Hexagon (software)
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Hexagon is a subdivision-type 3D modeler owned by
Daz 3D Daz Productions, Inc. (commonly known as Daz 3D, stylized Daz3D or DAZ 3D in some logos) is a 3D-content and software company specializing in providing rigged 3D human models, associated accessory content, and software to the hobbyist as well ...
. It was originally developed and published by Eovia and was acquired shortly before the release of version 2.0 by Daz 3D in 2006. The
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
drew heavily on Eovia's other modeler, Amapi (it shared the same developers), though it omitted the NURBs and precision measuring tools. The focus is subdivision modeling, but it includes spline tools and surface tools. Because of the two omissions, it is not as well suited to product design as Amapi, but is aimed more at illustrative and character modeling, with an eye to making it accessible for those new to working in 3D. Version 2.0 added UV unwrapping tools and a selection of 3D painting tools, though these are still quite basic and do not include layers. Also added was the facility to paint in displacement, or "3D
sculpting Sculpture is the branch of the visual arts that operates in three dimensions. Sculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth. It is one of the plastic arts. Durable sc ...
", which makes Hexagon particularly well suited for organic modeling. Hexagon continues to be developed under Daz 3D's ownership, with version 2.2 released in June 2007, ver. 2.5 in March 2008, and ver. 2.5.1 in August 2011.


Workflow

Hexagon is strictly a modeler. It does not
animate Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most anima ...
, nor fully render. It is used to create a model, with low resource overhead, before exporting to rendering/ rigging/animation software. However, Hexagon can do basic rendering preview within the application, including
ambient occlusion In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded ...
.


References


External links


Hexagon 2.x Documentation

Hexagon 2.x Reference Guide Videos
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