Bayesian Nash equilibrium
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game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, a Bayesian game is a game that models the outcome of player interactions using aspects of
Bayesian probability Bayesian probability is an interpretation of the concept of probability, in which, instead of frequency or propensity of some phenomenon, probability is interpreted as reasonable expectation representing a state of knowledge or as quantification ...
. Bayesian games are notable because they allowed, for the first time in game theory, for the specification of the solutions to games with incomplete information. Hungarian economist
John C. Harsanyi John Charles Harsanyi ( hu, Harsányi János Károly; May 29, 1920 – August 9, 2000) was a Hungarian-American economist and the recipient of the Nobel Memorial Prize in Economic Sciences in 1994. He is best known for his contributions to the ...
introduced the concept of Bayesian games in three papers from 1967 and 1968: He was awarded the Nobel Prize for these and other contributions to game theory in 1994. Roughly speaking, Harsanyi defined Bayesian games in the following way: players are assigned by nature at the start of the game a set of characteristics. By mapping
probability distributions In probability theory and statistics, a probability distribution is the mathematical function that gives the probabilities of occurrence of different possible outcomes for an experiment. It is a mathematical description of a random phenomenon ...
to these characteristics and by calculating the outcome of the game using Bayesian probability, the result is a game whose solution is, for technical reasons, far easier to calculate than a similar game in a non-Bayesian context. For those technical reasons, see the Specification of games section in this article.


Specification of games


Technical definition

In a Bayesian game, one has to specify strategy spaces, type spaces, payoff functions and prior beliefs. A
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " ...
for a player is a complete plan of action that covers every contingency that might arise for every type that player might be. A type space for a player is just the set of all possible ''types'' of that player: the beliefs of a player describe the uncertainty of that player of the types of the other players (for example, does player A believe player B to be a hawk or a dove?). The payoff function describes the value attached to specific outcomes of a game by a player. And prior beliefs describe the beliefs that players have of other players at the start of the game. Let \triangle S denote the set of all
probability distributions In probability theory and statistics, a probability distribution is the mathematical function that gives the probabilities of occurrence of different possible outcomes for an experiment. It is a mathematical description of a random phenomenon ...
on a set S. A Bayesian game is a tuple (N, A, \Theta, p, u) where # N is a set of players # A_i is a set of actions for player i # \Theta_i is a set of types for player i # p : \triangle \Theta is a joint distribution of types # u_i : A \times \Theta \to \mathbb is a payoff function for player i A pure strategy for player i is a function s_i : \Theta_i \to A_i. A mixed strategy for player i is a function \sigma_i : \Theta_i \to \triangle A_i. Note that a player's strategy depends only on their own type. A strategy profile \sigma is a strategy for each player. A strategy profile determines expected payoffs for each player, where the expectation is taken over both the type profile \theta and the randomization over actions contained by the mixed strategy profile \sigma. A player's payoff can depend on other players' types. If u_i depends only on \Theta_i but not \Theta_, the game is sometimes said to have ''private values''.


Improvements over non-Bayesian games

There are two important and novel aspects to Bayesian games that were themselves specified by Harsanyi. The first is that Bayesian games should be considered and structured identically to complete information games ''except'' by attaching probability to the game, the final game functions as though it were an incomplete information game. This accomplishes the following goals: the players can be essentially modeled as having incomplete information and the probability space of the game still follows the
law of total probability In probability theory, the law (or formula) of total probability is a fundamental rule relating marginal probabilities to conditional probabilities. It expresses the total probability of an outcome which can be realized via several distinct eve ...
. Second, Bayesian games are useful in that they do not require infinite sequential calculations. Infinite sequential calculations would arise where players (essentially) try to "get into each other's heads" by asking questions like "If I expect some action from player B, then player B will anticipate that I expect that action, so then I should anticipate that anticipation" ''ad infinitum''. Bayesian games allows for the calculation of these outcomes in one move by simultaneously assigning different probability weights to different outcomes. The effect of this is that Bayesian games allow for the modeling of a number of games that in a non-Bayesian setting would be
irrational Irrationality is cognition, thinking, talking, or acting without inclusion of rationality. It is more specifically described as an action or opinion given through inadequate use of reason, or through emotional distress or cognitive deficiency. T ...
to compute.


Bayesian Nash equilibrium

In a non-Bayesian game, a strategy profile is a
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
if every strategy in that profile is a
best response In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given (; ). The concept of a best response is central to John Nash's best-known contribu ...
to every other strategy in the profile; i.e., there is no strategy that a player could play that would yield a higher payoff, given all the strategies played by the other players. An analogous concept can be defined for a Bayesian game, the difference being that every player's strategy maximizes his expected payoff given his beliefs about the state of nature. A player's beliefs about the state of nature are formed by conditioning the prior probabilities p on his own type according to Bayes' rule. A ''Bayesian Nash equilibrium (BNE)'' is defined as a strategy profile that maximizes the expected payoff for each player given their beliefs and given the strategies played by the other players. That is, a strategy profile \sigma is a Bayesian Nash equilibrium if and only if for every player i, keeping the strategies of every other player fixed, strategy \sigma_i maximizes the expected payoff of player i according to his beliefs. For finite Bayesian games, i.e., both the action and the type space are finite, there are two equivalent representations. The first is called the agent-form game (see Theorem 9.51 of the Game Theory book) which expands the number of players from , N, to \sum_^ , \Theta_i, , i.e., every type of each player becomes a player. The second is called the induced normal form (see Section 6.3.3 of Multiagent Systems) which still has , N, players yet expands the number of each player i's actions from , A_i, to , A_i, ^, i.e., the pure policy is a combination of actions the player should take for different types. We can compute Nash Equilibrium (NE) in these two equivalent representations and then recover the BNE from the NE. * If we further consider two players with a zero-sum objective function, then we can form a linear program to compute BNE.


Variants of Bayesian equilibrium


Perfect Bayesian equilibrium

Bayesian Nash equilibrium can result in implausible equilibria in dynamic games, where players move sequentially rather than simultaneously. As in games of complete information, these can arise via non-credible strategies off the equilibrium path. In games of incomplete information there is also the additional possibility of non-credible beliefs. To deal with these issues, Perfect Bayesian equilibrium, in the spirit of
subgame perfect equilibrium In game theory, a subgame perfect equilibrium (or subgame perfect Nash equilibrium) is a refinement of a Nash equilibrium used in dynamic games. A strategy profile is a subgame perfect equilibrium if it represents a Nash equilibrium of every su ...
requires that, starting from any information set, subsequent play be optimal. Furthermore, it requires that beliefs be updated consistently with Bayes' rule on every path of play that occurs with positive probability.


Stochastic Bayesian games

Stochastic Bayesian games combine the definitions of Bayesian games and
stochastic game In game theory, a stochastic game (or Markov game), introduced by Lloyd Shapley in the early 1950s, is a repeated game with probabilistic transitions played by one or more players. The game is played in a sequence of stages. At the beginning of each ...
s, to represent environment states (e.g. physical world states) with stochastic transitions between states as well as uncertainty about the types of different players in each state. The resulting model is solved via a recursive combination of the Bayesian Nash equilibrium and the Bellman optimality equation. Stochastic Bayesian games have been used to address diverse problems, including defense and security planning, cybersecurity of power plants, autonomous driving, mobile edge computing, and self-stabilization in dynamic systems.


Incomplete information over collective agency

The definition of Bayesian games and Bayesian equilibrium has been extended to deal with collective
agency Agency may refer to: Organizations * Institution, governmental or others ** Advertising agency or marketing agency, a service business dedicated to creating, planning and handling advertising for its clients ** Employment agency, a business that ...
. One approach is to continue to treat individual players as reasoning in isolation, but to allow them, with some probability, to reason from the perspective of a collective. Another approach is to assume that players within any collective agent know that the agent exists, but that other players do not know this, although they suspect it with some probability. For example, Alice and Bob may sometimes optimize as individuals and sometimes collude as a team, depending on the state of nature, but other players may not know which of these is the case.


Example


Sheriff's Dilemma

A sheriff faces an armed suspect. Both must simultaneously decide whether to shoot the other or not. The suspect can either be of type "criminal" or type "civilian". The sheriff has only one type. The suspect knows its type and the Sheriff's type, but the Sheriff does not know the suspect's type. Thus, there is incomplete information (because the suspect has private information), making it a Bayesian game. There is a probability ''p'' that the suspect is a criminal, and a probability ''1-p'' that the suspect is a civilian; both players are aware of this probability (common prior assumption, which can be converted into a complete-information game with imperfect information). The sheriff would rather defend himself and shoot if the suspect shoots, or not shoot if the suspect does not (even if the suspect is a criminal). The suspect would rather shoot if he is a criminal, even if the sheriff does not shoot, but would rather not shoot if he is a civilian, even if the sheriff shoots. Thus, the payoff matrix of this Normal-form game for both players depends on the type of the suspect. It is assumed that payoffs are given as follows: If both players are rational and both know that both players are rational and everything that is known by any player is known to be known by every player (i.e. player 1 knows player 2 knows that player 1 is rational and player 2 knows this, etc. ''ad infinitum'' –
common knowledge Common knowledge is knowledge that is publicly known by everyone or nearly everyone, usually with reference to the community in which the knowledge is referenced. Common knowledge can be about a broad range of subjects, such as science, literat ...
), play in the game will be as follows according to perfect Bayesian equilibrium: When the type is "civilian", the
dominant strategy In game theory, strategic dominance (commonly called simply dominance) occurs when one strategy is better than another strategy for one player, no matter how that player's opponents may play. Many simple games can be solved using dominance. The o ...
for the suspect is not to shoot, and when the type is "criminal", the dominant strategy for the suspect is to shoot; alternative strictly dominated strategy can thus be removed. Given this, if the sheriff shoots, he will have a payoff of 0 with probability p and a payoff of -1 with probability 1-p, i.e. an expected payoff of p-1; if the sheriff does not shoot, he will have a payoff of -2 with probability p and a payoff of 0 with probability 1-p, i.e. an expected payoff of -2p. Thus, the Sheriff will always shoot if p-1 > -2p, i.e. when p > 1/3.


Enter the monopolized market

A new company (player1) that wants to enter a market that is monopolised by a large company will encounter two types of monopolist (player2), type1 is prevented and type2 is allowed. Player1 will never have complete information about player2, but may be able to infer the probability of type1 and type2 appearing from whether the previous firm entering the market was blocked, it is a Bayesian game.And the reason for these judgements is that there are blocking costs for player2, which may need to make significant price cuts to prevent player1 from entering the market, so it will block player1 when the profit it steals from entering the market is greater than the blocking costs.


See also

*
Bayesian-optimal mechanism A Bayesian-optimal mechanism (BOM) is a mechanism in which the designer does not know the valuations of the agents for whom the mechanism is designed, but the designer knows that they are random variables and knows the probability distribution of t ...
*
Bayesian-optimal pricing Bayesian-optimal pricing (BO pricing) is a kind of algorithmic pricing in which a seller determines the sell-prices based on probabilistic assumptions on the valuations of the buyers. It is a simple kind of a Bayesian-optimal mechanism, in which the ...
*
Bayesian programming Bayesian programming is a formalism and a methodology for having a technique to specify probabilistic models and solve problems when less than the necessary information is available. Edwin T. Jaynes proposed that probability could be considere ...
*
Bayesian inference Bayesian inference is a method of statistical inference in which Bayes' theorem is used to update the probability for a hypothesis as more evidence or information becomes available. Bayesian inference is an important technique in statistics, and ...


References


Further reading

* * {{DEFAULTSORT:Bayesian Game
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