Crowd funding in video games
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Video game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC ...
has typically been funded by large
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or are alternatively paid for mostly by the developers themselves as
independent Independent or Independents may refer to: Arts, entertainment, and media Artist groups * Independents (artist group), a group of modernist painters based in the New Hope, Pennsylvania, area of the United States during the early 1930s * Independ ...
titles. Other funding may come from government incentives or from private funding. Crowdfunding, where the players of the video games pay to back the development efforts of a game, has become a popular means of finding alternate investment routes. As a way of game monetization, the use of crowdfunding in video games has had a history for several years prior to 2012, but was not seen as viable and limited to small-scale games. The crowdfunding mechanism for video games received significant attention in February 2012 due to the success of ''Double Fine Adventure'' (later renamed as ''
Broken Age ''Broken Age'' is a point-and-click adventure video game developed and published by Double Fine. ''Broken Age'' was game director Tim Schafer's first return to the genre since 1998's ''Grim Fandango'', and was released for Microsoft Windows, ...
''), a point-and-click adventure game which raised more than $3 million through the Kickstarter service, greatly exceeding the initial $400,000 request and becoming the highest funded project through Kickstarter at that time. A further boost to the model was seen in July 2012 when the
Ouya The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to ...
, a low-cost video game console to be built on the open Android system and designed to take advantage of the
mobile video game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to h ...
trend, surpassed $8 million in funding. By mid-2016, more than $186 million has been pledged to video game-related projects through Kickstarter alone. Less than half of video game crowd-funded projects successfully raise their target funds.


Crowdfunding

Crowdfunding is a means to raise money for a project by eliciting funds from potential users of the completed project. While no third party is required for crowdfunding to occur, web sites like Kickstarter have been created to act as an intermediate in the process: they create space for project creators to share their project, provide ways for users to pledge their funds, and then supply the pledged funds to the creators for those projects that are successfully funded. Projects using the Kickstarter model generally create multiple tiers of support. A minimum pledge assures that the funder will get the product in some form, but higher pledges will include additional benefits. In the case of video game-related works, this commonly can include being credited in the final work, receiving promotional items like T-shirts, obtaining early access to the game, or meeting the developers in person.


History

The earliest game to have utilized crowdfunding may have been '' Mount & Blade''. As the developers had trouble finding backing from traditional publishers, they instead chose to ask for funding directly from interested individuals. ''Mount & Blade'' was funded, developed and released before the popularization of purpose-built online crowdfunding platforms. Prior to 2012, small independent video game developers had used Kickstarter and other crowdfunding services to generate capital for developing games. However, most of these were funded at small levels, typically no more than $10,000; the largest prior to 2012 was
Brandon Boyer Brandon Boyer (born 1977) is a contributing editor to collaborative weblog Boing Boing. Boyer was born in 1977 in Sioux City, Iowa. From 1993–1996, Boyer wrote and performed songs on a Casio keyboard under the name Boy Genius. Tracks were featur ...
's ''Venus Patrol'' in October 2011 which gained over $100,000 in funds. Shortly before the announcement of ''Double Fine Adventure'', another game, ''Code Hero'', was able to secure more than $100,000 in funding through a last-minute push by word-of-mouth.


Double Fine Adventure

2 Player Productions, a film documentary company, approached the studio Double Fine Productions with the prospect of making a film covering the development of a game within the studio. At the time, the studio's other development projects were backed from publisher funding, which would likely have put restrictions on what could be documented. Instead, the developers opted to create a new game from scratch, deciding to use Kickstarter to obtain funding for both the game and the documentary. The studio opted to create an adventure game, a game genre that has been languishing for more than a decade, though one that Double Fine's president
Tim Schafer Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games '' ...
has had an influential history in. The project was tentatively titled ''Double Fine Adventure'', though has since been officially named ''
Broken Age ''Broken Age'' is a point-and-click adventure video game developed and published by Double Fine. ''Broken Age'' was game director Tim Schafer's first return to the genre since 1998's ''Grim Fandango'', and was released for Microsoft Windows, ...
''. Schafer has noted that he has tried to convince publishers to fund adventure games since the decline of the genre, but was always turned away. The two groups set a goal of $400,000 for the combined effort, considering $300,000 for the video game development and the rest for the documentary. Within the day of its announcement, the project surpassed the goal, and by the end of the month-long effort, had raised more than $3 million; Schafer noted that this amount surpassed the total budgets that his previous titles at
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
had been developed for. With the additional funds, Double Fine committed to developing the game for a wider range of platforms, localizations, and creating fully voiced dialog for the English version. The success of the ''Double Fine Adventure'' Kickstarter is said to be attributable to several factors. First, Schafer and Double Fine have an established reputation with video games players, specifically through Schafer's reputation for humorous adventure games, and Double Fine's previous fan-favorite title ''
Psychonauts ''Psychonauts'' is a 2005 platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox and PlayStation 2. In 2011, Double Fine acquired the rights for t ...
''.


Expansion

Following on the success of the ''Double Fine Adventure'', several other small developers saw the potential of Kickstarter to launch new projects. Prior to ''Double Fine Adventure'', Kickstarter had reported about 100 new video game-related projects started each month, a number that more than doubled after February; further, dollars pledged to these projects went from around $200,000 per month to between $4 and $10 million in the months that followed ''Adventure''. Some of these projects were based on the revival of fan-favorite
intellectual properties Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
: * ''
Wasteland 2 ''Wasteland 2'' is a post-apocalyptic role-playing video game developed by inXile Entertainment and published by Deep Silver. It is the sequel to 1988's ''Wasteland'', and was successfully crowdfunded through Kickstarter. After the postponement o ...
'' was announced as a Kickstarter project to develop a sequel to the 1988 role-playing video game ''
Wasteland Wasteland or waste land may refer to: * Desert or barren area * an uncultivated area of land, whether wooded or not, whether common land or not Art, entertainment, and media Comics * ''Wasteland'' (DC Comics), 1987–1989 anthology-style horror/ ...
'', a spiritual predecessor to the ''
Fallout Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioac ...
'' series. The effort was backed by several of the game's original developers now under the development company
inXile Entertainment inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studi ...
. It successfully raised more than $2.9 million from an initial goal of $1 million, allowing them to co-develop the game with members from
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
, who recently had developed '' Fallout: New Vegas''. *
Al Lowe Albert William Lowe (born July 24, 1946) is an American video game designer, programmer, and musician who developed several adventure games, mostly for Sierra On-Line. He is best known for creating the '' Leisure Suit Larry'' series. He has also ...
, the creator of the ''
Leisure Suit Larry ''Leisure Suit Larry'' is an adult-themed sexual video game series created by Al Lowe. It was published by Sierra from 1987 to 2009, then by Codemasters starting in 2009. The first six ''Leisure Suit Larry'' titles, along with ''Magna Cum La ...
'' series, successfully raised more than $650,000 in funds via Kickstarter to offer a high-definition remake of the 1987 ''
Leisure Suit Larry in the Land of the Lounge Lizards Leisure has often been defined as a quality of experience or as free time. Free time is time spent away from business, work, job hunting, domestic chores, and education, as well as necessary activities such as eating and sleeping. Leisure ...
''. * In late 2012, Charles Cecil and
Revolution Software Revolution Software Limited is a British video game developer based in York, founded in 1989 by Charles Cecil, Tony Warriner, David Sykes, and Noirin Carmody. Company history 1992–1994: ''Lure of the Temptress'' and ''Beneath a Steel Sky' ...
decided to partially crowd-fund the fifth installment in the classic adventure game series ''
Broken Sword ''Broken Sword'' is a series of adventure games. The first game in the series, '' Broken Sword: The Shadow of the Templars'', was released and developed in 1996 by British developer Revolution Software. Its sequel, '' Broken Sword II: The Smok ...
'', titled '' Broken Sword: The Serpent's Curse'', raising $771,000 on Kickstarter and over $823,000 along with
PayPal PayPal Holdings, Inc. is an American multinational financial technology company operating an online payments system in the majority of countries that support online money transfers, and serves as an electronic alternative to traditional paper ...
pledges, while the original goal was only $400,000. The achieved stretch-goals meant a longer, more ambitious, more free-world game with extra content. *
Big Finish Games Big Finish Games is an American independent game developer formed by members of Access Software/Indie Built following the company's close in 2007. The company was founded with the goal of developing story-driven, interactive games. The company' ...
secured more than $540,000 in Kickstarter funding to create a new game in the '' Tex Murphy'' adventure game series, tentatively named '' Project Fedora'' before being officially titled as '' Tesla Effect: A Tex Murphy Adventure''. *
Hidden Path Entertainment Hidden Path Entertainment is an American video game development company based in Bellevue, Washington, United States. History Hidden Path was founded in 2006 by Michael Austin, Jim Garbarini, Dave McCoy, Jeff Pobst, and Mark Terrano. In 2008, ...
, though working on '' Counter-Strike: Global Offensive'', wanted to offer a sequel to their game '' Defense Grid: The Awakening'', a project they could not get traditional funding for. They turned to Kickstarter with a revised formula in stretch goals, aiming to raise $1 million for a full sequel to ''Defense Grid'' but offering to extend the original game with each intermediate $250,000 goal, such as providing additional levels or a level editor. They also worked with video card manufacturers to provide rewards for the higher funding tiers as part of the incentives for the Kickstarter. * Also in 2012, Chris Roberts, with previous experience developing space combat simulation titles such as ''
Wing Commander Wing commander (Wg Cdr in the RAF, the IAF, and the PAF, WGCDR in the RNZAF and RAAF, formerly sometimes W/C in all services) is a senior commissioned rank in the British Royal Air Force and air forces of many countries which have historical ...
'' and '' Freelancer'', launched a Kickstarter campaign to start development on a new space simulation game, ''
Star Citizen Logo Cloud Imperium Games ''Star Citizen'' is an in-development multiplayer, space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Microsoft Windows. An extended retry of unrealized plans ...
''. The Kickstarter campaign for the game raised over $2.1 million in the month that it was active, surpassing the goal of $500,000. Once the Kickstarter campaign was complete, Roberts launched a website to continue the crowdfunding campaign and to begin tracking the development progress, so far raising a total of $80 million as of May 2015. The game is anticipated for release in mid- to late 2016, with various "module" releases before then. *The 2019 video game ''Piposh'' is a reboot of the 1999-2003 Israeli video gaming franchise, with the campaigning aiming to bring legitimacy back to a flailing local industry. By March 2017, Kickstarter reported that 10,000 video-game related projects had been successfully funded through their site, cumulative bringing in $613 million of funding.


Ouya game console

In the limelight of the success of using Kickstarter for video game software, a company composed of video game hardware experts initiated a Kickstarter to raise money to fund the development of the
Ouya The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to ...
video game console; the console is targeted to be a low-cost, Android-based unit with an open development structure, allowing it to take advantage of the existing games in the mobile space. The Kickstarter began on July 10, 2012, looking to raise $950,000 for turning their existing prototype into a manufactured line; within 8 hours they had cleared this number, and within a week had surpassed $4 million in funding.


Video game-specific crowdfunding

With numerous successful video game projects arising from Kickstarter, other crowdfunding sites have arisen with a specific focus on video games. Gamesplanet Lab offers a framework for crowdfunding, but becomes more involved in the pre-selection of projects that qualify for its site, and provides services to help assure the quality of successful projects as delivered.
Gambitious Good Shepherd Entertainment (formerly Gambitious Digital Entertainment) is a Dutch video game publisher based in Amsterdam. The company was founded in 2011 and opened its equity crowdfunding platform in September 2012. Gambitious' publishing la ...
is an
equity crowdfunding Equity crowdfunding is the online offering of private company securities to a group of people for investment and therefore it is a part of the capital markets. Because equity crowdfunding involves investment into a commercial enterprise, it is ...
mechanism, where those that invest in an offered project can receive dividends for the project successfully meeting its publication goals.


Hybrid crowd funding

More recently, Kickstarter and other crowd funding services have been used by developers who have gained potential financial commitment from investors, and use the crowd funding mechanism to demonstrate the potential demand for the video game. Such examples include '' Bloodstained: Ritual of the Night'', which successfully sought at least $500,000 in crowd funding to secure 90% of the development funds from investors, and ''
Shenmue III is a 2019 action-adventure game developed by Ys Net, published by Deep Silver for PlayStation 4, and Windows and produced by Shibuya Productions. Like the previous ''Shenmue'' games, it consists of open-world environments interspersed with br ...
'' which also obtained the required funding through Kickstarter to gain financial and development help from Sony for publishing the game to the PlayStation 4.
Brian Fargo Frank Brian Fargo (born December 15, 1962) is an American video game designer, producer, programmer and executive, and founder of Interplay Entertainment, inXile Entertainment and Robot Cache. Biography Early life A descendant of the family ...
of
inXile Entertainment inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studi ...
,
Feargus Urquhart Feargus Urquhart is a Scottish-American video game designer and CEO of Obsidian Entertainment. Career Urquhart is best known for his work at Interplay Entertainment, particularly as leader of Black Isle Studios, Interplay's internal ro ...
of
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
, and
Tim Schafer Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games '' ...
of Double Fine Productions, all whom have had significantly large crowdfunded projects as listed above, helped to found
Fig The fig is the edible fruit of ''Ficus carica'', a species of small tree in the flowering plant family Moraceae. Native to the Mediterranean and western Asia, it has been cultivated since ancient times and is now widely grown throughout the world ...
in August 2015, a video game-centric crowdfunding platform that, in addition to the typical backer funding, also enables development investment so that they can earn part of the game's profit on release.


Other arenas

Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
announced support for crowd-funded video games by offering free distribution of these games on their
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software delivery service for personal computers. Borrowing from the reward structure of the crowdfunding model,
Namco Bandai is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
has announced an incentives plan for their upcoming game, '' Ni no Kuni'', that the rewards for those that pre-order the game will improve with the number of pre-orders that are received.


Reaction

On Kickstarter, 43% of game projects (including tabletop games) successfully complete their funding, a slightly better average than all projects on the service. According to Kickstarter's 2012 statistics, more than 900 of about 2,800 video game-related projects were funded during 2012. Games (including tabletop games) were Kickstarter's most popular and successful category in 2012; successful gaming projects generated over $83M in funding across 1.38M pledges. Despite reports of "Kickstarter fatigue" - a sense of community apathy towards the platform, Kickstarter revealed that as of August 1, 2013, $64.7M had been pledged towards games project that year, showing growth over 2012 figures. In March 2014, Kickstarter announced it had achieved over $1 billion in pledges, with more than $215 million of that dedicated for video gaming and tabletop gaming projects. By mid-2016, Kickstarter reported over $186 million in video game-related pledges with over $500 million for all game-related projects.


Backer motivations

A survey conducted by a research team at the
University of Cologne The University of Cologne (german: Universität zu Köln) is a university in Cologne, Germany. It was established in the year 1388 and is one of the most prestigious and research intensive universities in Germany. It was the sixth university to ...
examined the motivations of Kickstarter backers who pledged for video game projects in 2014. It found that the prime motive of a vast majority of respondents was to encourage creation of games in
genres Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
the backers perceived as under-supplied, and warned game developers against " following the bandwagon" by trying to fill the niches that have already been
saturated Saturation, saturated, unsaturation or unsaturated may refer to: Chemistry * Saturation, a property of organic compounds referring to carbon-carbon bonds ** Saturated and unsaturated compounds **Degree of unsaturation ** Saturated fat or fatty ac ...
by earlier crowdfunded projects. Beyond that, the study grouped backers into three categories, based on other motivations they displayed (from most to least numerous): * "Supporters" were driven by the desire to help a particular video game developer produce games without external constraints. * "Buyers" were mainly interested in receiving finished games. * "Influencers" saw crowdfunding as a way to affect change within the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
as a whole. Both "supporters" and "influencers" perceived video game developers as being "strangled" by the established conventions of the industry and the mainstream market (such as
video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ( ...
s), and while most backers wanted to be kept up to date about the development and features of the games they backed, few were interested in directly influencing them. The researchers concluded that "backers are first and foremost consumers, and the main effect of reward-based crowdfunding is that it closes the information gap between the developer and the customer." The study also examined what influenced a backer's decision to pledge more or less money to a particular project, and found that "supporters" generally tend to pledge smaller amounts of money to fewer projects than both "buyers" and "influencers". It identified three factors that influenced the pledged amount: * Overlap between the backer's perception of a particular project and their personal investment preference. If the backer believed that backing a project was in line with their general investment motivation (reflected by one of three categories above), they would pledge more money to it. * Trust between the developer and their backers. The survey responders did not differentiate between competence-based trust (whether the developer can produce a high-quality game) and trust in the developer's integrity (whether they will put all the resources they received into making it). Furthermore, trust was only a factor if the deviations between the project and the backer's investment preferences (see above) were minimal; otherwise, it was irrelevant. * The funding goal. The study found a correlation between higher project goals and higher pledges, but abstained from making any conclusions about it, citing unaccounted for external factors, to be examined in later studies. Crowd funding also allow supporters get more valuable open source games with public domain, GPL, MIT, or Apache license, they can reuse for make new games and remixes, modifications, hacks. Since crowd pay for development, no need hide source code or have copyright against supporters.


Crowdfunding risks

There are risks of such crowd-funded games, including the inability to complete the funding successfully. In one example, the development of the game ''Alpha Colony'' fell short of its $50,000 goal by $28, rendering the project unfunded as per Kickstarter's regulations. In other cases, the delivery of the product after a successful fundraising campaign may be left unfulfilled. A notable case is that of '' Code Hero'', which had secured $170,000 during its Kickstarter in early 2012, had initially expected to be shown at the August 2012 PAX convention but failed to materialize. Further lack of updates through December led some of the Kickstarter backers to investigate the state of the project, finding that Primer Labs had apparently used up the funding and had yet to finish the game. Primer Labs' Alex Peake had stated that they are looking for more investments to continue developing the game and still commits to releasing the game in the future. However, due to lack of communication and failure to provide any of the claimed rewards, backers are looking towards legal options to recover their funding, though are limited by some of the terms of agreements set in place by Kickstarter. An update in early February 2013 included a message from Peake, breaking down the use of the Kickstarter funds and promise to provide refunds and back pay to his developers once the game was released, and took responsibility for the failure to meet the stated goals. The game hasn't been released. Another example of such risks is ''
Godus ''Godus'' is a god video game developed by the independent company 22cans and published by DeNA. The company launched a Kickstarter campaign to raise funds and met their funding goal of () on 20 December 2012. ''Godus'' was designed by Peter M ...
'', a
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
developed by 22cans, with the genre's pioneer
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
at the lead. The game was successfully funded in a 2012 Kickstarter campaign for about $800,000, and the team delivered a mobile version for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
systems, and a Windows version that was developed through Steam's
Early Access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
program. However, in early 2015, many supporters began to doubt if 22cans was going to finish the title and complete the additional Kickstarter stretch goals such as a Linux version, as Molyneux had begun talking about the next game his studio would produce. In response, Molyneux stated that they were moving on from ''Godus'' and turned over most of the development to one of the campaign's backers while Molyneux and 22cans will still provide overarching guidance. Supporters expressed concern in that they had bought into the Kickstarter based on Molyneux's creditials towards the god game genre, and as such the final game may not reflect the product they actually had expected.


See also

* List of video game crowdfunding projects


References

{{reflist, 2 Video game development Video game marketing Crowdfunding