedly in the coming months, and the game began to accrue negative press.
In particular, a 1997 advertisement boasting "John Romero's About To Make You His Bitch....Suck it down" caused controversy amongst gamers and the gaming press. The massive pre-hype for the game and the subsequent delays (it was not released until April 2000) were compounded by the poor reviews the game received when it was finally complete. Upon release, _Daikatana_ was critically panned and appeared on numerous "top 10 worst games" listings.
During this time, Romero was rumored to have been killed (aptly enough, with a headshot ) and a photograph of his corpse with a bullet wound was also spread through the Internet; Romero himself later stated that the picture was taken for the magazine _ Texas Monthly _, and that "maybe he shouldn't have taken it".
In July 2001, Romero and Hall founded Monkeystone Games in order to develop and publish games for mobile devices , and Monkeystone released 15 games (approximately) during its short lifespan of three and a half years. Some highlights of their developments included _ Hyperspace Delivery Boy! _ (Pocket PC, PC, Mac, Linux, GBA), _Congo Cube _ (Pocket PC, PC, BREW , Java ME ), and a version of _Red Faction _ for the Nokia N-Gage . He and his girlfriend, Stevie Case , broke up in 2003, and she left the company in May while _Red Faction_ development continued until October. John then left Monkeystone Games' day-to-day operations to Lucas Davis while Romero and Hall left for Midway in San Diego.
In mid-October 2003, Romero joined Midway Games as project lead on _Gauntlet: Seven Sorrows _. While he continued to maintain his working relationship with Monkeystone, Lucas Davis took over running the office. The Monkeystone team moved to Austin, Texas to work on Midway's _Area 51 _ title until its release. Monkeystone Games closed down in January 2005. Romero moved from project lead to creative director of internal studio during this time.
At the end of June 2005, Romero left Midway Games mere months before the completion of _Gauntlet: Seven Sorrows_.
SLIPGATE IRONWORKS/GAZILLION ENTERTAINMENT
On August 31, 2005, Romero confirmed that he was working on a yet-to-be-announced MMOG at his newly opened development studio, Slipgate Ironworks. It was reported that the name was temporary. "For the record," Romero wrote, "I'm co-founder of a new game company in the Bay Area and am much better off in many ways than I was at Midway". He said that he would not reveal anything about the company or the game until 2007. On March 17, 2009 it was announced that Slipgate Ironworks was part of Gazillion Entertainment . Along with venture capitalist Rob Hutter and investor Bhavin Shah, Romero was a co-founder of Gazillion.
Romero departed Gazillion Entertainment in November 2010 to form a social game company called Loot Drop alongside Brenda Brathwaite . His longtime co-worker, Tom Hall joined the company on January 1, 2011.
CYBERATHLETE PROFESSIONAL LEAGUE
On December 20, 2006,
On October 2009, Angel Munoz , founder of the Cyberathlete Professional League (CPL) stated that _Severity_ was no longer being produced because they were not able "to convince game publishers of its value".
RETRO GAMER COLLABORATION
In March 2010,
In Spring 2010, _Gamesauce _ featured Romero on its cover and contained an in-depth interview with Romero written by Brenda Brathwaite . In the interview, Romero publicly apologized for the infamous _Daikatana_ advertisement.
In August 2014, in a Super Joystiq Podcast at _ Gamescom 2014 _ Romero announced that he was about to make a new shooter, stating that he was working with a concept artist and he had some cool imagery for the main character.
NIGHT WORK GAMES
In April 2016, Romero announced a partnership with Adrian Carmack to create a new FPS entitled Blackroom, describing their vision as a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat. They are seeking $700,000 via Kickstarter to see the project to completion and anticipate a launch in late 2018.
Romero and other game developers at a BAFTA event in Los Angeles in July 2011. From left: Rod Humble , Louis Castle , David Perry , Brenda Romero , John Romero, Will Wright , Tim Schafer , Chris Hecker .
His mother Ginny delivered him six weeks premature. His parents, married only a few months before, had been living long in hard times. Ginny, good-humored and easygoing, met Alfonso Antonio Romero when they were teenagers in Tucson, Arizona. Alfonso, a first-generation Mexican American, was a maintenance man at an air force base, spending his days fixing air conditioners and heating systems. After Alfonso and Ginny got married, they headed in a 1948 Chrysler with three hundred dollars to Colorado, hoping their interracial relationship would thrive in more tolerant surroundings.
In January 2004, Romero married Raluca Alexandra Pleșca, originally from Bucharest, Romania. They divorced in 2011.
Romero and game developer Brenda Brathwaite became engaged on March 24, 2012. They married on October 27, 2012. Together, they worked on _ Ravenwood Fair _, with Romero as Lead Designer and Brathwaite as Creative Director and Game Designer. They also founded social game development company Loot Drop in November 2010, and worked on _Cloudforest Expedition_ and _Ghost Recon Commander_ together.
Romero has three children from two previous marriages: Michael, born in 1988, Steven born in 1989, and Lillia Antoinette, born in 1998.
Romero's long hair has been a source of both admiration and derision for his fans. John guest-answered _ Planet Quake '_s "Dear Mynx" column, in which a female fan asked for hair care tips.
Romero cut his hair short in 2002 and donated it to _ Locks of Love _. Discussion boards such as _ Doomworld _ and _BeyondUnreal _ had threads discussing his new look at the time, although in recent years Romero has grown it back to full length.
DATE AWARD DESCRIPTION
000000002017-01-01-00002017 Development Legend Awarded at Develop:Brighton
000000002012-01-01-00002012 Tech Hall of Fame Included in list of technology creators.
000000002011-01-01-00002011 Most Influential Person in Facebook and Social Games #1 in Games.com's 2011 list.
000000001999-01-01-00001999 MIT Technology Review TR100 Innovators Under 35.
000000001998-01-01-00001998 Time Magazine's Cyber Elite 50 #36, The top 50 tech elite of the year.
000000001998-01-01-00001998 Top 20 Texan of the Year Texas Monthly's yearly list of the Top 20 Texans
000000001997-01-01-00001997 Time Magazine's Cyber Elite 50 #40, The top 50 tech elite of the year.
000000001996-01-01-00001996 The most influential people in computer gaming of all time #7, GameSpot's "The most influential people in computer gaming of all time" list.
NAME YEAR PUBLISHER
_Dodge 'Em_ 1982 Capitol Ideas Software
_Scout Search_ 1984 inCider Magazine
_Cavern Crusader_ 1984 A+ Magazine
_Bongo's Bash_ 1985 A+ Magazine
_Zippy Zombi_ 1987 Uptime Disk Monthly
_Wacky Wizard_ 1987 Uptime Disk Monthly
_Subnodule_ 1987 Keypunch Software, Inc.
_Pyramids of Egypt_ 1987 Uptime Disk Monthly
_Neptune's Nasties_ 1987 Uptime Disk Monthly
_Major Mayhem_ 1987 Nibble Magazine
_Lethal Labyrinth_ 1987 Uptime Disk Monthly
_Krazy Kobra_ 1987 Uptime Disk Monthly
_Jumpster_ 1987 Uptime Disk Monthly
_Evil Eye_ 1987 Uptime Disk Monthly
_James Clavell\'s Shōgun _ 1988 Infocom
_ Dangerous Dave in the Deserted Pirate\'s Hideout _ 1988 Uptime Disk Monthly
_City Centurian_ 1988 Nibble Magazine
_Zork Zero: The Revenge of Megaboz _ 1989 Infocom
_Zappa Roidz _ 1989 Softdisk Publishing
_Twilight Treasures _ 1989 Softdisk Publishing
_Might and Magic II: Gates to Another World _ 1989 New World Computing
_Magic Boxes_ 1989 Softdisk Publishing
_Journey: The Quest Begins _ 1989 Infocom
_How to Weigh an Elephant_ 1989 Softdisk Publishing
_The Catacomb Abyss _ 1989 Softdisk
_Arthur: The Quest for Excalibur _ 1989 Infocom
_Sub Stalker_ 1990 Softdisk Publishing
_Pixel Puzzler_ 1990 Softdisk Publishing
_Dinosorcerer _ 1990 Softdisk Publishing
_Dark Designs II: Closing the Gate_ 1990 Softdisk Publishing
_Catacomb _ 1990 Softdisk Publishing
_Alfredo's Stupendous Surprise_ 1990 Softdisk
_Xenopods_ 1991 Softdisk Publishing
_Slordax: The Unknown Enemy _ 1991 Softdisk
_ Rescue Rover _ 1991 Softdisk
_Paragon_ 1991 Softdisk
_ Paganitzu _ 1991 Apogee Software
_ Hovertank 3D _ 1991 Softdisk
_ Dangerous Dave in the Haunted Mansion _ 1991 Softdisk
_Commander Keen: Keen Dreams _ 1991 Softdisk
_ Commander Keen 4: Secret of the Oracle _ 1991 Apogee Software
_ Commander Keen 5: The Armageddon Machine _ 1991 Apogee Software
_The Catacomb (Catacomb II) _ 1991 Softdisk
_ Catacomb 3-D _ 1991 Softdisk
_ Wolfenstein 3D _ 1992 Apogee Software
_Spear of Destiny _ 1992 FormGen
_Cyberchess_ 1992 Softdisk
_ Terror of the Catacombs _ 1993 Froggman
_Street Ball_ 1993 Froggman
_ScubaVenture The Search For Pirate\'s Treasure _ 1993 Softdisk
_Dangerous Dave\'s Risky Rescue _ 1993 Softdisk
_ Curse of the Catacombs _ 1993 Froggman
_Blake Stone: Aliens of Gold _ 1993 Apogee Software
_Doom _ 1993 id Software
_Corridor 7: Alien Invasion _ 1994 Capstone Software
_Super 3D Noah\'s Ark _ 1994 Wisdom Tree
_Doom II: Hell on Earth _ 1994 GT Interactive
_Blake Stone: Planet Strike _ 1994 FormGen
_Rise of the Triad: Dark War _ 1994 FormGen
_ Heretic _ 1994 id Software
_The Ultimate Doom _ 1995 GT Interactive
_Hexen: Beyond Heretic _ 1995 id Software
_Heretic: Shadow of the Serpent Riders _ 1996 id Software
_Strife _ 1996 Velocity Inc.
_Quake _ 1996 id Software
_ Doom 64 _ 1997 Midway Games
_Dominion: Storm Over Gift 3 _ 1998 Eidos Interactive
_ Daikatana _ 2000 Eidos Interactive
_ Red Faction _ 2001 THQ Wireless
_Jewels and Jim_ 2003 THQ Wireless
_Dig It!_ 2003 THQ Wireless
_Cartoon Network: Block Party _ 2004 Majesco Entertainment
_Gauntlet: Seven Sorrows _ 2005 Midway Games
_Area 51 _ 2005 Midway Austin
_ Ravenwood Fair _ 2010 Lolapps, Inc.
_ Marvel Super Hero Squad Online _ 2011 Gazillion Entertainment Inc.
_Tom Clancy\'s Ghost Recon: Commander _ 2012 Ubisoft, Inc.
_Pettington Park_ 2012 Zynga Game Network, Inc.
_Dodger Down_ 2013 Howljerk Games
_Techno Dash_ 2014 Hammerwing Studios, Inc.
_ Dangerous Dave in the Deserted Pirate's Hideout_ 2015 John Romero
_Grom Skate_ 2015 Grom Social Inc.
_Gunman Taco Truck_ 2017 Romero Games Ltd.
_Blackroom_ 2018 Night Work Games
* Kushner, David (May 6, 2003). _Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture_. Random House . ASIN B000FBFNL0 . ISBN 978-0375505249 .