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''Zork'' is a
text-based adventure game '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
first released in 1977 by developers Tim Anderson,
Marc Blank Marc Blank is an American game developer and software engineer. He is best known as part of the team that created one of the first commercially successful text adventure computer games, ''Zork''. Career Blank first encountered Don Woods and Will ...
,
Bruce Daniels Bruce Daniels is an American hydroclimatologist, business executive and computer programmer. He is known in Silicon Valley as one of the pioneers of the personal computer and user-friendly interfaces. Daniels earned his Ph.D. from the Universi ...
, and
Dave Lebling Peter David Lebling (born October 30, 1949) is an interactive fiction game designer ( implementor) and programmer who has worked at various companies, including Infocom and Avid. Life and career He was born in Washington, D.C., grew up in Mary ...
for the
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, espec ...
mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—''Zork I: The Great Underground Empire'', ''Zork II: The Wizard of Frobozz'', and ''Zork III: The Dungeon Master''—which were released commercially for a range of
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
s beginning in 1980. In ''Zork'', the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction. The original game, developed between 1977 and 1979 at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the ...
(MIT), was inspired by ''
Colossal Cave Adventure ''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
'' (1976), the first well-known example of interactive fiction and the first well-known adventure game. The developers wanted to make a similar game that was able to understand more complicated sentences than ''Adventure'' two-word commands. In 1979, they founded Infocom with several other colleagues at the MIT computer center. Blank and Joel Berez created a way to run a smaller portion of ''Zork'' on several brands of microcomputer, letting them commercialize the game as Infocom's first products. The first episode was published by
Personal Software VisiCorp was an early personal computer software publisher. Its most famous products were Microchess, Visi On and VisiCalc. It was founded in 1976 by Dan Fylstra and Peter R. Jennings as Personal Software, and first published Jennings' Microch ...
in 1980, after which Infocom purchased back the rights and self-published all three episodes beginning in late 1981. ''Zork'' was a massive success for Infocom, with sales increasing for years as the market for personal computers expanded. The first episode sold over 38,000 copies in 1982, and around 150,000 copies in 1984. Collectively, the three episodes sold more than 680,000 copies through 1986, making up over a third of Infocom's sales in this period. Infocom was purchased by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
in 1986, leading to new ''Zork'' games beginning in 1987, as well as a series of books. Reviews of the episodes were very positive, several reviewers calling ''Zork'' the best adventure game to date. Critics regard it as one of the greatest games of all time. Later historians have noted the game as foundational to the adventure game genre, as well as influencing the MUD and
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
genres. In 2007, ''Zork'' was included in the
game canon The game canon is a list of video games to be considered for preservation by the Library of Congress. ''The New York Times'' called the creation of this list "an assertion that digital games have a cultural significance and a historical significa ...
by the
Library of Congress The Library of Congress (LOC) is the research library that officially serves the United States Congress and is the ''de facto'' national library of the United States. It is the oldest federal cultural institution in the country. The library ...
as one of the ten most important video games of all time.


Gameplay

''Zork'' is a
text-based adventure game '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
wherein the player explores the ruins of the Great Underground Empire. The player types text commands for their
character Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
to traverse locations, solve puzzles, and collect treasure. The game has hundreds of locations, each with a name and description, and the player's commands interact with the objects, obstacles, and creatures within them. Commands can be one or two words (e.g., "get lamp" or "north") or more complex phrases (e.g., "put the lamp and sword in the case"). The command must fit the location's context (e.g., "get lamp" only works if a lamp is present). The program acts as a narrator, describing to the player their location and the results of certain actions. If the game does not understand the player's commands, it asks for the player to retype their actions. The program's replies are typically in a sarcastic, conversational tone, much as a Dungeon Master would use in leading players in a
tabletop role-playing game A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participa ...
. The original 1977 version of the game was a single release, ''Zork''. When it was converted into a commercial software title, it was divided into three episodes, with new and expanded sections added to the latter two episodes. Much of the game world is composed of puzzles that must eventually be solved, such as a set of buttons on a dam or a maze to be traversed. Some puzzles have more than one solution. For instance, since the "Loud Room" is too overwhelmingly loud for the player to perform actions, the player can either empty the nearby dam to stop the sound of water falling, or shout "echo" in the room to change its acoustics. In the first episode, or ''Zork I'', a thief character is wandering the underground as well, taking items that have been left behind or even stealing from the player's possessions. The player can fight or evade the thief, and can recover stolen items from the thief's treasure room. Some locations contain antagonists that the player must fight or overcome. Beginning in ''Zork II'', the player can learn magic spells to use in puzzles and combat. In dark areas, the player must carry a lantern or other light source to avoid being eaten by a monster called a grue. There is a limit to how much "inventory" one can carry, determined by the combined weight of objects, rather than the quantity. A principal goal of each episode is to collect all of the treasures, many of which are hidden behind puzzles. As treasures are collected or tasks are accomplished, the player's score increases, providing a rough measure of how much of the game has been completed. The player may traverse the game world and solve puzzles in mostly any order, although some passageways require problem-solving to get through, and some puzzles require the player to possess something gained from solving a different puzzle. In ''Zork III'', unlike in prior episodes, there is a timed component that directly affects the outcome. An earthquake will occur after about 130 moves, opening one passageway and closing another. In each episode, the treasures are needed to reach the conclusion of the game.


Plot

''Zork'' does not follow a linear storyline. Most of the setting is established through the game's written descriptions of items and locations, as well as manuals in later game releases. Long before the time the game is set in, the Quendor empire, having conquered everywhere above ground, built a massive cave complex to expand. Two hundred years later, the ruler Lord Dimwit Flathead renamed the empire to the Great Underground Empire and spent his reign building massive, largely pointless projects such as an underground dam and the royal museum. A century later, the empire's overspending caused it to collapse, and all the residents left. The abandoned empire is the setting of the three episodes of ''Zork''. ''Zork I'' begins with the unnamed player character near a white house in a small, self-contained area; most of the game occurs underground, as do the subsequent episodes. In ''Zork II'', the player learns of the Flatheads, and meets the Wizard of Frobozz, who was once a respected enchanter but was exiled by Lord Dimwit Flathead when his powers began to fade. The wizard appears randomly throughout the game and casts spells that begin with the letter "F" on the player. These have several effects, such as "Fluoresce", which causes the player to glow, and "Freeze", which keeps the player stuck in place for a few turns. In ''Zork III'', the player character gathers the garb of the Dungeon Master to become his successor. Once the player has all the items, they must feed an elderly man, who reveals himself as the Dungeon Master and shows them the doorway leading to the final hallway. After the player solves the final puzzles, the Dungeon Master appears and transforms the player to look like himself, signifying the player's succession to his position.


Development


Inception

Tim Anderson,
Marc Blank Marc Blank is an American game developer and software engineer. He is best known as part of the team that created one of the first commercially successful text adventure computer games, ''Zork''. Career Blank first encountered Don Woods and Will ...
,
Bruce Daniels Bruce Daniels is an American hydroclimatologist, business executive and computer programmer. He is known in Silicon Valley as one of the pioneers of the personal computer and user-friendly interfaces. Daniels earned his Ph.D. from the Universi ...
, and
Dave Lebling Peter David Lebling (born October 30, 1949) is an interactive fiction game designer ( implementor) and programmer who has worked at various companies, including Infocom and Avid. Life and career He was born in Washington, D.C., grew up in Mary ...
began developing ''Zork'' in May 1977. The four were members of the Dynamic Modelling Group, a computer science research division at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the ...
(MIT) Laboratory for Computer ScienceAnderson, Blank, and Daniels as students and Lebling as a research staff member. Their work was inspired by ''
Colossal Cave Adventure ''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
'', a text-based game that is the first well-known example of interactive fiction and the first well-known adventure game. ''Adventure'' was immensely popular among the small population of computer users of the time and a big hit at MIT in early 1977. By the end of May, players had managed to completely solve it. The four programmers began to design a game that would be a "better" text adventure game, with inputs more complex than ''Adventure''s two-word commands and puzzles less obtuse. They believed that their division's MDL
programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming ...
would be better suited for processing complex text inputs than the Fortran code used in ''Adventure''. The group was familiar with creating video games: Blank and Anderson had worked on a multiplayer trivia game called ''Trivia'' (1976), and Lebling was heavily involved with '' Maze'' (1973), a multiplayer
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
and the first 3D first-person game ever made. Lebling first created a natural language input system, or parser, that could process typed two-word instructions. Anderson and Blank built a small prototype text game to use it. ''Zork'' prototype was built for the
Digital Equipment Corporation Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president un ...
(DEC)
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, espec ...
mainframe computer, the only system that supported their programming language. While Lebling took a two-week vacation, Anderson, Blank, and Daniels designed an adventure game concept, which Anderson and Blank then developed as an early version of ''Zork''. This prototype contained simple versions of many concepts seen in the final game, including puzzles and locations. According to Anderson, "it took time for people to learn how to write good problems", and Lebling's first, uncomplex parser was only "almost as smart as ''Adventure''s". The game was unnamed, but the group had a habit of naming their programs "zork" until they were completed, a term in the MIT community for an in-development program. The group, referring to themselves as the "implementers", continued working on the game after Lebling returned, adding features and iterating on the parser through June 1977. Grues were added to replace pits that would kill players in the dark; while play-testing, Lebling noticed that his character fell into a pit while in the attic of the house. Lebling contends that ''Adventure'' was one of ''Zork''s only influences, as there were few other games to emulate at the time. Although the game's combat is based on ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'', Lebling said the other developers had never played it. He also thought of the parser and associated text responses as taking on the role of the Dungeon Master from a ''Dungeons & Dragons'' game, trying to lead the player through a story solely by describing it; this had also been the idea behind the parser in ''Adventure''.


Creation

The developers did not announce their game while it was in development, but a lack of security on the MIT systems meant that anyone who could access the PDP-10 computer over the
ARPANET The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first networks to implement the TCP/IP protocol suite. Both technologies became the technical fou ...
could see what programs were being run. As a result, a small community of people, many of whom had been involved in playing and contributing to ''Trivia'', would "snoop" on the system for new programs. They found the new "Zork" adventure game and spread word of it under that name. This community—dozens or possibly hundreds of players, according to Lebling—interacted with the developers as they created the game, playtesting additions and submitting bug reports. The implementers added a command transcript feature to keep track of what commands players tried to use unsuccessfully. By the end of June, the game was approximately half the size of the final ''Zork'', and had a substantial community of players for the time. The group added locations such as a volcano and coal mine, and soon shifted their efforts to improving the game's engine and adding the ability to save the player's progress in the game. Following user requests, they also added the ability for the game to run on PDP-10 computers running different operating systems— TENEX and
TOPS-20 The TOPS-20 operating system by Digital Equipment Corporation (DEC) is a proprietary OS used on some of DEC's 36-bit mainframe computers. The Hardware Reference Manual was described as for "DECsystem-10/DECSYSTEM-20 Processor" (meaning the DEC PDP- ...
—which were much more popular than the
Incompatible Timesharing System Incompatible Timesharing System (ITS) is a time-sharing operating system developed principally by the MIT Artificial Intelligence Laboratory, with help from Project MAC. The name is the jocular complement of the MIT Compatible Time-Sharing Sy ...
operating system the MIT computer used. These users then set up a mailing list to distribute updates to the game. The developers returned to creating new content in the fall of 1977, adding the "Alice in Wonderland" section and a system for fighting enemies. Around this time, community member Ted Hess at DEC decoded the protections the group had made for the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
, and another DEC employee, Bob Supnik, created a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
of the game to Fortran. This port, released in March 1978, opened the game to a wider set of players without access to a PDP-10 mainframe. At the time, the team had decided to give the game an actual name besides "zork", and chose ''Dungeon''. This name was used for the Fortran version, which was spread through the DEC users group as one of its most popular pieces of software. TSR Hobbies claimed the title violated their trademark for ''Dungeons & Dragons'', and the developers reverted to their original title. Over the course of 1978, the team added the bank and Royal Zork Puzzle Museum sections, along with some puzzles and ideas suggested by players. The last puzzle was added in February 1979, though the team continued to release bug fix updates until the final update in January 1981. Anderson attributes this to the team running out of ideas and time, and having run out of space in the one megabyte of
memory Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembered ...
allocated for the game. Very little of the game was planned ahead of time, nor were aspects of the game specific to one developer; instead, whenever one of the developers had an idea they liked, that developer would add it to the game, developing the concept and writing the text to go with it. According to Lebling, Blank ended up focusing mostly on the parser, Anderson on the game code, Blank and Daniels on new puzzles, and Lebling on descriptions of locations. Anderson says that Blank wrote "40 or 50" iterations of the parser, and describes Daniels as designing puzzles that were then largely implemented by the others. He credits Blank with vehicles and saving, and Lebling with the robot, grues, and the fighting system. To immerse the player in the game, the developers decided not to describe the player character, removing any accidental descriptions or gendered pronouns. The text responses to the player's commands were frequently opinionated and sarcastic, a design choice that mirrored the group's speaking patterns. The team felt it would both make the system feel less like a computer and also train the player to write commands in a way that the parser could understand rather than ways it would misinterpret.


Infocom

In 1979, Anderson, Blank, Lebling, and five other members of the Dynamic Modelling Group incorporated Infocom as a
software company A software company is a company whose primary products are various forms of software, software technology, distribution, and software product development. They make up the software industry. Types There are a number of different types of soft ...
for members to join after leaving MIT. No specific projects were initially agreed upon and Infocom had no paid employees, but discussions were focused on developing software for smaller mainframe computers. Blank and Joel Berez came up with a plan to make ''Zork'' work on personal microcomputers, which were then beginning to become popular and which would greatly expand the audience for the game. Although microcomputers had very limited memory space compared to mainframe computers, they felt the project might be viable using floppy disks and a custom programming language if the game was cut into two pieces. The pair worked on the project through the summer and fall of 1979 without pay, as the new company only had the funds to pay for the computers. They ported the game to a new Zork Implementation Language (ZIL), which would then be run on a standardized "
Z-machine The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code ...
" software-based computer. For each type of microcomputer they wanted to release ''Zork'' or other ZIL-based games on, they could write an interpreter program that could run the Z-Machine instead of rewriting each game. Lebling divided ''Zork'' in half to create standalone episodes, modifying the game's layout to improve its flow and disconnecting locations now in separate episodes. By the end of 1979, Berez was elected the company's president. The core game was complete, but only had been run on
DECSYSTEM-20 The DECSYSTEM-20 was a 36-bit Digital Equipment Corporation PDP-10 mainframe computer running the TOPS-20 operating system (products introduced in 1977). PDP-10 computers running the TOPS-10 operating system were labeled ''DECsystem-10'' as a ...
and PDP-11 mainframe computers. Infocom purchased a
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of '' ...
personal computer early in 1980, which could run the game after Blank and Scott Cutler created an interpreter program. Infocom began preparing to release the first section under the title ''Zork: The Great Underground Empire - Part I''. Mike Dornbrook, who had never played the game, tested it as an audience surrogate. He felt that the game would be wildly successful and develop a cult following, and urged Infocom to produce tie-in products like maps, hints, and shirts. The rest of the company was not convinced enough to start producing any such add-ons, but they did add an object in the game that gave an address for players to mail in for maps and hints in case it proved popular. The game now complete, the company began looking for a professional publisher with store and distributor connections. They felt this was preferable to self-publishing. Berez approached
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
, who declined based on the game competing with ''
Microsoft Adventure ''Microsoft Adventure'' is a 1979 interactive fiction game from Microsoft, based on the PDP-10 mainframe game ''Colossal Cave Adventure'', and released for the TRS-80, Apple II, and later for the IBM PC. It was programmed for the company by G ...
'' (1979), their version of ''Adventure''. Microsoft CEO
Bill Gates William Henry Gates III (born October 28, 1955) is an American business magnate and philanthropist. He is a co-founder of Microsoft, along with his late childhood friend Paul Allen. During his career at Microsoft, Gates held the positions ...
was a fan of ''Zork'', but by the time he heard of the proposal, Infocom was in negotiations with another publisher,
Personal Software VisiCorp was an early personal computer software publisher. Its most famous products were Microchess, Visi On and VisiCalc. It was founded in 1976 by Dan Fylstra and Peter R. Jennings as Personal Software, and first published Jennings' Microch ...
, one of the first professional software publishing companies. Personal Software agreed to publish the game in June 1980, sending the company an
advance payment An advance payment, or simply an advance, is the part of a contractually due sum that is paid or received in advance for goods or services, while the balance included in the invoice will only follow the delivery. Advance payments are recorded as a ...
. ''Zork: The Great Underground Empire'', also known as ''Zork I'' or just ''Zork'', was published for the TRS-80 in December 1980. Since Personal Software decined to publish the 1979 PDP-11 version of the game, Infocom sold some copies earlier in the year after announcing to PDP-11 user groups. Lebling recalled about 20 floppy disk copies sold directly with Anderson's typewritten manual. By the end of 1980, an Apple II version of ''Zork I'' was completed and sold through Personal Software. Infocom began receiving requests for hints and maps as predicted, and Berez began handling map and poster orders while Dornbrook wrote customized hints for players; in September 1981 he founded the Zork Users Group as a separate company to handle all
mail order Mail order is the buying of goods or services by mail delivery. The buyer places an order for the desired products with the merchant through some remote methods such as: * Sending an order form in the mail * Placing a telephone call * Placing ...
sales and hint requests. Infocom eventually produced hint booklets with progressive answers to questions written in
invisible ink Invisible ink, also known as security ink or sympathetic ink, is a substance used for writing, which is invisible either on application or soon thereafter, and can later be made visible by some means, such as heat or ultraviolet light. Invisible ...
, branded as
InvisiClues InvisiClues were hint booklets sold by Infocom to help players solve puzzles in their interactive fiction computer games.
. In the meantime, Lebling worked on converting the second half of ''Zork'' into ''Zork II'', but in the process thought up several new puzzles for the game. Although as late as December 1980 he told ''
Byte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
'' that it would be a two-part game, it soon became clear that the second half would not fit into the allotted space. As a result, the game was split again into ''Zork II: The Wizard of Frobozz'' and ''Zork III: The Dungeon Master''. According to Lebling, splitting the game into episodes led to different atmospheres: ''Zork I'' was focused on exploration and ''Adventure''-style gameplay, ''II'' had more of a focus on plot and added
magic spell An incantation, a spell, a charm, an enchantment or a bewitchery, is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung or chanted. An incantation can also be performed during ceremo ...
s to the base game, and ''III'' was less straightforward, with time-sensitive aspects. Marc Blank constructed ''Zork III'' and added gameplay changes such as the modified point system to move the game away from straightforward dungeon exploration. ''Zork II'' was offered to Personal Software in April 1981 and the contract was signed in June, but Infocom grew wary of continuing this relationship. The Infocom team felt that Personal Software was not advertising ''Zork I'' very strongly, and did not seem excited about Infocom's plans for ''Zork III'' and other planned text adventure games such as ''
Deadline Deadline(s) or The Deadline(s) may refer to: * Time limit, a narrow field of time by which an objective must be accomplished Arts, entertainment, and media Comics * Deadline (DC Comics), a fictional villain * ''Deadline'' (magazine), a British ...
'' and ''
Starcross Starcross is a village with a 2011 census recorded population of 1,737 situated on the west shore of the Exe Estuary in Teignbridge in the English county of Devon. The village is popular in summer with leisure craft, and is home to one of t ...
''. Personal Software soon stopped publishing entertainment software altogether and rebranded as VisiCorp in 1982 to align with its
VisiCalc VisiCalc (for "visible calculator") is the first spreadsheet computer program for personal computers, originally released for Apple II by VisiCorp on 17 October 1979. It is often considered the application that turned the microcomputer from a hob ...
spreadsheet software. Rather than find another publisher, Infocom decided to self-publish its games and began renting office space and contracting with production facilities. It bought out Personal Software's stock of Apple II ''Zork I'' copies and began publishing ''Zork I'' and ''II'' directly by the end of 1981. ''Zork III'' followed in the fall of 1982. Infocom developed interpreters for the Commodore 64, the Atari 8-bit family of computers, CP/M systems, and the
IBM Personal Computer The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
, and released the episodes of ''Zork'' for them as well in 1982.


Reception


Sales

Following its 1980 release, ''Zork I'' became a bestseller from 1983 through 1985, with 380,000 copies sold by 1986. In its first nine months, Personal Software sold 7,500 copies for the TRS-80 and Apple II. Sales ballooned as Infocom began self-publishing the trilogy and the personal computer market expanded. ''Zork I'' had sold 38,000 copies by the end of 1982, nearly 100,000 in 1983, and around 150,000 copies in 1984. Its success outpaced Infocom's later games; '' Inc.'' reported in 1983 that ''Zork I'', only one of Infocom's 15 released titles, composed 20 percent of their annual sales. ''Zork I'' sales declined beginning in 1985. The second and third parts of ''Zork'' also sold well, though not as highly as the first: over 170,000 ''Zork II'' and 130,000 ''Zork III'' copies sold by 1986. Overall sales of the first three episodes reached over 760,000 copies by early 1989. Combined, they sold more than 250,000 copies by 1984, and more than 680,000 copies through 1986, including the 1986 ''Zork Trilogy'' compilation release. Between 1982 and 1986, the ''Zork'' trilogy composed more than one-third of Infocom's two million total game sales.
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
purchased Infocom in 1986 and reported that the three ''Zork'' games and trilogy compilation sold another 80,000 copies by early 1989.


Reviews

The episodes of ''Zork'' were highly praised in contemporaneous reviews. ''Byte'' and ''
80 Micro ''80 Micro'' was a computer magazine, published between 1980 and 1988, that featured program listings, products and reviews for the TRS-80. History Wayne Green, the creator of many magazines such as '' 73'', founded ''80 Microcomputing'' as a ...
'' praised their writing, which the ''Byte'' reviewer described as "entertaining, eloquent, witty, and precise". Reviewers for ''
Softalk ''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the p ...
'' and ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...
'' enjoyed how the parser let them input more complex sentences than did earlier games, the ''Softalk'' review noting that every other game since ''Adventure'' had limited the player to two-word phrases, though they also thought that players would largely stick with clearer two-word commands. ''80 Micro'' wondered if ''Zork'' could ever be completed because of how much the parser let the player do. ''Byte'' concluded that "no single advance in the science of ''Adventure'' has been as bold and exciting" as ''Zork'', a sentiment echoed by ''Softalk''. In the years after its release, ''Zork I'' received more reviews praising the game in relation to ''Adventure'' and the genre.
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. In the 1960s ...
recommended the game in his long-running ''Byte'' column, stating in 1983 that "if you liked ''Adventure'' and wanted more ... I guarantee you'll love ''Zork''". '' Computer Gaming World'' in 1982, '' PC Magazine'' in 1982, and '' SoftSide'' in 1983 all recommended it as a "must-have" for anyone interested in fantasy or adventure games. ''
Family Computing ''Family Computing'' was a U.S. computer magazine published during the 1980s by Scholastic It covered all the major home computer platforms of the day including the Apple II, VIC-20, Commodore 64, Atari 8-bit family, as well as the IBM PC a ...
'', in late 1983, proclaimed it a classic of the genre and the game that made the adventure genre more than a novelty. Reviewers similarly praised ''Zork'' second and third episodes. '' Softline'' recommended ''Zork II'' for its "well-balanced mix of humor, wit, and wry puns" for both new and experienced players. ''PC Magazine'' stated that it would appeal to all players and that the game was challenging, enjoyable, and funny. A reviewer for ''Softalk'' said that it broke away from both the first episode and ''Adventure'' to be "fresh and interesting". Some of the puzzles in ''Zork II'' were later considered "infamously difficult", and in a hint book, Infocom apologized for one puzzle's difficulty and reliance on
baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
knowledge. Reviews in ''Softalk'' and '' Creative Computing'' named ''Zork III'' as the best in the trilogy. ''
PC World ''PC World'' (stylized as PCWorld) is a global computer magazine published monthly by IDG. Since 2013, it has been an online only publication. It offers advice on various aspects of PCs and related items, the Internet, and other personal tech ...
'' said it was "just as exciting and puzzling as ''Zork I'' and ''II''", though its puzzles could be frustrating. ''K-Power'' concluded that ''Zork III'' was "the most intelligent text game for a microcomputer that we've ever seen". ''Commodore Magazine'', in June 1983, described the combined trilogy as the most popular adventure game, as well as the best. ''The Addison-Wesley Book of Atari Software 1984'' gave all three parts of ''Zork'' an overall A+ rating. It called ''Zork I'' "the definitive adventure game", adding that ''Zork II'' "has the same outstanding command flexibility, wry humor, and word recognition of ''Zork''", and concluded that ''Zork III'' was "perhaps the most entertaining of the three" and "a highwater mark for subtlety and logic".


Legacy

''Zork'' has been described as "by far the most famous piece of nteractive fiction and "the father figure of the genre". Game historian Matt Barton contended that "to say that ''Zork'' is an influential adventure game is like saying the
Iliad The ''Iliad'' (; grc, Ἰλιάς, Iliás, ; "a poem about Ilium") is one of two major ancient Greek epic poems attributed to Homer. It is one of the oldest extant works of literature still widely read by modern audiences. As with the '' Odys ...
is an influential poem". Rather than simply influencing games, Barton said it instead showed that the computer could simulate a rich virtual world, and helped lay the foundations of video game concepts around exploring, collecting objects, and overcoming problems.
Nick Montfort Nick Montfort is a poet and professor of digital media at MIT, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen where he leads a node on computational narrative systems at the Center for ...
, in his book on interactive fiction ''Twisty Little Passages'' (2003), suggested that ''Zork''s legacy and influence lay not in its parser or writing, but in the way it modeled the game world as a complex, dynamic space that the player moved through. Janet Murray, in ''
Hamlet on the Holodeck ''Hamlet on the Holodeck: The Future of Narrative in Cyberspace'' is a 1997 book by Janet H. Murray about digital technology's influence on the development of narrative. Murray analyzes interactive cinema, hypertext fiction, and the future of s ...
'' (1997), considered this a result of the way the game was programmed compared to other games of the time, with each area, item, and actor modeled as their own object that could act and be acted upon. Historians have argued that ''Zork'', along with ''Colossal Cave Adventure'', influenced the creation of the MUD genre, and through it the more recent
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
genre. ''Zork''s natural language parser has been noted as having a strong personality, and one of the first games to have one. It has been cited as starting a strong trend in writing for adventure games having "metafictional humor, and tendency towards self-parody". Decades later ''Zork'' is still cited as an inspiration for text interfaces such as
chatbot A chatbot or chatterbot is a software application used to conduct an on-line chat conversation via text or text-to-speech, in lieu of providing direct contact with a live human agent. Designed to convincingly simulate the way a human would behav ...
s. It has also been used, along with other text adventure games, as a framework for testing natural language processing systems. ''Zork'' was listed on several lists of the best video games more than a decade after release. In 1992, ''Computer Gaming World'' added ''Zork'' to its Hall of Fame. It was placed on "best games of all time" lists for ''Computer Gaming World'' and '' Next Generation'' in 1996, and ''Next Generation'' listed the entire series as a whole in 1999. In 2016, ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' ranked ''Zork'' as one of the 50 most important video games ever made for establishing Infocom as a studio and defining an entire generation of adventure games. In 2007, ''Zork'' was listed among the ten "
game canon The game canon is a list of video games to be considered for preservation by the Library of Congress. ''The New York Times'' called the creation of this list "an assertion that digital games have a cultural significance and a historical significa ...
" video games selected for preservation by the
Library of Congress The Library of Congress (LOC) is the research library that officially serves the United States Congress and is the ''de facto'' national library of the United States. It is the oldest federal cultural institution in the country. The library ...
. ''Zork'' was the centerpiece of Infocom's game catalog, and Infocom quickly followed it with several more text adventure games using variants of the ''Zork'' codebase and the Z-machine, each of which sold tens of thousands of copies. By 1984, three years after Infocom began self-publishing ''Zork I'', Infocom had 50 full-time employees, US$6 million in annual sales, and 12 other games released. Infocom internally nicknamed its early games in relation to ''Zork'', such as "Zork: the Mystery" (''Deadline'', 1982), "Zorks in Space" (''Starcross'', 1982), and ''Zork IV'' ('' Enchanter'', 1983). By 1986 this had increased to 26 total titles. Although '' Wishbringer: The Magick Stone of Dreams'' (1985) was ostensibly set in the same world as ''Zork'', the company had not made any more official ''Zork'' games, releasing only a ''Zork Trilogy'' compilation of all three episodes. In 1985, Infocom diversified into professional software by creating a relational database product called
Cornerstone The cornerstone (or foundation stone or setting stone) is the first stone set in the construction of a masonry foundation. All other stones will be set in reference to this stone, thus determining the position of the entire structure. Over tim ...
. Poor sales led to financial difficulties and the company was sold to Activision in 1986. Infocom then created two more ''Zork'' games: '' Beyond Zork: The Coconut of Quendor'' (1987), which added a graphical map and more role-playing and combat elements, and '' Zork Zero: The Revenge of Megaboz'' (1988), a prequel game that added graphical elements and menus as well as graphical
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than t ...
s. Infocom's tenure under Activision was rocky, and rising costs and falling profits, exacerbated by a lack of new products in 1988, led Activision to close Infocom in 1989. Activision returned to the series with several
graphic adventure An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
games: ''
Return to Zork ''Return to Zork'' is a 1993 graphic adventure game in the '' Zork'' series. It was developed by Activision and was the final ''Zork'' game to be published under the Infocom label. Gameplay Unlike the previous games in the '' Zork'' franchise, ...
'' (1993), '' Zork Nemesis: The Forbidden Lands'' (1996), and '' Zork: Grand Inquisitor'' (1997). It also released '' Zork: The Undiscovered Underground'' (1997), a free text adventure game partially written by original Infocom implementers Michael Berlyn and Marc Blank to promote ''Zork: Grand Inquisitor''. In 2009,
Jolt Online Gaming Jolt Online Gaming was an online gaming company hosted in Ireland. Its main site provided news, reviews, and interviews concerning upcoming games on consoles and computers, while its gaming network Jolt Online Gaming Network hosted and published f ...
released '' Legends of Zork'', a freemium browser-based online adventure game. The original ''Zork'' games have been re-released in several compilations since ''Zork Trilogy''. They are included in ''
The Lost Treasures of Infocom ''The Lost Treasures of Infocom'' is a 1991 compilation of 20 previously-released interactive fiction games developed by Infocom. It was published by Activision for MS-DOS, Macintosh, Amiga, and Apple IIGS versions. It was later re-released on ...
'' (1991), ''
Zork Anthology ''The Zork Anthology'' is a video game compilation published in 1994 by Activision for the PC. A version compatible with modern computers was published in 2011 by digital distribution platform GOG. Contents ''The Zork Anthology'' contains the fo ...
'' (1994), '' Classic Text Adventure Masterpieces of Infocom'' (1996), and ''Zork Legacy Collection'' (1996). A graphical port of ''Zork I'' for the PlayStation and Sega Saturn consoles was developed by
Arc System Works , commonly referred to as ArcSys, is a Japanese video game developer and publisher located in Yokohama. Founded by Minoru Kidooka in 1988, the company is known for arcade 2D fighting game franchises, including ''Guilty Gear'' and ''BlazBlue'', a ...
and published by
Shōeisha Shōeisha Co., Ltd., sometimes abbreviated SE, is a publisher specializing in computer and software books. They have more than 1,000 publications, including programming books and application tutorials. Formerly, Shōeisha produced video games fo ...
in Japan in 1996, 19 years after its original release. Unofficial versions of ''Zork'' have been created for over forty years for a wide range of systems, such as browsers or
smart speaker A smart speaker is a type of loudspeaker and voice command device with an integrated virtual assistant that offers interactive actions and hands-free activation with the help of one "hot word" (or several "hot words"). Some smart speakers can a ...
s. Four
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
s, written by Infocom developer Steve Meretzky and set in the ''Zork'' world, were published in 1983–1984: ''The Forces of Krill'' (1983), ''The Malifestro Quest'' (1983), ''The Cavern of Doom'' (1983), and ''Conquest at Quendor'' (1984). These books, known collectively as the " ''Zork'' books", are presented as interactive fiction in the style of the ''
Choose Your Own Adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
'' series, wherein the player makes periodic choices and turns to a page that corresponds to that choice. Two novels were published based on the original game: ''The Zork Chronicles'' by
George Alec Effinger George Alec Effinger (January 10, 1947 – April 27, 2002) was an American science fiction author, born in Cleveland, Ohio. Writing career Effinger was a part of the Clarion class of 1970 and had three stories in the first Clarion anthology ...
(1990) and ''The Lost City of Zork'' by
Robin Wayne Bailey Robin Wayne Bailey (born 1952) is an American writer of speculative fiction, both fantasy and science fiction. He is a founder of the Science Fiction Hall of Fame (1996) and a past president of the Science Fiction and Fantasy Writers of America ...
(1991). In 1996,
Threshold Entertainment Threshold Entertainment Group, also known as Threshold Entertainment, is an intellectual property company. Its animation subsidiary, Threshold Animation Studios, produces films. Larry Kasanoff is the company's chief executive officer (CEO) after p ...
acquired the rights to ''Zork'' and announced plans to create a ''Zork'' movie and
live action Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video ...
TV series, though it was never produced.


References


Sources

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External links

*
Zork
',
Zork I
',
Zork II
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Zork III
' at th
Interactive Fiction Database
with downloadable versions for many platforms *
Zork
',
Zork I
',
Zork II
', and
Zork III
' at th
Interactive Fiction Wiki
with downloadable versions for many platforms
Source code
for a 1977 PDP-10 version of ''Zork'' {{Infocom games Zork 1970s interactive fiction 1977 video games Activision Blizzard franchises Adventure games Amiga games Amstrad CPC games Apple II games Atari 8-bit family games Atari ST games Classic Mac OS games Commodore 64 games CP/M games DOS games Fantasy video games Games commercially released with DOSBox Infocom games Mainframe games MSX games NEC PC-9801 games PlayStation (console) games Sega Saturn games TRS-80 games Video games developed in the United States Video games with available source code