Christine Love (visual novelist)
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Christine Love (born 10 December 1989) is a Canadian
independent Independent or Independents may refer to: Arts, entertainment, and media Artist groups * Independents (artist group), a group of modernist painters based in the New Hope, Pennsylvania, area of the United States during the early 1930s * Independ ...
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
writer best known for her original works '' Digital: A Love Story''; '' don't take it personally, babe, it just ain't your story''; '' Analogue: A Hate Story''; and '' Ladykiller in a Bind''. Love began creating visual novels while in university, making a few small games, visual novels, and pieces of written fiction before coming into prominence with the release of ''Digital'' in 2010. She went on to work on ''Love and Order'', a dating simulation by Italian video game designer Celso Riva, as well as ''don't take it personally'', both released in 2011. Her first commercial project on which she was the primary developer is ''Analogue'', released in February 2012; Love dropped out of her English degree during its development, and is currently a full-time game developer. She released an expansion to the game, titled '' Hate Plus'', in 2013. In October 2016, she released '' Ladykiller in a Bind''. Her latest project is '' Get in the Car, Loser!'', a road trip adventure game that was released on 21 September 2021.


Biography and career

Christine Love was born on 10 December 1989. She began creating visual novels while in school at
Trent University Trent University is a public liberal arts university in Peterborough, Ontario, with a satellite campus in Oshawa, which serves the Regional Municipality of Durham. Trent is known for its Oxbridge college system and small class sizes.
. By January 2010, she had made a few small video games; written a novel and a few short stories, which she largely unsuccessfully tried to sell; and had made a visual novel each March for three consecutive years for NaNoRenO (National Ren'ai Game Writing Month), a month-long contest in the vein of National Novel Writing Month (NaNoWriMo) where developers attempt to create a visual novel in one month. In February 2010, she started a fourth visual novel, which resulted in '' Digital: A Love Story'', her first game to receive widespread attention and acclaim. Set "five minutes into the future of 1988", ''Digital'' tells the story of the silent protagonist's online relationship with a girl named *Emilia, and a mystery surrounding the "murders" of several AI programs. The game is presented entirely through the interface of a 1980s computer with online
bulletin board system A bulletin board system (BBS), also called computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such as ...
posts and messages from other characters; the protagonist's own messages are implied but never shown. Love expected the game to reach as many people as her prior work, "a dozen or so people"; instead, the free game was noticed by video game publications and websites such as ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' and ''
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'' and received much more attention, becoming what Love believes was "a defining point in erwriting career". Widely praised by critics, ''Digital'' earned an honourable mention in Gamasutra's "Best Indie Games of 2010" list. Love felt that ''Digital''s success turned her from a writer into an indie game developer. After ''Digital'', Love worked on her first commercial game project, ''Love and Order'', a dating simulation by video game designer Riva Celso. She did writing and design work for the game, set in the
Crown attorney Crown attorneys or crown counsel (or, in Alberta and New Brunswick, crown prosecutors) are the prosecutors in the legal system of Canada. Crown attorneys represent the Crown and act as prosecutor in proceedings under the Criminal Code and vario ...
's office in
Montreal Montreal ( ; officially Montréal, ) is the List of the largest municipalities in Canada by population, second-most populous city in Canada and List of towns in Quebec, most populous city in the Provinces and territories of Canada, Canadian ...
, which was released in February 2011. Love describes the game as "not really my best work", as dating simulations are not her strong point. Nevertheless, proceeds from the game were enough to support her financially for a while, and showed Love that creating games and visual novels could be a full-time profession. In 2011, she spent the month of March working on another visual novel, '' don't take it personally, babe, it just ain't your story'', which was released as a free download on 4 April 2011. A
spiritual sequel A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to ''Digital'', the game follows John Rook, a private school literary teacher in 2027, over the course of a semester. He can see students' private messages at any time via the school's
social network A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for an ...
. ''Don't'' ''take it personally'' deals with themes of
internet privacy Internet privacy involves the right or mandate of personal privacy concerning the storing, re-purposing, provision to third parties, and displaying of information pertaining to oneself via Internet. Internet privacy is a subset of data privacy. Pr ...
and relationships in the future. The game was again widely praised by critics, with ''
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'' awarding the game for "Best Script" in its video game awards of 2011. That summer, Love began working on a larger, commercial game. She was beginning to believe that her games could be successful commercially, a belief supported by messages to that effect by fans of her previous works. The game, '' Analogue: A Hate Story'', was released in February 2012. Love dropped out of university during the game's development in her fourth year of an English undergraduate degree. She felt that she was "not really learning a whole lot" and was unable to balance school and work on the game. Set centuries after '' Digital: A Love Story'', the plot of ''Analogue'' revolves around an unnamed investigator, who is tasked with discovering the reason for an interstellar ship's disappearance once it reappears 600 years after "going dark". The game's themes focus similarly around human/computer interaction, interpersonal relationships, and
LGBT ' is an initialism that stands for lesbian, gay, bisexual, and transgender. In use since the 1990s, the initialism, as well as some of its common variants, functions as an umbrella term for sexuality and gender identity. The LGBT term is a ...
issues, primarily on "
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,
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,
loneliness Loneliness is an unpleasant emotional response to perceived isolation. Loneliness is also described as social paina psychological mechanism which motivates individuals to seek social connections. It is often associated with a perceived lack ...
and
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." The release of ''Analogue'', Love's first commercial game as main developer, currently fully supports her financially. Although ''Analogue'' is a sequel "of sorts" to ''Digital'', the time difference between the two games means that they are connected more in spirit than directly, similar to the connections between ''Digital'' and ''don't take it personally''. ''Analogue'' sold over 40,000 copies by December 2012, and has inspired the release of a soundtrack album by the game's composer, Isaac Schankler, as well as a commercial expansion to the game, titled ''Hate Plus''. Along with her visual novels, Love has also developed a few games using the
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
tool
Twine Twine is a strong thread, light string or cord composed of two or more thinner strands twisted, and then twisted together ( plied). The strands are plied in the opposite direction to that of their twist, which adds torsional strength to the co ...
. These games include ''Even Cowgirls Bleed'', and ''Magical Maiden Madison.'' In 2016, Love released a new visual novel, '' Ladykiller in a Bind''. She described the game as "an erotic visual novel about social manipulation and girls tying up other girls". ''Ladykiller in a Bind'' won the Excellence in Narrative award at the
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
2017. It was followed in 2021 by '' Get in the Car, Loser!'', a role-playing game.


Influences and philosophy

Christine Love describes herself as "a writer first, and a game designer second", as writing was her initial goal. She originally pictured her future as that of a novelist, with a day job as a programmer to support herself. Love describes her games as being about "our relationship with technology, about human relationships in general, and about seeing things from different perspectives," as well as having "a ton of words". She strives for her stories to be true and sincere, but not necessarily realistic. She believes strongly in the power of cuteness. Love describes cuteness and sincerity to be the most important things to her, and believes human beings should work together to make the world a cuter place. Love is also interested in the portrayal of gender and sexuality in video games; in ''Digital'' and ''Analogue'', she was careful to avoid mentioning or assuming the gender of the player or the character they control, though the love interests in the games are female. Privately, however, she thinks of them as female, as her intention was to create games that could be easily appreciated by queer people such as herself, without having to project themselves onto a relationship that did not match up to their perceptions. Love believes that
indie game An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
s have "more meaningful depictions of queer experiences" than those from larger studios. Love's design process has become more refined as time goes on. For ''Digital'', she did not plan anything in advance; while for ''Analogue'', she worked out the entire design and pacing game in flowcharts before starting. For all of her games, however, she does a lot of research into the time periods and issues involved. Love does not feel that text is necessarily the best way to tell a story in a game, but finds it easier to communicate with it as a writer.


Works

* '' Digital: A Love Story'' (2010) * ''Love and Order'' (2011) * '' don't take it personally, babe, it just ain't your story'' (2011) * '' Analogue: A Hate Story'' (2012) * '' Hate Plus'' (2013) * ''Interstellar Selfie Station'' (2014) * '' Ladykiller in a Bind'' (2016) *'' Get in the Car, Loser!'' (2021)


References


External links

* {{DEFAULTSORT:Love, Christine Living people 1989 births Writers from Toronto Canadian graphic novelists Indie game developers Video game writers Interactive fiction writers Canadian science fiction writers Canadian LGBT novelists Women video game developers Female comics writers 21st-century Canadian LGBT people Electronic literature writers