Final Fantasy Type-0 HD
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is an action role-playing game developed by Square Enix and HexaDrive, and published by Square Enix for PlayStation 4 and
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, and later for Microsoft Windows via Steam. It was released worldwide in March 2015, while the Steam
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was released in August 2015. ''Type-0 HD'' is a high-definition remaster of the Japan-exclusive PlayStation Portable game '' Final Fantasy Type-0'', a spin-off from the main ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series and part of the '' Fabula Nova Crystallis'' subseries, a set of games sharing a common mythos. The story focuses on Class Zero, a group of fourteen students from the Dominion of Rubrum who must fight the neighboring Militesi Empire when they launch an assault on the other Crystal States of Orience. In doing so, the group become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals. After ''Type-0'' received a 2011 Japan-only release on PSP, ''Type-0 HD'' began development in mid-2012 as part of a move to promote the next generation of gaming consoles, and gave the opportunity for multiple changes to refine the experience for players. Outside of updated graphics and an expanded color palette, ''Type-0 HD'' is largely identical to the original PSP version, although the original's
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
functionality was dropped, and additional difficulty levels were implemented. ''Type-0 HD'' reached high positions in international sales charts, and has sold over one million copies worldwide as of October 2015. It received praise for its story and battle system, while criticisms have focused on its HD upgrade and localization.


Gameplay

''Final Fantasy Type-0 HD'' is an
action role-playing video game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
that utilizes a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
battle system similar to '' Crisis Core: Final Fantasy VII''. The player controls Class Zero, an elite fighting force of fourteen students from Rubrum's Akademeia. Outside mission environments and Akademeia (Class Zero's home base), Class Zero navigates Orience through a scaled-down
world map A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of th ...
. The world can be navigated on foot, using
chocobo The is a fictional species created for the ''Final Fantasy'' franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in ''Final Fantasy II'' (1988), and have since featured in ...
s (recurring
galliform Galliformes is an order of heavy-bodied ground-feeding birds that includes turkeys, chickens, quail, and other landfowl. Gallinaceous birds, as they are called, are important in their ecosystems as seed dispersers and predators, and are often ...
birds in the ''Final Fantasy'' series) or via an airship. ''Type-0 HD'' is split into missions with free periods in between. During these free periods between missions, players can explore Akademeia, breed chocobos for personal use, and complete side quests for characters in Akademeia and liberated towns. During missions, three members of Class Zero can be selected for missions while the others are kept in reserve in case a player character dies. The lead character can be swapped at any time, with the other two being controlled by the game's
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
. During certain story missions, players take part in real-time strategy battles on the world map. During combat missions, players gain experience points and increase their experience level as they defeat enemies, as well as obtaining Phantoma from defeated enemies, used to upgrade the characters' magic skills. Each character has access to summoned monsters called Eidolons ( in the original Japanese), which are summoned for limited periods at the cost of a character's total health. While the core gameplay remains the same, multiple adjustments were made to existing systems. The HD version features four difficulty levels as opposed to the original's three, including an "easy" option. The original game's multiplayer elements were removed during optimization for consoles, and types of magic and accessories previously only available in multiplayer were incorporated into the single-player campaign. A feature unique to ''Type-0 HD'' is the support personnel (SP) system: when activated, AI-controlled support characters take the place of normal party members. SP points earned in battle can be used to purchase special items. Additional character costumes made included through the original's demos and
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
were included in ''Type-0 HD'' as unlockables, along with costumes unique to the HD version.


Development

During the production of '' Final Fantasy Type-0'', the development team explored the possibility of a high-definition port of the game. The idea never went beyond experimentation as the team was focused on keeping the game as a portable experience. The team also experimented with a sequel on eighth generation consoles, but production was halted when the development team were transferred to ''
Final Fantasy XV is an action role-playing game developed and published by Square Enix. The fifteenth main installment of the ''Final Fantasy'' series, it was released for the PlayStation 4 and Xbox One in 2016, Microsoft Windows in 2018, and as a launch title ...
''. After some time working on ''XV'', original director Hajime Tabata decided to develop ''Type-0 HD'' for eighth-generation consoles. The game began development in mid-2012, around the same time ''XV'' was shifted onto PlayStation 4 (PS4) and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
. Tabata came on board in July of that year as director and producer, though his involvement was fairly minor due to his directing duties for ''XV''. The main development was handled by HexaDrive, who had previously collaborated successfully with Square Enix on ''
The 3rd Birthday is a role-playing shooter co-developed by Square Enix's 1st Production Department and HexaDrive, and published by Square Enix for the PlayStation Portable. It was released in Japan in 2010 and in North America and Europe in 2011. The game is the ...
'', and had developed the high-definition remasters of ''
Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months a ...
'' and '' The Legend of Zelda: The Wind Waker''. The remaster was intended as an incentive for ''Final Fantasy'' players in both Japan and the west to purchase eighth generation consoles before ''XV''s release. The original plan was for a port to both the seventh generation
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
consoles, and eighth generation consoles. After the PS4 proved popular at the 2013
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, and as Tabata had no development experience with seventh generation console hardware, the team focused on the eighth generation versions. According to art director
Yusuke Naora (born January 9, 1971) is a Japanese video game art director and character designer who worked for Square Enix (formerly Square). A former member of Toaplan,Translationby Gamengai. by Gaijin Punch. ). Naora served as the art director for several ' ...
, moving from the PlayStation Portable to eighth-generation hardware proved hard for the team. Despite early claims, no version of ''Type-0 HD'' was developed for the PlayStation Vita. According to Tabata, this was due to difficulties in porting between console and Vita development environments, and his wish for a playing experience he could only envision on home consoles. HexaDrive handled the 2D screen displays, world map features and lip synching, while Square Enix handled the 3D graphics, such as character models in cutscenes. Lighting effects and in-game assets were improved and updated for HD consoles using the
DirectX 11 Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
technology utilized for ''XV''. Alongside this, a large proportion of the upgrade was done using HexaDrive's in-house engine HexaDrive Engine 2.0. While originally meant to have a cursory role compared to the DirectX 11 elements, it ended up being used far more than anticipated. The resolution was increased from the original game's 480x272 pixels to the 1920x1080 required. Despite all these changes, the team took care that the lighting and shadow effects remained faithful to the look of the original, as updating too much of the game's visual style would fundamentally alter the experience. Due to scheduling, there was sometimes pressure on the HexaDrive team and they experienced difficulties with the hardware as it was their first time developing for eighth-generation consoles. Updating the lighting effects alone took a whole year of development to finish. While updating the characters' appearance, the team were forced to focus on the main characters due to production deadlines, consequently doing less work on NPCs such as Kurasame. For the main characters' gameplay models, the team adapted the models used in the original cutscenes, as they were more detailed than the original gameplay models due to a higher polygon count. Tabata wanted the main characters to remain as true as possible to their original appearances, but due to the cutscene models appearing older than the original gameplay models, they needed adjusting so they better reflected the original models. The team also adjusted the characters' appearances slightly to make them more "charming". Visual optimization was still going on during the game's reveal, with the team needing to create special screenshots of ''Type-0''s characters operating inside the production environments of ''XV''. Ultimately, these visuals gave the team a guide for what the final game should look like, reducing the amount of trial and error. No new gameplay content was added to ''Type-0 HD''. The team instead focused on upgrading the graphics, adjusting existing gameplay for home consoles, and including a lower difficulty level. The latter was due to complaints from players that the original game was too difficult. While carrying over the original's multiplayer functions was considered, it would have lengthened the estimated development time by another year. Since Tabata's priority was to bring the game to fans worldwide, the multiplayer and associated elements were either removed or incorporated into the single-player campaign. Tabata also decided against creation of a demo or an international version for this reason. As a substitute for the multiplayer, the team strengthened and improved the original single-player Academy Assistance function. As with the original, the team used the names of developers from both the core team and other Square Enix departments for the NPCs. While the main story remained unchanged, a secret cutscene teasing future ''Type'' games was commissioned. Created by Square Enix's CGI movie subsidiary Visual Works, it was based on some of Tabata's early ideas for ''Type-0''. A small piece of the cutscene was shown privately to attendees of Square Enix's 25th anniversary commemoration event for the ''Final Fantasy'' series. Hiroki Chiba, writer for ''Type-0'', returned to write the scene. In the cutscene, a fatally wounded samurai warrior resembling main protagonist Ace is saved from death by a fire spirit. At Tabata's suggestion, Naora expanded the color palette to increase the game's realism and tie in with ''XV''s art style. The original idea was to change the original red hue to a golden one to match the redone logo, but the graphics looked too dark on the large screen even with the adjustment, so blue tones were added to brighten up the scenery. Additional bass sounds were added to the sound effects, as the original platform's speaker system had previously limited the range and strength of sounds. The original camera behavior needed to be developed from scratch, as the camera angles used in the original looked out of place on the large screen. During the run-up to release, the team made modifications to the camera after receiving negative comments during demonstrations, addressing scenery collisions and the visibility of player and enemy characters during active gameplay. Because of these modifications, character speed and movement could be increased and improved. By December 2014, the game was in its final stages of development and undergoing debugging.


Music

The original soundtrack for ''Type-0'' by Takeharu Ishimoto, who also composed the music for '' Before Crisis'', ''
Crisis Core is an action role-playing game developed and published by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the 1997 video game ''Final Fantasy VII'' and is a part of the metaseries ''Compilation of Fin ...
'' and ''
The World Ends with You ''The World Ends with You'' is an action role-playing game developed by Square Enix and Jupiter and published by Square Enix for the Nintendo DS. Set in the modern-day Shibuya shopping district of Tokyo, the game uses urban fantasy elements insp ...
''. Ishimoto rearranged, remixed and re-recorded the soundtrack for ''Type-0 HD''. This was due to the original soundtrack was composed within the limits of PSP hardware, making it unsuitable for the new console release. Because of a restricted budget, he did the bulk of the work himself. One of the changes he made was making the choral sound more prominent. In addition, he composed a new battle theme and recorded an English version of "Colorful - Falling in Love", the track for ''Type-0''s alternate ending. The lyrics were translated by
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, a singer who had worked on ''The World Ends with You''. The English version was made for the overseas version of the game, but was included in the remastered soundtrack's commercial release. ''Type-0''s original theme song, "
Zero 0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usual ...
" by Japanese rock band Bump of Chicken, was used again for ''Type-0 HD''. While a translated version was considered for the localization, the team, with permission from the band, decided to use the original song and add subtitles for the song lyrics. For the additional ending and credits of ''Type-0 HD'', a new song titled was commissioned by Tabata. Ishimoto created five different songs, with "Utakata" being Tabata's final choice. As Tabata wanted the song to have a Japanese style, Ishimoto wrote the lyrics in archaic Japanese, though he originally wanted to write the lyrics in English. It was created and recorded by a four-person team: Ishimoto composed the music, while singer Chris Ito wrote and sang the lyrics. The other two, T$UYO$HI and ZAX, were former members of alternate rock band
Pay Money to My Pain Pay Money to My Pain (stylized as Pay money To my Pain and abbreviated as P.T.P.) was a Japanese alternative rock/metal band. All of the band's lyrics are in English.
and performed on
bass guitar The bass guitar, electric bass or simply bass (), is the lowest-pitched member of the string family. It is a plucked string instrument similar in appearance and construction to an electric or an acoustic guitar, but with a longer neck and ...
, and drums respectively. The song was first heard in the final Japanese trailer for ''Type-0 HD''. A commercial Blu-ray release for ''Type-0 HD''s soundtrack, ''Final Fantasy Type-0 HD Original Soundtrack'', was released on March 25, 2015. It includes the entire soundtrack, the newly composed tracks, tracks from '' Final Fantasy Agito'' and ten bonus MP3 tracks selected by Ishimoto from his previous work as a "Best of Collection". The Blu-ray album reached #189 in the
Oricon , established in 1999, is the holding company at the head of a Japanese corporate group that supplies statistics and information on music and the music industry in Japan and Western music. It started as, which was founded by Sōkō Koike in ...
charts, and remained in the charts for one week. The album, and music in general, have received positive comments from music critics and reviewers of the game.


Release

''Type-0 HD'' was released on March 17, 19 and 20, 2015 for North America, Japan and Europe respectively. It came with both English and Japanese voice tracks for all regions. The game included a demo of ''Final Fantasy XV'', titled ''Final Fantasy XV: Episode Duscae''. The demo was only available in limited quantities: it was exclusive to physical first-print editions, and came with the digital edition for two months after release. The collector's edition, available through Square Enix's online store and at Amazon.com, came with a special CD featuring tracks from ''Type-0'' and ''Agito'', a calendar featuring official artwork, a Vermillion Peristylium ID card, a set of five cards modeled after those used by Ace in battle, and a cadet scarf. Limited editions of the game were produced for North America and Europe, for sale at selected high street and online stores. A PlayStation 4 hardware bundle was also produced for Japan, featuring a copy of the game and download code for the ''XV'' demo along with a console themed after the game. A
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
to Microsoft Windows via
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
's Steam platform was developed. This port was created in response to fan demands for a PC version. In contrast to the console version, the PC port allowed graphic adjustments, and included fixes for camera control and motion blur issues raised by players and reviewers after release. The port was released on August 18, 2015. As part of the promotion for the port, ''Final Fantasy''-themed pre-order gifts for use in '' Dota 2'' were created. It was the first ''Final Fantasy'' title to be rated M for Mature by the Entertainment Software Rating Board for its North American release. For the western release, a collector's edition similar to that released in Japan was created, which included the card replicas and soundtrack selection. In addition, it included an English translation of the game's prequel manga, a steelbook holding the game disc and soundtrack selection featuring the logo and kanji artwork, and an 80-page artbook with a foreword written by Tabata. The winners of a separate special sweepstake received a themed PS4 or Xbox One, along with promotional artwork posters specific to each console, a Play Arts Kai mini-figurine of Ace, and a gold Vermillion Bird pin. Runners-up received individual pieces from the sweepstake excluding the consoles. To promote ''Type-0 HD'' in North America, a trailer for the game was shown in cinemas prior to some of the season's big film releases, such as '' The Hunger Games: Mockingjay – Part 1''. A shortened version of the trailer was released online. To further promote the game upon release, Square Enix offered the Japanese thriller '' Battle Royale'' as a free rental for Xbox One in the weekend following the game's release. After its initial release, a patch was released to fix issues similar to those fixed in the PC port. At release, the PC version suffered from graphics problems, crashes, and had its graphics locked.


Localization

An international version was reported to be in the works by Tabata in the ''Ultimania'' guide for ''Type-0''. He later commented that the main reasons for the original version not coming west was the flagging PSP market and the uncertainty of the Vita, making a port impractical. The name ''Type-0'' was originally trademarked by Square Enix in Europe on December 29, 2010, along with a logo. In an interview with
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
in November 2012, Tabata stated that Square Enix was "taking a clean slate in terms of heirplans.", stating that if there was demand, a western release would be considered. In the same month, an alleged voice actor for the game said that English voice recording for the game was completed in late 2011. In 2014, Orion Acaba, the English voice actor for Nine, revealed that the voice recording eventually used in ''Type-0 HD'' was completed in 2012. According to another English voice actor,
Cristina Vee Cristina Danielle Valenzuela (born July 11, 1987), known by her stage name Cristina Vee, is an American voice actress and voice director. She provides voices for English dubs of anime, animation, and video games. Vee's roles in anime include ...
, the game was codenamed ''Yellow P'' during the recording process. During an interview with USGamer in September 2013, Tabata, commenting on both ''Type-0'' and its prequel ''Agito'', was hopeful for a western release: he said that the planned western release of ''Agito'' and the reaction of the fan community to both games had become a deciding factor, and that while the project had not been officially green-lit, it was in its final stages of preparation. He also clarified at the time that the game would not make the transition onto mobile devices or the PS3 as an HD Remaster. A localization was officially decided upon in early 2014, when a survey taken by Square Enix Europe found that a large number of fans wanted the game to be released overseas. The localization was announced when ''Type-0 HD'' was officially announced by Square Enix at Electronic Entertainment Expo 2014. An official English version for the Vita was momentarily announced by the official "PlayStation Blog", but was clarified as "erroneous" less than an hour later.


Reception


Critical reception

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's Meghan Sullivan found the portrayal of the cadets' involvement in the war "incredibly moving" and was intrigued by the story's focus on war, but found the need to understand Orience's lore and mythology made the ending convoluted. Becky Cunningham of GamesRadar was fascinated by the game's setting and the questions it posed about morality and memory, finding the story worth experiencing. Alexa Ray Corriea, writing for
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
, generally enjoyed the story despite noting the main plot becoming complicated quickly, but stated that the ending introduced too many new story elements for comfort. Michael Damiani of GameTrailers found the overall story enjoyable, but gaps in story and character development, along with the need to replay the game to get the full story, " eavesyou full of questions and doubt from beginning to end."
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
's Chris Schilling was similarly critical of the need to understand terms unfamiliar to series newcomers. He also disliked the length of cutscenes, and the jarring change from grim imagery to lighter subjects like chocobo breeding. Tom Sykes of '' Official Xbox Magazine'' said that the setting and story's superficial similarities to the later '' Harry Potter'' books improved the story after the confusing opening. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
''s Matt Miller stated that the story started strongly, but was made less enjoyable when it began focusing on the game's overarching narrative and said the abundance of characters had a negative impact on their characterization. RPGFan's Stephen Meyerink, despite saying the game had "goofy faces and silly moments", found the story and themes engaging. Samuel Roberts of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' was less positive, feeling that the story and characters reminded him too much of poor-quality anime series. Sullivan generally enjoyed the combat, saying she "felt powerful because the combat was always super fast paced." and calling it the game's best feature, while finding the real-time strategy segments an unpleasant hangover from the game's original form. Cunningham found it enjoyable mastering each of Class Zero's fighting styles despite difficulty spikes, but noted some gameplay elements such as stopping to use certain items detracted from her enjoyment of combat. ''Famitsu'' echoed many of its points of praise for the original, generally saying that both veterans of the original and newcomers would finding it "equally enjoyable", and were pleased with the change from a portable platform to home consoles. Sykes said the game "excels in its combat, which is fast-paced, complex, and tough." Damiani found the battles "a welcomed change" compared to previous ''Final Fantasy'' titles, he disliked other aspects such as the lock-on mechanic. Miller enjoyed exploring the characters' battle abilities, but found the high-speed detracted from the experience and considered the real-time strategy elements, boss fights and other systems poorly developed. Schilling also found the combat mechanics "sharp and satisfying", generally praising the combat mechanics. He was critical of the lengthy tutorials at the beginning of the game, and disappointed that the gameplay segments between missions did not impact the characters' combat ability as in the ''
Persona A persona (plural personae or personas), depending on the context, is the public image of one's personality, the social role that one adopts, or simply a fictional character. The word derives from Latin, where it originally referred to a theatr ...
'' series. Meyerink generally enjoyed the combat and various side activities, while faulting the game for inadequate introduction of gameplay elements. Corriea called the combat "marvellous", saying it handled it and the customization options better than many other games in its genre. Roberts enjoyed the combat, but found the RPG gameplay outside it to be far weaker. The limited optional gameplay segments between combat segments, offering opportunities for character development and side-quests, were also generally praised. A point of criticism shared by western reviewers with the original version was the camera control. ''Famitsu'', in contrast, again praised the camera movement. Corriea was mixed about the game's HD upgrade, stating that while the background were "gorgeous" and the main characters moved fluidly and expressed emotion properly, NPCs or characters unimportant to the stories did not receive the same attention as the main cast. Schilling was disappointed with the result, frequently citing scenery and character behavior that looked out of place on the big screen. Miller said that the game's visuals were "dominated by muddy textures and frequent loading.", while he negatively noted the removal of the original's multiplayer. Damiani praised the upgrades for the main characters, but noted multiple inconsistencies in both the environments and cutscenes. ''Famitsu'' found the graphics "dramatically beautiful", but found it strange seeing the original environments on a large screen. Meyerink said that, while not hard on the eyes, the upgrades were well below what he expected. Sullivan praised the lighting and shading effects, but shared Corriea's criticism of NPCs and noted low-quality environmental textures, saying she was "so bored by most environments that hestopped caring about them halfway through the story." The localized dialogue also received mixed to negative reactions, with multiple reviewers faulting the English voice actors' performances. Opinions on the PC port were mixed: Meyerink marked it as an improvement of the ports of the ''XIII'' games while acknowledging issues with the graphics and controls, while Roberts was not impressed by its performance.


Sales

In Japan, ''Type-0 HD'' reached the top of the sales charts in its debut week, selling 93,000: the PS4 version accounted for roughly 92,000, while the Xbox One version sold roughly 1,000. ''Type-0 HD'', together with '' Resident Evil: Revelations 2'', provoked a rise in sales for the PS4 while other console sales remained consistent, but it ultimately performed poorly, selling through only 59.59% of its shipment. It had sold over 128,000 units in Japan by August 2015, being the 26th best-selling video game during that period. In Western territories, demand was notably higher due to the original version not being released outside Japan. In the UK, ''Type-0 HD'' reached second place in the gaming charts behind '' Battlefield Hardline'', while it reached tenth place in the North American charts for March. As of October 2015, ''Type-0 HD'' had sold over one million copies worldwide, making a solid contribution to Square Enix's fiscal income for the year and the company's catalog of eighth-generation console games.


References


External links

* * {{DEFAULTSORT:Final Fantasy Type-0 HD 2015 video games Action role-playing video games Final Fantasy Type-0 Final Fantasy video games HexaDrive games PlayStation 4 games Role-playing video games Single-player video games Video game remasters Video games developed in Japan Video games scored by Takeharu Ishimoto Video games set on fictional planets Windows games Xbox One games