Emotion Engine
   HOME

TheInfoList



OR:

The Emotion Engine is a
central processing unit A central processing unit (CPU), also called a central processor, main processor or just Processor (computing), processor, is the electronic circuitry that executes Instruction (computing), instructions comprising a computer program. The CPU per ...
developed and manufactured by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
and
Toshiba , commonly known as Toshiba and stylized as TOSHIBA, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. Its diversified products and services include power, industrial and social infrastructure systems, ...
for use in the PlayStation 2
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
. It was also used in early
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx) to provide PlayStation 2 game support. Mass production of the Emotion Engine began in 1999 and ended in late 2012 with the discontinuation of the PlayStation 2.


Description

The Emotion Engine consists of eight separate "units", each performing a specific task, integrated onto the same die. These units are: a CPU core, two Vector Processing Units (VPU), a 10-channel DMA unit, a
memory controller The memory controller is a digital circuit that manages the flow of data going to and from the computer's main memory. A memory controller can be a separate chip or integrated into another chip, such as being placed on the same die or as an int ...
, and an Image Processing Unit (IPU). There are three interfaces: an input output interface to the I/O processor, a graphics interface (GIF) to the graphics synthesizer, and a memory interface to the system memory. The CPU core is tightly coupled to the first VPU, VPU0. Together, they are responsible for executing game code and high-level modeling computations. The second VPU, VPU1, is dedicated to geometry-transformations and lighting and operates independently, parallel to the CPU core, controlled by microcode. VPU0, when not utilized, can also be used for geometry-transformations.
Display list A display list (or ''display file'') is a series of graphics commands that define an output image. The image is created ( ''rendered'') by executing the commands to combine various primitives. This activity is most often performed by specialized di ...
s generated by CPU/VPU0 and VPU1 are sent to the GIF, which prioritizes them before dispatching them to the Graphics Synthesizer for rendering.


CPU core

The CPU core is a two-way superscalar in-order RISC processor. Based on the MIPS R5900, it implements the MIPS-III instruction set architecture (ISA) and much of MIPS-IV, in addition to a custom instruction set developed by Sony which operated on 128-bit wide groups of either 32-bit, 16-bit, or 8-bit integers in single instruction multiple data (SIMD) fashion (i.e. four 32-bit integers could be added to four others using a single instruction). Instructions defined include: add, subtract, multiply, divide, min/max, shift, logical, leading-zero count, 128-bit load/store and 256-bit to 128-bit funnel shift in addition to some not described by Sony for competitive reasons. Contrary to some misconceptions, these SIMD capabilities did not amount to the processor being "128-bit", as neither the memory addresses nor the integers themselves were 128-bit, only the shared SIMD/integer registers. For comparison, 128-bit wide registers and SIMD instructions had been present in the 32-bit
x86 x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel based on the Intel 8086 microprocessor and its 8088 variant. The 8086 was intr ...
architecture since 1999, with the introduction of SSE. However the internal data paths were 128bit wide, and its processors were capable of operating on 4x32bit quantities in parallel in single registers. It has a 6 stage long integer pipelines and a 15 stage long floating point pipeline. Its assortment of registers consists of 32 128-bit VLIW SIMD registers (naming/renaming), one 64-bit accumulator and two 64&-bit general data registers, 8 16-bit fix function registers, 16 8-bit controller registers. The processor also has two 64-bit integer ALUs, a 128bit Load-Store Unit (LSU), a Branch Execution Unit (BXU) and a 32-bit VU1 FPU coprocessor (which acted as a sync controller for the VPU0/VPU1) containing a MIPS base processor core with 32 64-bit FP registers and 15 32-bit integer registers. The ALUs are 64-bit, with a 32-bit FPU that isn't IEEE 754 compliant. The custom instruction set 107 MMI (Multimedia Extensions) was implemented by grouping the two 64-bit integer ALUs. Both the integer and floating-point pipelines are six stages long. To feed the execution units with instructions and data, there is a 16 KB two-way set associative
instruction cache A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which ...
, an 8 KB two-way set associative non blocking data cache and a 16 KB scratchpad RAM. Both the instruction and data caches are virtually indexed and physically tagged while the scratchpad RAM exists in a separate memory space. A combined 48 double entry instruction and data
translation lookaside buffer A translation lookaside buffer (TLB) is a memory cache that stores the recent translations of virtual memory to physical memory. It is used to reduce the time taken to access a user memory location. It can be called an address-translation cache. ...
is provided for translating virtual addresses.
Branch prediction In computer architecture, a branch predictor is a digital circuit that tries to guess which way a branch (e.g., an if–then–else structure) will go before this is known definitively. The purpose of the branch predictor is to improve the flow ...
is achieved by a 64-entry branch target address cache and a branch history table that is integrated into the instruction cache. The branch mispredict penalty is three cycles due to the short six stage pipeline.


Vector processing units

The majority of the Emotion Engine's
floating point In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can b ...
performance is provided by two vector processing units (VPU), designated VPU0 and VPU1. These were essentially DSPs tailored for 3D math, and the forerunner to hardware vertex shader pipelines. Each VPU features 32 
128-bit While there are currently no mainstream general-purpose processors built to operate on 128-bit ''integers'' or addresses, a number of processors do have specialized ways to operate on 128-bit chunks of data. Representation 128-bit processors co ...
vector SIMD registers (holding 4D vector data), 16 16-bit fixed-point registers, four floating point multiply-accumulate (FMAC) units, a floating point divide (FDIV) unit and a local data memory. The data memory for VPU0 is 4 KB in size, while VPU1 features a 16 KB data memory. To achieve high bandwidth, the VPU's data memory is connected directly to the GIF, and both of the data memories can be read directly by the DMA unit. A single vector instruction consists of four 32-bit
single-precision Single-precision floating-point format (sometimes called FP32 or float32) is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point. A floatin ...
floating-point values which are distributed to the four single-precision (32-bit) FMAC units for processing. This scheme is similar to the SSEx extensions by Intel. The FMAC units take four cycles to execute one instruction, but as the units have a six-stage pipeline, they have a throughput of one instruction per cycle. The FDIV unit has a nine-stage pipeline and can execute one instruction every seven cycles.


Image Processing Unit (IPU)

The IPU allowed MPEG-2 compressed image decoding, allowing playback of DVDs and game FMV. It also allowed vector quantization for 2D graphics data.


DMA, DRAM and Memory Management Unit (MMU)

The memory management unit,
RDRAM Rambus DRAM (RDRAM), and its successors Concurrent Rambus DRAM (CRDRAM) and Direct Rambus DRAM (DRDRAM), are types of synchronous dynamic random-access memory (SDRAM) developed by Rambus from the 1990s through to the early 2000s. The third-generati ...
controller and DMA controller handle memory access within the system.


Internal data bus

Communications between the MIPS core, the two VPUs, GIF, memory controller and other units is handled by a 128-bit wide internal data bus running at half the clock frequency of the Emotion Engine but, to offer greater bandwidth, there is also a 128-bit dedicated path between the CPU and VPU0 and a 128-bit dedicated path between VPU1 and GIF. At 150 MHz, the internal data bus provides a maximum theoretical bandwidth of 2.4 GB/s.


External interface

Communication between the Emotion Engine and RAM occurs through two channels of DRDRAM (Direct Rambus Dynamic Random Access Memory) and the
memory controller The memory controller is a digital circuit that manages the flow of data going to and from the computer's main memory. A memory controller can be a separate chip or integrated into another chip, such as being placed on the same die or as an int ...
, which interfaces to the internal data bus. Each channel is 16 bits wide and operates at 400 MHz DDR (Double Data Rate). Combined, the two channels of DRDRAM have a maximum theoretical bandwidth of 25.6 Gbit/s (3.2 GB/s), about 33% more bandwidth than the internal data bus. Because of this, the memory controller buffers data sent from the DRDRAM channels so the extra bandwidth can be utilised by the CPU. The Emotion Engine interfaces directly to the Graphics Synthesizer via the GIF with a dedicated 64-bit, 150 MHz bus that has a maximum theoretical bandwidth of 1.2 GB/s. To provide communications between the Emotion Engine and the Input Output Processor (IOP), the input output interface interfaces a 32-bit wide, 37.5 MHz input output bus with a maximum theoretical bandwidth of 150 MB/s to the internal data bus. The interface provides enough bandwidth for the PCMCIA extension connector which was used for the network adapter with built-in P-ATA interface for faster data access and online functionality. An advantage of the high bandwidth was that it could be easily used to introduce hardware extensions like the Network Adapter with built-in IDE HDD support or other extensions to extend functionality and product lifecycle which can be seen as a competitive advantage. In newer variants (like the slim edition), the interface would however, offer vastly more bandwidth than what is required by the PlayStation's input output devices as the HDD support was removed and the PCMCIA connector design was abandoned in favor of a slimmer design.


Fabrication

The Emotion Engine contained 13.5 million metal-oxide-semiconductor (MOS) transistors, on an integrated circuit (IC) die measuring 240 mm2. It was fabricated by Sony and Toshiba in a 0.25 µm ( 0.18 µm effective LG) complementary metal–oxide–semiconductor (CMOS) process with four levels of interconnect.


Packaging

The Emotion Engine was packaged in a 540-contact plastic
ball grid array A ball grid array (BGA) is a type of surface-mount packaging (a chip carrier) used for integrated circuits. BGA packages are used to permanently mount devices such as microprocessors. A BGA can provide more interconnection pins than can be pu ...
(PBGA).


Uses

The primary use of the Emotion Engine was to serve as the PlayStation 2's CPU. The first SKUs of the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
also featured an Emotion Engine on the motherboard to achieve backwards compatibility with PlayStation 2 games. However, the second revision of the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
lacked a physical Emotion Engine in order to lower costs, performing all of its functions using software emulation performed by the Cell Broadband Processor, coupled with a hardware Graphics Synthesizer still present to achieve PlayStation 2 backwards compatibility. In all subsequent revisions, the Graphics Synthesizer was removed; however, a PlayStation 2 software emulator is available in later system software revisions for use with Sony's PS2 Classics titles available for purchase on the Sony Entertainment Network.


Technical specifications

*
Clock frequency In computing, the clock rate or clock speed typically refers to the frequency at which the clock generator of a processor can generate pulses, which are used to synchronize the operations of its components, and is used as an indicator of the pr ...
: 294 
MHz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose expression in terms of SI base units is s−1, meaning that one he ...
, 299 MHz (later versions) * Instruction set: MIPS III, MIPS IV subset, 107 vector instructions * 2-issue, 2 64-bit fixed point units, 1 floating point unit, 6 stage pipeline *
Instruction cache A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which ...
: 16 KB, 2-way set associative * Data cache: 8 KB, 2-way set associative * Scratchpad RAM: 16 KB * Translation look aside buffer: 48-entry combined instruction/data * Vector processing unit: 4 FMAC units, 1 FDIV unit * Vector processing unit registers: 128-bit wide, 32 entries * Image processing unit: MPEG2 macroblock layer
decoder Decoder may refer to: Technology * Audio decoder converts digital audio to analog form * Binary decoder, digital circuits such as 1-of-N and seven-segment decoders * Decompress (compression decoder), converts compressed data (e.g., audio/video/i ...
*
Direct memory access Direct memory access (DMA) is a feature of computer systems and allows certain hardware subsystems to access main system memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed input/output, it is ...
: 10 channels * VDD
Voltage Voltage, also known as electric pressure, electric tension, or (electric) potential difference, is the difference in electric potential between two points. In a static electric field, it corresponds to the work needed per unit of charge to ...
: 1.8 V *
Power consumption Electric energy consumption is the form of energy consumption that uses electrical energy. Electric energy consumption is the actual energy demand made on existing electricity supply for transportation, residential, industrial, commercial, and ot ...
: 15  W at 1.8 V * Embedded memory: 1KB
RAM Ram, ram, or RAM may refer to: Animals * A male sheep * Ram cichlid, a freshwater tropical fish People * Ram (given name) * Ram (surname) * Ram (director) (Ramsubramaniam), an Indian Tamil film director * RAM (musician) (born 1974), Dutch * ...
, 4KB FeRAM, 16KB ROM


Theoretical performance

* Floating-point: 6.2 billion
single-precision Single-precision floating-point format (sometimes called FP32 or float32) is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point. A floatin ...
(32-bit) floating-point operations per second * Perspective transformation: 66 million polygons per second * With
lighting Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing daylig ...
and fog: 36 million polygons per second * Bézier surface patches: 16 million polygons per second * Image decompression: 150 million
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the ...
s per second


See also

* Graphics card *
Graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, m ...
*
Computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
*
List of computer graphics and descriptive geometry topics This is a list of computer graphics and descriptive geometry topics, by article name. * 2D computer graphics * 2D geometric model * 3D computer graphics * 3D projection * Alpha compositing * Anisotropic filtering * Anti-aliasing (disambiguation), A ...
*
Cell microprocessor Cell is a multi-core microprocessor microarchitecture that combines a general-purpose PowerPC core of modest performance with streamlined coprocessing elements which greatly accelerate multimedia and vector processing applications, as well as m ...
, a design inspired by the Emotion Engines' CPU+VU0/VU1 arrangement, used in the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...


References


References

* * {{MIPS microprocessors MIPS implementations PlayStation 2 Sony semiconductors