Blade II (video game)
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''Blade II'' is a 2002
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) leve ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
developed by
Mucky Foot Productions Mucky Foot Productions Limited was a British video game developer, which existed from 1997 to 2003. History The company was founded in 1997 in Guildford, United Kingdom by three ex-Bullfrog developers: Mike Diskett, Fin McGechie and Guy Simm ...
and published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
. Originally scheduled for North American release on the same day as the theatrical release of the 2002 film of the same name (March 22), it was ultimately released on September 3, the same day the film was released on DVD. The game is not a direct adaptation of the film, but is actually a sequel, taking place between the events of ''Blade II'' and '' Blade: Trinity''. Set six months after the events of the film, it follows
Blade A blade is the portion of a tool, weapon, or machine with an edge that is designed to puncture, chop, slice or scrape surfaces or materials. Blades are typically made from materials that are harder than those they are to be used on. Histor ...
and Whistler as they attempt to prevent the
vampire A vampire is a mythical creature that subsists by feeding on the Vitalism, vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead, undead creatures that often visited loved ones and caused mi ...
s from creating a race of super-vampires even more powerful than the Reapers. The developers championed the game as introducing a new type of never-before-seen melee combat into video gaming. However, most reviewers disliked the system, and the game as a whole was met with mainly negative reviews on both the PlayStation 2 and the Xbox. The game was also a commercial failure, selling less than half a million units across both platforms.


Gameplay

''Blade II'' is an
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
/
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) leve ...
game played from a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
, with the player controlling
Blade A blade is the portion of a tool, weapon, or machine with an edge that is designed to puncture, chop, slice or scrape surfaces or materials. Blades are typically made from materials that are harder than those they are to be used on. Histor ...
's movement via the left
analog stick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
. The game primarily focuses on melee combat, although it does allow the use of firearms. Combat is controlled via the right analog stick, allowing for what the developers call a "360° combat system" – the player moves the stick in the direction in which they want to attack and Blade punches or kicks in that direction. The player has no control over what kind of attack Blade executes, only the direction in which he attacks. Blade can also block, chain attacks together into
combos Combos, officially called Combos Stuffed Snacks, are cylindrical tubes of cracker, pretzel, or tortilla, available with various fillings. History Combos Snacks, created in the early 1980s, are a snack food distributed by Mars, Incorporated, and ...
and perform "finishing moves", such as grabbing an enemy in a headlock and driving a stake into their head. A major feature of the game is Rage mode. Fighting slowly and methodically charges up Blade's Rage meter through three levels: "Sword", "Shield" and "Strength". If the player activates Rage mode on the first level, Blade will take out his sword and use it for a limited amount of time. If activated on the second level, Blade uses his sword and becomes invincible. If activated on the third level, Blade uses his sword, becomes invincible and increases in strength. At the start of the game Blade is equipped with only a "mach pistol", but as the player advances they can unlock other weapons and accessories; a shotgun, a glaive, stronger body armor, silver knuckles, UV grenades, and serum to increase Blade's
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organ ...
regeneration.


Plot

''Blade II'' takes place six months after the events of the film, with
Blade A blade is the portion of a tool, weapon, or machine with an edge that is designed to puncture, chop, slice or scrape surfaces or materials. Blades are typically made from materials that are harder than those they are to be used on. Histor ...
having vanquished Nomak and the Reapers. The game opens with Blade (voiced by Tom Clark) and Whistler (Don Delciappo) receiving information that a blood exchange is taking place between a mafia outfit and a vampire clan in the parking lot of Karkov Towers, a multi-company tower block and possible vampire safe house. Blade arrives just in time to see the exchange, with a suited vampire disappearing into the tower carrying a briefcase. According to Whistler, the briefcase contains a vial of DNA and must be recovered. Blade fights his way into the tower through the underground car park, and then passes through the "Exploitika" nightclub before destroying the computer mainframe of a vampire-run company called Nth Phase. Eventually, he finds the vampire with the briefcase, who reveals that the DNA is actually that of Damaskinos, former overlord of the Vampire Nation, and a
DNA sequencer A DNA sequencer is a scientific instrument used to automate the DNA sequencing process. Given a sample of DNA, a DNA sequencer is used to determine the order of the four bases: G (guanine), C (cytosine), A (adenine) and T (thymine). This is the ...
is currently unraveling the DNA. Blade is able to destroy the machine and then meets Whistler on the roof. Whistler gives him a canister of poison, which Blade puts into the ventilation system, killing every vampire in the building. Upon returning to their base, however, Blade and Whistler discover that their ally, Dr. Grant (
Kate Magowan Katie Victoria "Kate" Magowan (born 1 June 1975) is an English actress and producer. She has been in film, theatre, television and radio productions. Her best known role is Princess Una in the 2007 feature film ''Stardust''. She is married to a ...
) has been kidnapped by the Byron vampire clan. Following her GPS signal leads to a subway station where Blade fights his way through the vampires into the sewers, where he is joined by Whistler, who plants a series of bombs. Blade detonates the explosives, and follows the sewers to Gaunt Moor Asylum, where the Byrons have taken Grant. Blade rescues her and she explains the vampires are torturing humans so as to capture "dark energy", an experiment they have called "Project: Vorpal". Blade escorts her out of the building and returns to investigate Vorpal. He discovers the vampires are using the dark energy to attempt to create a super vampire warrior much stronger than even a reaper. However, Blade is able to destroy the incubation chamber and Grant then reveals the Arcan clan is really behind the project, not the Byrons. Blade heads to the Arcan's mountain base. He infiltrates the facility and destroys the dark energy storage chambers. He then meets up with Grant, who he escorts to the dark energy receiver. Before she is able to take it offline she is caught in an explosion. As she dies, she tells Blade he must destroy the core. He heads there, meeting Whistler, who plants a series of bombs. The duo flee the base and set off the explosions, destroying the core and putting an end to Project: Vorpal.


Development

''Blade II'' was announced on January 22, 2001 when
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
revealed they had partnered with UK based developers
Mucky Foot Productions Mucky Foot Productions Limited was a British video game developer, which existed from 1997 to 2003. History The company was founded in 1997 in Guildford, United Kingdom by three ex-Bullfrog developers: Mike Diskett, Fin McGechie and Guy Simm ...
to produce the game for several as-yet unnamed next generation consoles. On February 2, in an interview with IGN, the game's director, Mike Diskett, revealed the gameplay would be melee-based, but players would also have access to Blade's sword and firearms. Diskett explained that Mucky Foot had pitched a game to Activision called ''Sky Ships''. Activision passed on publishing the game but were impressed with Mucky Foot's work and offered them the ''Blade'' franchise. Diskett also explained the combat system in ''Blade II'' had originally been created for ''Sky Ships'', and revealed the game would be released for PlayStation 2 and Xbox. The game was unveiled on November 20, when Activision announced it was not going to be a direct adaptation of the film, but a stand-alone story which takes place after the events of the film. The 360° combat system was also demonstrated for the first time. The game was next shown at E3 in May 2002, where the Rage system was revealed. On May 23, IGN published a full preview. Writer Jeremy Dunham liked the idea of the 360° combat system but found it difficult to get used to, and especially difficult to switch from one target to another. He also found the
camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
to have faults, often getting caught behind walls and doors. However, he praised the game for capturing the spirit of the film well (something which he felt the first
game A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
had failed to do) and admitted he was looking forward to the final build. On June 20, IGN published an interview with lead artist Fin McGechie. He went into detail about the origins of the 360° combat system, which was born from the developers' frustrations with games that allow players to lock onto only one target at a time and force them to manually switch when they want to attack something else. IGN published another preview on July 26. By this stage, the combat system had been finalized, but writer Hilary Goldstein was unconvinced by it. He criticized the fact that the player could not control what type of attack Blade did at any given time (punch, kick, elbow etc.). Instead all that the player could do was control the direction in which he attacked. He also criticized the lack of a lock-on during melee combat, and felt the system in general seemed unfinished: "It sounds simple, but somehow it doesn't translate properly to gameplay as most combat looks more chaotic than it needs to be. With no way to lock onto specific targets in hand-to-hand combat, it can get confusing whom you're attacking. The combat-style, while different, is counter-intuitive to the way gamers are used to enjoying action games. That could mean a whole new style of gameplay for one person, but may be incredibly frustrating for a stubborn old-school gamer like myself". The game was released in North America on September 3, the same day the film was released on DVD.


Reception

The Xbox version of ''Blade II'' received "mixed" reviews, while the PlayStation 2 version received "generally unfavorable reviews", according to the review aggregation website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
''s Martin Taylor was critical of the combat system, arguing that to achieve combos, the player had to play too slowly: "The way the system is implemented has turned
Blade A blade is the portion of a tool, weapon, or machine with an edge that is designed to puncture, chop, slice or scrape surfaces or materials. Blades are typically made from materials that are harder than those they are to be used on. Histor ...
's martial arts abilities from a brutal dance of death to more of an awkward waltz of confusion". He was also highly critical of the fact that the sword is only accessible in Rage mode, he found the
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, ...
average and the voice acting "worryingly bad". He concluded: "''Blade II'' is a missed opportunity. What should have been a good chance for some ''
Devil May Cry is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invasions of Earth. ...
''-style combat with fantastic characters and recognizable environments has instead turned out to be an extremely dull and awkward jaunt through some dull levels".
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
's Kevin Murphy, too, criticized the PS2 version's limited use of the sword: "This ultimately hurts the game, as it's really fun hacking with the sword". He also disliked the combat system: "Players are just pushing the right analog stick around and don't have any control over the actual moves Blade uses, just the direction of his attack. While this is a wonderful control scheme when enemies surround you, it's just not as good as letting the player decide to punch, kick, or throw". He concluded "''Blade II'' isn't all bad. It has its moments and fans of the character will be content, but not overjoyed with the title. Hardcore and casual gamers alike, however, will tire of it very quickly". Steve Steinberg wrote of the Xbox version's combat system, "it probably made more sense in theory than it does in actual application", calling it "the stick version of button-mashing". He also criticized the AI, saying: "The game would have been far better with fewer, but more intelligent, enemies. As it is, it's just you against wave after wave of poorly developed enemies". He concluded: "Ultimately, ''Blade II'' plays more like a platformer for adults than like an action title ..Clean up some of the rough language, give Blade a big, bulbous, cutesy head, and replace the millions of vampires per level with an equal number of collectible trinkets and you'll have something the
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
crowd can tackle when they're done with the latest ''
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'' romp".
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's
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
said, "''Blade II'' has some of the worst enemy AI so far this year". He was critical of the graphics, the sound and the controls, concluding, "if you find yourself out shopping for some ''Blade II''-related items, take a pass on the game and stick to the movie. Poor AI, dull design, and lackluster presentation all add up to make ''Blade II'' a game that you should definitely skip". IGN's Jeremy Dunham said of the PS2 version that "there isn't much to find beyond the horrendous controls and suspiciously bad gameplay". He was critical of the control system, saying "admirable as the attempt at a new attack system may be, we think that a more traditional method of attack would have been a better way to go". He was also critical of the graphics, and concluded, "''Blade II'' has turned into our most recent poster child for how NOT to make a movie-licensed videogame". Hilary Goldstein was equally unimpressed with the Xbox version. He too was critical of the combat system, finding it too limiting: "The combat system seems to be begging for more. Chains, grabs, fluidity. But those things are absent. Because you have to use the thumbstick, and because the thumbstick represents the direction of an attack and the attack itself, combat seems very stilted". He was also critical of the story, missions and AI, referring to the game as "a momentary distraction in video game life".


Sales

''Blade II'' was a commercial failure, selling less than half a million units across both platforms. Its failure was indirectly responsible for the closure of Mucky Foot Productions. When Mucky Foot acquired the ''Blade'' franchise, they had already developed two commercial failures: ''
Urban Chaos ''Urban Chaos'' is the debut video game of English developer Mucky Foot Productions with its initial release in 1999 on Microsoft Windows. It was subsequently released on the PlayStation and Dreamcast. The game was published by Eidos Inter ...
'' and ''
Startopia ''Startopia'' is a video game by Mucky Foot Productions (formed by ex-Bullfrog employees) and published by Eidos in June 2001, in which the player administers various space stations with the task of developing them into popular hubs. The game h ...
'', both of which had been published by
Eidos Eidos may refer to: * Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals * Eidos plc, a British software company, which created video game publisher Eido ...
. Mucky Foot wanted to make ''Urban Chaos 2'', but Eidos were not especially interested. According to company director Gary Carr: However, because the game had to be ready to ship to coincide with the DVD release of the film in North America, development was rushed, and the game was released before the developers were fully happy with it. After finishing with ''Blade II'', Mucky Foot began work on two more film adaptations: '' Bulletproof Monk'' for
Empire Interactive Empire Interactive was a British video game developer and publisher based in London. Founded in 1987 by Ian Higgins and Simon Jeffrey, it was acquired by Silverstar Holdings in 2006 and went out of business in 2009. History Empire Interacti ...
and '' The Punisher'' for THQ. THQ were unimpressed with ''Blade II'', and cancelled ''The Punisher'', which left Mucky Foot in the position of being unable to complete ''Bulletproof Monk'' without letting staff go, which they were unwilling to do. They spent several months re-pitching ''Sky Ships'', the game which had developed into ''Blade II'', to various publishers, but were unable to generate any interest, and the company closed in October 2003.


References


External links

* {{DEFAULTSORT:Blade (Video Game) 2002 video games Action video games Activision beat 'em ups Blade (franchise) Interquel video games M-Rated Marvel Comics video games PlayStation 2 games Single-player video games Superhero video games Video games about vampires Video games based on films Video games based on adaptations Video games based on Marvel Comics films Video games based on works by David S. Goyer Video games developed in the United Kingdom Video games featuring black protagonists Video games set in New York City Xbox games