Digital art
   HOME

TheInfoList



OR:

Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, multimedia art and new media art.


History

John Whitney, a pioneer of computer graphics, developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art. In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad.
Andy Warhol Andy Warhol (; born Andrew Warhola Jr.; August 6, 1928 – February 22, 1987) was an American visual artist, film director, and producer who was a leading figure in the visual art movement known as pop art. His works explore the relationsh ...
created digital art using a Commodore Amiga where the computer was publicly introduced at the
Lincoln Center Lincoln Center for the Performing Arts (also simply known as Lincoln Center) is a complex of buildings in the Lincoln Square neighborhood on the Upper West Side of Manhattan. It has thirty indoor and outdoor facilities and is host to 5 milli ...
, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color by using flood fills. After some initial resistance, the impact of digital technology has transformed activities such as painting, literature, drawing, sculpture, and music/sound art, while new techniques, such as internet art, digital installation art, and virtual reality, have emerged.


Art that uses digital tools

Digital art can be purely computer-generated (such as fractals and
algorithmic art Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called ''algorists''. Overview Algorithmic art, also known as computer-generated art, is a subset o ...
) or taken from other sources, such as a scanned photograph or an image drawn using vector graphics software using a mouse or graphics tablet. Artworks are considered
digital paintings Digital painting is an established art medium that typically combines a computer, a graphics tablet, and software of choice. The artist uses painting and drawing with the stylus that comes with the graphics tablet to create 2D paintings within a ...
when created similarly to non-digital paintings but using
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
on a computer platform and digitally outputting the resulting image as painted on canvas. Amidst varied opinions on the pros and cons of digital technology on the arts, there seems to be a strong consensus within the digital art community that it has created a "vast expansion of the creative sphere", i.e., that it has greatly broadened the creative opportunities available to professional and non-professional artists alike. Whilst 2D and 3D digital art is beneficial as it allows the preservation of history that would otherwise have been destroyed by events like natural disasters and war, there is the issue of who should own these 3D scans - i.e., who should own the digital copyrights.


Computer-generated visual media

Digital visual art consists of either 2D visual information displayed on an
electronic visual display An electronic visual display, informally a screen, is a display device for presentation of images, text, or video transmitted electronically, without producing a permanent record. Electronic visual displays include television sets, computer monito ...
or information mathematically translated into 3D information viewed through perspective projection on an electronic visual display. The simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper. In this case, however, the image is on the computer screen, and the instrument you draw with might be a tablet stylus or a mouse. What is generated on your screen might appear to be drawn with a pencil, pen, or paintbrush. The second kind is 3D computer graphics, where the screen becomes a window into a virtual environment, where you arrange objects to be "photographed" by the computer. Typically 2D computer graphics use raster graphics as their primary means of source data representations, whereas 3D computer graphics use vector graphics in the creation of immersive virtual reality installations. A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs. This can be considered the native art form of the computer, and an introduction to the history of which is available in an interview with computer art pioneer Frieder Nake. Fractal art,
Datamoshing A compression artifact (or artefact) is a noticeable distortion of media (including images, audio, and video) caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it b ...
,
algorithmic art Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called ''algorists''. Overview Algorithmic art, also known as computer-generated art, is a subset o ...
, and real-time generative art are examples.


Computer-generated 3D still imagery

3D graphics are created via the process of designing imagery from geometric shapes, polygons, or NURBS curves to create three-dimensional objects and scenes for use in various media such as film,
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, ...
, print, rapid prototyping, games/simulations, and special visual effects. There are many
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
programs for doing this. The technology can enable collaboration, lending itself to sharing and augmenting by a creative effort similar to the open source movement and the creative commons in which users can collaborate on a project to create art. Pop surrealist artist Ray Caesar works in Maya (a 3D modeling software used for digital animation), using it to create his figures as well as the virtual realms in which they exist.


Computer-generated animated imagery

Computer-generated animations are animations created with a
computer A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations ( computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These prog ...
from digital models created by 3D artists or procedurally generated. The term is usually applied to works created entirely with a computer. Movies make heavy use of computer-generated graphics; they are called computer-generated imagery (CGI) in the film industry. In the 1990s and early 2000s, CGI advanced enough that, for the first time, it was possible to create realistic 3D computer animation, although films had been using extensive computer images since the mid-70s. A number of modern films have been noted for their heavy use of photo-realistic CGI.


Digital painting

Digital painting mainly refers to the process of creating paintings on computer software based on
computer A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations ( computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These prog ...
s or graphic tables. Through pixel simulation, digital brushes in digital software (see the software in
Digital painting Digital painting is an established art medium that typically combines a computer, a graphics tablet, and software of choice. The artist uses painting and drawing with the stylus that comes with the graphics tablet to create 2D paintings wit ...
) can imitate traditional painting paints and tools, such as oil, acrylic acid, pastel, charcoal, and airbrush. Users of the software can also customize the pixel size to achieve a unique visual effect (customized brushes).


Artificial intelligence art

Artists have used artificial intelligence to create artwork since at least the 1960s. Since their design in 2014, some artists have created artwork using a generative adversarial network (GAN), which is a machine learning framework that allows two "algorithms" to compete with each other and iterate. It is usually used to let the computer find the best solution by itself. It can be used to generate pictures that have visual effects similar to traditional fine art. The essential idea of image generators is that people can use text descriptions to let AI convert their text into visual picture content. Anyone can turn their language into a painting through a picture generator. And some artists can use image generators to generate their paintings instead of drawing from scratch, and then they use the generated paintings as a basis to improve them and finally create new digital paintings. This greatly reduces the threshold of painting and challenges the traditional definition of painting art.


Generation Process

Generally, the user can set the input, and the input content includes detailed picture content that the user wants. For example, the content can be a scene's content, characters, weather, character relationships, specific items, etc. It can also include selecting a specific artist style, screen style, image pixel size, brightness, etc. Then picture generators will return several similar pictures generated according to the input (generally, 4 pictures are given now). After receiving the results generated by picture generators, the user can select one picture as a result he wants or let the generator redraw and return to new pictures. In addition, it is worth mentioning the whole process: it is also similar to the "generator" and "discriminator" modules in GANs.


Awards and recognition

In 2018, the artificial intelligence art auction was held at Christie's auction house in New York. The auction price of artificial intelligence work, "Edmond de Bellamy" created by a collective in Paris named "Obvious" was $432500, far exceeding its original estimate. At the end of August 2022, a person named Allen Jason won the first prize in the Colorado State Fair's fine art competition through the digital artwork "Théâtre D'opéra Spatial" made from an AI picture generator Midjourney.


Art made for digital media

In contemporary art, the term digital art is used primarily to describe visual art that is made with digital tools, and also is highly computational, and explicitly engages with digital technologies. Art historian Christiane Paul writes that it "is highly problematic to classify all art that makes use of digital technologies somewhere in its production and dissemination process as digital art since it makes it almost impossible to arrive at any unifying statement about the art form.


Digital installation art

Digital installation art constitutes a broad field of activity and incorporates many forms. Some resemble video installations, particularly large-scale works involving projections and live video capture. By using projection techniques that enhance an audience's impression of sensory envelopment, many digital installations attempt to create immersive environments. Others go even further and attempt to facilitate a complete immersion in virtual realms. This type of installation is generally site-specific, scalable, and without fixed dimensionality, meaning it can be reconfigured to accommodate different presentation spaces. Noah Wardrip-Fruin's "Screen" (2003) is an example of interactive digital installation art which makes use of a Cave Automatic Virtual Environment to create an interactive experience. Scott Snibbe's "Boundary Functions" is an example of augmented reality digital installation art, which response to people who enter the installation by drawing lines between people, indicating their personal space.


Internet art and net.art

Internet art is digital art that uses the specific characteristics of the internet and is exhibited on the internet.


Digital art and blockchain

Blockchain, and more specifically NFTs, are associated with digital art since the NFTs craze of 2020 and 2021. While the technology received many critics and has many flaws related to plagiarism and fraud (''due to its almost completely unregulated nature''), auction houses like Sotheby's, Christie's and various museums and galleries in the world started collaborations and partnerships with digital artists, selling NFTs associated with digital artworks ''(via NFT platforms)'' and showcasing those artworks (''associated to the respective NFTs'') both in virtual galleries and real life screens, monitors and TVs.


Art theorists and historians

Notable art theorists and historians in this field include Oliver Grau, Jon Ippolito, Christiane Paul, Frank Popper, Jasia Reichardt, Mario Costa, Christine Buci-Glucksmann, Dominique Moulon,
Robert C. Morgan Robert C. Morgan (born 1943) is an American art critic, art historian, curator, poet, and artist. Biography Robert C. Morgan received his M.F.A. in sculpture from the University of Massachusetts, Amherst in 1975 and his Ph.D. in art education ...
, Roy Ascott, Catherine Perret,
Margot Lovejoy Margot Lovejoy (21 October 1930 – 1 August 2019) ...
, Edmond Couchot, Fred Forest and Edward A. Shanken.


Scholarship and archives

In addition to the creation of original art, research methods that utilize AI have been generated to quantitatively analyze digital art collections. This has been made possible due to large-scale digitization of artwork in the past few decades. Although the main goal of digitization was to allow for accessibility and exploration of these collections, the use of AI in analyzing them has brought about new research perspectives. Two computational methods, close reading and distant viewing, are the typical approaches used to analyze digitized art. Close reading focuses on specific visual aspects of one piece. Some tasks performed by machines in close reading methods include computational artist authentication and analysis of brushstrokes or texture properties. In contrast, through distant viewing methods, the similarity across an entire collection for a specific feature can be statistically visualized. Common tasks relating to this method include automatic classification, object detection, multimodal tasks, knowledge discovery in art history, and computational aesthetics. Whereas distant viewing includes the analysis of large collections, close reading involves one piece of artwork.


Subtypes

* Art game * ASCII art * Chip art *
Computer art scene The computer art scene, or simply artscene, is the community interested and active in the creation of computer-based artwork. Early computer art The history of computer art predates the computer art scene for several decades, with the first expe ...
*
Computer music Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and ...
* Crypto art *
Cyberarts Cyberarts or cyberart refers to the class of art produced with the help of computer software and hardware, often with an interactive or multimedia aspect. Overview The term "cyberarts" is vague and relatively new; nevertheless much of the work ...
* Digital illustration * Digital imaging * Digital literature *
Digital painting Digital painting is an established art medium that typically combines a computer, a graphics tablet, and software of choice. The artist uses painting and drawing with the stylus that comes with the graphics tablet to create 2D paintings wit ...
*
Digital photography Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image ...
*
Digital poetry Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in cert ...
* Digital sculpture * Digital architecture * Dynamic Painting *
Electronic music Electronic music is a genre of music that employs electronic musical instruments, digital instruments, or circuitry-based music technology in its creation. It includes both music made using electronic and electromechanical means ( electro ...
* Evolutionary art * Fractal art * Generative art * Generative music * GIF art * Immersion (virtual reality) *
Interactive art Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist ...
* Internet art *
Motion graphics Motion graphics (sometimes mograph) are pieces of animation or digital footage which create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via e ...
*
Music visualization Music visualization or music visualisation, a feature found in electronic music visualizers and media player software, generates animated imagery based on a piece of music. The imagery is usually generated and rendered in real time and in a way ...
* Photo manipulation * Pixel art * Render art * Software art * Systems art * Textures


Related organizations and conferences

*
Artfutura {{Unsourced, date=February 2021ArtFutura is an annual festival of digital culture. It was first staged in Barcelona in 1990. Other sites have included Buenos Aires, Ibiza, London, and Montevideo. ArtFutura is directed by Montxo Algora. Edition ...
* Artmedia * Austin Museum of Digital Art *
Computer Arts Society The Computer Arts Society (CAS) was founded in 1968, in order to encourage the creative use of computers in the arts. Foundation The three founder members of the Society – Alan Sutcliffe, George Mallen, and John Lansdown – had been involved w ...
* EVA Conferences * Los Angeles Center for Digital Art * Lumen Prize *
onedotzero onedotzero is a contemporary digital arts organisation based in London that aims to promote new work in moving image and motion arts. The organisation conducts public events, artist and content development, publishing projects, education, produc ...
* Rhizome * V&A Digital Futures


See also

*
Algorithmic art Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called ''algorists''. Overview Algorithmic art, also known as computer-generated art, is a subset o ...
* Computer art *
Computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
*
Electronic art Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and elec ...
* Generative art * Graphic arts * New media art * Theatre of Digital Art *
Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and s ...


References


External links

* * Dreher, Thomas
"History of Computer Art"
* Zorich, Diane M
"Transitioning to a Digital World"
{{Authority control