Database cinema
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One of the principal features defining traditional cinema is a fixed and linear
narrative A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional ( memoir, biography, news report, documentary, travelogue, etc.) or fictional ( fairy tale, fable, legend, thriller, novel, etc ...
structure. In Database Cinema however, the story develops by selecting scenes from a given collection like a computer game in which a player performs certain acts and thereby selects scenes and creating a narrative.


Structure

New Media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
objects lack this strong narrative component, they don’t have a beginning or an end but can start or stop at any point. They are collections of discrete items coming from the
database In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases ...
.
Lev Manovich Lev Manovich ( ) is an author of books on digital culture and new media, and professor of Computer Science at the Graduate Center, City University of New York. Manovich's current research and teaching focuses on digital humanities, social comput ...
first related the database to cinema in his effort to understand the changing technologies of filmmaking techniques in media landscapes. According to Manovich, cinema privileged narrative as the key form of cultural expression of modern age but the computer age introduced its correlate, the database: "As a cultural form, database represents the world as a list of items and it refuses to order this list. In contrast, a narrative creates a cause-and-effect trajectory of seemingly unordered items (events). Therefore, database and narrative are natural enemies. Competing for the same territory of human culture, each claims an exclusive right to make meaning out of the world."


Database artists

Manovich considers filmmakers
Peter Greenaway Peter Greenaway, (born 5 April 1942) is a Welsh film director, screenwriter and artist. His films are noted for the distinct influence of Renaissance and Baroque painting, and Flemish painting in particular. Common traits in his films are th ...
and Dziga Vertov as pioneers in his database cinema genre. He explains how Greenaway sees the linear pursuit as standard format of filmmaking lagging behind modern literature in experimenting with narrative. Greenaway’s system for reconciling database and narrative uses sequences of numbers. They act as a narrative shell, which makes the viewer believe he is watching a story. Dziga Vertov can be seen as an even earlier database filmmaker. Manovich cites Vertovs ''
Man with a Movie Camera ''Man with a Movie Camera'' (russian: Человек с киноаппаратом, translit=Chelovek s kinoapparatom) is an experimental 1929 Soviet silent documentary film, directed by Dziga Vertov, filmed by his brother Mikhail Kaufman, an ...
'' (USSR, 1929) as the most important example of database imagination in modern media art. The film has three levels: Cameraman filming the shots, audience watching the finished film and shots from street life in Ukrainian cities edited in chronological order of that particular day. While the last level can be seen as text or ‘the story’, the other two can be seen as meta-texts. By the use of meaningful effects, discovering the world by this ‘kino-eye’ Vertov uses the normally static and objective database as a dynamic and subjective form. Manovich stated that new media artists working on database concepts could learn from cinema precisely because cinema has in fact always been at the nexus of database and narrative while the movie was still in the editing room. Manovich points out especially Vertov achieved a successful merging between database and narrative into a new form .


Implicit/explicit

The semiological theory of syntagm and paradigm (originally formulated by
Ferdinand de Saussure Ferdinand de Saussure (; ; 26 November 1857 – 22 February 1913) was a Swiss linguist, semiotician and philosopher. His ideas laid a foundation for many significant developments in both linguistics and semiotics in the 20th century. He is wide ...
and later worked on by
Roland Barthes Roland Gérard Barthes (; ; 12 November 1915 – 26 March 1980) was a French literary theorist, essayist, philosopher, critic, and semiotician. His work engaged in the analysis of a variety of sign systems, mainly derived from Western pop ...
) helps to define the relationship between the database-narrative opposition. In this theory the syntagm is a linear stringing together of elements while at the paradigmatic each new element is chosen from a set of other related elements. In this case, the elements in syntagm dimensions are related in praesentia: it is the flow of words we hear, or the shots we see. On a paradigmatic dimension the elements are related in absentia: they exist in our minds or stuffed away in a database. To quote Manovich: “the database of choices from which narrative is constructed (the paradigm) is implicit; while the actual narrative (the syntagm) is explicit”. In New Media projects, this is reversed according to Manovich. The paradigmatic database is tangible, while the syntagmatic narrative is virtual.


Soft cinema

Lev Manovich defines soft cinema as the creative possibilities at the intersection of software culture, cinema, and architecture. Its manifestations include films, dynamic visualizations, computer-driven installations, architectural designs, print catalogs, and DVDs. In parallel, the project investigates how the new representational techniques of software cinema can be deployed to address the new dimensions of our time, such as the rise of mega-cities, the "new" Europe, and the effects of information technologies on subjectivity.


Criteria

Manovich calls on 4 different criteria to define Soft Cinema in his research: 1. Following the standard convention of the human-computer interface, the display area is always divided into multiple frames. 2. Using a set of rules defined by the authors, the Soft Cinema software controls both the layout of the screen (number and position of frames) and the sequences of media elements that appear in these frames. 3. The media elements (video clips, sound, still images, text, etc.) are selected from a large database to construct a potentially unlimited number of different films. 4. In Soft Cinema ‘films’ video is used as only one type of representation among others: motion graphics, 3D animations, diagrams, etc.


Works of Soft Cinema


''Texas''

The original piece was created for the 2002 "Soft Cinema installation", for an exhibition titled 'Future Cinema: Cinematic Imaginary after Film.' ''Texas'' looks at the 'Modern experience of living between layers', that is, how time has created different 'layers' of space throughout the world we live in. The film calls on a number of databases, each structured in the same fashion. The database containing video footage (as opposed to music) holds 425 clips selected from footage that Manovich himself shot at various locations over several years. Manovich aims to capture the idea of a "Global City" throughout these shots. Each video clip in the database holds 10 parameters, including location, subject matter, average brightness, contrast, the type of space, the type of camera motion, and several more. The software uses these parameters in selecting each clip, finding clips that are all similar in some fashion to the next.


''Mission to Earth''

The original piece was commissioned in 2003 by the
BALTIC Centre for Contemporary Art Baltic Centre for Contemporary Art (also known simply as (the) Baltic, stylised as BALTIC) is a centre for contemporary art located on the south bank of the River Tyne in Gateshead, Tyne and Wear, England. It hosts a frequently changing variety ...
in Gateshead, UK. ''Mission to Earth'' symbolizes the experiences of a modern immigrant as well as the experiences of those during the Cold War. It attempts to show the trauma associated with a shift in identity as one changes their life. The Soft Cinema software uses several frames at once in this piece, displaying different things in each frame to portray the split in identity that the main character, Inga, experiences. The software also changes the size and number of windows as it grabs the content from the database. Most of the video used for the database was shot in London, Berlin, Rio de Janeiro, Buenos Aires, and Sweden.


''Absences''

The ''Absences'' piece was created without a pre-set narrative. It takes advantage of the assumption that, given different sets of images and footage, the viewer will connect what is seen and create their own structured narrative. The theme surrounds the aspect of natural and urban surroundings. Like previous works, the images shown each hold unique parameters which the soft-cinema software chooses from when viewed by the user. These parameters include brightness, contrast, texture, activity, frequency, and several others.


References


Further reading

*Linda Cowgill
''Non-Linear Narratives: The Ultimate in Time Travel''
Plots Inc. Productions (undated).
Lev Manovich: ''Database as a Symbolic Form''. Accessed November 2017.
*Jan Baetens

published: November 2005 *Lev Manovich & Andreas Kratky: ''Soft Cinema. Navigating the Database''. MIT Press, Cambridge, Massachusetts, 2005, DVD with 40-page booklet,
Revolution of Open Source and Film Making Towards Open Film Making (M.A. thesis)
* German A. Duarte: "Fractal Narrative: About the Relationship Between Geometries and Technology and Its Impact on Narrative Spaces". Transcript Verlag, Bielefeld, 2014,


See also

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Hyperlink cinema Hyperlink cinema is a style of filmmaking characterised by complex or multilinear narrative structures with multiple characters under one unifying theme. History The term was coined by author Alissa Quart, who used the term in her review of the f ...
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Art film An art film (or arthouse film) is typically an independent film, aimed at a niche market rather than a mass market audience. It is "intended to be a serious, artistic work, often experimental and not designed for mass appeal", "made primarily f ...
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Director's cut A director's cut is an edited version of a film (or video game, television episode, music video, or commercial) that is supposed to represent the director's own approved edit in contrast to the theatrical release. "Cut" explicitly refers to the ...
{{Film genres Film styles 2000s in film