Godot (game engine)
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Godot ( /ˈɡɒdoʊ/) is a
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
,
free and open-source Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
released under the
MIT license The MIT License is a permissive free software license originating at the Massachusetts Institute of Technology (MIT) in the late 1980s. As a permissive license, it puts only very limited restriction on reuse and has, therefore, high license comp ...
. It was initially developed by
Argentine Argentines (mistakenly translated Argentineans in the past; in Spanish (masculine) or (feminine)) are people identified with the country of Argentina. This connection may be residential, legal, historical or cultural. For most Argentines, ...
software developers Juan Linietsky and Ariel Manzur for several companies in
Latin America Latin America or * french: Amérique Latine, link=no * ht, Amerik Latin, link=no * pt, América Latina, link=no, name=a, sometimes referred to as LatAm is a large cultural region in the Americas where Romance languages — languages derived ...
prior to its public release. The development environment runs on multiple operating systems including
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, whi ...
, BSDs,
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
, and
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
. It is designed to create both 2D and 3D games targeting PC, mobile, and
web Web most often refers to: * Spider web, a silken structure created by the animal * World Wide Web or the Web, an Internet-based hypertext system Web, WEB, or the Web may also refer to: Computing * WEB, a literate programming system created by ...
platforms and can also be used to develop non-game software, including editors.


Features

Godot aims to offer a fully integrated game development environment. It allows developers to create a game, needing no other tools beyond those used for content creation (visual assets,
music Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspe ...
, etc.). The engine's architecture is built around the concept of a tree of "nodes". Nodes are organized inside of "scenes", which are reusable, instanceable, inheritable, and nestable groups of nodes. All game resources, including scripts and graphical assets, are saved as part of the computer's
file system In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one larg ...
(rather than in a
database In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases ...
). This storage solution is intended to facilitate collaboration between game development teams using software version control systems.


Supported platforms

The engine supports deployment to multiple platforms and allows specification of texture compression and resolution settings for each platform. The website provides binaries only for the editor platforms, and exporting projects to other platforms is done within the Godot editor. The Godot editor, used for creating Godot games, supports the following platforms: * Desktop platforms
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, whi ...
,
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
, and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
, distributed on the website, on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizatio ...
, and on
Itch Itch (also known as pruritus) is a sensation that causes the desire or reflex to scratch. Itch has resisted many attempts to be classified as any one type of sensory experience. Itch has many similarities to pain, and while both are unpleasant ...
. BSD is also supported, but must be compiled manually. * Web platform
HTML5 HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML ...
,
WebAssembly WebAssembly (sometimes abbreviated Wasm) defines a portable binary-code format and a corresponding text format for executable programs as well as software interfaces for facilitating interactions between such programs and their host environmen ...
with the web editor. * Android phones and tablets (available as of Godot 3.5). The engine supports exporting projects to many more platforms, including all of the editor platforms. Currently supported platforms as of Godot are: * Mobile platforms Android, iOS * Desktop platforms
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, whi ...
,
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
,
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
(
Universal Windows Platform Universal Windows Platform (UWP) is a computing platform created by Microsoft and first introduced in Windows 10. The purpose of this platform is to help develop universal apps that run on Windows 10, Windows 10 Mobile (discontinued), Windo ...
), BSD (must be compiled manually) * Web platform
HTML5 HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML ...
,
WebAssembly WebAssembly (sometimes abbreviated Wasm) defines a portable binary-code format and a corresponding text format for executable programs as well as software interfaces for facilitating interactions between such programs and their host environmen ...
. * Virtual/extended reality platforms
HTC Vive VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote appl ...
,
Valve Index The Valve Index is a consumer virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, the headset was released on June 28 of the same year. The Index is a second-generation headset and the first to be manufacture ...
,
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, af ...
, Oculus Go, Oculus Quest, all Microsoft MR headsets, Apple's ARKit and many more. Even though the Godot engine can be run on consoles, Godot does not support it officially as it is an
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized so ...
project rather than a licensed company and they cannot publish platform-specific code under
open-source license An open-source license is a type of license for computer software and other products that allows the source code, blueprint or design to be used, modified and/or shared under defined terms and conditions. This allows end users and commercial com ...
. However, it is still possible to port games to consoles thanks to services provided by third-party companies. For CPU architectures, Godot officially supports x86 on all desktop platforms (both 32-bit and 64-bit where available) and has official ARM support on macOS, mobile platforms, and standalone Oculus platforms (both 32-bit and 64-bit where available). The web platform uses 32-bit
WebAssembly WebAssembly (sometimes abbreviated Wasm) defines a portable binary-code format and a corresponding text format for executable programs as well as software interfaces for facilitating interactions between such programs and their host environmen ...
. Support for ARM, RISC-V, and PowerPC Linux is unofficial and experimental.


Scripting

Godot supports a variety of programming languages for making games, including the integrated language GDScript, C++ and C#. Additionally, the engine includes GDNative, a facility for creating bindings with other languages. Officially-supported GDNative languages include C and C++. Community-supported languages include
Rust Rust is an iron oxide, a usually reddish-brown oxide formed by the reaction of iron and oxygen in the catalytic presence of water or air moisture. Rust consists of hydrous iron(III) oxides (Fe2O3·nH2O) and iron(III) oxide-hydroxide (FeO( ...
, Nim,
JavaScript JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of websites use JavaScript on the client side for webpage behavior, of ...
, Haskell,
Clojure Clojure (, like ''closure'') is a dynamic and functional dialect of the Lisp programming language on the Java platform. Like other Lisp dialects, Clojure treats code as data and has a Lisp macro system. The current development process is comm ...
,
Swift Swift or SWIFT most commonly refers to: * SWIFT, an international organization facilitating transactions between banks ** SWIFT code * Swift (programming language) * Swift (bird), a family of birds It may also refer to: Organizations * SWIFT, ...
, and D. Visual coding is also supported, via the built-in language VisualScript, designed to be a visual equivalent to GDScript. Visual Scripting will be removed from the
core engine A software engine is a core component of a complex software system. Alternate phrases include "software core" and "software core engine", or just "core engine". The word "engine" is a metaphor of a car's engine. Thus a software engine is a complex ...
in Godot 4.0. The Godot editor includes a text editor with auto indentation,
syntax highlighting Syntax highlighting is a feature of text editors that are used for programming, scripting, or markup languages, such as HTML. The feature displays text, especially source code, in different colours and fonts according to the category of terms ...
and
code completion Autocomplete, or word completion, is a feature in which an application predicts the rest of a word a user is typing. In Android and iOS smartphones, this is called predictive text. In graphical user interfaces, users can typically press the t ...
. It also features a debugger with the ability to set breakpoints and program stepping.


GDScript

Godot has its own built-in
scripting language A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting ...
, GDScript, a
high-level High-level and low-level, as technical terms, are used to classify, describe and point to specific goals of a systematic operation; and are applied in a wide range of contexts, such as, for instance, in domains as widely varied as computer scien ...
, dynamically typed
programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming ...
which is syntactically similar to Python. Unlike Python, GDScript is optimized for Godot's scene-based architecture and can specify strict typing of variables. Godot's developers have stated that many alternative third-party scripting languages such as Lua, Python, and
Squirrel Squirrels are members of the family Sciuridae, a family that includes small or medium-size rodents. The squirrel family includes tree squirrels, ground squirrels (including chipmunks and prairie dogs, among others), and flying squirrels. ...
were tested before deciding that using a custom language allowed for superior optimization and editor integration. In version 4.0, a new feature called Typed array was implemented on GDScript. This allows users to easily change a regular array to typed and vice-versa without changing much code. A simple " Hello world" program can be written like so: func _ready(): print("Hello World") More complex programs, such as this one generating a Fibonacci sequence, are also possible: func _ready(): var nterms = 5 print("Fibonacci sequence:") for i in range(nterms): print(fibonacci(i)) func fibonacci(n): if n <= 1: return n else: return fibonacci(n - 1) + fibonacci(n - 2)


Rendering

Godot's
graphics engine Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined ...
uses
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accele ...
3.0 for all supported platforms; otherwise, OpenGL ES 2.0 is used. Future support for Vulkan is being developed, that also includes the possibility of support for
Metal A metal (from ancient Greek, Greek μέταλλον ''métallon'', "mine, quarry, metal") is a material that, when freshly prepared, polished, or fractured, shows a lustrous appearance, and conducts electrical resistivity and conductivity, e ...
using MoltenVK. The engine supports normal mapping, specularity, dynamic shadows using
shadow map Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." Since then, it has ...
s, baked and dynamic
global illumination Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from ...
, and full-screen post-processing effects like bloom, DOF, HDR, and gamma correction. A simplified shader language, similar to GLSL, is also incorporated. Shaders can be used for
materials Material is a substance or mixture of substances that constitutes an object. Materials can be pure or impure, living or non-living matter. Materials can be classified on the basis of their physical and chemical properties, or on their geolog ...
and post-processing. Alternatively, they can be created by manipulating nodes in a visual editor. Godot also includes a separate 2D graphics engine that can operate independently of the 3D engine. The 2D engine supports features such as lights, shadows, shaders, tile sets, parallax scrolling,
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
s, animations, physics, and particles. It is also possible to mix 2D and 3D using a 'viewport node'.


Other features

Godot contains an
animation Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
system with a
GUI The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, inste ...
for
skeletal animation Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the ''mesh'' or ''skin'') and a hierarc ...
, blending, animation trees,
morphing Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Sinc ...
, and real-time cutscenes. Almost any variable defined or created on a game entity can be animated. The engine uses
Bullet A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. Bullets are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax. Bullets are made in various shapes and co ...
for 3D physics simulation. Additional features include:


History

Godot's development was started by Juan 'reduz' Linietsky and Ariel 'punto' Manzur in 2007. Linietsky stated in a presentation that the name "Godot" was chosen due to its relation to
Samuel Beckett Samuel Barclay Beckett (; 13 April 1906 – 22 December 1989) was an Irish novelist, dramatist, short story writer, theatre director, poet, and literary translator. His literary and theatrical work features bleak, impersonal and Tragicomedy, tr ...
's play '' Waiting for Godot'', as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will. In February 2014, the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
for Godot was released to the public on
GitHub GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, cont ...
under the
MIT License The MIT License is a permissive free software license originating at the Massachusetts Institute of Technology (MIT) in the late 1980s. As a permissive license, it puts only very limited restriction on reuse and has, therefore, high license comp ...
. On 15 December 2014, Godot reached version 1.0, marking the first
stable A stable is a building in which livestock, especially horses, are kept. It most commonly means a building that is divided into separate stalls for individual animals and livestock. There are many different types of stables in use today; the ...
release and the addition of lightmapping, navmesh support, and more
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of speci ...
s. Version 1.1 was released on 21 May 2015, adding improved auto-completion in the code editor, a visual shader editor, a new API to the
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
for managing screens and windows, a rewritten 2D engine, new 2D navigation polygon support, a much improved Blender Collada exporter, and a new dark theme. The then-new 2D engine included shaders, materials, independent Z ordering per node, lights, shadows with polygonal occluders, normal mapping, and distance-field font support. Godot joined the
Software Freedom Conservancy Software Freedom Conservancy, Inc. is an organization that provides a non-profit home and infrastructure support for free and open source software projects. The organization was established in 2006, and as of June 2022, had over 40 member pr ...
on 4 November 2015. Godot 2.0 was released on 23 February 2016. New features included better scene instancing and inheritance, a new file system browser, multiple scene editing, and an enhanced debugger. This was followed by version 2.1 in August 2016, which introduced an asset database, profiler, and plugin API. Version 3.0 was released on 29 January 2018, adding a brand new PBR renderer implemented in OpenGL ES 3.0,
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
compatibility, and C# support (via
Mono Mono may refer to: Common meanings * Infectious mononucleosis, "the kissing disease" * Monaural, monophonic sound reproduction, often shortened to mono * Mono-, a numerical prefix representing anything single Music Performers * Mono (Japanes ...
). Version 3.0 also added the
Bullet A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. Bullets are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax. Bullets are made in various shapes and co ...
physics engine in addition to the engine's built-in 3D physics back end and was the first version of Godot to be included in Debian. Godot 3.1 was released on 13 March 2019, with the most notable features being the addition of statically typed , a script class system for GDScript and an
OpenGL ES 2.0 OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accele ...
renderer for older devices and mobile devices. Godot 3.2 was released on 29 January 2020, with the most notable features being massive documentation improvements, greatly improved C# support, and support for glTF 2.0 files. The lead developer, Juan Linietsky, spent most of his time working on a separate Vulkan branch that would later be merged into master for 4.0, so work on 3.2 was mostly done by other contributors. Work on 3.2 continued as a long-term support release for a year, including Godot 3.2.2 on 26 June 2020, a large patch release that added features such as
OpenGL ES 2.0 OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accele ...
batching, and C# support for iOS. On 17 March 2021, the versioning strategy was changed to better reflect semantic versioning, with a 3.3 stable branch and a 3.x branch for backporting features to a future 3.4 release. On 21 April 2021, Godot 3.3 was released, with features such as ARM support on macOS,
Android App Bundle Android App Bundle is the Android application publishing file format. The App Bundle must include the application's compiled code and resources, which allows for the signing and generation of APK files to be deferred to the app store, reducing t ...
s support, MP3 support, Autodesk
FBX FBX (''Filmbox'') is a proprietary file format () developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of vid ...
support, WebXR support, and a web editor. Godot 3.4 was released on 6 November 2021 after 6 months of development. The purpose of this build was to implement missing features or bug fixes which are critical for publishing 2D and 3D games with Godot 3 and on making existing features more optimized and reliable. Godot left the
Software Freedom Conservancy Software Freedom Conservancy, Inc. is an organization that provides a non-profit home and infrastructure support for free and open source software projects. The organization was established in 2006, and as of June 2022, had over 40 member pr ...
on 1 November 2022.


Release history

For the most current information, refer to th
Godot release policy
documentation article.


Grants and awards

On 22 June 2016, Godot received a $20,000
Mozilla Mozilla (stylized as moz://a) is a free software community founded in 1998 by members of Netscape. The Mozilla community uses, develops, spreads and supports Mozilla products, thereby promoting exclusively free software and open standards, ...
Open Source Support (MOSS) “Mission Partners” award to be used to add WebSockets,
WebAssembly WebAssembly (sometimes abbreviated Wasm) defines a portable binary-code format and a corresponding text format for executable programs as well as software interfaces for facilitating interactions between such programs and their host environmen ...
and WebGL 2.0 support. Later, with Miguel de Icaza's support in 2017, Godot received a $24,000 donation from Microsoft to implement C# as a scripting language in Godot. On 3 February 2020, Godot received a $250,000
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
award to improve graphics rendering and the engine's built-in game development language, GDScript. On July 8, 2020, Juan Linietsky mentioned that the
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
award will be used to permanently hire himself and George (Marques) for 2 years in order to free donation funds for new purposes. In December 2020, Godot received a grant from Facebook
Reality Labs Reality Labs is a business of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon W ...
. Later, in December 2021, Godot received another grant from Meta's Reality Labs for XR work. On 10 February 2021, Godot received a $120,000 grant from Russian game studio Kefir. On 11 November 2021, Godot received a $100,000 grant from California-based OPGames.


Usage

Many games by OKAM Studio have been made using Godot, including ''Dog Mendonça & Pizza Boy'', which uses the Escoria adventure game extension. Additionally, it has been used in
West Virginia West Virginia is a state in the Appalachian, Mid-Atlantic and Southeastern regions of the United States.The Census Bureau and the Association of American Geographers classify West Virginia as part of the Southern United States while the ...
's high school curriculum, due to its ease-of-use for non-programmers and what is described as a "wealth of learning materials that already exist for the software".


Community

Godot as an international project has an active community around the world. Some community members are an admin of local Godot groups. The lead developer of Godot, Juan Linietsky, expressed a concern that Godot is allegedly being called a cult by users of commercial software. Since the
Russian invasion of Ukraine On 24 February 2022, in a major escalation of the Russo-Ukrainian War, which began in 2014. The invasion has resulted in tens of thousands of deaths on both sides. It has caused Europe's largest refugee crisis since World War II. An ...
, the "Godot Engine Russia" Discord server has been renamed to "Godot Engine Ru" and replaced the icon with an image of a "Godot kitten".


Notable games made with Godot


See also

* List of game engines *
Video game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC ...


Notes


References


External links

* *
Games created with Godot
{{DEFAULTSORT:Godot (Game Engine) .NET game engines 2014 software Cross-platform software Free 3D graphics software Free and open-source software Free game engines Free software programmed in C++ Game engines for Linux IPhone video game engines MacOS programming tools Software using the MIT license Video game engines Video game IDE Video game development software for Linux Game engines that support Vulkan (API)