A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.
3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret that the figure or image is not actually flat (2D), but rather, is a solid object (3D) being viewed on a 2D display.
3D objects are largely displayed on two-dimensional mediums (i.e. paper and computer monitors). As such, graphical projections are a commonly used design element; notably, in engineering drawing, drafting, and computer graphics. Projections can be calculated through employment of mathematical analysis and formulae, or by using various geometric and optical techniques.
Projection is achieved by the use of imaginary "projectors"; the projected, mental image becomes the technician's vision of the desired, finished picture.^{[further explanation needed]} Methods provide a uniform imaging procedure among people trained in technical graphics (mechanical drawing, computer aided design, etc.). By following a method, the technician may produce the envisioned picture on a planar surface such as drawing paper.
There are two graphical projection categories, each with its own method:
Multiview projection (elevation)
Oblique projection (military)
Oblique projection (cabinet)
In parallel projection, the lines of sight from the object to the projection plane are paralle
3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret that the figure or image is not actually flat (2D), but rather, is a solid object (3D) being viewed on a 2D display.
3D objects are largely displayed on two-dimensional mediums (i.e. paper and computer monitors). As such, graphical projections are a commonly used design element; notably, in engineering drawing, drafting, and computer graphics. Projections can be calculated through employment of mathematical analysis and formulae, or by using various geometric and optical techniques.
Projection is achieved by the use of imaginary "projectors"; the projected, mental image becomes the technician's vision of the desired, finished picture.^{[further explanation needed]} Methods provide a uniform imaging procedure among people trained in technical graphics (mechanical drawing, computer aided design, etc.). By following a method, the technician may produce the envisioned picture on a planar surface such as drawing paper.
There are two graphical projection categories, each with its own method:
Multiview projection (elevation)
Oblique projection (military)
Oblique projection (cabinet)
Images drawn in parallel projection rely upon the technique of axonometry ("to measure along axes"), as described in Pohlke's theorem. In general, the resulting image is oblique (the rays are not perpendicular to the image plane); but in special cases the result is orthographic (the rays are perpendicular to the image plane). Axonometry should not be confused with axonometric projection, as in English literature the latter usually refers only to a specific class of pictorials (see below).
The orthographic projection is derived from the principles of descriptive geometry and is a two-dimensional representation of a three-dimensional object. It is a parallel projection (the lines of projection are parallel both in reality and in the projection plane). It is the projection type of choice for working drawings.
If the normal of the viewing plane (the camera direction)
Images drawn in parallel projection rely upon the technique of axonometry ("to measure along axes"), as described in Pohlke's theorem. In general, the resulting image is oblique (the rays are not perpendicular to the image plane); but in special cases the result is orthographic (the rays are perpendicular to the image plane). Axonometry should not be confused with axonometric projection, as in English literature the latter usually refers only to a specific class of pictorials (see below).
The orthographic projection is derived from the principles of descriptive geometry and is a two-dimensional representation of a three-dimensional object. It is a parallel projection (the lines of projection are parallel both in reality and in the projection plane). It is the projection type of choice for working drawings.
If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point
If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view), the following equations can be used:
where the vector s is an arbitrary scale factor, and c is an arbitrary offset. These constants are optional, and can be used to properly align the viewport. Using matrix multiplication, the equations become:
With multiview projections, up to six pictures (called primary views) of an object are produced, with each projection plane parallel to one of the coordinate axes of the object. The views are positioned relative to each other according to either of two schemes: first-angle or third-angle projection. In each, the appearances of views may be thought of as being projected onto planes that form a 6-sided box around the object. Although six different sides can be drawn, usually three views of a drawing give enough information to make a 3D object. These views are known as front view, top view, and end view. The terms elevation, plan and section are also used.
Within orthographic projection there is an ancillary category known as orthographic pictorial or axonometric projection. Axonometric projections show an image of an object as viewed from a skew direction in order to reveal all three directions (axes) of space in one picture.^{[1]} Axonometric instrument drawings are often used to approximate graphical perspective projections, but there is attendant distortion in the approximation. Because pictorial projections innately contain this distortion, in instrument drawings of pictorials great liberties may then be taken for economy of effort and best effect.^{[clarification needed]}
Axonometric projection is further subdivided into three categories: isometric projection, dimetric projection, and trimetric projection, depending on the exact angle at which the view deviates from the orthogonal.^{Axonometric projection }
Within orthographic projection there is an ancillary category known as orthographic pictorial or axonometric projection. Axonometric proj
Within orthographic projection there is an ancillary category known as orthographic pictorial or axonometric projection. Axonometric projections show an image of an object as viewed from a skew direction in order to reveal all three directions (axes) of space in one picture.^{[1]} Axonometric instrument drawings are often used to approximate graphical perspective projections, but there is attendant distortion in the approximation. Because pictorial projections innately contain this distortion, in instrument drawings of pictorials great liberties may then be taken for economy of effort and best effect.^{[clarification needed]}
Axonometric projection is further subdivided into three categories: isometric projection, dimetric projection, and trimetric projection, depending on the exact angle at which the view deviates from the orthogonal.^{[2]}^{[3]} A typical characteristic of orthographic pictorials is that one axis of space is usually displayed as vertical.
Axonometric projections are also sometimes known as auxiliary views, as opposed to the primary views of multiview projections.
In isometric pictorials (for methods, see Isometric projection), the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. The distortion caused by [2]^{[3]} A typical characteristic of orthographic pictorials is that one axis of space is usually displayed as vertical.
Axonometric projections are also sometimes known as auxiliary views, as opposed to the primary views of multiview projections.
In isometric pictorials (for methods, see Isometric projection), the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. The distortion caused by foreshortening is uniform, therefore the proportionality of all sides and lengths are preserved, and the axes share a common scale. This enables measurements to be read or taken directly from the drawing.
In dimetric pictorials (for methods, see Dimetric projection), the direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according to the angle of viewing; the scale of the third direction (vertical) is determined separately. Approximations are common in dimetric drawings.
In cavalier projection (sometimes cavalier perspective or high view point) a point of the object is represented by three coordinates, x, y and z. On the drawing, it is represented by only two coordinates, x″ and y″. On the flat drawing, two axes, x and z on the figure, are perpendicular and the length on these axes are drawn with a 1:1 scale; it is thus similar to the dimetric projections, although it is not an axonometric projection, as the third axis, here y, is drawn in diagonal, making an arbitrary angle with the x″ axis, usually 30 or 45°. The length of the third axis is not scaled.
The term cabinet projection (sometimes cabinet perspective) stems from its use in illustrations by the furniture industry.^{[citation needed]} Like cavalier perspective, one face of the projected object is parallel to the viewing plane, and the third axis is projected as going off in an angle (typically 30° or 45° or arctan(2) = 63.4°). Unlike cavalier projection, where the third axis keeps its length, with cabinet projection the length of the receding lines is cut in half.
A variant of oblique projection is called military projection. In this case the horizontal sections are isometrically drawn so that the floor plans are not distorted and the verticals are drawn at an angle. The military projection is given by rotation in the xy-plane and a vertical translation an amount z.^{[4]}
In cavalier projection (sometimes cavalier perspective or high view point) a point of the object is represented by three coordinates, x, y and z. On the drawing, it is represented by only two coordinates, x″ and y″. On the flat drawing, two axes, x and z on the figure, are perpendicular and the length on these axes are drawn with a 1:1 scale; it is thus similar to the dimetric projections, although it is not an axonometric projection, as the third axis, here y, is drawn in diagonal, making an arbitrary angle with the x″ axis, usually 30 or 45°. The length of the third axis is not scaled.
The term cabinet projection (sometimes cabinet perspective)
The term cabinet projection (sometimes cabinet perspective) stems from its use in illustrations by the furniture industry.^{[citation needed]} Like cavalier perspective, one face of the projected object is parallel to the viewing plane, and the third axis is projected as going off in an angle (typically 30° or 45° or arctan(2) = 63.4°). Unlike cavalier projection, where the third axis keeps its length, with cabinet projection the length of the receding lines is cut in half.
Perspective projection or perspective transformation is a linear projection where three dimensional objects are projected on a picture plane. This has the effect that distant objects appear smaller than nearer objects.
It also means that lines which are parallel in nature (that is, meet at the point at infinity) appear to intersect in the projected image, for example if railways are pictured with perspective projection, they appear to converge towards a single point, called the vanishing point. Photographic lenses and the human eye work in the same way, therefore perspective projection looks most realistic.^{[5]} Perspective projection is usually categorized into one-point, two-point and three-point perspective, depending on the orientation of the projection plane towards the axes of the depicted object.^{[6]}
Graphical projection methods rely on the duality between lines and points, whereby two straight lines determine a point while two points determine a straight line. The orthogonal projection of the eye point onto the picture plane is called the principal vanishing point (P.P. in the scheme on the left, from the Italian term punto principale, coined during the renaissance).^{[7]}
Two relevant points of a line are:
The principal vanishing point is the vanishing point of all horizontal lines perpendicular to the picture plane. The vanishing points of all horizontal lines lie on the horizon line. If, as is often the case, the picture plane is vertical, all vertical lines are drawn vertically, and have no finite vanishing point on the picture plane. Various graphical methods can be easily envisaged for projecting geometrical scenes. For example, lines traced from the eye point at 45° to the picture plane intersect the latter along a circle whose radius is the distance of the eye point from the plane, thus tracing that circle aids the construction of all the vanishing points of 45° lines; in particular, the intersection of that circle with the horizon line consists of two distance points. They are useful for drawing chessboard floors which, in turn, serve for locating the base of objects on the scene. In the perspective of a geometric solid on the right, after choosing the principal vanishing point —which determines the horizon line— the 45° vanishing point on the left side of the drawing completes the characterization of the (equally distant) point of view. Two lines are drawn from the orthogonal projection of each vertex, one at 45° and one at 90° to the picture plane. After intersecting the ground line, those lines go toward the distance point (for 45°) or the principal point (for 90°). Their new intersection locates the projection of the map. Natura
It also means that lines which are parallel in nature (that is, meet at the point at infinity) appear to intersect in the projected image, for example if railways are pictured with perspective projection, they appear to converge towards a single point, called the vanishing point. Photographic lenses and the human eye work in the same way, therefore perspective projection looks most realistic.^{[5]} Perspective projection is usually categorized into one-point, two-point and three-point perspective, depending on the orientation of the projection plane towards the axes of the depicted object.^{[6]}
Graphical projection methods rely on the duality between lines and points, whereby two straight lines determine a point while two points determine a straight line. The orthogonal projection of the eye point onto the picture plane is called the principal vanishing point (P.P. in the scheme on the left, from the Italian term punto principale, coined during the renaissance).^{[7]}
Two relevant points of a line are:
The principal vanishing point is the vanishing point of all horizontal lines perpendicular to the picture plane. The vanishing points of all horizontal lines lie on the horizon line. If, as is often the case, the picture plane is vertical, all vertical lines are drawn vertically, and have no finite vanishing point on the picture plane. Various graphical methods can be easily envisaged for projecting geometrical scenes. For example, lines traced from the eye point at 45° to the picture plane intersect the latter along a circle whose radius is the distance of the eye point from the plane, thus tracing that circle aids the construction of all the vanishing points of 45° lines; in particular, the intersection of that circle with the horizon line consists of two distance points. They are useful for drawing chessboard floors which, in turn, serve for locating the base of objects on the scene. In the perspective of a geometric solid on the right, after choosing the principal vanishing point —which determines the horizon line— the 45° vanishing point on the left side of the drawing completes the characterization of the (equally distant) point of view. Two lines are drawn from the orthogonal projection of each vertex, one at 45° and one at 90° to the picture plane. After intersecting the ground line, those lines go toward the distance point (for 45°) or the principal point (for 90°). Their new intersection locates the projection of the map. Natural heights are measured above the ground line and then projected in the same way until they meet the vertical from the map.
While orthographic projection ignores perspective to allow accurate measurements, perspective projection shows distant objects as smaller to provide additional realism.
The perspective projection requires a more involved definition as compared to orthographic projections. A conceptual aid to understanding the mechanics of this projection is to imagine the 2D projection as though the object(s) are being viewed through a camera viewfinder. The camera's position, orientation, and field of view control the behavior of the projection transformation. The following variables are defined to describe this transformation: