Grand Prix Legends
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''Grand Prix Legends'' is a computer racing simulator developed by
Papyrus Design Group Papyrus ( ) is a material similar to thick paper that was used in ancient times as a writing surface. It was made from the pith of the papyrus plant, ''Cyperus papyrus'', a wetland sedge. ''Papyrus'' (plural: ''papyri'') can also refer to a d ...
and published in 1998 by
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genr ...
under the Sierra Sports banner. It simulates the 1967 Grand Prix season.


Gameplay

The game offers several modes in which the player can race alone or against AI opponents. The game also features multiplayer via LAN. Many parameters affecting the skill and aggressiveness of the AI drivers can be specified.


Development

The game was in development for three years with a team of 25 to 30 people. Inspired by the 1966 film '' Grand Prix'', the developers chose to base the game on the 1967 Formula 1 Grand Prix season because during that period tracks were narrow and lined with trees, houses, and other elements that in a video game can serve as backgrounds to enhance the sensation of speed. In addition, the more primitive suspension of cars of the time meant that the car physics could be more visually dramatic. However, the amount of time that has passed since the 1967 Grand Prix season meant that some of the tracks the designers wanted to recreate no longer existed in their original form. The team visited town halls to get
blueprint A blueprint is a reproduction of a technical drawing or engineering drawing using a contact print process on light-sensitive sheets. Introduced by Sir John Herschel in 1842, the process allowed rapid and accurate production of an unlimited number ...
s for defunct tracks. Licensing could also be difficult. Papyrus co-founder Dave Kaemmer commented, "It's not a pleasant thing to call someone on the phone and say that you want to license their dead son's name, but people have been very helpful."


Reception


Critical reception

The game received "favorable" reviews according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website GameRankings. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' said, "''Grand Prix Legends'' will reward you with arguably the most intense racing experience ever seen on a personal computer." '' Next Generation'' said of the game in its January 1999 issue, "Overall, there aren't enough adjectives to describe how excellent this is. If you're willing to make the investment it takes to become good, you'll be rewarded with what is perhaps the most exciting and engaging racing game we've ever had the privilege to play." An issue later, the magazine ranked it at #47 in its list of the Fifty Best Games of All Time, saying, "Not only does it have the most realistic physics model yet in a racing game ..a brilliant premise, and the best drive AI we've seen, but ''GPL'' enables players to do something they simply never could in the real world. Many, if not most games do that, but few do it as convincingly or compellingly."


Sales

The game was a commercial failure; Andy Mahood of ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' described its sales as "abysmally poor". In 2003, writer Mark H. Walker reported that "the game sold only a few thousand copies" in the United States, which he attributed to the general unpopularity of Formula One racing in the country. He noted that its "steep learning curve kept many fans away" in European markets. ''GameSpot''s Gord Goble attributed its performance to the "combination of treacherous gameplay, sometimes glacial frame rates, and esoteric subject matter". It ultimately totaled 200,000 sales by 2004.


Awards

The game was the runner-up for '' Computer Gaming World''s 1998 "Best Driving" award, and for ''GameSpot''s 1998 "Driving Game of the Year" award, both of which ultimately went to '' Need for Speed III: Hot Pursuit''. The staff of the former said of the game, "Arguably the most ambitious and realistic driving simulation to date—modeling the thrills and difficulties of Grand Prix racing circa 1967—it is also perhaps the toughest to play. It's an awesome game for those who can handle it." The game won '' Computer Games Strategy Plus'' 1998 "Sports Game of the Year" award. The staff wrote, "Racing games are always popular, and there are a lot of them, but few if any approach ''Grand Prix Racing''s level of sophistication and uncompromising detail." It also won the Best Racing Game award at the 1998 ''
CNET Gamecenter ''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and televi ...
'' Awards.


Legacy


References


External links

* {{Sim racing 1998 video games Formula One video games Sierra Entertainment games Video games set in Canada Video games set in Belgium Video games set in France Video games set in Germany Video games set in Italy Video games set in Mexico Video games set in Monaco Video games set in the Netherlands Video games set in South Africa Video games set in the United Kingdom Video games set in the United States Racing simulators Windows games Windows-only games Racing video games Papyrus Design Group games Video games developed in the United States