Hollywood (graphics chip)
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Hollywood is the name of the graphics processing unit (GPU) used in Nintendo's Wii video game console. It was designed by ATI (now
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), and is manufactured using the same
90 nm The 90  nm process refers to the level of MOSFET (CMOS) fabrication process technology that was commercialized by the 2003–2005 timeframe, by leading semiconductor companies like Toshiba, Sony, Samsung, IBM, Intel, Fujitsu, TSMC, El ...
or 65 nm (depending on the hardware revision) CMOS process as ''
Broadway Broadway may refer to: Theatre * Broadway Theatre (disambiguation) * Broadway theatre, theatrical productions in professional theatres near Broadway, Manhattan, New York City, U.S. ** Broadway (Manhattan), the street **Broadway Theatre (53rd Stree ...
'', the Wii's
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. Very few official details about Hollywood were released to the public by Nintendo, ATI, or any other company involved in the Wii's development. The Hollywood GPU is reportedly based on the GameCube's ''Flipper'' GPU and is clocked 50% higher at 243 MHz, though these
clock rate In computing, the clock rate or clock speed typically refers to the frequency at which the clock generator of a processor can generate pulses, which are used to synchronize the operations of its components, and is used as an indicator of the pr ...
s have never been officially confirmed. Hollywood is a multi-chip module (MCM) package containing three dies under the cover in the Hollywood-A revision. The first of these three dies, codenamed ''Napa'', controls the I/O functions,
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access, the Audio DSP, and the actual GPU with its embedded DRAM, and measures 8 × 9 mm. The other, codenamed ''Vegas'', holds 24 MB of "internal" 1T-SRAM and measures 13.5 × 7 mm. A third, tiny die contains EEPROM. The Hollywood-1 revision was fabricated on a 65 nm node and merges Napa and Vegas into a single die, resulting in a two-die MCM.


Hardware capabilities

* 243 MHz graphics chip * 3MB embedded GPU memory (eDRAM) ** 2MB dedicated to Z-buffer and framebuffer ** 1MB texture cache * 24MB 1T-SRAM @ 486 MHz (3.9GB/s) directly accessible for textures and other video data * Fixed function pipeline (no support for programmable vertex or pixel shaders in hardware) * Texture Environment Unit (TEV) - capable of combining up to 8 textures in up to 16 stages or "passes" * ~30GB/s internal bandwidth^ * ~18 million polygons/second^ * 972Mpixels/sec peak pixel fillrate Note: ^ denotes speculation: using confirmed AMD GameCube data x 1.5, a crude but likely accurate way of calculating the Wii's results based on clock speeds and identical architecture.


Texture Environment Unit

The Texture Environment Unit (TEV) is a unique piece of hardware exclusive to the GameCube and Wii. The Wii inherited the TEV from Flipper, and the TEV is—to use an analogy from Factor 5 director Julian Eggebrecht—"like an elaborate switchboard that makes the wildest combinations of textures and materials possible." The TEV pipeline combines up to 8 textures in up to 16 stages at once. Each stage can apply a multitude of functions to the texture. This was frequently used to simulate pixel shader effects such as bump-mapping, or to perform effects such as cel shading. On the GameCube, Factor 5's '' Star Wars: Rogue Squadron II'' used the TEV for the targeting computer effect and the simulated volumetric fog. In another scenario, '' Wave Race: Blue Storm'' used the TEV notably for water distortion (such as refraction) and other water effects. The Wii's TEV unit and TEV capabilities are no different from the GameCube's, excluding indirect performance advantages from the faster clock speeds.


Starlet

Hollywood contains an ARM926EJ-S core, which has been unofficially nicknamed ''Starlet''. This embedded microprocessor runs an undocumented operating system called
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and performs many of the Wii's I/O functions, including controlling the wireless functionality, USB, the
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interface, the optical disc drive, the internal NAND flash storage, WiiConnect24 when the console is in standby mode, and other miscellaneous functions. The Starlet acts as the security controller of the console, performing various cryptography functions; Starlet is designed to remain secure even if the Broadway is compromised. Hollywood includes hardware implementations of AES and SHA-1 to speed up Starlet's security functionality. Communication between the Starlet and the Broadway is accomplished via an IPC mechanism. Starlet has complete control over Broadway; the former can reboot the latter and supply it with code to execute at any time.


References

{{DEFAULTSORT:Hollywood (Graphics Chip) Graphics processing units Nintendo chips ATI Technologies products Wii hardware