Civilization Revolution is a 4X turn-based strategy video
game, developed in 2008 by
Firaxis Games with
Sid Meier as designer.
It is a spin-off of the
Civilization series. The game was released for
PlayStation 3, Xbox 360, Nintendo DS, Windows Phone, and iOS. A
Wii version was originally expected but was put on indefinite hold.
The absence of a
PlayStation Portable version was attributed to a lack
of development manpower.
A demo was released on
Xbox Live Marketplace
Xbox Live Marketplace and the North American
PlayStation Store on June 5, 2008. The demo allows players to play
until 1250 AD on a fixed map as
Cleopatra or Julius Caesar, and also
allows multiplayer play. A similar demo (
Lite) was released for iOS that allows play until the "Modern Era" as
Julius Caesar, Abraham Lincoln, or Genghis Khan. It is also available
Xbox Live Marketplace
Xbox Live Marketplace as a digital download. For two weeks in
March 2014, the
Xbox 360 version of game was available as a free
download for Xbox Live Gold subscribers.
Civilization Revolution 2, was released on July 2, 2014.
The original game was removed from the iOS App Store on September 1,
2.1 Downloadable content
2.3 iOS edition
2.4 Windows Phone
5 External links
Xbox 360 version
The main game of
Civilization Revolution begins in 4000 BC, with a
lone settler unit in the middle of a little-explored region. That
settler has the capability to found a city, which, depending on its
specific mix of geographical surroundings, begins harvesting food (for
the continued growth of the city), production (for the creation of
units and buildings), and trade (that can be then turned into either
research points or wealth). In the early stages of the game, you will
encounter uncivilized villages consisting of primitives such as
barbarians and friendly villages. Over time, further settlers can be
created, forming new cities; buildings can be built to improve each
city's overall productivity; military units can be formed, focusing
either on defense, offense, or exploration; technologies can be
researched, allowing for newer buildings and units; etc. Buildings in
a final category, "Wonders", provide major advantages to the
civilization that builds it, either across their entire empire or just
in the building city, depending on the Wonder. Meanwhile, rival
civilizations are encountered, which can be both valuable trade
partners, strategic allies, or dangerous enemies. Ultimately, each
civilization competes for land and resources with the purpose of
eventual military, technological, cultural, or economic domination.
Civilization Revolution is a turn based strategy game, with every
"turn" representing the passage of several years within the game,
which changes from 100 years in the beginning to two years by the end,
reflecting the faster pace of contemporary society made possible by
technological advancements. Later-era units and buildings are also
more "expensive" to build (in terms of production points) than earlier
ones, which is matched with cities' increased efficiency and
population. Where the early game tends to be focused on exploring and
expanding one's empire, the later game is dominated by the
interactions forced upon the player by rival civilizations.
A victory can be achieved in four different ways. Unless specified in
a scenario, all four victory conditions are open to be used. Different
civilizations have distinct advantages over others depending on their
Domination: The player must capture all of the other civilizations'
capital cities and hold them for one full round; but they do not need
to destroy or capture every city.
Culture: Obtain a total of 20 great persons, wonders, and/or converted
cities in any combination, and build the
United Nations wonder.
Economic: Acquire 20,000 gold and build the
World Bank wonder.
Technological: Research all technologies necessary to build and launch
a space ship, and be the first to reach Alpha Centauri.
If the player's civilization is nearing one of the above-mentioned
victory conditions other than Domination, all other civilizations will
declare war on them in an attempt to delay or stop them from winning.
The construction of the World Bank, the construction of the United
Nations, and the launching of the ship to
Alpha Centauri can all be
stopped by capturing the enemy's capital and palace.
Players can control one of 16 different civilizations, each with a
different leader. Each civilization starts the game with a different
special bonus that can be either a technology, a Great Person, or a
special ability. As the game progresses through time, the
civilizations also obtain new abilities after researching a specific
number of technologies. In a given game each civilization can have up
to four bonuses that vary from civilization to civilization. Many of
the civilizations have specific specialized units that only they can
build but unlike previous installments, Which can have bonuses to
stats as well. (Ex: Spanish, conquistador vs. knight. The Knight has
an "attack" of 2, "defense" of 1 and "movement" of 2, the conquistador
has an "attack" of 4, "defense" of 2 and "movement" of 2).
There are also NPC barbarians who will declare war on any civilization
they encounter, regardless of that civilization's strength or their
own. In contrast to the barbarians in previous installments of the
Civilization series, the barbarians in
Civilization Revolution live in
villages and generally attack from them, although they occasionally
venture toward nearby units or cities. Also, the level of barbarian
activity cannot be adjusted as in previous installments, although the
level of barbarian activity changes in certain scenarios.
Nintendo DS version.
Civilization Revolution features multiplayer options, including match
making and ranked games for up to four players (in free-for-all,
one-on-one, and two-on-two team battle modes), as well as leaderboards
and support for voice and video chat. Although many critics and
players agree that the multiplayer is slow, there is an option to turn
on a turn timer such as in chess to attempt to make the game go faster
and one can only use the diplomacy panel and the city screen during
other players' turns. Neither split-screen nor hot-seat multiplayer is
supported. During online play, you may move during other online
players' turns but computer players will move when every human player
has ended their turn.
For the Xbox 360,
Nintendo DS and
PlayStation 3 versions, each week a
Firaxis created scenario will become available to players for
download. Players compete to earn the best
leaderboard score for that scenario during that week.
Firaxis has also
released DLC for PS3 and
Xbox 360 which includes wonders, relics, and
even specific maps such as deserts, continent look-alikes and several
others; new wonders include the Tower of Babel, the Leaning Tower of
Pisa and several others which can be utilized in game like any other
On February 4, 2008
2K Games and
Firaxis announced that the Wii
Civilization Revolution was put on indefinite hold due to
lack of manpower and no
PlayStation 2 or
PlayStation Portable editions
of the game to share assets with.
Firaxis programmer Scott Lewis
explained, "CivRev was originally a Xbox 360/
PlayStation 3 project and
was in development for over a year before the Wii/DS platforms were
added. The result was that the time and effort it would have taken to
remake a game built for higher-end hardware from the ground up would
simply have been too costly." On June 10, 2008, Sid Meier
reaffirmed plans to develop a
Wii version, stating that
"no intentions of turning backs on the
On 10 August 2009,
2K Games released an iOS version of Civilization
Revolution in the App Store, available in various countries, including
the USA, UK and Australia.
Multiplayer support was added on 21
On 4 April 2012, it was released for Windows Phone.
Xbox 360 Strategy Game
The game received mostly positive reviews by critics. As of October
Civilization Revolution at 85% for the PS3, 84%
for the Xbox 360, and 81% for the Nintendo DS. Average
score for the iPhone version is 70%.
GameSpot gave the 360 and PS3
versions a 9.0/10 and an editor's choice award, praising its gameplay
and visual design but found the multiplayer to be slow. Official
Xbox Magazine gave the 360 version a 9.0/10 as well as an editor's
choice award. It also won Strategy Game of the Year from OXM for 2008.
The game sold 147,600 copies on
Xbox 360 in
North America during July
2008. The iOS version was the ninth best-selling game for the
iPhone and iPod Touch in 2009.
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^ Yoon, Andrew (14 August 2008). "July NPD figures show PS3 still
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^ Cowan, Danny (8 December 2009). "Apple Reveals Top-Selling,
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Conflicts in Civilization
Test of Time
Play the World
Beyond the Sword
Gods & Kings
Brave New World
Rise and Fall
Board and card games
Civilization (2002 board game)
The Card Game
Civilization (2010 board game)
Civilization (1980 board game)
Avalon Hill's Advanced Civilization
Sid Meier's Colonization
Sid Meier's Alpha Centauri
Call to Power
Sid Meier's Starships
Free games and mods
Rhye's and Fall of Civilization