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The HyperScan is a
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
from the toy company
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
. It used
radio frequency identification Radio-frequency identification (RFID) uses electromagnetic fields to automatically identify and track tags attached to objects. An RFID system consists of a tiny radio transponder, a radio receiver and transmitter. When triggered by an electrom ...
(RFID) along with traditional
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
technology. The included game was rated "T" (Teen, not suitable for under age 13) and the remaining titles were rated "E10+" (not suitable for under age 10) by the
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
. The console used UDF format CD-ROMs. The HyperScan has two controller ports, as well as a 13.56 MHz RFID scanner that reads and writes to the "cards" which, in turn, activate features in and save data from the game. Players are able to enhance the abilities of their characters by scanning cards. Games retailed for $19.99 and the console itself for $69.99 at launch, but at the end of its very short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. The system was sold in two varieties: a cube and a 2-player value pack. The cube box version was the version sold in stores. It included the system, controller, an
X-Men The X-Men are a superhero team appearing in American comic books published by Marvel Comics, first appearing in ''The X-Men'' #1 by artist/co-plotter Jack Kirby and writer/editor Stan Lee in 1963. Although initially cancelled in 1970 due to lo ...
game disc, and 6 X-Men cards. Two-player value packs were sold online (but may have been liquidated in stores) and included an extra controller and 12 additional X-Men cards. The system was universally panned by critics for its clunky design, broken controls, poor library, long loading screens and the unnecessary usage of cards to select characters, and was officially discontinued in 2007. It is featured as one of the ten worst systems ever by ''
PC World ''PC World'' (stylized as PCWorld) is a global computer magazine published monthly by IDG. Since 2013, it has been an online only publication. It offers advice on various aspects of PCs and related items, the Internet, and other personal tech ...
'' magazine. The HyperScan's RFID systems were provided by Innovision Research and Technology plc, a fabless semiconductor design house based in the UK which specializes in RFID systems and chip design.


Games

The games for the system were sold as $20 "Game Packs", which consisted of a game disc accompanied by six game cards (seven for ''Spider-Man''). Additional cards which contained characters, abilities, moves and levels when scanned were part of a six-card "Booster Pack", available for $10/pack. As with most trading card packs, the cards were randomized, meaning a player looking for a certain card to unlock that element of the game may have had to buy multiple Booster Packs in order to get it (while getting multiple cards for another aspect of the game), or trade it for another with a friend, as was likely intended by the Hyperscan's card aspect. Multiple booster packs were intended for certain games, with ''X-Men'' intending to have 102 cards to unlock parts of the game, according to its instruction manual, in separate "red" and "black" series; the latter went unreleased due to the console's cancellation, effectively leaving half the game locked behind a paywall which, barring some kind of hack which would unlock the entire game, can never be lifted. There were only titles known to have been released, with 2 canceled games. : *''X-Men'' – a fighting game in which two characters face off against each other in self-contained matches similar to
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
. The only game on the console to be rated T for "Teen". *''Ben 10'' – a side-scrolling adventure quest. The only Cartoon Network-exclusive video game for the system. *''Interstellar Wrestling League'' – a sort of 2v2 fighting game similar to ''
ClayFighter ''ClayFighter'' is a fighting/beat 'em up series of video games. The series is noted for having character sprites rendered from clay-animated figures, and for having humorous parodies of other fighting games such as ''Street Fighter'' and ''M ...
'', but with alien-like characters. *''Marvel Heroes'' – which includes some ''X-Men'' characters, is a side-scrolling adventure quest. *''Spider-Man'' – a side-scrolling adventure quest. The ''
Ben 10 ''Ben 10'' is an American media franchise created by Man of Action Studios, produced by Cartoon Network Studios and owned by Warner Bros. Discovery. The series centers on a boy named Ben Tennyson who acquires the Omnitrix, an alien device resem ...
'' and ''Spider-Man'' games are similar to ''Marvel Heroes''.


Homebrew

Though not much development for homebrew games was done on the console, several programmers have created demos and proofs-of-concepts. Some of the programs include a CD-Door demo, 3D wireframe demo, and a Bluescale demo.


Hardware specifications

*Sunplus SPG290 SoC implementing the S+core 32-bit microarchitecture designed by Sunplus Technology. The S+core instruction set architecture allows use of a 32/16-bit hybrid instruction mode, features
Advanced Microcontroller Bus Architecture The ARM Advanced Microcontroller Bus Architecture (AMBA) is an open-standard, on-chip interconnect specification for the connection and management of functional blocks in system-on-a-chip (SoC) designs. It facilitates development of multi-process ...
(AMBA) support and includes S JTAG for
In-circuit emulation In-circuit emulation (ICE) is the use of a hardware device or in-circuit emulator used to debug the software of an embedded system. It operates by using a processor with the additional ability to support debugging operations, as well as to car ...
. *UART,
I²C I2C (Inter-Integrated Circuit, ), alternatively known as I2C or IIC, is a synchronous, multi-controller/multi-target (master/slave), packet switched, single-ended, serial communication bus invented in 1982 by Philips Semiconductors. It is wi ...
, SPI etc. *Composite video output (SoC supports TFT displays, but the system does not implement it) *16 MB SDRAM system RAM *640×480 native resolution *65,535 colors (RGB 565 mode) *1 USB port * RFID scanner (13.56 MHz) *RFID storage: 96 bytes of user memory + 8 bytes unique ID + 6 bytes of one time programmable memory


References


External links


Mattel Hyperscan – Ultimate Console Database

Feature titled "THE MOST BIZARRE CONSOLE FLOPS IN GAMING HISTORY"
by ADAM JAMES at SVG.com {{Home video game consoles 2000s toys Products introduced in 2006 Products and services discontinued in 2007 CD-ROM-based consoles Mattel consoles Seventh-generation video game consoles Sunplus-based video game consoles