Episodic video game
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An episodic video game is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis. Such a series may or may not have continuity, but will always share settings, characters, and/or themes. Episodic production in this manner has become increasingly popular among video game developers since the advent of low-cost
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other s ...
systems, which can immensely reduce their distribution overhead and make episodes financially viable. Alternatively, it can be used to describe the narrative of the game. Examples of episodic video games include most Telltale games, '' Alan Wake'', '' BioShock Infinite: Burial at Sea'', '' Grand Theft Auto: Episodes from Liberty City'', ''
Life Is Strange ''Life Is Strange'' (abbreviated ''LIS'') is a series of primarily episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, ...
'', '' Resident Evil: Revelations 1'' and '' 2'', '' Half-Life 2: Episode One'' (and '' Two)'' and '' Star Trek Online''.


Concept

To consumers, episodic games are very similar in nature to
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
s. An expansion is an add-on to an original, non-episodic product however; something of a lower order. In an episodic series there is no dominant '"first" game': each installment, although perhaps of the same length and price point as an expansion, is a main event that drives the core experience forward. This particular aspect of this type of game underpins the developer focus on the game's story. In terms of the narrative framework, episodic games tend to end in cliffhangers because it serves as a tool to deploy a seamless transition. These scenes are also dramatic, drawing the interest of the players so that they anxiously await for the next installment.


Advantages

Episodic games have several advantages. A cheaper purchase price per episode leads to lower immediate risk for consumers and increased uptake. Other benefits include: * The lack of the 'safety net' for disengaging periods provided by longer, less focused games coupled with the need to keep consumers on board for multiple release produces greater motivation for the production of quality and innovative titles. * Exposure and experience from early episodes can benefit the production quality of future releases. * Lower risk investment for the developers, as the games cost less to develop and to sell and are quicker onto the market. * Higher quality of life for developers, with more manageable, focused projects. * Faster games to market, as many high production titles often take anywhere from 2–5 years to complete - with episodic gaming, the wait time is often reduced to an annual or semi-annual basis. * Developing in smaller chunks means developers can better adapt to community feedback in between releases. * The developer gets several chances to hit the market with a lower level of risk each time, as opposed to a single chance to make good a lone product that has far more investment riding on it. * New advancements can be added to the next release.


Disadvantages

Essentially, the business model of the episodic gaming is still considered high-risk for developers due to the fact that this type of game is still new compared to traditional video games and its development, thus, entails a number of risks. Experts cite that this can be demonstrated in the limited number of successes of episodic game ventures. Specific disadvantages include the following: * After buying all episodes, the total cost for consumers may be more than that of the typical game. * Some developers choose the episodic model because they lack the resources to complete a full-length game, and hope the sales of episodes will fund further development. If earlier episodes fail to sell, then funding for future episodes may suffer or disappear, forcing developers to renege on promises of future episodes and cut storylines short. Notable episodic series that have been aborted early include '' Sin Episodes'', ''
Bone A bone is a rigid organ that constitutes part of the skeleton in most vertebrate animals. Bones protect the various other organs of the body, produce red and white blood cells, store minerals, provide structure and support for the body, ...
'', and ''
Insecticide Insecticides are substances used to kill insects. They include ovicides and larvicides used against insect eggs and larvae, respectively. Insecticides are used in agriculture, medicine, industry and by consumers. Insecticides are claimed t ...
''. * Certain game designs would find it counter-productive to use this method as opposed to plainly producing a full-fledged sequel or series of titles, simply because the nature of the game is difficult or impossible to split into episodes. Examples include
sandbox A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic. Sandbox or Sand box may also refer to: Arts, entertainment, and media * Sandbox (band), a Canadian rock music group * ''Sand ...
titles such as the '' GTA'' and '' Sims'' series. * Most episodic content is distributed primarily or exclusively over the internet, to offset the potential extra costs of distributing more physical copies to retail (e.g. 5 hard copies for 5 chapters over 4 years as opposed to shipping a single item once). This is a disadvantage to consumers with limited or slow internet access, who might have to wait for a physically published collection of episodes or never get anything at all. It is particularly onerous if the game's chapters are all available only through online systems (e.g. '' Sonic the Hedgehog 4'' for
Wiiware WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii ...
/ PSN/
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
). * Some content will always need to be created up-front, for example rendering technology. This makes bespoke
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
software unsuitable in its complex modern form. * A player trying to progress through a series of episodes may find the technological advances over time distracting; in extreme cases, they may even be put off by the primitive techniques used in episodes produced years before.


Single-player episodic gaming

The first episodic game appeared in 1979.
Automated Simulations Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before ren ...
' '' Dunjonquest'' series started with '' Temple of Apshai'', and in the same year several mini-episodes using the same game system and world were released. The sequel '' Hellfire Warrior'' and several full-sized add-on packs for both main games followed 1980–1982. Wizardry was likewise appended with additional scenarios that allowed importing of the first games' save data. Following
Nihon Falcom is a Japanese video game developer, best known for their '' Ys'', ''The Legend of Heroes'', and ''Trails'' series. The company was founded in March 1981, making them one of the oldest active video game companies. They are credited with pioneeri ...
's 1986
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
''Xanadu Scenario II'' for the 1985
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player ...
'' Dragon Slayer II: Xanadu'', the fifth '' Dragon Slayer'' title ''
Sorcerian is a 1987 action role-playing game developed by Nihon Falcom as the fifth installment in the '' Dragon Slayer'' line of games. Originally released for the PC-8801 Personal Computer, it has since been released on a wide variety of platforms. Gam ...
'' in 1987 introduced a scenario system where the player can play through fifteen scenarios in their order of choice. Soon after, additional
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
s were released containing a number of new scenarios. The game introduced an aging system, where one or more years pass by and the characters age during each scenario, with the additional scenario packs in mind. That same year saw the beginning of the Kroz series, a seven-part series of games featuring similar text-based graphics and gameplay, with renewed levels. These were not released on a regular schedule, but were sold in packages, with the first episode being available freely as
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
. During 1993-1994, the Italian publisher Simulmondo published several games in bite-sized episodes, among them the comic book adaption
Diabolik ''Diabolik'' ( or ) is an Italian comic series created by sisters Angela and Luciana Giussani. One of the most popular series in the history of Italian comics, ''Diabolik'' was created in 1962 and consists of more than 900 volumes, and has led ...
(11 Episodes) and the original series
Time Runners ''Time Runners'' is a series of fantasy novels Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatu ...
(30 Episodes).
Adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
s '' Shin Onigashima'', '' Yūyūki'', and ''
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'' series for the
Family Computer Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" f ...
were released in two disks, with both disks being separate releases but forming a single game. Single-player games, particularly
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
games and
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s, have in the past experimented with a limited form of episodic gaming, by adding new stages, levels, weapons, enemies or missions with expansion packs. Early examples include '' Wing Commander: Secret Ops'', which was released episodically over the internet in 1998. However, this series was a failure and was discontinued after it failed to attract significant player numbers. One of the contributing factors was its 120 MB download size, which may have been prohibitively large in an age in which 56k internet access was the norm. Limitations in bandwidth have also been cited as one of the reasons for the failure of the episodic
alternate reality game An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by inten ...
'' Majestic'', as it required an initial download of an hour or more on a dial-up connection. Another example of a more casual episodic game is ''Goodnight Mister Snoozleberg!'', an online game created by Sarbakan that was released in 1999 on TF1's website, later on CBC and now available for download on Trygames. ''El Dorado's Gate'' was a Japan-only episodic game released by Capcom in 2001.
Kuma Reality Games Kuma Games is an American video game developer, specializing in developing free episodic and first-person shooters (FPS) since 2004. The company has also created a number of machinima movies for their games, particularly The Dinohunters. Kuma ...
has developed first-person shooter episodic games since its inception in 2003. Some of the "game-isodes" that the company has developed include ''
The DinoHunters ''The DinoHunters'' is an advertisement-supported first-person shooter and machinima series created by Kuma Reality Games. Using Valve's Source for its engine, ''The Dinohunters'' is distributed in free downloadable episodes for the PC. The first ...
'', which documents a group of off-key time travelers hunting dinosaurs and other prehistoric beasts, and the controversial ''
Kuma\War ''Kuma\War'' (stylized as ''KUMA\WAR'') is a tactical shooter game created by developer Kuma Reality Games. ''Kuma\War'' is an episodic game that re-creates real-world conflicts in video game format using information culled from news accounts, mi ...
'', which focuses on recent military action in the world, especially in Iraq and Afghanistan. Recently, Kuma Games produced a series mirroring ''The History Channel's Shootout!'' series. The games created were modeled on the battles featured in the TV show, adding another level of media depth to episodic gaming in general. From to , the world's first digital
satellite radio Satellite radio is defined by the International Telecommunication Union (ITU)'s ITU Radio Regulations (RR) as a '' broadcasting-satellite service''. The satellite's signals are broadcast nationwide, across a much wider geographical area than t ...
broadcaster,
St.GIGA , trading as , was a Japanese satellite radio company headquartered in Akasaka, Tokyo. The company was established on April 2, 1990 as a subsidiary of the television station provider WOWOW, achieving a cult following through its "Tide of Sound" ...
, transmitted episodic video games with voice acted overdubs (a technique called
SoundLink The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satell ...
), to be played in Japan on partner
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
video game console with its
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through sate ...
peripheral.
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'. Slashdot.jp. 30 September 2003.
Mamoru, Sakamoto.

''. Alpha-Net. 2 October 2003.
The first SoundLink title, ''
BS Zelda no Densetsu Between August 6, 1995 and May 30, 1999, Nintendo, in collaboration with St.GIGA, broadcast three different '' The Legend of Zelda'' titles to fans for download via the Super Famicom's Satellaview subsystem. ''BS Zelda no Densetsu'', ''BS Zelda ...
'', was released in four discrete broadcast episodes starting in August 1995. Nintendo has said it to be the world's first integrated radio-game. ''
Shining Force III is a trilogy of fantasy turn-based tactics role-playing video games designed for the Sega Saturn. These games served as sequels to Shining the Holy Ark and were the final entries in the Shining series to be developed by Camelot Software Pla ...
'' is a three-part RPG released by Sega for the Sega Saturn between 1997 and 1999. The narrative of the game was distributed through three distinct "scenarios", each showing a part of the complete story. Other games have contemplated going the route of episodic development and distribution, only to decide against it. Examples of this include Quantic Dream's ''
Fahrenheit The Fahrenheit scale () is a temperature scale based on one proposed in 1724 by the physicist Daniel Gabriel Fahrenheit (1686–1736). It uses the degree Fahrenheit (symbol: °F) as the unit. Several accounts of how he originally defined hi ...
'',
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
's ''
Rayman Origins ''Rayman Origins'' is a 2011 platform video game developed and published by Ubisoft. It is the fourth main installment in the ''Rayman'' series and the first main installment since '' Rayman 3: Hoodlum Havoc'' (2003). The game was released for ...
'', and a planned series of episodes starring
Duke Nukem ''Duke Nukem'' is a video game series named for its main character, Duke Nukem. Created by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for personal computers, the series expanded to games released for various co ...
by ARUSH Entertainment.
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
's Steam platform is being used as a content delivery platform for several episodic games including ''Half-Life 2'' Episodes developed by Valve themselves. Telltale Games is one of the heaviest supporters of episodic gaming thus far, as well as its successor,
AdHoc Studio Telltale Incorporated ( trade name: Telltale Games) was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, follow ...
, after its closure. Their game ''
Bone A bone is a rigid organ that constitutes part of the skeleton in most vertebrate animals. Bones protect the various other organs of the body, produce red and white blood cells, store minerals, provide structure and support for the body, ...
'' is an adventure title that literally adapts chapters from Jeff Smith's ''Bone'' comic book saga into game episodes on a periodic basis, with two episodes having been released. Telltale's ''
Sam & Max Save the World ''Sam & Max Save the World'' is a graphic adventure game, graphic adventure video game developed by Telltale Games. The game was originally released as ''Sam & Max: Season One'' before being renamed in early 2009. ''Save the World'' was develope ...
'' was their first fully completed episodic series, followed by ''
Sam & Max Beyond Time and Space ''Sam & Max Beyond Time and Space'', originally released as ''Sam & Max: Season Two'', is an episodic graphic adventure video game by Telltale Games based on the ''Sam & Max'' comic book series created by Steve Purcell. It is a sequel to Tellta ...
'' and '' Sam & Max: The Devil's Playhouse''. Other series based on various other franchises include '' Strong Bad's Cool Game for Attractive People'', '' Wallace and Gromit's Grand Adventures'', '' Tales of Monkey Island'', '' Back to the Future: The Game'' and '' The Walking Dead''. ''
Minerva Minerva (; ett, Menrva) is the Roman goddess of wisdom, justice, law, victory, and the sponsor of arts, trade, and strategy. Minerva is not a patron of violence such as Mars, but of strategic war. From the second century BC onward, the R ...
'' is a single-player modification that has adopted an episodic development structure. It is one of the first mods to do so for Valve's ''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed by Valve Corporation, Valve. It was published by Valve through its distribution service Steam (service), Steam. Like the original ''Half-Life (video game), Half-Life'' (1998), ''Half- ...
''.
Turner Broadcasting Turner Broadcasting System, Inc. (alternatively known as Turner Entertainment Networks from 2019 until 2022) was an American television and media conglomerate. Founded by Ted Turner and based in Atlanta, Georgia, it merged with Time Warner ( ...
's GameTap has made large investments in episodic game development. The online game service's first episodic game, ''
Sam & Max ''Sam & Max'' is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth, ...
'', was co-published with Telltale Games. Each episode premiered on GameTap 14 days before becoming available on the Telltale Games web site. GameTap's second foray into episodic games was monthly content deliveries for '' Myst Online: Uru Live'' an online massive multiplayer game by Cyan Worlds. In February, GameTap announced a third episodic game, '' Galactic Command: Echo Squad'', developed in conjunction with
3000AD Derek K. Smart is an American video game designer. He is the president and lead developer of 3000AD, Inc., an indie game development company based in Aventura, Florida. In addition he is the president of and investor in the video game developmen ...
. Their most recently announced game, the 24 episode ''
American McGee's Grimm ''American McGee's Grimm'' is a 23-part episodic video game series based upon '' Grimm's Fairy Tales'', designed by American McGee, developed by Spicy Horse and distributed online initially by GameTap starting July 31, 2008. ''Grimm'' was origin ...
'', was announced in May 2007 for an early 2008 launch. GameTap's VP of content, Ricardo Sanchez, has written for sites like
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
and GameDaily and presented at the D.I.C.E. Summit on the subject. His "Three Laws of Episodics" lay out rules by which GameTap determines whether a title is episodic or not, and rules out ''Bone'' and '' Half-Life 2 Episodes'' due to the unknown duration of time between episodes. Dimps and
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
created the episodic video game, '' Sonic the Hedgehog 4'' for various formats, the first episode of which was released in October 2010, with
Episode 2 ''Episode II'', ''Episode 2'' or ''Episode Two'' may refer to: * ''Episode II'' (album), an album by Safri Duo * ''Episode II'' (EP), an EP by Eiffel 65 * "Episode 2" (song), a song by Dragon Ash * "Episode 2" (''Ashes to Ashes''), an episode of ...
released in May 2012. A third episode was planned, but was canceled. Telltale's episodic adventure games inspired Roy and Ronen Gluzman to revive their popular Israeli video game franchise
Piposh ''Piposh'' ( he, פיפוש) is an Israeli media franchise that started as a series of comedic point-and-click adventure video games developed by Guillotine and published by Hed Arzi Multimedia for Windows. Based on an eponymous actor-turned-de ...
with a four-part 2019 entry. Deltarune was released in an chapter based format with Chapter 1 releasing in 2018, chapter 2 releasing in 2021 and chapters 3 to 7 planned to be released at a later date.


Massively multiplayer online gaming

Since episodic gaming is mostly driven through linear storytelling, outside of story-driven
single player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
games, it is mostly found in MMOGs. Much as they worked for offline games, expansion packs have often been sold to increase available content to MMOG players by adding additional worlds to explore and additional gameplay features, such as new weapons and characters. As the term relates to this genre, episodes are typically contrasted to the traditional expansion pack, as in the ''
Asheron's Call ''Asheron's Call'' (AC) was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows PCs, developed and published by Turbine Entertainment Software. Though it was developed by the Turbine team (with Microsoft's ...
'' franchise, where episodic content was downloaded without an additional fee (to the standing subscription price). This included new expansive story arcs comparable to those found in offline RPGs and were updated on a bi-monthly basis. Retail expansion packs were still created for the ''Asheron's Call'' games. Another MMOG featuring an episodic design is the '' Guild Wars'' series developed by
ArenaNet ArenaNet, LLC is an American video game developer and subsidiary of NCsoft, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the online role-playing ga ...
. The company's business model involves releasing new, independent ''chapters'' for the game on a six-month basis. Since ''Guild Wars'' does not charge a monthly fee, and there is no requirement to own the newer chapters, it is one of the few games entirely reliant on the episodic games model to continue its service. To this end, '' Guild Wars Factions'' was released on April 28, 2006, which was subsequently followed by ''
Guild Wars Nightfall ''Guild Wars Nightfall'' is a fantasy action role-playing game and the third stand-alone campaign in the ''Guild Wars'' series developed by ArenaNet, a subsidiary of NCSOFT corporation. ''Nightfall'' was released worldwide on October 27, 2006 af ...
'', released worldwide on October 27, 2006, and finally ''
Guild Wars Eye of the North ''Guild Wars: Eye of the North'' is an expansion pack to the multiplayer online role-playing game '' Guild Wars'' by ArenaNet, a subsidiary of NCSOFT. It was released worldwide on August 31, 2007. Unlike other games in the ''Guild Wars'' sequenc ...
'' on August 31, 2007.


See also

* Gaiden


References


Other sources

*Catalin Z. Alexandru [December 2006
"Episodic Gaming, fact or fiction"
''TheG33ks''. *Ricardo Sanchez [October 2006
"What is episodic?
''GameDaily'' *Jason Kraft and Chris Kwak (April 2006
"Episodic Gaming in the Age of Digital Distribution"
''GamaSutra''. *David Edery (April 2006
"In Defense of Episodic Content - A Response to the Above Article"
*Patrick Klepek (April 2006
"Bethesda Responds To Oblivion Issues"
- Fan reaction to the ''Horse Armour'' expansion. ''1UP.com'' *N. Evan Van Zelfden (March 2006
"Dallas Developers: Ritual"
- Steve Nix of Ritual Entertainment discusses Episodic delivery of '' SiN Episodes''. ''Next Generation'' *Kris Graft (August 2005
Micropayments
''Next Generation'' *Ben Williamson (April 2003

{cbignore, bot=medic ''Futurelab'' *Pete Rojas (August 2002
"But Serially, a Game in Episodes?"
''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San ...
'' * David Kushner (March 2002
" So What, Exactly, Do Online Gamers Want?"
''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' Video game distribution Video game marketing