Catacomb 3D
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''Catacomb 3-D'' (also known as ''Catacomb 3-D: A New Dimension'', ''Catacomb 3-D: The Descent'', and ''Catacombs 3'') is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
video game, the third in the '' Catacomb'' series, the first of which to feature
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
. It was developed by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and originally published by
Softdisk Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper mag ...
under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil
lich In fantasy fiction, a lich (; from the Old English , meaning "corpse") is a type of undead creature. Various works of fantasy fiction, such as Clark Ashton Smith's " The Empire of the Necromancers" (1932), had used ''lich'' as a general term f ...
Nemesis and rescue his friend Grelminar. ''Catacomb 3-D'' is a landmark title in terms of first-person graphics. It is the first example of the modern, character-based
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
genre, or at least it was a direct ancestor to the games that popularized the genre. It was released for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
with EGA graphics. The game introduced the concept of showing the
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who ...
's hand in the three-dimensional viewpoint, and an enhanced version of its technology was later used for the more successful ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
''. The game's more primitive technological predecessor was '' Hovertank 3D''.


Production

The origin of the games is '' Catacomb'' by John Carmack for the PC and Apple II. This was a
two-dimensional In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as ...
game utilizing a third-person view from above, released in 1989–1990. It was followed up with ''Catacomb II'', which used the same game engine with new levels. The first release of ''Catacomb 3-D'' was called ''Catacomb 3-D: A New Dimension'', but it was later re-released as ''Catacomb 3-D: The Descent'', as well as ''Catacombs 3'' for a re-release as commercially packaged software (the earlier versions had been released by other means such as
disk magazine A disk magazine, colloquially known as a diskmag or diskzine, is a magazine that is distributed in electronic form to be read using computers. These had some popularity in the 1980s and 1990s as periodicals distributed on floppy disk, hence ...
s and downloads). The game creators were John Carmack,
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Secon ...
, Jason Blochowiak (
programmers A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
),
Tom Hall Tom Hall is an American game designer best known for his work with id Software on titles such as '' Doom'' and ''Commander Keen''. Career Hall attended the University of Wisconsin–Madison, where he earned a B.S. in Computer Science. In 1987 ...
(
creative director A creative director (or creative supervisor) is a person who makes high-level creative decisions and, with those decisions, oversees the creation of creative assets such as advertisements, products, events, or logos. Creative director positions ar ...
),
Adrian Carmack Adrian Carmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). The founders met while working at Softdisks ''Gamer's Edge'' divi ...
( artist), and Robert Prince (musician). The game was programmed using the Borland
C++ C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
programming language. id Software's use of
texture mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
in ''Catacomb 3-D'' was influenced by ''
Ultima Underworld ''Ultima Underworld: The Stygian Abyss'' is a first-person role-playing video game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems. Released in March 1992, the game is set in the fantasy world of ...
'' (still in development at ''Catacomb 3-D''s release). Conflicting accounts exist regarding the extent of this influence, however. In the book '' Masters of Doom'', author
David Kushner David Kushner is a writer who has contributed to many publications, including ''Wired'', ''The New York Times'', ''Rolling Stone'', SPIN, ''IEEE Spectrum'' and ''Salon''. Career From 1994 to 1996, Kushner worked as a senior producer and writer ...
asserts that the concept was discussed only briefly during a 1991 telephone conversation between ''Underworld'' developer Paul Neurath and John Romero. However, Paul Neurath has stated multiple times that John Carmack and John Romero had seen the game's 1990 CES demo, and recalled a comment from Carmack that he could write a faster texture mapper.


''Catacomb Adventure Series''

''Catacomb 3-D'' was followed by three games, in the so-called ''Catacomb Adventure Series''. They were not developed by id Software but internally by
Softdisk Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper mag ...
with a new staff for Gamer's Edge, who also made the later '' Dangerous Dave'' sequels. All of the games, including the original '' Catacomb'' titles, are now distributed legally by Flat Rock Software through their own web store and via
GoG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through it ...
. Flat Rock have also released the source code for the games under GNU GPL-2.0-or-later in June 2014 in a manner similar those done by id and partners. This has led to the creation of the
source port A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible. Description Source ports are often c ...
''Reflection Catacomb'', also called ''Reflection Keen'' due to shared support for '' Keen Dreams'', and ports all of the 3D ''Catacomb'' games to modern systems. Another project, ''CatacombGL'', is an enhanced OpenGL port for Microsoft Windows. The credits for the series are Mike Maynard, James Row, Nolan Martin (programming), Steven Maines (art direction), Carol Ludden, Jerry Jones,
Adrian Carmack Adrian Carmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). The founders met while working at Softdisks ''Gamer's Edge'' divi ...
(art production), James Weiler, Judi Mangham (quality assurance), and
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
(3D imaging effects). The series' development head, Greg Malone, later became creative director for ''
Duke Nukem 3D ''Duke Nukem 3D'' is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published by 3D Realms. ''Duke Nukem 3D'' features the adventures ...
'' and also worked on ''
Shadow Warrior ''Shadow Warrior'' is a series of first-person shooter video games that focuses on the exploits of Lo Wang, a modern ninja warrior who fights through hordes of demons. The original series is made up of one game, '' Shadow Warrior'' (1997), and t ...
'' for
3D Realms 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller (entrepreneur), Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game ' ...
. Department heads Mike Maynard and Jim Row, meanwhile, would co-found JAM Productions (soon joined by Jerry Jones), the creators of '' Blake Stone'' using an enhanced ''Wolfenstein 3D'' engine. The series also introduced an item called crystal hourglasses, which would temporarily freeze time and allow the player to stage shots to destroy enemies upon the resumption of normal time, pre-dating later bullet time features in games such as '' Requiem: Avenging Angel'' and '' Max Payne''.


''Catacomb Abyss''

''Catacomb Abyss'' is the sequel to ''Catacomb 3-D'', and featured the same main character in a new adventure: since his defeat, some of Nemesis' minions have built a mausoleum in his honour. Fearful of the dark mage's return, the townspeople hire Everhail to descend below and end the evil. The environments are more varied than in ''Catacomb 3D'', featuring crypts, gardens, mines, aqueducts, volcanic regions and various other locales. It was the only game in the series that was distributed as shareware, released by
Softdisk Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper mag ...
in 1992.


''Catacomb Armageddon''

''Catacomb Armageddon'' is the sequel to ''Catacomb Abyss'', only now set in the present day. The levels featured, among others, towns, forests, temples, torture chambers, an ant colony, and a crystal maze. It was developed by
Softdisk Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper mag ...
and was later republished by Froggman under the title ''Curse of the Catacombs''.


''Catacomb Apocalypse''

''Catacomb Apocalypse'' is the final game in the ''Catacomb Adventure Series''. It was set in the distant future, accessible via time portals, and mixed
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
and science fiction elements, pitting players against robotic necromancers and the like. It is also the only game in the trilogy to have a hub system, though it was present in the original ''Catacomb 3D''. It was developed by
Softdisk Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper mag ...
and later republished by Froggman under the title ''Terror of the Catacombs''.


Reception

According to
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Secon ...
, the team felt it lacked the coolness and fun of
Commander Keen ''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were originally released for MS-DOS in ...
, although the 3D technology was interesting to work with. '' Computer Gaming World'' in May 1993 called ''The Catacomb Abyss'' "very enjoyable" despite the "minimal" EGA graphics and sound. The magazine stated in February 1994 that ''Terror of the Catacombs''s "Playability is good, almost addictive, and offers bang for the buck in spite of its lackluster" EGA graphics. Transend Services Ltd. sold over 1,000 copies of the game in the first month of its release.


References


External links


id's look back at ''Catacomb 3D''
* * * * {{Softdisk 1991 video games DOS games Amiga games Amiga CD32 games First-person shooters Sprite-based first-person shooters Video games with 2.5D graphics Wolfenstein 3D engine games Id Software games Commercial video games with freely available source code Games commercially released with DOSBox Video games developed in the United States Video games scored by Bobby Prince Video games set in cemeteries Softdisk