Empires of the Sands
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''Empires of the Sands'' is an accessory for the fictional
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
for the first edition of the ''Advanced
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing game. The book was published in 1988 and written by
Scott Haring Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five d ...
, with cover and interior art by
Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ...
. Haring, Scott. ''Empires of the Sands'' ( TSR, 1988)


Contents

The 64-page booklet, which is wrapped in a removable cover, includes a one page introduction, explaining that this book covers three major areas of in the southwest corner of the continent of
Faerûn Faerûn is a fictional continent and the primary setting of the ''Dungeons & Dragons'' world of ''Forgotten Realms''. It is described in detail in several editions of the ''Forgotten Realms Campaign Setting'' (first published in 1987 by TSR, Inc. ...
known as the Empires of the Sands: Amn (pages 3–20),
Tethyr ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
(pages 21–47), and Calimshan (pages 48–62). Each of the nations located along the southern coast of the Sea of Swords, an area with a warm climate and large areas of dry, inhospitable land, receives its own section, and each section begins with a general description including the races present, followed by information covering their languages, social customs, monsters, history, government and politics, religions, geography and climate, trade, cities, places of interest, and important characters. Most cities receive only a column of text on the average, with some descriptions consisting of just noting what each city is renowned for, its exports, population, government, and location. The center of the booklet is taken up with one blank character sheet, seven character sheets filled in with the statistics for the Company of Eight from Tethyr, and reduced maps of the area. The last page, page 64, features an index to the book. The book also includes two maps which match the edges of the maps in the
Forgotten Realms Campaign Set The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgot ...
. The pair of fold-out color poster maps depict the three countries at a scale of 30 miles to the inch, making them compatible with other maps in the series. Amn is the northernmost of the three countries, a place where everything is geared towards the acquisition of money, and the conspicuous consumption of the rich is evident everywhere. Conversations are filled with references to money, whether or not the current topic has any connection with financial transactions. The country was once divided, with its cities banding together only for mutual defense, while the rest of the time they struggled with each other over trade routes. During one trade war, the Council of Six, with a mysterious membership comprising some of Amn's most powerful trade houses, emerged as leaders of a united country. With the council promoting free enterprise, the making of money takes precedence over everything else, and anyone who can make money is well respected. Adventuring groups and
magic-users A magician, also known as an enchanter/enchantress, mage, magic-user, archmage, sorcerer/sorceress, spell-caster, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians ...
are actively discouraged from plying their trades, unless they are properly licensed with the government. In neighboring Tethyr, anarchy rules. The former royal family have all been killed, and the country is fractured into petty kingdoms, independent villages and towns, and bandit holdings. The Company of Eight is a group of eight adventurers dedicated to promoting peace in Tethyr. The Calim desert covers a sizable area of Calimshan, and dominates much of Calimshan's life and outlook as a result. The lands bordering it are only slightly more fertile. In Calimshan, wealth is of the utmost importance, which is sought after so that the seeker can lead a life of leisure. While few attain this goal, most Calimshanites aspire towards it. Gadgets and magical items are commonly found in Calimshan, where they are widely used as labor-saving devices. Magic-users are held in high esteem, being the providers of the much-sought-after magical devices. Calimshan is ruled by the Pasha in Calimport, although each city governs itself in practice, with the Pasha being unable to carry out any major actions without the permission of at least some of the cities' viziers. The magic-users of Calimshan have accidentally or intentionally summoned and released a substantial number of other-planar beings; after a good time running amok through their summoners’ homes and villages, those planar beings who are unable to undertake the return trip home on their own gravitate toward the Calim Desert, which they find greatly to their liking.


Publication history

FR3 ''Empires of the Sands'' was written by
Scott Haring Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five d ...
, with art by
Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ...
, and was published by TSR with product code TSR 9224 in 1988 as a 64-page booklet with two large color maps and an outer folder. Editing is by Karen S. Martin, and cartography is by Dave S. LaForce. ''Empires of the Sands'' was Haring's first big project at TSR, and after its publication he answered readers' questions in '' Dragon'' No. 138 (October 1988).


Reception

Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a Briti ...
reviewed ''Empires of the Sands'' for '' Dragon'' magazine No. 140 (December 1988). Bambra commented that the name "Empires of the Sands" is strange for the three countries described in the set, as none "is an empire in the formal sense, and only Calimshan has a desert worth mentioning. Still, the lands down here are very arid and, to a northerner used to rolling grasslands, the sparce patches of scrub and brush which dot the southern landscape could well appear to be desert." He felt that ''Empires of the Sands'' is really three source packs in one, with each country being described in its own separate section, and felt that the booklet has the same high standard of production as '' Waterdeep and the North'' and ''
Moonshae ''Moonshae'' is an accessory for the ''Dungeons & Dragons'' '' Forgotten Realms'' campaign setting. It describes the Moonshae Isles of Faerûn. Contents ''Moonshae'' is a supplement which details the Celtic-inspired islands in the Sea of Moonsha ...
'', although like FR2 ''Moonshae'', the inside of the folder cover was left blank and could have been used for some purpose. He felt that the writing, "while lacking the flavor of FR2 ''Moonshae'', is informative, readable, and easy to reference during play". He criticized the lack of detail for locations, particularly cities, due to the large area covered by the supplement: "While information is provided on each city, not all of the cities make for interesting reading. ..All of this information could easily have been presented in the form of a table, thereby making it more accessible and providing more space for other aspects of the campaign area to be described." Bambra commented that most of the content in the center of the booklet "looks like filler, perhaps an indication that this project wasn't quite big enough to fill its allocated page count". Bambra concluded his review with an overall evaluation: "''Empires of the Sands'' has a much wider focus than 'Watedeep and the North'' and ''Moonshae'' and yet it still manages to convey the atmosphere of each country in a satisfying manner. However, /nowiki>dungeon_masters.html" ;"title="dungeon_master.html" ;"title="/nowiki>dungeon master">/nowiki>dungeon masters">dungeon_master.html" ;"title="/nowiki>dungeon master">/nowiki>dungeon masters/nowiki> are required to put in a fair amount of work to bring these countries to life. With three countries to choose from, though, it's really only necessary to develop one of them for campaign play. With its lack of centralized government, Tethyr makes an ideal setting for power hungry adventurers. Calimshan is a good place for magical research, and Amn is the kind of area that most adventuring groups will find very unhealthy."


References

{{DEFAULTSORT:Empires Of The Sands Forgotten Realms sourcebooks Role-playing game supplements introduced in 1988