Character class (Dungeons & Dragons)
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In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or abilities, with little relation to the RPG context. Their differences may range from simple equipment changes, such as
sniper A sniper is a military/paramilitary marksman who engages targets from positions of concealment or at distances exceeding the target's detection capabilities. Snipers generally have specialized training and are equipped with high-precision r ...
classes armed with
sniper rifle A sniper rifle is a high-precision, long-range rifle. Requirements include accuracy, reliability, mobility, concealment and optics for anti-personnel, anti-materiel and surveillance uses of the military sniper. The modern sniper rifle is a por ...
s, to unique gameplay changes, such as medic classes that are tasked with healing and reviving injured allied players.


History

'' Dungeons & Dragons'' (''D&D''), the first formalized roleplaying game, introduced the use of classes, which were inspired by the units in miniature wargames such as '' Chainmail''. Many subsequent games adopted variations of the same idea. These games are sometimes referred to as 'class-based' systems. As well as tabletop games, character classes are found in many
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s and live action role-playing games. Many of the most popular role-playing games, such as D20 system and White Wolf games still use character classes in one way or another. Most games offer additional ways to systematically differentiate characters, such as race or species, skills, or affiliations.


In fantasy games and role-playing games

In fantasy games, Fighter, Mage, and Thief form a common archetypal trio of basic classes, each ones' abilities offsetting the other's weakness. The Fighter is strong and focuses on weapon based combat,
Mage Mage most commonly refers to: * Mage (paranormal) or magician, a practitioner of magic derived from supernatural or occult sources * Mage (fantasy) or magician, a type of character in mythology, folklore, and fiction *Mage, a character class in s ...
is a ranged fighter with a variety of
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
and Thief is physically frail but focuses on speed or stealth. Thus it is usual to find one (or more) classes that excel in combat, several classes (called spell-casters) that are able to perform
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
(often different kinds of magic), and one or more class that deals with stealth. In its original release '' Dungeons & Dragons'' included three classes: fighting man, magic user, and cleric. Supplemental rules added the thief class. Classes were added, or were added as variant subclasses over the following editions of the game. In science fiction and other non- fantasy role-playing games the role of magic user is often filled with a scientist or other intelligence based class, while the cleric becomes a medic or similarly supportive role, and the rogue and/or ranger with an explorer or assassin. Some science fiction and
supernatural Supernatural refers to phenomena or entities that are beyond the laws of nature. The term is derived from Medieval Latin , from Latin (above, beyond, or outside of) + (nature) Though the corollary term "nature", has had multiple meanings si ...
-themed RPGs also use psychic powers as a stand in for magic. There are also character classes that combine features of the classes listed above and are frequently called ''hybrid classes''. Some examples include the
Bard In Celtic cultures, a bard is a professional story teller, verse-maker, music composer, oral historian and genealogist, employed by a patron (such as a monarch or chieftain) to commemorate one or more of the patron's ancestors and to praise t ...
(a cross between the Thief and Mage with an emphasis on interpersonal skills, mental and visual spells, and supportive magical abilities), or the Paladin (a cross between the Fighter and Cleric with slightly decreased combat skills relative to a fighter but various innate abilities that are used to heal or protect allies and repel and/or smite evil opponents). Some RPGs feature another variation on the classes mechanic. For example, in ''
Warhammer Fantasy Roleplay ''Warhammer Fantasy Roleplay'' or ''Warhammer Fantasy Role-Play'' (abbreviated to ''WFRP'' or ''WHFRP'') is a role-playing game set in the ''Warhammer Fantasy'' setting, published by Games Workshop or its licensees. The first edition of ''WFR ...
'', players choose a career. The career works like a class with abilities (known in WFRP as skills and talents) added to the character based on the chosen career. However, as the player advances and gains more experience he or she may choose a new career according to a predefined career path or change to a completely different career. WFRP is also notable in that characters are encouraged to roll to determine their starting career which is compensated for by free XP which can be spent on more skills. As an alternative to class-based systems, skill-based systems are designed to give the player a stronger sense of control over how their character develops. In such systems, players can often choose the direction of their characters as they play, usually by assigning points to certain skills. Classless games often provide templates for the player to work from, many of which are based on traditional character classes. Many classless games' settings or rules systems lend themselves to the creation of character following certain archetypal trends. For example, in the
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
'' Fallout'', common character archetypes include the "shooter", "survivalist", "scientist", "smooth talker" and "sneaker", unofficial terms representing various possible means of solving or avoiding conflicts and puzzles in the game. GURPS, which inspired Fallout's system, also used a classless system. The original
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
release of the
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
'' Final Fantasy XII'' included a skill-based system in which as the player progressed, they would they would gain buffs and abilities (called licenses) via the game's License Board (of which each party member shared). '' Final Fantasy XIIs re-release ''
Final Fantasy XII International Zodiac Job System is a role-playing video game developed and published by Square Enix. The twelfth main installment of the ''Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an ope ...
'' and high-definition remaster, '' Final Fantasy XII: The Zodiac Age'' changed this system by adding a class (or job) system in which classes could be changed, and they each had separate License Boards.


In shooter games

Many multiplayer shooter games use class systems to provide different tactics and styles of play and promote teamwork and cooperation. These classes may only have differences through equipment, or they may feature notable gameplay differences. Most games do not allow players to use elements of multiple classes at the same time, though they typically allow players to switch classes before or during a match through a menu. Some games have progression systems for each individual class with class-specific unlockable items. Examples of shooter games with classes include the ''Battlefield'' series, '' Star Wars Battlefront II'', '' Rising Storm 2: Vietnam,'' and '' Insurgency: Sandstorm''. All of these examples include a "heavy" or "support" class, a less-mobile class armed with some sort of machine gun that is focused around suppressive fire and team support; they also include classes that are simply the standard rifleman class with additional unique equipment (such as "demolitions" classes, typically riflemen with additional explosive items). One notable example is the 2007 multiplayer team-based first-person shooter '' Team Fortress 2'', which features nine distinct classes divided into three categories: Offense, Defense, and Support. Offense classes (Scout, Soldier, Pyro) specialize in assaulting and overwhelming enemies to complete objectives; Defense classes (Demoman, Heavy, Engineer) specialize in defending positions and hindering enemy advances; and Support classes (Medic, Sniper, Spy) specialize in increasing the team's survivability or sabotaging the enemy. Each of these classes feature notable gameplay differences that are meant to suit their categories, yet do not limit them from being used for both offense and defense playstyles to varying degrees of effectiveness. They also all have strengths and weaknesses in a rock paper scissors-esque style; for example, the Spy is strong against slow or sedentary classes such as the Heavy and Sniper, with equipment that specifically counters the Engineer's constructions, but his stealth abilities are nullified by the Pyro's fire, and he is impractical against more mobile classes such as the Scout. Each class is also treated as its own character, with unique personalities, backstories, and interactions with other classes. A derivative of these types of classes are seen in hero shooters, where each hero has distinct abilities and weapons that often combine archetypical conventional classes or are simply unique on their own.


See also

* Alternate character * Character class (''Dungeons & Dragons'') * Hero shooter


References

{{reflist Role-playing game terminology