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Factor 5 GmbH is an independent
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne,
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
, which served as the inspiration behind the studio's name. In order to have a stronger relationship with Factor 5's North American partners like
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
, Factor 5, Inc. was established in the United States in May 1996 with legal support from LucasArts, and in late 1996 the core of the development team in Germany was relocated to the North American company headquarters in San Rafael, California.FACTOR 5
/ref> Julian Eggebrecht, one of the five initial co-founders, served as President of Factor 5's U.S. branch. The U.S. company closed in May 2009, following the closure of
Brash Entertainment Brash Entertainment LLC. was an American video game publisher focused on licensed games. The company was co-founded in 2007 by Thomas Tull, Bert Ellis, President and COO Nicholas Longano, and CEO and Chairman Mitch Davis. Of the first three game ...
, with which the company had multiple contracts. The original German company, headed by CEO Achim Moller, remained active due to its unrelated business policy and operations with the North American company. However, in January 2011, Moller liquidated Factor 5 GmbH, and all game licenses were transferred to "Eggebrecht, Engel, Schmidt GbR". On March 15, 2017, Factor 5 co-founder Julian Eggebrecht had announced that the company has returned and re-acquired the rights to the ''Turrican'' franchise.


History

The programming group which would eventually become Factor 5 had originally formed in the 1980s, in what cofounder Julian Eggebrecht described as a culture of hacking and multimedia programming on the local
demo scene The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual ...
. Eggebrecht attended the Filmhochschule in Munich to become a movie director, and all the other members studied computer science. While its founders were still university students, Factor 5 started out in game development as a part-time activity under partnership with Rainbow Arts for the Amiga computer. There, they had their earliest moderate success with '' Katakis'', an '' R-Type'' clone of impressive technical performance. Due to the game's obvious similarity to ''R-Type'', rights holder Activision Europe delivered an ultimatum: either Factor 5 accept a contract to perform the official ''R-Type'' conversion for the Amiga home computer, or receive a lawsuit for rights infringement. According to Julian Eggebrecht, this was because "Activision couldn't find any programmers" however the opportunity was "a dream come true". Their first important success, however, came with ''
Turrican ''Turrican'' is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed ''Turrican'' on th ...
'', a game designed by Rainbow Arts designer Manfred Trenz. Factor 5 handled the Amiga and Atari ST versions of the game; and together with the original Commodore 64 version and several others, ''Turrican'' was a major hit across Europe in 1990. In 1991, faced with the prospect of corporate formalities imposed by the video game console industry, the company founders quit school in favor of full-time corporate careers. Eggebrecht explained, " e moment you go into console programming, you won't get a development system from Nintendo unless you have a reputable company." After they finished work on '' Turrican II: The Final Fight'' for the Amiga and Atari ST in 1991, Factor 5 built their own development kits and software environments for the Super Nintendo Entertainment System and Mega Drive/Genesis, codenamed Pegasus SNES and Pegasus Mega Drive. Subsequently, they decided to focus their efforts towards console game development in 1992 with several projects for the SNES and Mega Drive/Genesis, including new ''Turrican'' games and other titles contracted by companies like
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
, Hudson Soft and Konami, the latter of which had also Game Boy development contracts with them. In 1993, Factor 5 produced their last Amiga effort, an Amiga conversion of '' Mega Turrican'' handled with programming support from fellow company Neon Studios. They would develop games for the SNES, Mega Drive/Genesis, and Game Boy until 1996, when they switched their efforts to the PlayStation. With the development of PlayStation games for LucasArts, the personnel located in Germany experienced communication difficulties in working with their North American partner due to the distance between both countries and the Internet speeds of that time being insufficient for the requirements of console development. This, together with legal assistance offered by LucasArts, resulted in a new Factor 5 branch in California. There, the core of the development team from Germany was established after they finished work on their PlayStation games in late 1996. For a long time, the North American branch of Factor 5 was an exclusive, prominent development partner with both LucasArts and Nintendo, developing both game titles for the former and middleware tools for the latter. During that time, the studio gained considerable critical and commercial praise for its technical proficiency, producing what are often cited as some of the most visually advanced titles on the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
and GameCube, all based on LucasArts properties. Two high-profile middleware tools were also developed by the company for Nintendo: MusyX, a sound system produced in cooperation with Dolby Laboratories; and the DivX For Games SDK, integrating the functionality of the popular video codec into Nintendo's development tools. In late December 2008, several online media outlets reported that
Brash Entertainment Brash Entertainment LLC. was an American video game publisher focused on licensed games. The company was co-founded in 2007 by Thomas Tull, Bert Ellis, President and COO Nicholas Longano, and CEO and Chairman Mitch Davis. Of the first three game ...
(Factor 5's publisher of their current project) would close at the end of the month after encountering financial problems. This sudden interruption in funding left Factor 5 with their own funding difficulties, eventually causing its closure in May 2009. Factor 5 had been involved in litigation with its former employees in the defunct North American Factor 5 company. The suit alleges that Factor 5 did not pay its employees for work during November and December, that employees were laid off without the required notice by law, that employees did not receive their vacation pay, and that the company misled the employees. The suit was filed in Marin Superior Court.


Games


Factor 5 GmbH


Amiga

*1988: '' Katakis'' *1989: '' R-Type'' *1990: ''
Turrican ''Turrican'' is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed ''Turrican'' on th ...
'' *1990: '' Masterblazer'' (intro only) *1991: '' Turrican II: The Final Fight'' *1991: '' The Adventures of Quik & Silva'' (under the pseudonym ''New Bits on the RAM'') *1992: ''Metal Law'' (under the pseudonym ''New Bits on the RAM'') *1992: '' BC Kid'' *1993: '' Turrican 3'' (conversion program by Neon Studios) *1994: ''Tony & Friends in Kellogg's Land''


Atari ST

*1990: ''
Turrican ''Turrican'' is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed ''Turrican'' on th ...
'' *1991: '' Turrican II: The Final Fight'' *1991: '' The Adventures of Quik & Silva'' (under the pseudonym ''New Bits on the RAM''; port of Amiga version)


Super Nintendo Entertainment System

*1993: '' Super Turrican'' *1994: '' Indiana Jones' Greatest Adventures'' *1995: ''
Super Turrican 2 ''Super Turrican 2'' is a 16-bit shooter game for the Super Nintendo Entertainment System, developed by Factor 5 and marketed by Ocean Software in 1995. Part of the '' Turrican'' series, it is the sequel to '' Super Turrican'' for the same platfor ...
''


Sega Mega Drive/Genesis

*1993: '' Mega Turrican'' (released in 1994) *1994: '' Mega Bomberman 8-players'' (unpublished demo) *1995: '' Indiana Jones' Greatest Adventures'' (unpublished) *1996: ''
International Superstar Soccer Deluxe ''International Superstar Soccer Deluxe'', known as ''Jikkyou World Soccer 2: Fighting Eleven'' in Japan and also known as ''ISS Deluxe'', is a Association football, football video game and the sequel to ''International Superstar Soccer'' develop ...
''


Game Boy

*1994: '' Contra: The Alien Wars'' *1995: ''
Animaniacs ''Animaniacs'' is an American animated comedy musical television series created by Tom Ruegger for Fox Broadcasting Company's Fox Kids block in 1993, before moving to The WB in 1995, as part of its Kids' WB afternoon programming block, until ...
''


MS-DOS

*1994: ''Tony & Friends in Kellogg's Land'' TheLegacy
, Retrieved October 30, 2008.


PlayStation

*1996: '' Star Wars: Rebel Assault II: The Hidden Empire'' *1997: '' Ballblazer Champions''


Factor 5, Inc


Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...

*1998: '' Star Wars: Rogue Squadron'' *1999: '' Pokémon Stadium'' (Sound Compression Technology) *1999: ''
Resident Evil 2 ''Resident Evil 2'' is a 1998 survival horror video game developed and published by Capcom for the PlayStation (console), PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens a ...
'' (Sound Compression Technology) *1999: '' Elmo's Letter Adventure'' (Sound Compression Technology) *2000: ''
San Francisco Rush 2049 ''San Francisco Rush 2049'' is a racing video game developed and manufactured by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games. The arcade machine was released in 1999; home versions fol ...
'' (Sound Compression Technology) *2000: '' Star Wars: Episode I: Battle for Naboo'' *2000: '' Indiana Jones and the Infernal Machine''


Microsoft Windows

*1999: '' Star Wars: Rogue Squadron 3D'' *2001: '' Star Wars Episode I: Battle for Naboo''


GameCube

*2001: '' Star Wars Rogue Squadron II: Rogue Leader'' *2003: '' Star Wars Rogue Squadron III: Rebel Strike''


PlayStation 3

*2007: '' Lair''


Cancelled Games

*''Animal Wars'' ( PS3) *''Icarus'' reboot of ''
Kid Icarus ''Kid Icarus'' is a platform video game developed and published by Nintendo for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe in ...
'' ( Wii) *''Untitled Pilotwings project'' ( GameCube) *''Star Wars Rogue Squadron: Rogue Leaders Wii'' (completed but unreleased) ( Wii) *'' Superman'' ( PS3, Xbox 360, Wii) *'' Thornado'' (
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
) *'' Thornado'' ( GameCube) *'' Turrican: Cyclone'' ( PS3) *''Virus'' ( PS3) *''WeFly'' ( Wii)


Technology

*MusyX: Dolby Sound Tools - Developed for Nintendo 64, GameCube, Game Boy Color, and Game Boy Advance * DivX For Games SDK - Developed for GameCube


References


External links

*
Factor 5
profile at IGN
Factor 5
profile at GameSpot {{Authority control Video game companies of Germany Video game companies of the United States German companies established in 1987 Video game companies established in 1987 Video game companies established in 1996 Video game companies disestablished in 2011 Video game development companies Companies based in San Rafael, California Companies based in Cologne Re-established companies