Dune (card game)
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''Dune'' is an out-of-print
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
produced by Last Unicorn Games and Five Rings Publishing Group, and later
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
. Set in the ''Dune'' universe based on the books written by
Frank Herbert Franklin Patrick Herbert Jr. (October 8, 1920February 11, 1986) was an American science fiction author best known for the 1965 novel ''Dune'' and its five sequels. Though he became famous for his novels, he also wrote short stories and worked as ...
, the game pits two or more players against each other, each in control of a minor house vying for entry in the Landsraad.


Publishing history

Originally released in 1997 as ''Dune: Eye of the Storm'' by a partnership of Five Rings Publishing Group and Last Unicorn Games, negotiated the license with the Herbert Estate and oversaw the design and art direction of the game. The set included 301 cards available in both starter boxes and
booster pack In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a b ...
s. Although Ally and Homeworld cards were only available in starter boxes, not all Ally cards were included in a given starter (e.g. Piter de Vries, Liscia Theirese), giving rise to the collectable/tradable game element. A small number of Promotional cards were also released to people requesting additional information about the game prior to Eye of the Storm's initial release. All of these cards have "Preview" on the left-hand side of the card face. When Wizards of the Coast purchased Five Rings later that year, ''Dune: Eye of the Storm'' underwent a major shift. In a program called Rolling Thunder, small expansions of the game, called "Chapters", were released every two months. While intended to keep the pace of collecting exciting, it resulted in high duplicate rates in booster packs and a competitive landscape constantly in flux. In 1998, Wizards of the Coast released two more complete sets, ''Dune: Judge of the Change'' (183 cards, covering the arrival of House Atreides on Arrakis) and ''Dune: Thunder at Twilight'' (178 cards, covering the reclaiming of Arrakis by
House Harkonnen Baron Vladimir Harkonnen () is a fictional character in the ''Dune'' franchise created by Frank Herbert. He is primarily featured in the 1965 novel ''Dune'' and is also a prominent character in the ''Prelude to Dune'' prequel trilogy (1999–2001 ...
), but the challenging gameplay proved too difficult for younger players. This ultimately led to the collapse of the ''Dune'' CCG. Two more expansions, ''Dune: Second Moon Rising'' (the rise of
Paul Atreides Paul Atreides (; later known as Paul Muad'Dib, and later still as The Preacher) is a fictional character in the ''Dune'' universe created by Frank Herbert. Paul is the primary protagonist in the first two novels in the series, ''Dune'' (1965) ...
) and ''Dune: Fall of the Padishah'' (the defeat of Padishah Emperor Shaddam IV), were planned for release in 1998. However, the game was canceled before they were printed.


Gameplay

Players take the role of minor houses vying for entry into the Landsraad. They are sponsored in this effort by one of six Great Houses/Factions ( House Atreides,
Bene Gesserit The Bene Gesserit () refers to a key social, religious, and political force in Frank Herbert's fictional Dune (franchise), ''Dune'' universe. The group is an exclusive sisterhood whose members train their bodies and minds through years of phys ...
Sisterhood, House Corrino, the
Fremen The Fremen are a group of people in the fictional Dune (franchise), ''Dune'' universe created by Frank Herbert. First appearing in the 1965 novel ''Dune (novel), Dune'', the Fremen inhabit the desert planet Arrakis (also known as Dune), which ...
,
House Harkonnen Baron Vladimir Harkonnen () is a fictional character in the ''Dune'' franchise created by Frank Herbert. He is primarily featured in the 1965 novel ''Dune'' and is also a prominent character in the ''Prelude to Dune'' prequel trilogy (1999–2001 ...
, and the
Spacing Guild The Spacing Guild is an organization in Frank Herbert's science fiction ''Dune'' universe which possesses a monopoly on interstellar travel and banking. Guild Navigators (alternately Guildsmen or Steersmen) use the drug melange (also called "th ...
), and must choose one Homeworld, as well as a number of unique Allies and Holdings to make up their Imperial Deck. Players also have a House Deck containing non-unique cards that represent their Aides, Personnel, Equipment, Plans and Tactics (random Event cards may also be included in the House Deck). The Judge of the Change expansion introduced three new Factions (the Spice Miner's Guild, the Water Seller's Union, and the Dune Smugglers), and the Thunder at Twilight expansion contained modified House Atreides, House Corrino and House Harkonnen starter sets (reflecting the period in the Dune novel when House Atreides took possession of Arrakis from the Harkonnen). Each player begins the game with a homeworld and small amount of solaris, the currency of the Imperium. Players compete over Imperial Deck Allies and Holdings through an auction-style mechanic, while House Deck resources are paid for and deployed from a player's hand. Players attack one another through Intrigue, Battle, Arbitration, and Dueling Rites to gain political standing and wealth. Allies and Aides can only participate in a particular Rite if they have the Talent for it (displayed on their card). When a player uses a deployed Ally or Aide to attack or defend, they must Tap that card and it cannot be used again until the next turn. This may leave the player open to an attack from another player, so it becomes important to have multiple elements of attack and defense deployed at all times. Also, Tactic cards make it possible for one player to interfere with an attack occurring between two other players and influence the outcome without using any of the interfering player's Allies or Aides. Allies and Aides that are defeated in an attack are usually not removed from play but are turned face down, and may be resurrected after a few turns. The mystical elements of Prophecy and
Bene Gesserit The Bene Gesserit () refers to a key social, religious, and political force in Frank Herbert's fictional Dune (franchise), ''Dune'' universe. The group is an exclusive sisterhood whose members train their bodies and minds through years of phys ...
Weirding ways can also be utilized to significantly further one's agenda. Victory can be gained once a player's House accumulates 10 or more spice units and 10 or more Favor points.


Reviews

*''Backstab'' #4 (Dune: Eye of the Storm)


References


External links

* *
Dune (card game) on Dunepedia the Dune Encyclopedia

Good Dune CCG overview on BoardGameGeek
{{Dune franchise Card games introduced in 1997 Collectible card games Five Rings Publishing Group games Games based on Dune (franchise) Wizards of the Coast games